Supcom2Cards
Adds 35 Supreme Commander 2 themed cards to the game. Card art WIP. Check out SC2 on Steam if you like RTS: https://store.steampowered.com/app/40100/Supreme_Commander_2/ and be sure to buy the DLC too! :)
Date uploaded | 10 months ago |
Version | 1.3.4 |
Download link | Alphahex-Supcom2Cards-1.3.4.zip |
Downloads | 29561 |
Dependency string | Alphahex-Supcom2Cards-1.3.4 |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1900willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.1.4Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.3.5Root-GunProjectileSizePatch
Patches the game so that Gun.ProjectileSize actualy works
Preferred version: 1.1.2README
Supcom2Cards by Alphahex
Card art made by Krawl
If you have any suggestions or find bugs, feel free to contact me on discord: @alphahex
I receive messages from people I share servers with so maybe instead of sending a friend request just temporarily join: https://discord.gg/3xf6cRn or https://discord.gg/zUtsjXWeWk
Check out SC2 on Steam if you like RTS: https://store.steampowered.com/app/40100/Supreme_Commander_2/ and be sure to buy the DLC too! :)
Cards
- Afterburn: Blocking doubles your Movement Speed for a few seconds
- Buhbledow: Dealing damage to somebody halfs the current recharge of their block meter unless full
- Bomb Bouncer: Damage you take will be released in a big explosion next block
- Chrome Shield: Automatically blocks before taking damage if block cooldown allows it
- Cluster Bomb: Bullets create tiny explosions after impact
- Colossus: Ridiculous health boost at the cost of your movement speed, jump height and block cooldown
- Crahdow: Increased DMG against players in mid-air
- Darkenoid: Insane DMG and ATKSPD boosts, but YOU CAN ONLY FIRE STRAIGHT DOWN
- Disruptor: Bullets stun players near anything they hit
- Dynamic Power Shunt: Faster block recharge when standing still
- Fatboy: Lots of buffs, but YOU CANNOT FIRE WHILE MOVING
- Fistoosh: Massive buffs to Reload time, ATKSPD, Bullet speed
- Harden: Blocking boosts your ATKSPD and Bullet speed for a few seconds
- Harvog: Extra burst and less Reload time
- Hunker: Increase block duration but move slower while blocking
- Jackhammer: Standing still grants huge buffs to DMG & HP
- Jump Jets: Allows you to fly after jumping
- Loyalist: Massive AMMO and ATKSPD increase at the cost of your DMG and HP
- Magnetron: Blocking can push or pull (and damage on contact) enemies depending on where you aim before blocking (up/down)
- Megalith: Continuously burn visible enemies with 2 lasers
- Overcharge: Blocking boosts your DMG, ATKSPD and makes bullets explode for a few seconds but large block cooldown increase
- Poseidon: Buckshot but not useless
- Pulinsmash: Damaging enemies teleports them in your direction
- Quantum Force Blast: A lot of Knockback, less DMG
- Quantum Sponge: Taking damage will partially recharge your block cooldown
- Radar Jammer: Enemy guns are less accurate while you're alive
- Rock Head: +100% DMG at the cost of Bullet speed
- Rogue Nanites: Blocking heals 25% HP once per block
- Shotja: Bullets travel WAY faster and also ignore gravity at the cost of some HP
- Stacked Cannons: Fire your entire clip instantly
- Super Triton: Bullet hitbox increased dramatically, more DMG, less ATKSPD
- Titan: Movement speed and jump height increased at the cost of some HP
- TML: Shoot pairs of bullets that ignore gravity and travel in straight lines at the cost of your ATKSPD
- Training: +50% HP and +50% DMG when you don't know what else to pick
- Urchinow: More HP at the cost of Bullet spread
- Veterancy: Every enemy kill permanently boosts your DMG/HP by 20% (+100% max per card)
- Wilfindja: Friendly drones follow you around and damage enemies
Changelog
v1.3.4
- Cards added: Harvog
- Rebalanced: Bomb Bouncer (+200% Charge -> +150%)
- Rebalanced: Buhbledow (-25% DMG -> -15%)
- Rebalanced: Chrome Shields (+30% HP)
- Rebalanced: Cluster Bombs (-25% DMG -> +25% DMG, Explosion DMG now scales)
- Rebalanced: Hunker (+50% Block CD removed, +30% HP)
- Rebalanced: Quantum Sponge (75% Recharge -> 50%, +30% HP)
- Rebalanced: Rock Head (-33% Bullet speed -> -20%)
- Rebalanced: Rogue Nanites (only activates once, +30% HP)
- Rebalanced: Urchinow (+0.5s Block Cooldown)
- Standardized capitalization in card stats
v1.3.3
- Cards added: Crahdow
- Cards added: Urchinow
- Card fixed: Darkenoid (Radar Shot would permanently remove firing limitations)
- Rebalanced: Megalith (+50% HP, -25% ATKSPD, lasers have less DPS)
- Rebalanced: Stacked Cannons (extra AMMO, more Reload time)
- Card art updated
v1.3.2
- Card fixed: Super Triton (GunProjectileSizePatch was missing)
v1.3.1
- Cards added: Rock Head
- Cards reworked: Fatboy (garbage tier -> S tier)
- Cards reworked: Jackhammer (massive buffs when standing still)
- Rebalanced: Bomb Bouncer (increased Max charge, faster charging)
- Rebalanced: Colossus (less HP, more Movement speed)
- Rebalanced: Fistoosh (How strong do I need to make this for people to pick it?)
- Rebalanced: Harden (+100% ATKSPD -> +200%)
- Rebalanced: Quantum Force Blast (DMG nerf removed)
- Rebalanced: Titan (+40% Movement speed -> +50%)
- Rebalanced: Training (+25% HP & DMG -> +50%)
- ATKSPD descriptions changed to match vanilla (-300% ATKSPD makes no sense but that's how devs want it so...)
- Cards removed: Radar Jammer (had issues through pick phases / rehosting)
v1.3.0
- Card art updated
- Cards removed: Veterancy (Until ModdingUtils.MonoBehaviours is fixed)
v1.2.9
- Fixed Bomb Bouncer description
v1.2.8
- Cards removed: Proto Brain (My brain is too smooth to make this buggy card work and nobody wants to help)
- Cards reworked: Bomb Bouncer (Incoming damage released next block as explosion)
- Rebalanced: Bomb Bouncer (Rare -> Uncommon)
- Rebalanced: Fistoosh (+50% DMG -> +100% DMG)
- Rebalanced: Hunker (+50% Block Cooldown added)
- Rebalanced: Radar Jammer (Common -> Uncommon)
- Rebalanced: Rogue Nanites (25 HP heal -> 25% of max HP heal)
- Rebalanced: Wilfindja (+15% Movement Speed boost removed)
- Wilfindja also looks SIGNIFICANTLY cooler when stacked
v1.2.7
- Cards added: Wilfindja
- Cards removed: Recycler (Until polished)
- Fixed Megalith laser thickness not changing with multiple lasers locked on 1 target
- Rebalanced: Megalith (DPS 10% of owner HP -> 10 + 5% of target HP, -60% ATKSPD removed)
v1.2.6
- Fixed Proto-Brain not working half the time (not really)
v1.2.5
- Cards added: Proto-Brain
- Fixed hidden -30% Block cooldown stat on Bomb Bouncer
v1.2.4
- Cards added: Bomb Bouncer
- Added a custom fuel bar to Jump Jets
- Cards removed: Nuke (no way to balance this)
v1.2.3
- Cards added: Jump Jets, Pulinsmash
- Cards renamed: Knockback -> Quantum Force Blast
- Fixed block meter not being full on round start with Dynamic Power Shunt
- Rebalanced: Quantum Force Blast (-25% DMG)
v1.2.2
- Cards added: Fatboy, Fistoosh, Knockback
- Rebalanced: Stacked Cannons (AutoFire disabled)
v1.2.1
- Rebalanced: Super Triton (no longer stackable)
- Rebalanced: Quantum Sponge (60% -> 75%)
v1.2.0
- SimpleAmount stats added
- Rebalanced: Buhbledow (halfs block meter instead of resetting to zero)
v1.1.9
- Megalith: Uncommon -> Rare
- Recycler: Uncommon -> Rare
- Recycler nerf
- Small optimizations
v1.1.8
- Fixed Darkenoid + Shields Up exploit
- Small optimizations on game load
v1.1.7
- Fixed effects persisting on Rematch
v1.1.5
- Cards added: Dynamic Power Shunt, Hunker
- Small optimizations and fixes
v1.1.4
- Fixed effects like Veterancy only lasting a single life (v1.1.3 bug)
- Updated Recycler with visuals
v1.1.3
- Card art updated
- Small optimizations and fixes
v1.1.2
- Fixed Veterancy breaking DealtDamage actions on other cards (example: Scavenger stops working)
- Fixed ridiculous Jackhammer explosion size
- Rebalanced: Veterancy (20% -> 15%)
v1.1.1
- Card art updated
- Cards added: Megalith, Veterancy
- Cards removed: Field Engineer (it kept causing issues and nobody used it anyway)
- Fixed Titan giving you 25% HP instead of -25% (oops xd)
- Fixed Radar Jammer effect not going away after death
- Fixed random number generators potentionally causing desync (example: every person having different cluster bomb explosions)
- Rebalanced: Cluster Bomb, Darkenoid, Jackhammer, Magnetron, Radar Jammer, Stacked Cannons
- ATKSPD stats changed from vanilla style that make no sense (example: -300% ATKSPD-> 25% ATKSPD)
v1.1.0
- Fixed none of the HP stats applying (v1.0.9 bug)
v1.0.9
- DO NOT USE - MAJOR BUG! None of the HP stats apply, fixed in v1.1.0
- Card art updated
- Fixed Harden applying extra bullet speed on every block
Fixed HP stats being applied incorrectlynope, broke it instead- Rebalanced: Colossus, Field Engineer
v1.0.8
- Cards added: Aterburn
- Fixed Overcharge using Harden stats for its duration
- Rebalanced: Super Triton, Titan
v1.0.7
- Rebalanced: Colossus, Magnetron
v1.0.6
- Card art updated
- Cards added: Darkenoid
- Rebalanced: Cluster Bomb, Magnetron (push/pull force decreased)
v1.0.5
- Card art updated
- Fixed issues with cards you can't take multiple times
- Fixed Quantum Sponge activating after Chrome Shield without taking damage
- Fixed GunProjectileSizePatch
v1.0.4
- Cards added: Buhbledow, Quantum Sponge, Stacked Cannons
- Rebalanced: Shotja, Titan
v1.0.3
- Fixed Magnetron DPS and force dependency on FPS and player count
- Optimized Cluster Bomb
- Fixed wrong block cooldowns on all cards that increased block cooldowns
- Rebalanced: Cluster Bomb, Magnetron
v1.0.2
- Cards added: Cluster Bomb
- Fixed explosion sounds on: Disruptor, Jackhammer, Nuke
v1.0.1
- Cards added: Chrome Shield, Colossus, Disruptor, Field Engineer, Harden, Jackhammer, Loyalist, Magnetron, Nuke, Overcharge, Poseidon, Radar Jammer, Recycler, Rogue Nanites, Shotja, Super Triton, Titan, TML, Training
v1.0.0
- DO NOT USE - DOESN'T WORK! I forgot to include a BepIn dependency, fixed in v1.0.1