using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using CR.MonoBehaviors;
using ClassesManagerReborn;
using ClassesManagerReborn.Util;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MoCards.AngryBlockerCards;
using MoCards.BouncerCards;
using MoCards.Effects;
using ModdingUtils.Extensions;
using ModdingUtils.Utils;
using UnboundLib;
using UnboundLib.Cards;
using UnboundLib.Utils;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoCards")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c0156a8855fec65f1a0c681208dfba1020ccfecd")]
[assembly: AssemblyProduct("MoCards")]
[assembly: AssemblyTitle("MoCards")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace MoCards
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.rounds.alkadmi.MoCards", "MoCards", "1.0.0")]
[BepInProcess("Rounds.exe")]
public class MoCards : BaseUnityPlugin
{
private const string ModId = "com.rounds.alkadmi.MoCards";
private const string ModName = "MoCards";
public const string Version = "1.0.0";
public const string ModInitials = "MC";
public static MoCards instance { get; private set; }
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.rounds.alkadmi.MoCards");
val.PatchAll();
}
private void Start()
{
instance = this;
CustomCard.BuildCard<Bouncer>((Action<CardInfo>)delegate(CardInfo card)
{
Bouncer.card = card;
});
CustomCard.BuildCard<ExtraBounces>((Action<CardInfo>)delegate(CardInfo card)
{
ExtraBounces.card = card;
});
CustomCard.BuildCard<LoyalBounces>((Action<CardInfo>)delegate(CardInfo card)
{
LoyalBounces.card = card;
});
CustomCard.BuildCard<UnblockableBounces>((Action<CardInfo>)delegate(CardInfo card)
{
UnblockableBounces.card = card;
});
CustomCard.BuildCard<FasterBounces>((Action<CardInfo>)delegate(CardInfo card)
{
FasterBounces.card = card;
});
CustomCard.BuildCard<ExplosiveBounces>((Action<CardInfo>)delegate(CardInfo card)
{
ExplosiveBounces.card = card;
});
CustomCard.BuildCard<StrongerBounces>((Action<CardInfo>)delegate(CardInfo card)
{
StrongerBounces.card = card;
});
CustomCard.BuildCard<AngryBlocker>((Action<CardInfo>)delegate(CardInfo card)
{
AngryBlocker.card = card;
});
CustomCard.BuildCard<Crusher>((Action<CardInfo>)delegate(CardInfo card)
{
Crusher.card = card;
});
CustomCard.BuildCard<SawAdd>((Action<CardInfo>)delegate(CardInfo card)
{
SawAdd.card = card;
});
CustomCard.BuildCard<Quasar>((Action<CardInfo>)delegate(CardInfo card)
{
Quasar.card = card;
});
CustomCard.BuildCard<Ping>((Action<CardInfo>)delegate(CardInfo card)
{
Ping.card = card;
});
CustomCard.BuildCard<Holster>((Action<CardInfo>)delegate(CardInfo card)
{
Holster.card = card;
});
CustomCard.BuildCard<Quantum>((Action<CardInfo>)delegate(CardInfo card)
{
Quantum.card = card;
});
CustomCard.BuildCard<EmpowerAdd>((Action<CardInfo>)delegate(CardInfo card)
{
EmpowerAdd.card = card;
});
CustomCard.BuildCard<FrostSlamAdd>((Action<CardInfo>)delegate(CardInfo card)
{
FrostSlamAdd.card = card;
});
CustomCard.BuildCard<ImplodeAdd>((Action<CardInfo>)delegate(CardInfo card)
{
ImplodeAdd.card = card;
});
CustomCard.BuildCard<StaticFieldAdd>((Action<CardInfo>)delegate(CardInfo card)
{
StaticFieldAdd.card = card;
});
CustomCard.BuildCard<SupernovaAdd>((Action<CardInfo>)delegate(CardInfo card)
{
SupernovaAdd.card = card;
});
CustomCard.BuildCard<GetCloser>((Action<CardInfo>)delegate(CardInfo card)
{
GetCloser.card = card;
});
}
}
}
namespace MoCards.Patches
{
[Serializable]
[HarmonyPatch(typeof(HealthHandler), "DoDamage")]
internal class HealtHandlerPatchDoDamage
{
private static void Prefix(HealthHandler __instance, Vector2 damage, Vector2 position, Color blinkColor, GameObject damagingWeapon, Player damagingPlayer, bool healthRemoval, ref bool lethal, bool ignoreBlock)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
CharacterData val = (CharacterData)Traverse.Create((object)__instance).Field("data").GetValue();
Player player = val.player;
if (val.isPlaying && !val.dead && !__instance.isRespawning && (Object)(object)player != (Object)null && (Object)(object)player == (Object)(object)damagingPlayer && (Object)(object)((Component)player.data).GetComponent<NoSelfDamageBounceEffect>() != (Object)null)
{
player.data.health = Math.Min(player.data.health + 1f * ((Vector2)(ref damage)).magnitude, player.data.maxHealth * 1f + ((Vector2)(ref damage)).magnitude);
}
}
}
}
namespace MoCards.Effects
{
internal class NoSelfDamageBounceEffect : DealtDamageEffect
{
public override void DealtDamage(Vector2 damage, bool selfDamage, Player damagedPlayer = null)
{
}
public void Destroy()
{
Object.Destroy((Object)(object)this);
}
}
}
namespace MoCards.Cards
{
internal class Template : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "CardName";
}
protected override string GetDescription()
{
return "CardDescription";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Effect",
amount = "No",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
}
namespace MoCards.BouncerCards
{
internal class Bouncer : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
gun.reflects = 7;
gun.damage = 1.15f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
List<CardInfo> first = ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList();
List<CardInfo> second = (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
List<CardInfo> source = first.Concat(second).ToList();
CardInfo val = source.Where((CardInfo card) => ((Object)((Component)card).gameObject).name == "TargetBounce").ToList()[0];
Gun component = ((Component)val).GetComponent<Gun>();
ObjectsToSpawn item = new List<ObjectsToSpawn>(component.objectsToSpawn).Where((ObjectsToSpawn objectToSpawn) => (Object)(object)objectToSpawn.AddToProjectile.GetComponent<ScreenEdgeBounce>() != (Object)null).ToList()[0];
List<ObjectsToSpawn> list = gun.objectsToSpawn.ToList();
list.Add(item);
gun.objectsToSpawn = list.ToArray();
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
protected override string GetTitle()
{
return "Bouncer";
}
protected override string GetDescription()
{
return "For those who like bounces";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Bounces",
amount = "+7",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Damage",
amount = "+15%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class BouncerClass : ClassHandler
{
internal static string name = "Bouncer";
public override IEnumerator Init()
{
while (!Object.op_Implicit((Object)(object)Bouncer.card) || !Object.op_Implicit((Object)(object)ExplosiveBounces.card) || !Object.op_Implicit((Object)(object)ExtraBounces.card) || !Object.op_Implicit((Object)(object)FasterBounces.card) || !Object.op_Implicit((Object)(object)LoyalBounces.card) || !Object.op_Implicit((Object)(object)StrongerBounces.card) || !Object.op_Implicit((Object)(object)UnblockableBounces.card))
{
yield return null;
}
ClassesRegistry.Register(Bouncer.card, (CardType)1, 0);
ClassesRegistry.Register(ExplosiveBounces.card, (CardType)16, Bouncer.card, 0);
ClassesRegistry.Register(ExtraBounces.card, (CardType)16, Bouncer.card, 0);
ClassesRegistry.Register(FasterBounces.card, (CardType)16, Bouncer.card, 0);
ClassesRegistry.Register(LoyalBounces.card, (CardType)16, Bouncer.card, 0);
ClassesRegistry.Register(StrongerBounces.card, (CardType)16, Bouncer.card, 0);
ClassesRegistry.Register(UnblockableBounces.card, (CardType)16, Bouncer.card, 0);
}
}
internal class ExplosiveBounces : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
gun.reflects = 3;
gun.attackSpeed = 1.15f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
ObjectsToSpawn item = ((GameObject)Resources.Load("0 cards/Timed detonation")).GetComponent<Gun>().objectsToSpawn[0];
List<ObjectsToSpawn> list = gun.objectsToSpawn.ToList();
list.Add(item);
gun.objectsToSpawn = list.ToArray();
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = BouncerClass.name;
}
protected override string GetTitle()
{
return "Explosive Bounces";
}
protected override string GetDescription()
{
return "Bullets explode on bounce";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Bounces",
amount = "+3",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "attack speed",
amount = "+15%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class ExtraBounces : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = true;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
gun.reflects = 5;
gun.attackSpeed = 0.85f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
List<CardInfo> first = ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList();
List<CardInfo> second = (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
List<CardInfo> source = first.Concat(second).ToList();
CardInfo val = source.Where((CardInfo card) => ((Object)((Component)card).gameObject).name == "TargetBounce").ToList()[0];
Gun component = ((Component)val).GetComponent<Gun>();
ObjectsToSpawn item = new List<ObjectsToSpawn>(component.objectsToSpawn).Where((ObjectsToSpawn objectToSpawn) => (Object)(object)objectToSpawn.AddToProjectile.GetComponent<ScreenEdgeBounce>() != (Object)null).ToList()[0];
List<ObjectsToSpawn> list = gun.objectsToSpawn.ToList();
list.Add(item);
gun.objectsToSpawn = list.ToArray();
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = BouncerClass.name;
}
protected override string GetTitle()
{
return "Extra Bounces";
}
protected override string GetDescription()
{
return "Shoot those bullets faster to get more bounces";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Bounces",
amount = "+5",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "attack speed",
amount = "-15%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class FasterBounces : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
gun.reflects = 5;
gun.speedMOnBounce = 1.5f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
List<CardInfo> first = ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList();
List<CardInfo> second = (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
List<CardInfo> source = first.Concat(second).ToList();
CardInfo val = source.Where((CardInfo card) => ((Object)((Component)card).gameObject).name == "TargetBounce").ToList()[0];
Gun component = ((Component)val).GetComponent<Gun>();
ObjectsToSpawn item = new List<ObjectsToSpawn>(component.objectsToSpawn).Where((ObjectsToSpawn objectToSpawn) => (Object)(object)objectToSpawn.AddToProjectile.GetComponent<ScreenEdgeBounce>() != (Object)null).ToList()[0];
List<ObjectsToSpawn> list = gun.objectsToSpawn.ToList();
list.Add(item);
gun.objectsToSpawn = list.ToArray();
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = BouncerClass.name;
}
protected override string GetTitle()
{
return "Faster Bounces";
}
protected override string GetDescription()
{
return "Bullets Increase speed per bounce";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Bounces",
amount = "+5",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Bullet Speed Per Bounce",
amount = "50% more",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class LoyalBounces : CustomCard
{
internal static CardInfo card;
public NoSelfDamageBounceEffect effect = null;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
gun.reflects = -5;
gun.damage = 0.75f;
gun.attackSpeed = 1.25f;
gun.projectileSpeed = 0.75f;
statModifiers.health = 0.5f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
List<CardInfo> first = ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList();
List<CardInfo> second = (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
List<CardInfo> source = first.Concat(second).ToList();
CardInfo val = source.Where((CardInfo card) => ((Object)((Component)card).gameObject).name == "TargetBounce").ToList()[0];
Gun component = ((Component)val).GetComponent<Gun>();
ObjectsToSpawn item = new List<ObjectsToSpawn>(component.objectsToSpawn).Where((ObjectsToSpawn objectToSpawn) => (Object)(object)objectToSpawn.AddToProjectile.GetComponent<ScreenEdgeBounce>() != (Object)null).ToList()[0];
List<ObjectsToSpawn> list = gun.objectsToSpawn.ToList();
list.Add(item);
gun.objectsToSpawn = list.ToArray();
gun.projectileColor = Color.magenta;
effect = ExtensionMethods.GetOrAddComponent<NoSelfDamageBounceEffect>(((Component)player).gameObject, false);
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
effect.Destroy();
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = BouncerClass.name;
}
protected override string GetTitle()
{
return "Loyal Bounces";
}
protected override string GetDescription()
{
return "Tired of Killing yourself, buy better bullets";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Expected O, but got Unknown
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[5]
{
new CardInfoStat
{
positive = false,
stat = "Bounces",
amount = "-5",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Damage",
amount = "-25%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Attack Speed",
amount = "25% more",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Bullet Speed",
amount = "25% less",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Health",
amount = "50% less",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class StrongerBounces : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
gun.reflects = 3;
gun.dmgMOnBounce = 1.5f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
List<CardInfo> first = ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList();
List<CardInfo> second = (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
List<CardInfo> source = first.Concat(second).ToList();
CardInfo val = source.Where((CardInfo card) => ((Object)((Component)card).gameObject).name == "TargetBounce").ToList()[0];
Gun component = ((Component)val).GetComponent<Gun>();
ObjectsToSpawn item = new List<ObjectsToSpawn>(component.objectsToSpawn).Where((ObjectsToSpawn objectToSpawn) => (Object)(object)objectToSpawn.AddToProjectile.GetComponent<ScreenEdgeBounce>() != (Object)null).ToList()[0];
List<ObjectsToSpawn> list = gun.objectsToSpawn.ToList();
list.Add(item);
gun.objectsToSpawn = list.ToArray();
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = BouncerClass.name;
}
protected override string GetTitle()
{
return "Stronger Bounces";
}
protected override string GetDescription()
{
return "Bullets increase damage per bounce";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Bounces",
amount = "3",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Damage per Bounces",
amount = "50%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class UnblockableBounces : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
cardInfo.allowMultiple = false;
gun.reflects = -10;
gun.attackSpeed = 1.5f;
gun.reloadTime = 2f;
gun.projectielSimulatonSpeed = 0.75f;
gun.projectileSpeed = 0.5f;
gun.damage = 0.5f;
statModifiers.health = 0.5f;
block.cdMultiplier = 2f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
List<CardInfo> first = ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList();
List<CardInfo> second = (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
List<CardInfo> source = first.Concat(second).ToList();
CardInfo val = source.Where((CardInfo card) => ((Object)((Component)card).gameObject).name == "TargetBounce").ToList()[0];
Gun component = ((Component)val).GetComponent<Gun>();
ObjectsToSpawn item = new List<ObjectsToSpawn>(component.objectsToSpawn).Where((ObjectsToSpawn objectToSpawn) => (Object)(object)objectToSpawn.AddToProjectile.GetComponent<ScreenEdgeBounce>() != (Object)null).ToList()[0];
List<ObjectsToSpawn> list = gun.objectsToSpawn.ToList();
list.Add(item);
gun.objectsToSpawn = list.ToArray();
gun.unblockable = true;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = BouncerClass.name;
}
protected override string GetTitle()
{
return "Unblockable Bounces";
}
protected override string GetDescription()
{
return "Just don't let them block";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Expected O, but got Unknown
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Expected O, but got Unknown
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Expected O, but got Unknown
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Expected O, but got Unknown
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[8]
{
new CardInfoStat
{
positive = false,
stat = "Bounces",
amount = "-10",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "attack speed",
amount = "50% more",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Reload Time",
amount = "100% more",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Projectile Speed",
amount = "25% less",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Bullet Speed",
amount = "50% less",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Health",
amount = "50% less",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Damage",
amount = "50% less",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "100% More",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
}
namespace MoCards.AngryBlockerCards
{
internal class AngryBlocker : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
block.additionalBlocks = 1;
block.cdMultiplier = 0.9f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
protected override string GetTitle()
{
return "Angry Blocker";
}
protected override string GetDescription()
{
return "Become an angry blocking maniac";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Blocks",
amount = "1",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Block cooldown",
amount = "10%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class AngryBlockerClass : ClassHandler
{
internal static string name = "Angry Blocker";
public override IEnumerator Init()
{
while (!Object.op_Implicit((Object)(object)AngryBlocker.card) || !Object.op_Implicit((Object)(object)Crusher.card) || !Object.op_Implicit((Object)(object)EmpowerAdd.card) || !Object.op_Implicit((Object)(object)FrostSlamAdd.card) || !Object.op_Implicit((Object)(object)GetCloser.card) || !Object.op_Implicit((Object)(object)Holster.card) || !Object.op_Implicit((Object)(object)ImplodeAdd.card) || !Object.op_Implicit((Object)(object)Ping.card) || !Object.op_Implicit((Object)(object)Quantum.card) || !Object.op_Implicit((Object)(object)Quasar.card) || !Object.op_Implicit((Object)(object)SawAdd.card) || !Object.op_Implicit((Object)(object)StaticFieldAdd.card) || !Object.op_Implicit((Object)(object)SupernovaAdd.card))
{
yield return null;
}
ClassesRegistry.Register(AngryBlocker.card, (CardType)1, 0);
ClassesRegistry.Register(Crusher.card, (CardType)16, AngryBlocker.card, 0);
ClassesRegistry.Register(EmpowerAdd.card, (CardType)16, AngryBlocker.card, 0);
ClassesRegistry.Register(FrostSlamAdd.card, (CardType)16, AngryBlocker.card, 0);
ClassesRegistry.Register(GetCloser.card, (CardType)16, AngryBlocker.card, 0);
ClassesRegistry.Register(Holster.card, (CardType)16, AngryBlocker.card, 0);
ClassesRegistry.Register(ImplodeAdd.card, (CardType)16, AngryBlocker.card, 0);
ClassesRegistry.Register(Ping.card, (CardType)16, AngryBlocker.card, 0);
ClassesRegistry.Register(Quantum.card, (CardType)16, AngryBlocker.card, 0);
ClassesRegistry.Register(Quasar.card, (CardType)16, AngryBlocker.card, 0);
ClassesRegistry.Register(SawAdd.card, (CardType)16, AngryBlocker.card, 0);
ClassesRegistry.Register(StaticFieldAdd.card, (CardType)16, AngryBlocker.card, 0);
ClassesRegistry.Register(SupernovaAdd.card, (CardType)16, AngryBlocker.card, 0);
}
}
internal class Crusher : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
((Component)player).gameObject.AddComponent<CrushMono>();
data.maxHealth *= 1.3f;
block.cdAdd += 0.5f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = AngryBlockerClass.name;
}
protected override string GetTitle()
{
return "Crush";
}
protected override string GetDescription()
{
return "Crush your opponents to death";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "30%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "0.5s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class EmpowerAdd : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
CardInfo cardWithObjectName = Cards.instance.GetCardWithObjectName("Empower");
Cards.instance.AddCardToPlayer(player, cardWithObjectName, false, "", 0f, 0f);
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = AngryBlockerClass.name;
}
protected override string GetTitle()
{
return "Empower Add";
}
protected override string GetDescription()
{
return "Blocking increases the damage of your next shot and reactivates them where the bullet lands";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "0.25s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class FrostSlamAdd : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
CardInfo cardWithObjectName = Cards.instance.GetCardWithObjectName("Frost slam");
Cards.instance.AddCardToPlayer(player, cardWithObjectName, false, "", 0f, 0f);
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = AngryBlockerClass.name;
}
protected override string GetTitle()
{
return "Frost Slam Add";
}
protected override string GetDescription()
{
return "Slow enemies around you when you block";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "30%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "block cooldown",
amount = "+0.25%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class GetCloser : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = true;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
statModifiers.movementSpeed = 1.15f;
block.cdMultiplier = 0.9f;
statModifiers.health = 1.15f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = AngryBlockerClass.name;
}
protected override string GetTitle()
{
return "Get Closer";
}
protected override string GetDescription()
{
return "don't let them run away";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[3]
{
new CardInfoStat
{
positive = true,
stat = "More Health",
amount = "15%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "More speed",
amount = "15%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "less block cooldown",
amount = "10%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class Holster : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
((Component)player).gameObject.AddComponent<HolsterMono>();
block.cdMultiplier *= 0.85f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = AngryBlockerClass.name;
}
protected override string GetTitle()
{
return "Holster";
}
protected override string GetDescription()
{
return "Blocking fires an extra bullet with double damage! (Does not consume ammo)";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Block Cooldown",
amount = "-15%",
simepleAmount = (SimpleAmount)6
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class ImplodeAdd : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
CardInfo cardWithObjectName = Cards.instance.GetCardWithObjectName("Implode");
Cards.instance.AddCardToPlayer(player, cardWithObjectName, false, "", 0f, 0f);
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = AngryBlockerClass.name;
}
protected override string GetTitle()
{
return "Implode Add";
}
protected override string GetDescription()
{
return "blocking pulls enemies towards you";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "50%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "+0.25s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class Ping : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
((Component)player).gameObject.AddComponent<PingMono>();
block.cdAdd += 0.5f;
gun.damage *= 1.3f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = AngryBlockerClass.name;
}
protected override string GetTitle()
{
return "Ping";
}
protected override string GetDescription()
{
return "Blocking does damage to nearby enemies, equal to 75% of your gun damage.";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Damage",
amount = "+30%",
simepleAmount = (SimpleAmount)1
},
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "+0.5s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class Quantum : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
block.cdMultiplier = 1.1f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
((Component)player).gameObject.AddComponent<QuantumMono>();
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = AngryBlockerClass.name;
}
protected override string GetTitle()
{
return "Quantum";
}
protected override string GetDescription()
{
return "Blocking near an enemy reactivates your block abilities directly over the nearest enemy!";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "+10%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Ability Cooldown",
amount = "1s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class Quasar : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
((Component)player).gameObject.AddComponent<QuasarMono>();
characterStats.movementSpeed *= 0.8f;
block.cdMultiplier *= 1.25f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = AngryBlockerClass.name;
}
protected override string GetTitle()
{
return "Quasar";
}
protected override string GetDescription()
{
return "Summon a black hole when you block";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = false,
stat = "Movement Speed",
amount = "-20%",
simepleAmount = (SimpleAmount)1
},
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "+25%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class SawAdd : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
CardInfo cardWithObjectName = Cards.instance.GetCardWithObjectName("Saw");
Cards.instance.AddCardToPlayer(player, cardWithObjectName, false, "", 0f, 0f);
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = AngryBlockerClass.name;
}
protected override string GetTitle()
{
return "Saw Add";
}
protected override string GetDescription()
{
return "Saw your opponents to death";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "30%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "0.25s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class StaticFieldAdd : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
CardInfo cardWithObjectName = Cards.instance.GetCardWithObjectName("Static field");
Cards.instance.AddCardToPlayer(player, cardWithObjectName, false, "", 0f, 0f);
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = AngryBlockerClass.name;
}
protected override string GetTitle()
{
return "Static Field Add";
}
protected override string GetDescription()
{
return "Blocking creates a field that slows and damages opponents";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = false,
stat = "block cooldown",
amount = "0.25s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
internal class SupernovaAdd : CustomCard
{
internal static CardInfo card;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
CardInfo cardWithObjectName = Cards.instance.GetCardWithObjectName("Supernova");
Cards.instance.AddCardToPlayer(player, cardWithObjectName, false, "", 0f, 0f);
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = AngryBlockerClass.name;
}
protected override string GetTitle()
{
return "Supernova Add";
}
protected override string GetDescription()
{
return "Spawns a field that pulls enemies in to damage and stuns them";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "50%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "block cooldown",
amount = "0.5s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "MC";
}
}
}