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RainrotSUL
Shared Utility Library for the RiskOfBrainrot family of mods - including ArtificerExtended, 2R4R, and more.
| Date uploaded | a month ago |
| Version | 1.1.3 |
| Download link | RiskOfBrainrot-RainrotSUL-1.1.3.zip |
| Downloads | 31206 |
| Dependency string | RiskOfBrainrot-RainrotSUL-1.1.3 |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2116README
https://github.com/bbborbo/RiskierRain/tree/master/RainrotSharedUtils
Overview
im really not gonna bother
CREDITS: Kiwi and Orange.....Creation Ner0ls.....Timely maintenance post-AC
CHANGELOG
1.1.3
- Migrated Shock rework from 2R4R to RainrotSUL (Disabled by default, unless a mod calls for it)
* This is essentially a bug fix for FruitySurvivorTweaks and SwanSongExtended *
1.1.2
- Fixed for Alloyed Collective
1.1.1
- Shelter behavior is now hidden unless other mods call upon it
- (Moved in from 2R4R) Adds shelter behavior to Halcyonite Shrine bubble
1.1.0
- Certain shelters now create a shrinking "mock shelter," which will allow protection from minor storm hazards before leaving the stage
- Added better support to read a shelter's radius from ShelterProviderBehavior
1.0.8
- inverted zones are now treated as hazard zones, which are ignored for shelter checks but are processed on an individual basis by the void fog controller
- shelters, fog, and storm interactions should be fixed now
1.0.7
- inverted zones can no longer count as shelters (void camps should deal fog damage again)
1.0.6
- removed booster log spam
1.0.5
- added spark boosters
1.0.4
- new ice nova assets (from AE)
- fixed a NRE with dotward
1.0.3
- removed (accidental) morestats deoebdebct internally
1.0.2
- Updated to version 1.0.2 to match internal version number (oops)
- Added a new projectile type that reduces its damage on pierce
1.0.0
- Consumed ChillRework, un-reworked Chill and now uses Frost
- Added support for converting any Zone into a Shelter (from Void Fog or Storms)
CHANGELOG
CHANGELOG
1.3.0
- Migrated DifficultyUtilsModule from 2R4R (Difficulty Stats)
- Added Difficulty stats: Starting Difficulty Display, Starting Level Boost, Starting Difficulty Boost, Tier 2 Elite Stage, Tier 1.5 Elite Stage, Teleporter Particle Range Multiplier
- Added SwanSong-related Difficulty stats: Desired Storm Time, Desired Storm Warning Time, Delay First Storm, Storm Intensify Strength
- Fixed Reward Compensation formula
Mod Support:
- Added Difficulty Stats support for Inferno
1.2.1
- Fixed Huntress's Primaries being tripled without Warfare effects enabled (no! she cant have too much damage!)
1.2.0
- Improved README
- Added Changelog tab
- Migrated MoreProjectileUtils from IAmBecomeMissiles (Artifact of Warfare-related hooks)
- Improved MoreProjectileUtils API with support for individuation by CharacterBody
- Fixed Shuriken support with MoreProjectileUtils while 2R4R is installed
- Fixed Blind Pest support with MoreProjectileUtils
- Removed unintentional Acrid Epidemic support with MoreProjectileUtils
1.1.3
- Migrated Shock rework from 2R4R to RainrotSUL (Disabled by default, unless a mod calls for it)
* This is essentially a bug fix for FruitySurvivorTweaks and SwanSongExtended *
1.1.2
- Fixed for Alloyed Collective
1.1.1
- Shelter behavior is now hidden unless other mods call upon it
- (Moved in from 2R4R) Adds shelter behavior to Halcyonite Shrine bubble
1.1.0
- Certain shelters now create a shrinking "mock shelter," which will allow protection from minor storm hazards before leaving the stage
- Added better support to read a shelter's radius from ShelterProviderBehavior
1.0.8
- inverted zones are now treated as hazard zones, which are ignored for shelter checks but are processed on an individual basis by the void fog controller
- shelters, fog, and storm interactions should be fixed now
1.0.7
- inverted zones can no longer count as shelters (void camps should deal fog damage again)
1.0.6
- removed booster log spam
1.0.5
- added spark boosters
1.0.4
- new ice nova assets (from AE)
- fixed a NRE with dotward
1.0.3
- removed (accidental) morestats deoebdebct internally
1.0.2
- Updated to version 1.0.2 to match internal version number (oops)
- Added a new projectile type that reduces its damage on pierce
1.0.0
- Consumed ChillRework, un-reworked Chill and now uses Frost
- Added support for converting any Zone into a Shelter (from Void Fog or Storms)