Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of ParrySFX v1.1.0
ParrySFX/ParrySfx.dll
Decompiled a week agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using R2API.Utils; using RiskOfOptions; using RiskOfOptions.Options; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ParrySfx")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+89c68c8f05e12711b6f02a536566fa72fa2a0999")] [assembly: AssemblyProduct("ParrySfx")] [assembly: AssemblyTitle("ParrySfx")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ParrySfx { internal static class LoadAssets { public static AssetBundle Bundle; public static string BundleName = "parryAssets"; public static PluginInfo Info; internal static string BundlePath => Path.Combine(CurrentDir, BundleName); internal static string CurrentDir => Path.GetDirectoryName(Info.Location); internal static void Init(PluginInfo info) { Info = info; if (Directory.Exists(CurrentDir)) { Bundle = AssetBundle.LoadFromFile(BundlePath); } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Glyn.ParrySFX", "ParrySFX", "1.1.0")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class ParrySfx : BaseUnityPlugin { public const string PluginGUID = "Glyn.ParrySFX"; public const string PluginAuthor = "Glyn"; public const string PluginName = "ParrySFX"; public const string PluginVersion = "1.1.0"; public static ConfigEntry<SfxEnum> ParrySoundType { get; set; } public void Awake() { //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); LoadAssets.Init(((BaseUnityPlugin)this).Info); ParrySoundType = ((BaseUnityPlugin)this).Config.Bind<SfxEnum>("Parry SFX", "ParrySoundType", SfxEnum.ThirdStrike, "Controls which sound effect to play on a successful parry."); if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions")) { ModSettingsManager.SetModIcon(LoadAssets.Bundle.LoadAsset<Sprite>("assets/modassets/thumbnail.png"), "Glyn.ParrySFX", "ParrySFX"); ModSettingsManager.SetModDescription("Adds various parry sound effects."); ModSettingsManager.AddOption((BaseOption)new ChoiceOption((ConfigEntryBase)(object)ParrySoundType)); } } public void OnEnable() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown HealthComponent.TakeDamageProcess += new hook_TakeDamageProcess(ParrySuccess); } private void ParrySuccess(orig_TakeDamageProcess orig, HealthComponent self, DamageInfo damageInfo) { if (self.body.HasBuff(Buffs.Parrying)) { Log.Info("[ParrySfx] Parry success, attempting to play sound " + ParrySoundType.Value.ToString() + " on " + ((object)((Component)self).gameObject).ToString()); Util.PlaySound(ParrySoundType.Value.ToString(), ((Component)self).gameObject); } orig.Invoke(self, damageInfo); } public void OnDisable() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown HealthComponent.TakeDamageProcess -= new hook_TakeDamageProcess(ParrySuccess); } } public enum SfxEnum { ThirdStrike, MeltyBlood, PizzaTower, ULTRAKILL } }