BorderPercentageDamage
Adds customizable percentage-based damage and static damage to the map borders. Configurable via in-game menu.
| Last updated | 3 hours ago |
| Total downloads | 134 |
| Total rating | 2 |
| Categories | Client-side Gameplay Utilities Patch |
| Dependency string | EdenFails_Helix-BorderPercentageDamage-1.0.8 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14README
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BORDER PERCENTAGE DAMAGE
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Tired of the border being a mild annoyance? This mod overhauls the "Out of Bounds" logic to make the map edges truly terrifying, especially in late-game rounds with high health pools.
--- FEATURES ---
* PERCENTAGE DAMAGE: Deals a portion of your Max HP every time you hit the border.
* STATIC DAMAGE: Adds a flat damage value on top of the percentage (and the vanilla 51 damage).
* CUSTOM FREQUENCY: Control how often the "sting" happens so you can still "surf" the edges if you're fast enough.
* IN-GAME MENU: Adjust all settings live via the Mods menu in the main screen.
--- HOW IT WORKS ---
When you go out of bounds, the mod calculates a vector toward the Camera Center. This ensures that even on massive custom maps, you are always pushed back toward the action.
As it pushes you back, it will cause a percentage-based damage to your player!
Damage is calculated like so:
(Max health multiplied by Percentage Value) + Static Damage
--- SETTINGS ---
- Percent Damage: 0.1 = 10% of Max HP.
- Static Damage: Extra flat damage.
- Damage Frequency: How many seconds between each percentage tick. Lower = More Lethal.
--- REQUIREMENTS ---
- BepInEx
- UnboundLib
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