Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of GupAttackTelegraph v1.0.1
GupAttackTelegraph.dll
Decompiled 7 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using EntityStates; using EntityStates.Gup; using On.EntityStates.Gup; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("GupAttackTelegraph")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("GupAttackTelegraph")] [assembly: AssemblyTitle("GupAttackTelegraph")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace GupAttackTelegraph; [BepInPlugin("com.rob.GupAttackTelegraph", "GupAttackTelegraph", "1.0.1")] public class Plugin : BaseUnityPlugin { public const string MODUID = "com.rob.GupAttackTelegraph"; public static Material overlayMat; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown overlayMat = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/matEnergyShield.mat").WaitForCompletion()); overlayMat.SetColor("_TintColor", Color.yellow); overlayMat.SetFloat("_Boost", 5f); overlayMat.SetFloat("_AlphaBoost", 2f); GupSpikesState.OnEnter += new hook_OnEnter(GupSpikesState_OnEnter); } private void GupSpikesState_OnEnter(orig_OnEnter orig, GupSpikesState self) { orig.Invoke(self); Util.PlaySound("Play_commando_M2_grenade_bounce", ((EntityState)self).gameObject); Util.PlaySound("Play_commando_M2_grenade_bounce", ((EntityState)self).gameObject); Util.PlaySound("Play_commando_M2_grenade_bounce", ((EntityState)self).gameObject); if (Object.op_Implicit((Object)(object)((EntityState)self).modelLocator) && Object.op_Implicit((Object)(object)((EntityState)self).modelLocator.modelTransform)) { TemporaryOverlayInstance val = TemporaryOverlayManager.AddOverlay(((Component)((EntityState)self).modelLocator.modelTransform).gameObject); val.duration = 0.75f; val.destroyComponentOnEnd = true; val.originalMaterial = overlayMat; val.inspectorCharacterModel = ((Component)((EntityState)self).modelLocator.modelTransform).GetComponent<CharacterModel>(); val.alphaCurve = AnimationCurve.EaseInOut(0f, 2f, 0.75f, 0f); val.animateShaderAlpha = true; } } }