Decompiled source of NoMoreDistantRoost v1.0.3

plugins/NoMoreDistantRoost/NoMoreDistantRoost.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoMoreDistantRoost")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4ea7bcee22b8b143108c45a6f98deb46ef762af6")]
[assembly: AssemblyProduct("NoMoreDistantRoost")]
[assembly: AssemblyTitle("NoMoreDistantRoost")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoMoreDistantRoost
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInPlugin("callitricks.NoMoreDistantRoost", "NoMoreDistantRoost", "1.0.3")]
	public class NoMoreDistantRoostPlugin : BaseUnityPlugin
	{
		public const string PluginAuthor = "callitricks";

		public const string PluginName = "NoMoreDistantRoost";

		public const string PluginVersion = "1.0.3";

		public const string PluginGUID = "callitricks.NoMoreDistantRoost";

		private void Awake()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			Log.Info("NoMoreDistantRoost initialized");
			Run.PickNextStageScene += new hook_PickNextStageScene(Run_PickNextStageScene);
		}

		private void Run_PickNextStageScene(orig_PickNextStageScene orig, Run self, WeightedSelection<SceneDef> choices)
		{
			orig.Invoke(self, choices);
			if ((Object)(object)self.nextStageScene != (Object)null && (self.nextStageScene.baseSceneName == "blackbeach" || self.nextStageScene.baseSceneName == "blackbeach2"))
			{
				Log.Info("Skipping Distant Roost hehehehe... rerolling stage selection");
				SceneDef[] array = (from c in choices.choices
					select c.value into scene
					where Object.op_Implicit((Object)(object)scene) && scene.baseSceneName != "blackbeach" && scene.baseSceneName != "blackbeach2"
					select scene).ToArray();
				if (array.Length != 0)
				{
					self.nextStageScene = self.nextStageRng.NextElementUniform<SceneDef>(array);
					Log.Info("Rerolled stage: " + self.nextStageScene.baseSceneName);
				}
			}
		}
	}
}