using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using ModdingUtils.Utils;
using UnboundLib.Cards;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(/*Could not decode attribute arguments.*/)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class CardHolder : MonoBehaviour
{
public List<CardInfo> cards;
public List<CardInfo> hiddenCards;
internal void RegisterCards()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
Enumerator<CardInfo> enumerator = cards.GetEnumerator();
try
{
while (enumerator.MoveNext())
{
CardInfo current = enumerator.Current;
CustomCard.RegisterUnityCard(((Component)current).gameObject, Plugin.modInitials, current.cardName, true, (Action<CardInfo>)null);
}
}
finally
{
((IDisposable)enumerator).Dispose();
}
Enumerator<CardInfo> enumerator2 = cards.GetEnumerator();
try
{
while (enumerator2.MoveNext())
{
CardInfo current2 = enumerator2.Current;
CustomCard.RegisterUnityCard(((Component)current2).gameObject, Plugin.modInitials, current2.cardName, false, (Action<CardInfo>)null);
Cards.instance.AddHiddenCard(current2);
}
}
finally
{
((IDisposable)enumerator2).Dispose();
}
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("dingdongskibdi67.mod", "Dingus Dongus", "1.0.0")]
[BepInProcess("Rounds.exe")]
public class Plugin : BaseUnityPlugin
{
internal static string modInitials = "RIZZ";
internal static AssetBundle asset;
private void Awake()
{
asset = AssetUtils.LoadAssetBundleFromResources("dingus", typeof(Plugin).Assembly);
}
private void Start()
{
asset.LoadAsset<GameObject>("ModCards").GetComponent<CardHolder>().RegisterCards();
}
}