
ToggleCardsCategories
Create custom categories in your toggle mod section
Date uploaded | 2 weeks ago |
Version | 1.2.1 |
Download link | AALUND13-ToggleCardsCategories-1.2.1.zip |
Downloads | 1461 |
Dependency string | AALUND13-ToggleCardsCategories-1.2.1 |
This mod requires the following mods to function

willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14README
Toggle Cards Categories
The Toggle Cards Categories allow you to create categories in your toggle mod category, Scroll down below for how use this library.
Preview
The screenshot below shows categories in the AAC mod with the Exo Armor category expanded.
This gives you an idea of how your own categories will look.
Getting Started (Visual Studio)
After you added the mod as dependency, you need to create a toggle categories for your mods, first you must register your mod initials to the ToggleCardsCategoriesManager
, you can do this by writing this line of code in your mod awake method
ToggleCardsCategoriesManager.instance.RegisterCategories(MyModInitials);
This will make the mod create categories in that toggle mod section
The mod will look for the interface IToggleCardCategory
for each of your non hidden cards, So if you want put a specific card in a specific category you must implement the IToggleCardCategory
for your custom card like this
using ToggleCardsCategories;
public class MyCustomCard : CustomCard {
public ToggleCardCategoryInfo GetCardCategoryInfo() {
return new ToggleCardCategoryInfo("MyCategoryName")
}
// Rest the code below
}
TIP: The seconds parameter for the ToggleCardCategoryInfo
struct is the category priority
After you does that on all your cards you should be able to build your mods, and see your cards have be put in categories
Getting Started (Unity)
After you have imported this library into your unity project, you need to create a toggle categories for your mods, first you must register your mod initials to the ToggleCardsCategoriesManager
, you can do this by writing this line of code in your mod awake method
ToggleCardsCategoriesManager.instance.RegisterCategories(MyModInitials);
This will make the mod create categories in that toggle mod section
The mod will look for the interface IToggleCardCategory
for each of your non hidden cards, So if you want put a specific card in a specific category you must the implement the IToggleCardCategory
or since you in Unity you can add the the AddToToggleCardCategory
component, and set the CategoryPath
in the component
After you does that on all your cards you should be able to build your mods, and see your cards have be put in categories
Extra Tips
The the ToggleCardsCategoriesManager
have a static dictionary of category and the ToggleCardsCategoryMenu
instance called Menus
, the ToggleCardsCategoryMenu
instance also have the Priority
property, there is some example code:
void Start() {
this.ExecuteAfterSeconds(1, () => {
if(ToggleCardsCategoriesManager.instance.Menus.ContainsKey("MyModInitials/Classes")) {
ToggleCardsCategoriesManager.instance.Menus["MyModInitials/Classes"].Priority = 10;
}
})
}