using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Configuration;
using CoolRoundsModLol.Cards;
using CoolRoundsModLol.MonoBehaviours;
using CoolRoundsModLol.RoundsEffects;
using HarmonyLib;
using Jotunn.Utils;
using ModdingUtils.MonoBehaviours;
using ModdingUtils.RoundsEffects;
using Sonigon;
using Sonigon.Internal;
using TMPro;
using UnboundLib;
using UnboundLib.Cards;
using UnboundLib.Utils.UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CoolRoundsModLol")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d484f2102f7e3925cf855c4f87da6689367a729b")]
[assembly: AssemblyProduct("CoolRoundsModLol")]
[assembly: AssemblyTitle("CoolRoundsModLol")]
[assembly: AssemblyVersion("1.0.0.0")]
public class TestBulletMono : RayHitEffect
{
[Header("Sounds")]
public SoundEvent soundEventDamageOverTime;
[Header("Settings")]
public float time = 0.1f;
public float interval = 0.1f;
public Color color = new Color(1f, 1f, 0f, 1f);
public TestBulletMono crit;
private void Start()
{
if ((Object)(object)((Component)this).GetComponentInParent<ProjectileHit>() != (Object)null)
{
((Component)this).GetComponentInParent<ProjectileHit>().bulletCanDealDeamage = false;
}
}
public override HasToReturn DoHitEffect(HitInfo hit)
{
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)hit.transform))
{
((Component)((Component)this).transform.root).GetComponentsInChildren<TestBulletMono>();
ProjectileHit componentInParent = ((Component)this).GetComponentInParent<ProjectileHit>();
DamageOverTime component = ((Component)hit.transform).GetComponent<DamageOverTime>();
if (Object.op_Implicit((Object)(object)component))
{
crit = ((Component)hit.transform).gameObject.AddComponent<TestBulletMono>();
component.TakeDamageOverTime(Vector2.op_Implicit(componentInParent.damage * 2f * ((Component)this).transform.forward), Vector2.op_Implicit(((Component)this).transform.position), time, interval, color, soundEventDamageOverTime, ((Component)this).GetComponentInParent<ProjectileHit>().ownWeapon, ((Component)this).GetComponentInParent<ProjectileHit>().ownPlayer, true);
}
return (HasToReturn)1;
}
return (HasToReturn)1;
}
public void Destroy()
{
Object.Destroy((Object)(object)this);
}
}
namespace CoolRoundsModLol
{
internal class Assets
{
private static readonly AssetBundle Bundle = AssetUtils.LoadAssetBundleFromResources("coolroundsartlol", typeof(CoolRoundsModLol).Assembly);
public static GameObject BundleArt = Bundle.LoadAsset<GameObject>("C_BundleCard");
public static GameObject GhostBulletArt = Bundle.LoadAsset<GameObject>("C_GhostBullet");
public static GameObject UnoReverseArt = Bundle.LoadAsset<GameObject>("C_UnoReverse");
public static GameObject FardBulletArt = Bundle.LoadAsset<GameObject>("C_Fard");
public static GameObject KnockbackArt = Bundle.LoadAsset<GameObject>("C_Knockback");
public static GameObject TPBulletsArt = Bundle.LoadAsset<GameObject>("C_TPBullets");
public static GameObject PiercingArt = Bundle.LoadAsset<GameObject>("C_Piercing");
public static GameObject RubberBandArt = Bundle.LoadAsset<GameObject>("C_Rubber");
public static GameObject AbsorbArt = Bundle.LoadAsset<GameObject>("C_Absorb");
public static GameObject TestArt = Bundle.LoadAsset<GameObject>("C_Test");
public static GameObject PewArt = Bundle.LoadAsset<GameObject>("C_Pew");
public static GameObject PeelsArt = Bundle.LoadAsset<GameObject>("C_Peels");
public static AudioClip FardClip = Bundle.LoadAsset<AudioClip>("A_Fard");
public static AudioClip RareFardClip = Bundle.LoadAsset<AudioClip>("A_Fard2");
public static AudioClip PewClip = Bundle.LoadAsset<AudioClip>("A_Pew");
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Cool.Rounds.Mod.lol", "CoolRoundsModLol", "2.0.2")]
[BepInProcess("Rounds.exe")]
public class CoolRoundsModLol : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static UnityAction <>9__12_0;
internal void <Start>b__12_0()
{
}
}
private const string ModId = "com.Cool.Rounds.Mod.lol";
private const string ModName = "CoolRoundsModLol";
public const string Version = "2.0.2";
public const string ModInitials = "CRML";
public static ConfigEntry<float> globalVolMute;
public static CoolRoundsModLol instance { get; private set; }
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("com.Cool.Rounds.Mod.lol").PatchAll();
globalVolMute = ((BaseUnityPlugin)this).Config.Bind<float>("CRML", "CRML sounds volume", 100f, "CRML sounds volume");
}
private void GlobalVolAction(float val)
{
globalVolMute.Value = val;
}
private void NewGUI(GameObject menu)
{
Slider val = default(Slider);
MenuHandler.CreateSlider("volume for CRML cards", menu, 50, 0f, 100f, globalVolMute.Value, (UnityAction<float>)GlobalVolAction, ref val, true, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
}
private void Start()
{
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Expected O, but got Unknown
instance = this;
Unbound.RegisterCredits("CoolRoundsModLol", new string[2] { "Orangenal Name - Developer", "GoldenGaming25 - Idea man" }, new string[2] { "GitHub", "Patreon" }, new string[2] { "https://github.com/Orangenal-name/CoolRoundsModLol", "https://www.patreon.com/orangenal" });
object obj = <>c.<>9__12_0;
if (obj == null)
{
UnityAction val = delegate
{
};
<>c.<>9__12_0 = val;
obj = (object)val;
}
Unbound.RegisterMenu("Cool rounds mod lol", (UnityAction)obj, (Action<GameObject>)NewGUI, (GameObject)null, true);
CustomCard.BuildCard<Fard>();
CustomCard.BuildCard<Bundle>();
CustomCard.BuildCard<Piercing>();
CustomCard.BuildCard<GhostBullet>();
CustomCard.BuildCard<KnockBackStick>();
CustomCard.BuildCard<UnoReverse>();
CustomCard.BuildCard<TeleportBullets>();
CustomCard.BuildCard<BlockLag>();
CustomCard.BuildCard<Absorption>();
CustomCard.BuildCard<PewPewCard>();
CustomCard.BuildCard<BananaPeel>();
}
}
}
namespace CoolRoundsModLol.RoundsEffects
{
internal class AbsorbEffect : WasHitEffect
{
private Player player;
private Gun gun;
private GunAmmo gunAmmo;
public static ReversibleEffect reversibleEffect;
public static int extraBullets;
public override void WasDealtDamage(Vector2 damage, bool selfDamage)
{
player = ((Component)this).gameObject.GetComponent<Player>();
if (player.data.health <= 0f)
{
GunAmmo obj = reversibleEffect.gunAmmo;
obj.maxAmmo -= extraBullets;
extraBullets = 0;
}
else if (!selfDamage && !((Object)(object)player.data.lastSourceOfDamage == (Object)null))
{
gun = ((Component)((Component)player).GetComponent<Holding>().holdable).GetComponent<Gun>();
gunAmmo = ((Component)gun).GetComponentInChildren<GunAmmo>();
reversibleEffect = ((Component)player).gameObject.AddComponent<ReversibleEffect>();
GunAmmo obj2 = reversibleEffect.gunAmmo;
obj2.maxAmmo++;
extraBullets++;
}
}
}
internal class FardEffect : HitSurfaceEffect
{
private Player player;
private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0f, (UpdateMode)0);
private Random random = new Random();
public override void Hit(Vector2 position, Vector2 normal, Vector2 velocity)
{
player = ((Component)this).gameObject.GetComponent<Player>();
soundParameterIntensity.intensity = 0.8f;
foreach (CardInfo currentCard in player.data.currentCards)
{
if (currentCard.cardName.ToLower() == "toxic cloud")
{
soundParameterIntensity.intensity = 1f;
break;
}
}
SoundContainer val = ScriptableObject.CreateInstance<SoundContainer>();
val.setting.volumeIntensityEnable = true;
float num = 0.25f;
if (Random.value <= num)
{
val.audioClip[0] = Assets.RareFardClip;
}
else
{
val.audioClip[0] = Assets.FardClip;
}
SoundEvent val2 = ScriptableObject.CreateInstance<SoundEvent>();
val2.soundContainerArray[0] = val;
SoundParameterIntensity obj = soundParameterIntensity;
obj.intensity *= CoolRoundsModLol.globalVolMute.Value / 100f;
SoundManager.Instance.Play(val2, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity });
}
}
internal class LagEffect : MonoBehaviour
{
public Block block;
public Player player;
public CharacterData data;
private Action<BlockTriggerType> rewindAction;
private Vector3 playerPosition = new Vector3(0f, 0f, 0f);
private bool teleportQueueing;
private float remaining = 5f;
private void Start()
{
if (Object.op_Implicit((Object)(object)block))
{
rewindAction = GetDoBlockAction(player, block, data).Invoke;
block.BlockAction = (Action<BlockTriggerType>)Delegate.Combine(block.BlockAction, rewindAction);
}
}
private void Update()
{
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
if (remaining >= 0f)
{
if (!GameManager.instance.battleOngoing)
{
remaining = -1f;
teleportQueueing = false;
Debug.Log((object)"Cancel lag back");
}
else
{
remaining -= Time.deltaTime;
teleportQueueing = true;
}
}
else if (teleportQueueing)
{
teleportQueueing = false;
((Component)player).GetComponentInParent<PlayerCollision>().IgnoreWallForFrames(2);
((Component)player).transform.position = playerPosition;
}
}
public Action<BlockTriggerType> GetDoBlockAction(Player player, Block block, CharacterData data)
{
return delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
playerPosition = ((Component)player).transform.position;
remaining = 5f;
};
}
private void OnDestroy()
{
block.BlockAction = (Action<BlockTriggerType>)Delegate.Remove(block.BlockAction, rewindAction);
}
public void Destroy()
{
Object.Destroy((Object)(object)this);
block.BlockAction = (Action<BlockTriggerType>)Delegate.Remove(block.BlockAction, rewindAction);
}
}
internal class SwapEffect : MonoBehaviour
{
public Block block;
public Player player;
public CharacterData data;
private Action<BlockTriggerType> reverseAction;
private void Start()
{
if (Object.op_Implicit((Object)(object)block))
{
reverseAction = GetDoBlockAction(player, block, data).Invoke;
block.BlockAction = (Action<BlockTriggerType>)Delegate.Combine(block.BlockAction, reverseAction);
}
}
public Action<BlockTriggerType> GetDoBlockAction(Player player, Block block, CharacterData data)
{
return delegate
{
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
List<Player> players = PlayerManager.instance.players;
List<Player> list = new List<Player>();
for (int num = players.Count() - 1; num >= 0; num--)
{
if (players[num].teamID != player.teamID)
{
list.Add(players[num]);
}
}
if (list.Count >= 1)
{
Player obj = list[Random.Range(0, list.Count)];
Vector3 position = ((Component)obj).transform.position;
Vector3 position2 = ((Component)player).transform.position;
Vector3 val = position;
position = position2;
position2 = val;
((Component)player).GetComponentInParent<PlayerCollision>().IgnoreWallForFrames(2);
((Component)obj).GetComponentInParent<PlayerCollision>().IgnoreWallForFrames(2);
((Component)obj).transform.position = position;
((Component)player).transform.position = position2;
}
};
}
private void OnDestroy()
{
block.BlockAction = (Action<BlockTriggerType>)Delegate.Remove(block.BlockAction, reverseAction);
}
public void Destroy()
{
Object.Destroy((Object)(object)this);
block.BlockAction = (Action<BlockTriggerType>)Delegate.Remove(block.BlockAction, reverseAction);
}
}
internal class TeleportToBulletEffect : HitSurfaceEffect
{
private Player player;
private Vector3 TpLoc;
public override void Hit(Vector2 position, Vector2 normal, Vector2 velocity)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
player = ((Component)this).gameObject.GetComponent<Player>();
Vector3 val = Vector2.op_Implicit(new Vector2(normal.x * ((Component)player).transform.localScale.x, normal.y * ((Component)player).transform.localScale.y));
TpLoc = new Vector3(position.x + val.x, position.y + val.y, ((Component)player).transform.position.z);
((Component)player).GetComponentInParent<PlayerCollision>().IgnoreWallForFrames(2);
((Component)player).transform.position = TpLoc;
}
}
internal class TestBlockEffect : MonoBehaviour
{
public Block block;
public Player player;
public CharacterData data;
private Action<BlockTriggerType> rewindAction;
public void Start()
{
if (Object.op_Implicit((Object)(object)block))
{
rewindAction = GetDoBlockAction(player, block, data).Invoke;
block.BlockAction = (Action<BlockTriggerType>)Delegate.Combine(block.BlockAction, rewindAction);
}
}
public Action<BlockTriggerType> GetDoBlockAction(Player player, Block block, CharacterData data)
{
return async delegate
{
Vector3 playerPosition = ((Component)player).transform.position;
await Task.Delay(5000);
((Component)player).GetComponentInParent<PlayerCollision>().IgnoreWallForFrames(2);
((Component)player).transform.position = playerPosition;
};
}
public void OnDestroy()
{
block.BlockAction = (Action<BlockTriggerType>)Delegate.Remove(block.BlockAction, rewindAction);
}
public void Destroy()
{
Object.Destroy((Object)(object)this);
block.BlockAction = (Action<BlockTriggerType>)Delegate.Remove(block.BlockAction, rewindAction);
}
}
internal class TestHitSurfaceEffect : HitSurfaceEffect
{
private Player player;
private Gun gun;
public override void Hit(Vector2 position, Vector2 normal, Vector2 velocity)
{
player = ((Component)this).gameObject.GetComponent<Player>();
gun = ((Component)((Component)player).GetComponent<Holding>().holdable).GetComponent<Gun>();
gun.numberOfProjectiles = 10;
gun.spread = 0f;
}
}
}
namespace CoolRoundsModLol.MonoBehaviours
{
internal class AbsorbMono : MonoBehaviour
{
public void Start()
{
if (AbsorbEffect.extraBullets > 0)
{
GunAmmo gunAmmo = AbsorbEffect.reversibleEffect.gunAmmo;
gunAmmo.maxAmmo--;
AbsorbEffect.extraBullets--;
}
}
}
internal class PewMono : MonoBehaviour
{
private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0f, (UpdateMode)0);
public void Start()
{
soundParameterIntensity.intensity = 1f;
SoundContainer val = ScriptableObject.CreateInstance<SoundContainer>();
val.setting.volumeIntensityEnable = true;
val.audioClip[0] = Assets.PewClip;
SoundEvent val2 = ScriptableObject.CreateInstance<SoundEvent>();
val2.soundContainerArray[0] = val;
SoundParameterIntensity obj = soundParameterIntensity;
obj.intensity *= CoolRoundsModLol.globalVolMute.Value / 100f;
SoundManager.Instance.Play(val2, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity });
}
}
internal class SlipMono : MonoBehaviour
{
private float remaining;
private bool WillSlip;
private float rand;
private Player player;
private ReversibleEffect reversibleEffect;
private float percentChance = 0.005f;
public void Start()
{
player = ((Component)this).gameObject.GetComponent<Player>();
reversibleEffect = ((Component)player).gameObject.AddComponent<ReversibleEffect>();
reversibleEffect.player = player;
reversibleEffect.characterStatModifiersModifier.movementSpeed_mult = 10f;
}
public void FixedUpdate()
{
rand = Random.value;
if (rand <= percentChance)
{
WillSlip = true;
}
if (remaining <= 0f && WillSlip)
{
reversibleEffect.ApplyModifiers();
remaining = 0.05f;
WillSlip = false;
}
if (remaining < 0f)
{
reversibleEffect.ClearModifiers(true);
}
else
{
remaining -= TimeHandler.deltaTime;
}
}
}
internal class TestPlayerMono : MonoBehaviour
{
private Player player;
private Gun gun;
private void Awake()
{
player = ((Component)this).GetComponent<Player>();
gun = ((Component)((Component)player).GetComponent<Holding>().holdable).GetComponent<Gun>();
}
private void FixedUpdate()
{
gun.bulletDamageMultiplier = player.data.maxHealth - player.data.health;
}
}
internal class testReversibleEffect : ReversibleEffect
{
private float duration = 5f;
public override void OnStart()
{
base.gunStatModifier.damage_mult = 2f;
((ReversibleEffect)this).ApplyModifiers();
}
public override void OnUpdate()
{
if (!(duration <= 0f))
{
duration -= TimeHandler.deltaTime;
}
else
{
((ReversibleEffect)this).ClearModifiers(true);
}
}
}
}
namespace CoolRoundsModLol.Cards
{
internal class Absorption : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
gun.attackSpeed *= 2f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
ExtensionMethods.GetOrAddComponent<AbsorbEffect>(((Component)player).gameObject, false);
List<ObjectsToSpawn> list = gun.objectsToSpawn.ToList();
ObjectsToSpawn val = new ObjectsToSpawn();
val.AddToProjectile = new GameObject("AbsorptionRemoval", new Type[1] { typeof(AbsorbMono) });
list.Add(val);
gun.objectsToSpawn = list.ToArray();
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Absorption";
}
protected override string GetDescription()
{
return "Steal the bullets that hit you!";
}
protected override GameObject GetCardArt()
{
return Assets.AbsorbArt;
}
protected override Rarity GetRarity()
{
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = false,
stat = "Attack Speed",
amount = "-50%",
simepleAmount = (SimpleAmount)6
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "CRML";
}
}
internal class BananaPeel : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
((Component)player).gameObject.AddComponent<SlipMono>();
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Banana Peels";
}
protected override string GetDescription()
{
return "Randomly slip around";
}
protected override GameObject GetCardArt()
{
return Assets.PeelsArt;
}
protected override Rarity GetRarity()
{
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Speed when slipping",
amount = "+20%",
simepleAmount = (SimpleAmount)1
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "CRML";
}
}
internal class BlockLag : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
block.cdAdd = 0.25f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
LagEffect orAddComponent = ExtensionMethods.GetOrAddComponent<LagEffect>(((Component)player).gameObject, false);
orAddComponent.player = player;
orAddComponent.block = block;
orAddComponent.data = data;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Rubber Banding";
}
protected override string GetDescription()
{
return "When you block, 5 seconds later you lag back to where you were when you blocked!";
}
protected override GameObject GetCardArt()
{
return Assets.RubberBandArt;
}
protected override Rarity GetRarity()
{
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "+0.25s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "CRML";
}
}
internal class Bundle : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
gun.damage *= (float)gunAmmo.maxAmmo;
gun.numberOfProjectiles = 1;
gunAmmo.maxAmmo = 1;
gun.bursts = 0;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Bundling";
}
protected override string GetDescription()
{
return "Bundle all your bullets together for a super bullet!";
}
protected override GameObject GetCardArt()
{
return Assets.BundleArt;
}
protected override Rarity GetRarity()
{
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "",
amount = "",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "CRML";
}
}
internal class Fard : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
gun.projectileColor = new Color(0f, 255f, 0f);
ExtensionMethods.GetOrAddComponent<FardEffect>(((Component)player).gameObject, false);
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Fard Bullets";
}
protected override string GetDescription()
{
return "Bullet = Fard \n <color=#ff0000ff>WARNING: 2x louder with toxic clouds";
}
protected override GameObject GetCardArt()
{
return Assets.FardBulletArt;
}
protected override Rarity GetRarity()
{
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "",
amount = "",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "CRML";
}
}
internal class GhostBullet : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
gun.ignoreWalls = true;
gun.attackSpeedMultiplier = 0.8f;
gun.damage *= 0.5f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Ghost Bullet";
}
protected override string GetDescription()
{
return "Shoot through walls!";
}
protected override GameObject GetCardArt()
{
return Assets.GhostBulletArt;
}
protected override Rarity GetRarity()
{
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = false,
stat = "ATKSPD",
amount = "-20%",
simepleAmount = (SimpleAmount)8
},
new CardInfoStat
{
positive = false,
stat = "Damage",
amount = "-50%",
simepleAmount = (SimpleAmount)6
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "CRML";
}
}
internal class KnockBackStick : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
gun.knockback += 20f;
gun.damage *= 0.6f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Knockback stick";
}
protected override string GetDescription()
{
return "Gain loads of knockback at the cost of some damage!";
}
protected override GameObject GetCardArt()
{
return Assets.KnockbackArt;
}
protected override Rarity GetRarity()
{
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Knockback",
amount = "+20",
simepleAmount = (SimpleAmount)4
},
new CardInfoStat
{
positive = false,
stat = "Damage",
amount = "-40%",
simepleAmount = (SimpleAmount)6
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "CRML";
}
}
internal class PewPewCard : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
List<ObjectsToSpawn> list = gun.objectsToSpawn.ToList();
ObjectsToSpawn val = new ObjectsToSpawn();
val.AddToProjectile = new GameObject("A_Pew", new Type[1] { typeof(PewMono) });
list.Add(val);
gun.objectsToSpawn = list.ToArray();
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Pew Pew";
}
protected override string GetDescription()
{
return "Make your bullets go pew pew";
}
protected override GameObject GetCardArt()
{
return Assets.PewArt;
}
protected override Rarity GetRarity()
{
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "",
amount = "",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "CRML";
}
}
internal class Piercing : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
gun.unblockable = true;
gunAmmo.maxAmmo -= 2;
gun.damage /= 4f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Piercing";
}
protected override string GetDescription()
{
return "Make people unable to block your shots!";
}
protected override GameObject GetCardArt()
{
return Assets.PiercingArt;
}
protected override Rarity GetRarity()
{
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = false,
stat = "Ammo",
amount = "-2",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Damage",
amount = "-75%",
simepleAmount = (SimpleAmount)7
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "CRML";
}
}
internal class TeleportBullets : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
gun.reloadTime *= 0.7f;
ExtensionMethods.GetOrAddComponent<TeleportToBulletEffect>(((Component)player).gameObject, false);
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Teleporting Bullets";
}
protected override string GetDescription()
{
return "Teleport to where your bullets land!";
}
protected override GameObject GetCardArt()
{
return Assets.TPBulletsArt;
}
protected override Rarity GetRarity()
{
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = false,
stat = "Reload Time",
amount = "+30%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "CRML";
}
}
internal class Template : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "CardName";
}
protected override string GetDescription()
{
return "CardDescription";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Effect",
amount = "No",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "CRML";
}
}
internal class TestCard : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
block.forceToAdd = -10f;
statModifiers.health = 2f;
block.cdAdd = -9999f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
TestBlockEffect orAddComponent = ExtensionMethods.GetOrAddComponent<TestBlockEffect>(((Component)player).gameObject, false);
orAddComponent.player = player;
orAddComponent.block = block;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Test card";
}
protected override string GetDescription()
{
return "Test Card";
}
protected override GameObject GetCardArt()
{
return Assets.TestArt;
}
protected override Rarity GetRarity()
{
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "×2",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "-0.5s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "CRML";
}
}
internal class CopyThrusters : ICloneable
{
public object Clone()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
return (object)(ObjectsToSpawn)MemberwiseClone();
}
}
internal class UnoReverse : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
block.cdMultiplier = 1.5f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
SwapEffect orAddComponent = ExtensionMethods.GetOrAddComponent<SwapEffect>(((Component)player).gameObject, false);
orAddComponent.player = player;
orAddComponent.block = block;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Uno Reverse";
}
protected override string GetDescription()
{
return " Change directions! You swap positions with your enemies when you block!";
}
protected override GameObject GetCardArt()
{
return Assets.UnoReverseArt;
}
protected override Rarity GetRarity()
{
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "+0.5s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)4;
}
public override string GetModName()
{
return "CRML";
}
}
}