using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BetterExploration")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BetterExploration")]
[assembly: AssemblyTitle("BetterExploration")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BetterExploration
{
[BepInPlugin("pseudopulse.BetterExploration", "BetterExploration", "1.0.0")]
public class Main : BaseUnityPlugin
{
public const string PluginGUID = "pseudopulse.BetterExploration";
public const string PluginAuthor = "pseudopulse";
public const string PluginName = "BetterExploration";
public const string PluginVersion = "1.0.0";
public static ManualLogSource ModLogger;
public void Awake()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Expected O, but got Unknown
ModLogger = ((BaseUnityPlugin)this).Logger;
SceneManager.activeSceneChanged += OnSceneChange;
MapZone.TeleportBody += new hook_TeleportBody(VisitNewCommencement);
}
private void VisitNewCommencement(orig_TeleportBody orig, MapZone self, CharacterBody characterBody)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)characterBody) && characterBody.isPlayerControlled)
{
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "moon2")
{
Run.instance.AdvanceStage(SceneCatalog.FindSceneDef("moon2"));
return;
}
}
orig.Invoke(self, characterBody);
}
private void OnSceneChange(Scene arg0, Scene arg1)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "moon2" && Util.CheckRoll(66f, 0f, (CharacterMaster)null))
{
Transform transform = GameObject.Find("HOLDER: Gameplay Space").transform;
((Component)transform.Find("HOLDER: Final Arena")).gameObject.SetActive(false);
((Component)transform.Find("HOLDER: STATIC MESH").Find("Tower")).gameObject.SetActive(false);
((Component)transform.Find("HOLDER: STATIC MESH").Find("Quadrant 2: Workshop")).gameObject.SetActive(false);
((Component)transform.Find("HOLDER: STATIC MESH").Find("Quadrant 1: Quarry")).gameObject.SetActive(false);
((Component)transform.Find("HOLDER: STATIC MESH").Find("Quadrant 3: Greenhouse")).gameObject.SetActive(false);
((Component)transform.Find("HOLDER: STATIC MESH").Find("Quadrant 5: Blood Arena")).gameObject.SetActive(false);
GameObject.Find("HOLDER: Pillars").SetActive(false);
}
}
}
}