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AALUND13-ToggleCardsCategories-1.2.1 icon

ToggleCardsCategories

Create custom categories in your toggle mod section

Date uploaded 2 weeks ago
Version 1.2.1
Download link AALUND13-ToggleCardsCategories-1.2.1.zip
Downloads 1461
Dependency string AALUND13-ToggleCardsCategories-1.2.1

This mod requires the following mods to function

willis81808-UnboundLib-3.2.14 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.2.14

README

Toggle Cards Categories

The Toggle Cards Categories allow you to create categories in your toggle mod category, Scroll down below for how use this library.

Preview

The screenshot below shows categories in the AAC mod with the Exo Armor category expanded.
This gives you an idea of how your own categories will look. Screenshot 2025-09-22 003706

Getting Started (Visual Studio)

After you added the mod as dependency, you need to create a toggle categories for your mods, first you must register your mod initials to the ToggleCardsCategoriesManager, you can do this by writing this line of code in your mod awake method

ToggleCardsCategoriesManager.instance.RegisterCategories(MyModInitials);

This will make the mod create categories in that toggle mod section

The mod will look for the interface IToggleCardCategory for each of your non hidden cards, So if you want put a specific card in a specific category you must implement the IToggleCardCategory for your custom card like this

using ToggleCardsCategories;

public class MyCustomCard : CustomCard {
	public ToggleCardCategoryInfo GetCardCategoryInfo() {
		return new ToggleCardCategoryInfo("MyCategoryName")
	}
	// Rest the code below
}

TIP: The seconds parameter for the ToggleCardCategoryInfo struct is the category priority

After you does that on all your cards you should be able to build your mods, and see your cards have be put in categories

Getting Started (Unity)

After you have imported this library into your unity project, you need to create a toggle categories for your mods, first you must register your mod initials to the ToggleCardsCategoriesManager, you can do this by writing this line of code in your mod awake method

ToggleCardsCategoriesManager.instance.RegisterCategories(MyModInitials);

This will make the mod create categories in that toggle mod section

The mod will look for the interface IToggleCardCategory for each of your non hidden cards, So if you want put a specific card in a specific category you must the implement the IToggleCardCategory or since you in Unity you can add the the AddToToggleCardCategory component, and set the CategoryPath in the component

After you does that on all your cards you should be able to build your mods, and see your cards have be put in categories

Extra Tips

The the ToggleCardsCategoriesManager have a static dictionary of category and the ToggleCardsCategoryMenu instance called Menus , the ToggleCardsCategoryMenu instance also have the Priority property, there is some example code:

void Start() {
	this.ExecuteAfterSeconds(1, () => {
		if(ToggleCardsCategoriesManager.instance.Menus.ContainsKey("MyModInitials/Classes")) {
			ToggleCardsCategoriesManager.instance.Menus["MyModInitials/Classes"].Priority = 10;
		}
	})
}