using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using RarityLib.Utils;
using TMPro;
using UnboundLib;
using UnboundLib.Networking;
using UnboundLib.Utils;
using UnboundLib.Utils.UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RarityMenu")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ca87bf44bf6f793133c0e5ff433ed98b9f64548c")]
[assembly: AssemblyProduct("RarityMenu")]
[assembly: AssemblyTitle("RarityMenu")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace RarntyMenu
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Rarity.Toggle", "Rarity Toggle", "1.0.3")]
[BepInProcess("Rounds.exe")]
public class RarityMenu : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static Func<Card, CardInfo> <>9__14_0;
public static Comparison<CardInfo> <>9__14_1;
public static UnityAction<Scene, LoadSceneMode> <>9__22_2;
public static Func<ConfigEntry<string>, string> <>9__23_0;
public static Func<string, string> <>9__26_0;
public static UnityAction <>9__26_1;
internal CardInfo <get_allCards>b__14_0(Card v)
{
return v.cardInfo;
}
internal int <get_allCards>b__14_1(CardInfo c1, CardInfo c2)
{
return c1.cardName.CompareTo(c2.cardName);
}
internal void <Start>b__22_2(Scene r, LoadSceneMode d)
{
first = true;
}
internal string <OnHandShakeCompleted>b__23_0(ConfigEntry<string> c)
{
return c.Value;
}
internal string <NewGUI>b__26_0(string m)
{
if (!(m == "Vanilla"))
{
return "Z" + m;
}
return m;
}
internal void <NewGUI>b__26_1()
{
}
}
private const string ModId = "Rarity.Toggle";
private const string ModName = "Rarity Toggle";
public const string Version = "1.0.3";
private bool ready;
private int maxRarity = 2;
private static bool first = true;
public static Dictionary<string, ConfigEntry<string>> CardRaritys = new Dictionary<string, ConfigEntry<string>>();
public static Dictionary<string, Rarity> CardDefaultRaritys = new Dictionary<string, Rarity>();
public static Dictionary<string, TextMeshProUGUI> CardRaritysTexts = new Dictionary<string, TextMeshProUGUI>();
public static Dictionary<string, List<CardInfo>> ModCards = new Dictionary<string, List<CardInfo>>();
private static readonly Regex sanitizeRegex = new Regex("[\\n\\t\\\\\"'\\[\\]]+", RegexOptions.Compiled);
internal static List<CardInfo> defaultCards => ((CardInfo[])typeof(CardManager).GetField("defaultCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList();
internal static List<CardInfo> activeCards => ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList();
internal static List<CardInfo> inactiveCards
{
get
{
return (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
}
set
{
}
}
internal static List<CardInfo> allCards
{
get
{
List<CardInfo> list = CardManager.cards.Values.Select((Card v) => v.cardInfo).ToList();
list.Sort((CardInfo c1, CardInfo c2) => c1.cardName.CompareTo(c2.cardName));
return list;
}
set
{
}
}
public void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("Rarity.Toggle").PatchAll();
}
public void Start()
{
ExtensionMethods.ExecuteAfterFrames((MonoBehaviour)(object)Unbound.Instance, 60, (Action)delegate
{
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
string text = "Vanilla";
foreach (CardInfo card in allCards)
{
text = CardManager.cards.Values.First((Card c) => (Object)(object)c.cardInfo == (Object)(object)card).category;
string text2 = SanitizeText(((Object)card).name);
CardRaritys[text2] = ((BaseUnityPlugin)this).Config.Bind<string>("Rarity.Toggle", text2, "DEFAULT", "Rarity value of card " + card.cardName + " from " + text);
CardDefaultRaritys[text2] = card.rarity;
Rarity val = RarityUtils.GetRarity(CardRaritys[text2].Value);
if ((int)val == 0 && CardRaritys[text2].Value != "Common")
{
val = CardDefaultRaritys[text2];
CardRaritys[text2].Value = "DEFAULT";
}
card.rarity = val;
if (!ModCards.ContainsKey(text))
{
ModCards.Add(text, new List<CardInfo>());
}
ModCards[text].Add(card);
}
maxRarity = Enum.GetValues(typeof(Rarity)).Length - 1;
ready = true;
});
Unbound.RegisterMenu("Rarity Toggle", (UnityAction)null, (Action<GameObject>)delegate(GameObject menu)
{
((MonoBehaviour)Unbound.Instance).StartCoroutine(SetupGUI(menu));
}, (GameObject)null, false);
Unbound.RegisterHandshake("Rarity.Toggle", (Action)OnHandShakeCompleted);
SceneManager.sceneLoaded += delegate
{
first = true;
};
}
private void OnHandShakeCompleted()
{
if (PhotonNetwork.IsMasterClient)
{
NetworkingManager.RPC(typeof(RarityMenu), "SyncSettings", new object[2]
{
CardRaritys.Keys.ToArray(),
CardRaritys.Values.Select((ConfigEntry<string> c) => c.Value).ToArray()
});
}
}
[UnboundRPC]
private static void SyncSettings(string[] cards, string[] rarities)
{
if (first)
{
first = false;
Dictionary<string, string> cardRarities = new Dictionary<string, string>();
for (int i = 0; i < cards.Length; i++)
{
cardRarities[cards[i]] = rarities[i];
}
allCards.ForEach(delegate(CardInfo c)
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
c.rarity = ((cardRarities[((Object)c).name] != "DEFAULT") ? RarityUtils.GetRarity(cardRarities[((Object)c).name]) : CardDefaultRaritys[((Object)c).name]);
});
}
}
private IEnumerator SetupGUI(GameObject menu)
{
yield return (object)new WaitUntil((Func<bool>)(() => ready));
yield return (object)new WaitForSecondsRealtime(0.1f);
NewGUI(menu);
}
private void NewGUI(GameObject menu)
{
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Expected O, but got Unknown
TextMeshProUGUI val = default(TextMeshProUGUI);
MenuHandler.CreateText("Rarity Toggle", menu, ref val, 60, false, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
foreach (string item in ModCards.Keys.OrderBy((string m) => (!(m == "Vanilla")) ? ("Z" + m) : m))
{
object obj = <>c.<>9__26_1;
if (obj == null)
{
UnityAction val2 = delegate
{
};
<>c.<>9__26_1 = val2;
obj = (object)val2;
}
ModGUI(MenuHandler.CreateMenu(item, (UnityAction)obj, menu, 60, true, true, ((Component)menu.transform.parent).gameObject, true, -1), item);
}
}
private void ModGUI(GameObject menu, string mod)
{
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
TextMeshProUGUI val = default(TextMeshProUGUI);
MenuHandler.CreateText(mod.ToUpper(), menu, ref val, 60, false, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
foreach (CardInfo card in ModCards[mod])
{
string safeCardName = SanitizeText(((Object)card).name);
MenuHandler.CreateText(card.cardName, menu, ref val, 30, true, (Color?)CardChoice.instance.GetCardColor(card.colorTheme), (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
_ = RarityUtils.GetRarityData((CardRaritys[safeCardName].Value != "DEFAULT") ? RarityUtils.GetRarity(CardRaritys[safeCardName].Value) : CardDefaultRaritys[safeCardName]).colorOff;
Dictionary<string, TextMeshProUGUI> cardRaritysTexts = CardRaritysTexts;
string key = safeCardName;
string value2 = CardRaritys[safeCardName].Value;
float maxValue = maxRarity;
float defaultValue = ((CardRaritys[safeCardName].Value == "DEFAULT") ? (-1) : ((int)RarityUtils.GetRarity(CardRaritys[safeCardName].Value)));
UnityAction<float> onValueChangedAction = delegate(float value)
{
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
if (value >= 0f)
{
CardRaritys[safeCardName].Value = RarityUtils.GetRarityData((Rarity)(int)value).name;
}
else
{
CardRaritys[safeCardName].Value = "DEFAULT";
}
card.rarity = ((CardRaritys[safeCardName].Value != "DEFAULT") ? RarityUtils.GetRarity(CardRaritys[safeCardName].Value) : CardDefaultRaritys[safeCardName]);
try
{
_ = RarityUtils.GetRarityData((CardRaritys[safeCardName].Value != "DEFAULT") ? RarityUtils.GetRarity(CardRaritys[safeCardName].Value) : CardDefaultRaritys[safeCardName]).colorOff;
((TMP_Text)CardRaritysTexts[safeCardName]).text = ((value >= 0f) ? ((object)(Rarity)(ref card.rarity)).ToString().ToUpper() : "DEFAULT");
((Graphic)CardRaritysTexts[safeCardName]).color = GetCardRarityColor(card);
}
catch
{
}
};
Color? color = GetCardRarityColor(card);
cardRaritysTexts[key] = CreateSliderWithoutInput(value2, menu, 30, -1f, maxValue, defaultValue, onValueChangedAction, out Slider _, wholeNumbers: true, null, (Direction)0, forceUpper: true, color).GetComponentsInChildren<TextMeshProUGUI>()[2];
}
}
private Color GetCardRarityColor(CardInfo card)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
Color colorOff = RarityUtils.GetRarityData(card.rarity).colorOff;
if (!((double)Mathf.Max(new float[3] { colorOff.r, colorOff.g, colorOff.b }) < 0.2))
{
return colorOff;
}
return Color.white;
}
private static GameObject CreateSliderWithoutInput(string text, GameObject parent, int fontSize, float minValue, float maxValue, float defaultValue, UnityAction<float> onValueChangedAction, out Slider slider, bool wholeNumbers = false, Color? sliderColor = null, Direction direction = 0, bool forceUpper = true, Color? color = null, TMP_FontAsset font = null, Material fontMaterial = null, TextAlignmentOptions? alignmentOptions = null)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
GameObject obj = MenuHandler.CreateSlider(text, parent, fontSize, minValue, maxValue, defaultValue, onValueChangedAction, ref slider, wholeNumbers, sliderColor, direction, forceUpper, color, font, fontMaterial, alignmentOptions);
Object.Destroy((Object)(object)((Component)obj.GetComponentInChildren<TMP_InputField>()).gameObject);
return obj;
}
internal static string SanitizeText(string text)
{
return sanitizeRegex.Replace(text, "");
}
}
[Serializable]
[HarmonyPatch(typeof(ToggleCardsMenuHandler), "UpdateVisualsCardObj")]
public class Patch
{
public static void Prefix(GameObject cardObject)
{
GameObject cardObject2 = cardObject;
ExtensionMethods.ExecuteAfterFrames((MonoBehaviour)(object)Unbound.Instance, 15, (Action)delegate
{
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
if (ToggleCardsMenuHandler.cardMenuCanvas.gameObject.activeSelf)
{
string key = RarityMenu.SanitizeText(((Object)cardObject2.GetComponentInChildren<CardInfo>()).name.Substring(0, ((Object)cardObject2.GetComponentInChildren<CardInfo>()).name.Length - 7));
cardObject2.GetComponentInChildren<CardInfo>().rarity = ((RarityMenu.CardRaritys[key].Value != "DEFAULT") ? RarityUtils.GetRarity(RarityMenu.CardRaritys[key].Value) : RarityMenu.CardDefaultRaritys[key]);
cardObject2.GetComponentsInChildren<CardRarityColor>().ToList().ForEach(delegate(CardRarityColor r)
{
r.Toggle(true);
});
}
});
}
}
}