using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnboundLib.GameModes;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = "")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(/*Could not decode attribute arguments.*/)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("entity-lag-fixer-upper", "Entity lag fixer upper", "0.0.1")]
[BepInProcess("Rounds.exe")]
public class EntityLagFixerUpper : BaseUnityPlugin
{
internal static string modInitials = "ELFU";
private void Awake()
{
}
[IteratorStateMachine(/*Could not decode attribute arguments.*/)]
internal static IEnumerator RoundEnd(IGameModeHandler gm)
{
GameObject[] array = GameObject.FindGameObjectsWithTag("Bullet");
for (int i = 0; i < array.Length; i++)
{
Object.Destroy((Object)(object)array[i]);
}
yield return null;
}
private void Start()
{
GameModeManager.AddHook("PointEnd", (Func<IGameModeHandler, IEnumerator>)RoundEnd);
}
}