Decompiled source of FrostVision v0.1.0

FrostVision.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Prototype
{
	[BepInPlugin("prototype.frost.relic", "FrostVision", "0.1.0")]
	public class FrostVision : BaseUnityPlugin
	{
		public const string version = "0.1.0";

		public const string identifier = "prototype.frost.relic";

		public void Awake()
		{
			Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null);
		}

		[HarmonyPatch(typeof(CameraTargetParams), "RequestAimType")]
		[HarmonyPrefix]
		private static bool PreventCameraOverride(AimType aimType)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Invalid comparison between Unknown and I4
			return (int)aimType != 2;
		}

		[HarmonyPatch(typeof(IcicleAuraController), "Awake")]
		[HarmonyPostfix]
		private static void RemoveParticles(IcicleAuraController __instance)
		{
			__instance.procParticles = __instance.procParticles.Where((ParticleSystem particle) => ((Object)particle).name == "Procced").ToArray();
			__instance.auraParticles = __instance.auraParticles.Where(delegate(ParticleSystem particle)
			{
				string name = ((Object)particle).name;
				return (name == "Ring, Outer" || name == "Area") ? true : false;
			}).ToArray();
		}
	}
}