Supcom2Cards
Adds 43 Supreme Commander 2 themed cards to the game. Check out SC2 on Steam if you like RTS: https://store.steampowered.com/app/40100/Supreme_Commander_2/ and be sure to buy the DLC too! :)
| Last updated | a year ago | 
| Total downloads | 342715 | 
| Total rating | 2 | 
| Categories | Custom Cards | 
| Dependency string | Alphahex-Supcom2Cards-2.0.3 | 
| Dependants | 31 other packages depend on this package | 
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1900willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.1.4Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.3.5Root-GunProjectileSizePatch
Patches the game so that Gun.ProjectileSize actualy works
Preferred version: 1.1.2README
Supcom2Cards by Alphahex
Card art made by Krawl
If you have any suggestions or find bugs, feel free to contact me on discord: @alphahex
I receive messages from people I share servers with so maybe instead of sending a friend request just temporarily join: https://discord.gg/3xf6cRn or https://discord.gg/zUtsjXWeWk
Check out SC2 on Steam if you like RTS: https://store.steampowered.com/app/40100/Supreme_Commander_2/ and be sure to buy the DLC too! :)
Cards
- Afterburn: Blocking doubles your Movement Speed for a few seconds
 - Bomb Bouncer: Damage you take will be released in a big explosion next block
 - Buhbledow: Dealing damage to somebody halfs the current recharge of their block meter unless full
 - Brackman: Explosive Shot sidegrade
 - Chrome Shield: Automatically blocks before taking damage if block cooldown allows it
 - Cluster Bomb: Bullets create tiny explosions after impact
 - Colossus: Ridiculous health boost at the cost of your movement speed, jump height and block cooldown
 - Crahdow: Increased DMG against players in mid-air
 - Cybranasaurus: Landing after a jump damages nearby enemies
 - Darkenoid: Adds a downward shooting laser that scales with gun DMG
 - Disruptor: Bullets stun players near anything they hit
 - Dynamic Power Shunt: Faster block recharge when standing still
 - Fatboy: Lots of buffs, but YOU CANNOT FIRE WHILE MOVING
 - Fistoosh: Massive buffs to Reload time, ATKSPD, Bullet speed
 - Half Baked: Block buffed, but has a chance to fail
 - Harden: Blocking boosts your ATKSPD and Bullet speed for a few seconds
 - Harvog: Extra bullet and less Reload time
 - Hunker: Increase block duration but move slower while blocking
 - Jackhammer: Standing still grants huge buffs to DMG & HP
 - Jump Jets: Allows you to fly after jumping
 - Loyalist: Massive AMMO and ATKSPD increase at the cost of your DMG and HP
 - Loalty Gun: Damaging players inverts their controls
 - Magnetron: Blocking can push or pull (and damage on contact) enemies depending on where you aim before blocking (up/down)
 - Megalith: Continuously burn visible enemies with 2 lasers
 - Nuke: You know what it does
 - Overcharge: Blocking boosts your DMG, ATKSPD and makes bullets explode for a few seconds but large block cooldown increase
 - Poseidon: Buckshot but not useless
 - Pulinsmash: Damaging enemies teleports them in your direction
 - Quantum Force Blast: A lot of Knockback, less DMG
 - Quantum Sponge: Taking damage will partially recharge your block cooldown
 - Radar Jammer: Damaging players worsens their aim
 - Rate of Fire: Simple ATKSPD upgrade
 - Recycler: Every hit steals enemy bullets
 - Rock Head: +100% DMG at the cost of Bullet speed
 - Rogue Nanites: Blocking heals 25% HP once per block
 - Shotja: Bullets travel WAY faster and also ignore gravity at the cost of some HP
 - Stacked Cannons: Fire your entire clip instantly
 - Super Triton: Bullet hitbox increased dramatically, more DMG, less ATKSPD
 - Titan: Movement speed and jump height increased at the cost of some HP
 - TML: Shoot pairs of bullets that ignore gravity and travel in straight lines at the cost of your ATKSPD
 - Training: +50% HP and +50% DMG when you don't know what else to pick
 - Urchinow: More HP at the cost of Bullet spread
 - Veterancy: Every enemy kill permanently boosts your DMG/HP by 20% (+100% max per card)
 - Wilfindja: Friendly drones follow you around and damage enemies
 
Changelog
v2.0.3
- Fixed Darkenoid damaging everyone on the map
 - Rebalanced Cybranasaurus (decreased DMG range)
 - Rebalanced Wilfindja (-50% DMG -> -25%)
 
v2.0.2
- Rebalanced Cybranasaurus (less range, goes through walls, also activates on wall grab)
 - Updated Cybranasaurus visuals
 - Reworked Cybranasaurus jump height logic
 
v2.0.1
- Darkenoid beam and Wilfindja drones are now team-colored
 - Fixed lasers being visible in pick phase and between rounds
 - Optimized Darkenoid causing lag when hitting enemies with Decay (slight improvement but still gotta fix all laser cards in the future)
 
v2.0.0
- Fixed a lot of abilities being framerate dependent (basically the vanilla Grow bug)
 - Fixed a lot of abilities desyncing health bars and causing unpredictable behaviour
 - Fixed a lot of abilities still being active after death and between rounds
 - Fixed Overcharge buffs not applying (only explosion was being added)
 - Fixed card stats being hidden from other mods in back-end
 - Fixed Crahdow missing damage owner and incorrectly applying effects like lifesteal, etc
 - Fixed Fistoosh missing damage owner and incorrectly applying effects like lifesteal, etc
 
v1.4.9
- Reworked Darkenoid (insane buffs, restricted shoot direction -> Adds a downward shooting laser that scales with gun DMG)
 
v1.4.7
- Fixed Harvog stacking
 - Fixed TML stacking
 
v1.4.6
- Fixed Harvog (oops)
 - Rebalanced Brackman (explosion force 75% -> normal)
 - Rebalanced Hunker (+30% HP removed, +1.5s Block cooldown added)
 - Rebalanced TML (-50% ATKSPD removed, -50% DMG added)
 - Rebalanced Wilfindja (+200% DMG scaling -> 100%)
 
v1.4.5
- Card art updated
 
v1.4.4
- Cards added: Cybranasaurus
 - Rebalanced Bomb Bouncer (100% explosion size -> 200%, 150% charge speed -> 100%)
 - Rebalanced Pulinsmash (teleporting closer -> inverted knockback)
 
v1.4.3
- Rebalanced Bomb Bouncer (300% explosion size -> 100%)
 - Rebalanced Brackman (-50% DMG -> -15%)
 - Rebalanced Nuke (+200% DMG -> +300%)
 - Rebalanced Wilfindja (-25% DMG -> -50%)
 
v1.4.2
- Cards added: Brackman
 - Cards added back: Nuke (less DMG, no toxic cloud)
 - Card art updated
 - Rebalanced Cluster Bombs (7 explosions -> 5, -75% ATKSPD removed, NO Bullet bounces added)
 - Rebalanced Darkenoid (+25% Movement speed added)
 - Rebalanced Dynamic Power Shunt (+25% Block cooldown -> +15%)
 - Rebalanced Fatboy (-10% Movement speed -> -15%)
 - Rebalanced Harden (+100% Bullet speed -> +200%)
 - Rebalanced Loyalist (+20 AMMO -> +10, -25% HP removed)
 - Rebalanced Radar Jammer (Uncommon -> Common, 3 seconds -> 2, 30° Spread -> 45°)
 - Rebalanced Recycler (Uncommon -> Common, 2 AMMO steal -> 1, +25% Life steal -> +50%)
 - Rebalanced Shotja (Uncommon -> Rare, -25% HP -> -10%)
 
v1.4.1
- Card art updated
 
v1.4.0
- Cards added: Loyalty Gun
 - Cards added: Radar Jammer
 - Fixed Crahdow ignoring active Chrome Shield
 - Fixed Fistoosh ignoring active Chrome Shield
 
v1.3.9
- Card art updated
 - Rebalanced Magnetron (increased push/pull, increased DMG range)
 
v1.3.8
- Cards added back: Recycler (map-wide Life steal -> AMMO steal on hit)
 - Fixed starting without block ready with Dynamic Power Shunt
 - Fixed being silenced when round starts with Half Baked
 - Fixed Jump Jets not being full when round starts
 - Fixed Magnetron pull/push issues
 - Rebalanced Harvog (+1 Bullets -> +1 Bursts)
 
v1.3.7
- Cards added: Rate of Fire
 - Card art updated
 - Fixed Harvog increasing Bursts instead of Bullets
 - Rebalanced Cluster Bombs (10 explosions -> 7)
 - Rebalanced Jackhammer (+300% DMG -> +200%, +150% HP -> +200%)
 - Rebalanced Stacked Cannons (Infinite ATKSPD removed, +6 Bullets/AMMO instead)
 
v1.3.6
- Cards added: Half Baked
 - Updated Chrome Shields to work with Half Baked
 - Fixed Chrome Shields activating when silenced
 - Rebalanced Wilfindja (Uncommon -> Rare)
 - Updated Afterburn sound
 - Updated Chrome Shields sound
 - Updated Cluster Bomb sound
 - Updated Harden sound
 - Updated Jackhammer sound
 - Updated Jump Jets sound
 - Updated Overcharge sound
 - Updated Pulinsmash sound
 - Updated Quantum Force Blast sound
 - Updated Rogue Nanites sound
 
v1.3.5
- Rebalanced: Harvog (-50% Reload time -> -30%)
 - Rebalanced: Hunker (No longer stackable)
 
v1.3.4
- Cards added: Harvog
 - Rebalanced: Bomb Bouncer (+200% Charge -> +150%)
 - Rebalanced: Buhbledow (-25% DMG -> -15%)
 - Rebalanced: Chrome Shields (+30% HP)
 - Rebalanced: Cluster Bombs (-25% DMG -> +25% DMG, Explosion DMG now scales)
 - Rebalanced: Hunker (+50% Block CD removed, +30% HP)
 - Rebalanced: Quantum Sponge (75% Recharge -> 50%, +30% HP)
 - Rebalanced: Rock Head (-33% Bullet speed -> -20%)
 - Rebalanced: Rogue Nanites (only activates once, +30% HP)
 - Rebalanced: Urchinow (+0.5s Block Cooldown)
 - Standardized capitalization in card stats
 
v1.3.3
- Cards added: Crahdow
 - Cards added: Urchinow
 - Card fixed: Darkenoid (Radar Shot would permanently remove firing limitations)
 - Rebalanced: Megalith (+50% HP, -25% ATKSPD, lasers have less DPS)
 - Rebalanced: Stacked Cannons (extra AMMO, more Reload time)
 - Card art updated
 
v1.3.2
- Card fixed: Super Triton (GunProjectileSizePatch was missing)
 
v1.3.1
- Cards added: Rock Head
 - Cards reworked: Fatboy (garbage tier -> S tier)
 - Cards reworked: Jackhammer (massive buffs when standing still)
 - Rebalanced: Bomb Bouncer (increased Max charge, faster charging)
 - Rebalanced: Colossus (less HP, more Movement speed)
 - Rebalanced: Fistoosh (How strong do I need to make this for people to pick it?)
 - Rebalanced: Harden (+100% ATKSPD -> +200%)
 - Rebalanced: Quantum Force Blast (DMG nerf removed)
 - Rebalanced: Titan (+40% Movement speed -> +50%)
 - Rebalanced: Training (+25% HP & DMG -> +50%)
 - ATKSPD descriptions changed to match vanilla (-300% ATKSPD makes no sense but that's how devs want it so...)
 - Cards removed: Radar Jammer (had issues through pick phases / rehosting)
 
v1.3.0
- Card art updated
 - Cards removed: Veterancy (Until ModdingUtils.MonoBehaviours is fixed)
 
v1.2.9
- Fixed Bomb Bouncer description
 
v1.2.8
- Cards removed: Proto Brain (My brain is too smooth to make this buggy card work and nobody wants to help)
 - Cards reworked: Bomb Bouncer (Incoming damage released next block as explosion)
 - Rebalanced: Bomb Bouncer (Rare -> Uncommon)
 - Rebalanced: Fistoosh (+50% DMG -> +100% DMG)
 - Rebalanced: Hunker (+50% Block Cooldown added)
 - Rebalanced: Radar Jammer (Common -> Uncommon)
 - Rebalanced: Rogue Nanites (25 HP heal -> 25% of max HP heal)
 - Rebalanced: Wilfindja (+15% Movement Speed boost removed)
 - Wilfindja also looks SIGNIFICANTLY cooler when stacked
 
v1.2.7
- Cards added: Wilfindja
 - Cards removed: Recycler (Until polished)
 - Fixed Megalith laser thickness not changing with multiple lasers locked on 1 target
 - Rebalanced: Megalith (DPS 10% of owner HP -> 10 + 5% of target HP, -60% ATKSPD removed)
 
v1.2.6
- Fixed Proto-Brain not working half the time (not really)
 
v1.2.5
- Cards added: Proto-Brain
 - Fixed hidden -30% Block cooldown stat on Bomb Bouncer
 
v1.2.4
- Cards added: Bomb Bouncer
 - Added a custom fuel bar to Jump Jets
 - Cards removed: Nuke (no way to balance this)
 
v1.2.3
- Cards added: Jump Jets, Pulinsmash
 - Cards renamed: Knockback -> Quantum Force Blast
 - Fixed block meter not being full on round start with Dynamic Power Shunt
 - Rebalanced: Quantum Force Blast (-25% DMG)
 
v1.2.2
- Cards added: Fatboy, Fistoosh, Knockback
 - Rebalanced: Stacked Cannons (AutoFire disabled)
 
v1.2.1
- Rebalanced: Super Triton (no longer stackable)
 - Rebalanced: Quantum Sponge (60% -> 75%)
 
v1.2.0
- SimpleAmount stats added
 - Rebalanced: Buhbledow (halfs block meter instead of resetting to zero)
 
v1.1.9
- Megalith: Uncommon -> Rare
 - Recycler: Uncommon -> Rare
 - Recycler nerf
 - Small optimizations
 
v1.1.8
- Fixed Darkenoid + Shields Up exploit
 - Small optimizations on game load
 
v1.1.7
- Fixed effects persisting on Rematch
 
v1.1.5
- Cards added: Dynamic Power Shunt, Hunker
 - Small optimizations and fixes
 
v1.1.4
- Fixed effects like Veterancy only lasting a single life (v1.1.3 bug)
 - Updated Recycler with visuals
 
v1.1.3
- Card art updated
 - Small optimizations and fixes
 
v1.1.2
- Fixed Veterancy breaking DealtDamage actions on other cards (example: Scavenger stops working)
 - Fixed ridiculous Jackhammer explosion size
 - Rebalanced: Veterancy (20% -> 15%)
 
v1.1.1
- Card art updated
 - Cards added: Megalith, Veterancy
 - Cards removed: Field Engineer (it kept causing issues and nobody used it anyway)
 - Fixed Titan giving you 25% HP instead of -25% (oops xd)
 - Fixed Radar Jammer effect not going away after death
 - Fixed random number generators potentionally causing desync (example: every person having different cluster bomb explosions)
 - Rebalanced: Cluster Bomb, Darkenoid, Jackhammer, Magnetron, Radar Jammer, Stacked Cannons
 - ATKSPD stats changed from vanilla style that make no sense (example: -300% ATKSPD-> 25% ATKSPD)
 
v1.1.0
- Fixed none of the HP stats applying (v1.0.9 bug)
 
v1.0.9
- DO NOT USE - MAJOR BUG! None of the HP stats apply, fixed in v1.1.0
 - Card art updated
 - Fixed Harden applying extra bullet speed on every block
 Fixed HP stats being applied incorrectlynope, broke it instead- Rebalanced: Colossus, Field Engineer
 
v1.0.8
- Cards added: Aterburn
 - Fixed Overcharge using Harden stats for its duration
 - Rebalanced: Super Triton, Titan
 
v1.0.7
- Rebalanced: Colossus, Magnetron
 
v1.0.6
- Card art updated
 - Cards added: Darkenoid
 - Rebalanced: Cluster Bomb, Magnetron (push/pull force decreased)
 
v1.0.5
- Card art updated
 - Fixed issues with cards you can't take multiple times
 - Fixed Quantum Sponge activating after Chrome Shield without taking damage
 - Fixed GunProjectileSizePatch
 
v1.0.4
- Cards added: Buhbledow, Quantum Sponge, Stacked Cannons
 - Rebalanced: Shotja, Titan
 
v1.0.3
- Fixed Magnetron DPS and force dependency on FPS and player count
 - Optimized Cluster Bomb
 - Fixed wrong block cooldowns on all cards that increased block cooldowns
 - Rebalanced: Cluster Bomb, Magnetron
 
v1.0.2
- Cards added: Cluster Bomb
 - Fixed explosion sounds on: Disruptor, Jackhammer, Nuke
 
v1.0.1
- Cards added: Chrome Shield, Colossus, Disruptor, Field Engineer, Harden, Jackhammer, Loyalist, Magnetron, Nuke, Overcharge, Poseidon, Radar Jammer, Recycler, Rogue Nanites, Shotja, Super Triton, Titan, TML, Training
 
v1.0.0
- DO NOT USE - DOESN'T WORK! I forgot to include a BepIn dependency, fixed in v1.0.1