using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using AfraiCards.Cards;
using BepInEx;
using HarmonyLib;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnboundLib.Cards;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AfraiCards")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AfraiCards")]
[assembly: AssemblyTitle("AfraiCards")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace AfraiCards
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Afrai.CardsV2", "AfraiCards", "1.0.0")]
[BepInProcess("Rounds.exe")]
public class AfraiCards : BaseUnityPlugin
{
private const string ModId = "com.Afrai.CardsV2";
private const string ModName = "AfraiCards";
public const string Version = "1.0.0";
public const string ModInitials = "AFC";
public static AfraiCards instance { get; private set; }
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.Afrai.CardsV2");
val.PatchAll();
}
private void Start()
{
instance = this;
CustomCard.BuildCard<Heavy>();
CustomCard.BuildCard<GarlockTheDestroyer>();
CustomCard.BuildCard<Shaked>();
CustomCard.BuildCard<BeyondEcho>();
CustomCard.BuildCard<Storm>();
}
}
internal class Assets
{
private static readonly AssetBundle Bundle = AssetUtils.LoadAssetBundleFromResources("afraicards", typeof(AfraiCards).Assembly);
public static GameObject GarlockTheDestroyerArt = Bundle.LoadAsset<GameObject>("C_GarlockTheDestroyer");
public static GameObject ShakedArt = Bundle.LoadAsset<GameObject>("C_Shaked");
public static GameObject HeavyArt = Bundle.LoadAsset<GameObject>("C_Heavy");
public static GameObject BeyondEchoArt = Bundle.LoadAsset<GameObject>("C_BeyondEcho");
public static GameObject StormArt = Bundle.LoadAsset<GameObject>("C_Storm");
}
}
namespace AfraiCards.Cards
{
internal class BeyondEcho : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[AFC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
cardInfo.allowMultiple = false;
block.additionalBlocks = 100;
block.cdAdd = 5f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "AFC", ((CustomCard)this).GetTitle(), player.playerID));
typeof(Block).GetField("timeBetweenBlocks", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(player.data.block, (float)typeof(Block).GetField("timeBetweenBlocks", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(player.data.block) + -0.18f);
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "AFC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Beyond Echo";
}
protected override string GetDescription()
{
return "Echos block dozens of times";
}
protected override GameObject GetCardArt()
{
return Assets.BeyondEchoArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Block Echo",
amount = "+100",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "Longer Cooldown",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)2;
}
public override string GetModName()
{
return "AFC";
}
}
internal class GarlockTheDestroyer : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[AFC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
cardInfo.allowMultiple = false;
statModifiers.sizeMultiplier = 2.5f;
statModifiers.health = 15f;
statModifiers.movementSpeed = 0.35f;
gun.reloadTimeAdd = 2f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "AFC", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "AFC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Garlock The Destroyer";
}
protected override string GetDescription()
{
return "Jabba the hutt";
}
protected override GameObject GetCardArt()
{
return Assets.GarlockTheDestroyerArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Fat",
amount = "Massive Health",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Slow",
amount = "Hard to move",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)4;
}
public override string GetModName()
{
return "AFC";
}
}
internal class Heavy : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)("[AFC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
statModifiers.sizeMultiplier = 1.5f;
gun.numberOfProjectiles = 5;
gun.ammo = 500;
cardInfo.allowMultiple = false;
gun.reloadTime = 0f;
gun.dontAllowAutoFire = false;
gun.projectileSpeed = 10f;
gun.projectileSize = 0.5f;
gun.attackSpeed = 0.05f;
gun.projectileColor = Color.LerpUnclamped(Color.black, Color.yellow, 1.5f);
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "AFC", ((CustomCard)this).GetTitle(), player.playerID));
CharacterStatModifiers statModifiers = base.statModifiers;
statModifiers.health *= 2.5f;
gun.spread += 0.35f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "AFC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "HEAVY";
}
protected override string GetDescription()
{
return "I am heavy weapons guy.";
}
protected override GameObject GetCardArt()
{
return Assets.HeavyArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "HEAVY",
amount = "Overpowered",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)0;
}
public override string GetModName()
{
return "AFC";
}
}
internal class Shaked : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[AFC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
cardInfo.allowMultiple = false;
statModifiers.movementSpeed = 5.5f;
statModifiers.numberOfJumps = 6;
statModifiers.jump = 2f;
gun.reloadTime = 0.05f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "AFC", ((CustomCard)this).GetTitle(), player.playerID));
gun.attackSpeed /= 5f;
gun.projectileSpeed *= 4f;
characterStats.sizeMultiplier /= 2f;
CharacterStatModifiers statModifiers = base.statModifiers;
statModifiers.health /= 2f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "AFC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Shaked Dayan";
}
protected override string GetDescription()
{
return "Sheldon Cooper";
}
protected override GameObject GetCardArt()
{
return Assets.ShakedArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Speedy Mcqueen",
amount = "Racing Mode + Fast Reload",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Garden Gnome",
amount = "Smal + Less Health",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "AFC";
}
}
internal class Storm : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)("[AFC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
gun.reflects = 10;
gun.waveMovement = true;
gun.attackSpeed = 0.1f;
gun.reloadTimeAdd = 5f;
gun.ammo = 250;
gun.numberOfProjectiles = 250;
gun.projectileSpeed = 3f;
gun.multiplySpread = 1.35f;
gun.spread = 0.14f;
gun.projectileColor = Color.blue;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "AFC", ((CustomCard)this).GetTitle(), player.playerID));
gun.damage /= 5f;
gun.projectileSize /= 7f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "AFC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Storm";
}
protected override string GetDescription()
{
return "Bullet Storm";
}
protected override GameObject GetCardArt()
{
return Assets.StormArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Bullets",
amount = "Way More",
simepleAmount = (SimpleAmount)3
},
new CardInfoStat
{
positive = false,
stat = "Damage",
amount = "Way Less",
simepleAmount = (SimpleAmount)7
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)2;
}
public override string GetModName()
{
return "AFC";
}
}
}