CultOfTea-ReksikCards icon

ReksikCards

Adds a collection of custom ROUNDS cards with unique mechanics, strong synergies, visual effects, and round-based scaling.

Last updated 2 weeks ago
Total downloads 5604
Total rating 1 
Categories Custom Cards
Dependency string CultOfTea-ReksikCards-1.4.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_ROUNDS-5.4.1901 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1901
willis81808-UnboundLib-3.2.14 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.2.14
Pykess-ModdingUtils-0.4.8 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.4.8
Pykess-CardChoiceSpawnUniqueCardPatch-0.1.10 icon
Pykess-CardChoiceSpawnUniqueCardPatch

Patches erroneous logic in the base game CardChoice method SpawnUniqueCard

Preferred version: 0.1.10

README

ReksikCards

A collection of custom cards for ROUNDS focused on:

  • unique mechanics instead of plain stat boosts
  • strong synergies and anti-synergies
  • round-based effects (not permanent snowballing)
  • high-impact, high-risk gameplay

This mod is designed primarily for Sandbox and custom lobbies, but can also be used in casual multiplayer.


Core design philosophy

This mod is not about numbers only.

Each card introduces one or more of the following:

  • conditional effects (on block, on hit, on death, on low HP)
  • temporary buffs that reset between rounds
  • mechanics that scale with damage, distance, or stacks
  • cards that interact with specific players, enemies, or situations
  • intentionally risky or cursed cards with hidden upsides

Some cards are extremely powerful, some are intentionally unstable, and some are both.


Scaling & stacking

  • Picking the same card multiple times upgrades its mechanics, not just stats.
  • Effects scale logically:
    • more damage → stronger explosions
    • stronger explosions → larger radius
    • higher stacks → stronger visuals and effects
  • Most temporary effects reset each round to avoid infinite snowballing.

Visual feedback

All major mechanics have visual indicators:

  • auras
  • pulses
  • shockwaves
  • projectile trails
  • on-hit and on-block effects

Visuals are implemented at runtime and do not require additional asset bundles.


Compatibility

  • Game version: ROUNDS
  • Requires:
    • UnboundLib
    • ModdingUtils
    • CardChoiceSpawnUniqueCardPatch
  • Designed to work with Thunderstore profiles

Notes

  • This mod is actively evolving.
  • Card behavior may change between versions, but the core philosophy stays the same.
  • Intended for fun, experimentation, and chaotic gameplay.

Enjoy breaking the game 🙂