Decompiled source of ModList v1.0.0

ModList.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using Microsoft.CodeAnalysis;
using On.RoR2.UI;
using RoR2.UI;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.riskofresources.ModList")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Lists loaded mods at the end of a run")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+95277059d40a4158fdc29daea3ea6878699df981")]
[assembly: AssemblyProduct("ModList")]
[assembly: AssemblyTitle("com.riskofresources.ModList")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ModList
{
	[BepInPlugin("com.riskofresources.ModList", "ModList", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.riskofresources.ModList is loaded!");
			GameEndReportPanelController.SetDisplayData += new hook_SetDisplayData(RunReportOnGenerate);
		}

		private void OnDestroy()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			GameEndReportPanelController.SetDisplayData -= new hook_SetDisplayData(RunReportOnGenerate);
		}

		private void RunReportOnGenerate(orig_SetDisplayData orig, GameEndReportPanelController self, DisplayData newDisplayData)
		{
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)ConsoleWindow.instance))
			{
				Object.Instantiate<GameObject>(Resources.Load<GameObject>("Prefabs/UI/ConsoleWindow")).GetComponent<ConsoleWindow>();
			}
			Debug.Log((object)"Loaded Plugins:");
			foreach (KeyValuePair<string, PluginInfo> pluginInfo in Chainloader.PluginInfos)
			{
				Debug.Log((object)((object)pluginInfo.Value).ToString());
			}
			orig.Invoke(self, newDisplayData);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "com.riskofresources.ModList";

		public const string PLUGIN_NAME = "ModList";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}