Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of Wub And Song v1.0.3
ExamplePlugin.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using R2API; using RoR2; using RoR2.ExpansionManagement; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ExamplePlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ExamplePlugin")] [assembly: AssemblyTitle("ExamplePlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace WubAndSong { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("TheWubDoctor.Wub_And_Song", "Wub_And_Song", "1.0.0")] public class WubAndSong : BaseUnityPlugin { public const string PluginGUID = "TheWubDoctor.Wub_And_Song"; public const string PluginAuthor = "TheWubDoctor"; public const string PluginName = "Wub_And_Song"; public const string PluginVersion = "1.0.0"; private static ItemDef WubDollDef; private static ItemDef SongDollDef; public static AssetBundle MainAssets; public void Awake() { //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Expected O, but got Unknown //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Expected O, but got Unknown //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Expected O, but got Unknown //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_023e: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) MainAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "wubdoll")); Log.Init(((BaseUnityPlugin)this).Logger); WubDollDef = ScriptableObject.CreateInstance<ItemDef>(); ((Object)WubDollDef).name = "WUBDOLL"; WubDollDef.nameToken = "Wub Doll"; WubDollDef.pickupToken = "For SongBird <3"; WubDollDef.descriptionToken = "For SongBird <3"; WubDollDef.loreToken = "For SongBird <3"; WubDollDef._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier3Def.asset").WaitForCompletion(); WubDollDef.pickupIconSprite = MainAssets.LoadAsset<Sprite>("Wub_ICON128.png"); WubDollDef.pickupModelPrefab = MainAssets.LoadAsset<GameObject>("WubDoll.prefab"); WubDollDef.canRemove = true; WubDollDef.hidden = false; ItemDisplayRuleDict val = new ItemDisplayRuleDict((ItemDisplayRule[])null); ItemAPI.Add(new CustomItem(WubDollDef, val)); SongDollDef = ScriptableObject.CreateInstance<ItemDef>(); ((Object)SongDollDef).name = "voidWUBDOLL"; SongDollDef.nameToken = "SongBird Doll"; SongDollDef.pickupToken = "TeeHee <3"; SongDollDef.descriptionToken = "TeeHee <3"; SongDollDef.loreToken = "TeeHee <3"; SongDollDef._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/DLC1/Common/VoidTier3Def.asset").WaitForCompletion(); SongDollDef.requiredExpansion = Addressables.LoadAssetAsync<ExpansionDef>((object)"RoR2/DLC1/Common/DLC1.asset").WaitForCompletion(); SongDollDef.pickupIconSprite = MainAssets.LoadAsset<Sprite>("SONG_ICON128.png"); SongDollDef.pickupModelPrefab = MainAssets.LoadAsset<GameObject>("SongDoll.prefab"); SongDollDef.canRemove = true; SongDollDef.hidden = false; ItemAPI.Add(new CustomItem(SongDollDef, val)); ItemRelationshipProvider val2 = ScriptableObject.CreateInstance<ItemRelationshipProvider>(); ((Object)val2).name = "DollItemContagiousProvider"; val2.relationshipType = Addressables.LoadAssetAsync<ItemRelationshipType>((object)"RoR2/DLC1/Common/ContagiousItem.asset").WaitForCompletion(); val2.relationships = (Pair[])(object)new Pair[1] { new Pair { itemDef1 = WubDollDef, itemDef2 = SongDollDef } }; ContentAddition.AddItemRelationshipProvider(val2); } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }