All mods

 91200
0 
WarehouseMap
Warehouse, the 1v1 or team map that provides many new approaches to flanking or repositioning.
Last updated: 3 years ago
 92745
0 
FFC
Adds new cards with a new Class-like progression to the game
Last updated: 3 years ago
 96186
0 
ClassesManager
Allows developers to implement their own classes or add cards to existing classes
Last updated: 3 years ago
 226604
5 
CrosshairForAll
Adds crosshairs for controller players and optionally enemy players.
Last updated: 3 years ago
 860050
2 
BlockForcePatch
Fixes issues with some block stats not working properly.
Last updated: 3 years ago
 809066
4 
Grow Patch
Fixes a major bug in the vanilla game which causes Grow's power to depend on framerate.
Last updated: 3 years ago
 330042
4 
BSC
Adds numerous new cards to the game
Last updated: 3 years ago
 837675
3 
DemonicPactPatch
Fixes a bug in the base game that causes Demonic Pact to break certain cards after a rematch.
Last updated: 3 years ago
 123140
1 
VECs
Virepri's Extra Cards
Last updated: 3 years ago
 175402
1 
Infinity Stones
Live, Laugh, Thanos
Last updated: 3 years ago
 216490
3 
Toggle Friendly Fire
Options to toggle friendly fire and self damage. Commissioned by Zenith
Last updated: 3 years ago
 64576
0 
Waters Tweaks
Custom card and tweaks to vanilla cards. Commissioned by Water.
Last updated: 3 years ago
 35753
2 
BST
Some balancing tweaks to existing cards
Last updated: 3 years ago
 912789
4 
GunUnblockablePatch
Patches erroneous logic in the base game that causes the unblockable property of guns to not work.
Last updated: 3 years ago
 956141
5 
PlayerJumpPatch
Patches the erroneous PlayerJump.Jump function in the base game
Last updated: 3 years ago
 260895
4 
MapsPlus
Adds new maps to the game!
Last updated: 3 years ago
 947875
4 
LegRaycastersPatch
Patches erroneous logic in the base game that causes physics issues for small players
Last updated: 3 years ago
 1110501
3 
MMHook
MonoMod Runtime Hooks generated for ROUNDS
Last updated: 3 years ago