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GearUpCards
Adding in some game-changing cards to the fray!
Last updated | 17 hours ago |
Total downloads | 384168 |
Total rating | 2 |
Categories | Custom Cards Gameplay Visual Effects |
Dependency string | GearUP-GearUpCards-0.5.0 |
Dependants | 58 other packages depend on this package |
This mod requires the following mods to function
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BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1100
Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.2.7
willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 2.10.2
Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.7
Pykess-RayHitReflectPatch
Patches a bug in the vanilla game regarding bullet bounces.
Preferred version: 0.0.0
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Root-UtilityCategories
Adds helpful categories to cards to help target specific groups
Preferred version: 0.1.0README
GearUP Cards [v0.5.0]
Public Release 0-5-0, build #315 (Unity-packed)
Adding in game-changing mechanics into the modded ROUNDS fray! Bought to you by Pudassassin
Cards
NEW! cards added
[Desolation] - Uncommon - "Shield? Not seeing it!"
Active Gear equipments - Active block
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Blocking inflict a debuff that stripping away enemy's block protection and slow down block cooldown
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Multiple copies improve the ability
[Hyper Regeneration] - Uncommon - "I will survive!"
Passive Health stats
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Grant HP regen both flat and scaling based on your max health!
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Incur some HP Cap level that prevent healing past this point
[Medic!!!] - Uncommon, conditionally - "Don't die on me!"
Emergency Health stats
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Only shows up more often when you are below-hearty Max HP
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Flat MAX HP boost in exchange for receiving less healing
[Protection Glyph] - Common - "Shrug them off!"
Damage reduction from spells - Friends or foes
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Block protection last a bit longer at the cost of forced minimal block cooldown and increased attack time
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Block echoes and effect triggers less rapidly
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the opposite of [Magick Fragment]
[Arcane Conversion] - Common - "Tis will go straight thru enemy..."
Passive Damage modifier
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1x copy: partially convert your damage dealt into hard-to-prevent "magic" damage
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2x copy: fully convert your damage dealt into hard-to-prevent "magic" damage, bypassing reactions, retaliations and protections
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3rd copy and onward boost your global damage and also slightly make you take more damage, too!
[Laser Sight] - Uncommon - "Got you in my sight!"
Passive Gun stats - with visual assistance
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Visualize your gun's approximate trajectory and potential spread; stacking extends the length
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Tightens the gun's spread but also make it shoots slower
Booster Packs and Shuffles
[Vintage Gears]
Booster Pack - Vanilla goodies
- Immediately gives you TWO new offers of Uncommon or lower rarity cards from vanilla ROUNDS.
[Veterans Friend]
Booster Pack - Vanilla's rares
- Immediately gives you ONE new offer of RARE CARD from vanilla ROUNDS!
[Supply Drop!]
Booster Pack - Just wait for it...
- It takes one match point delivery. But you will be given TWO new offer of Uncommon or lower rarity cards to pick from, any card pack!
[Pure Canvas]
Card offer Shuffle - Go for a new idea!
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Discards the current offer and picks from a new one.
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Glyph, Spell and Magick cards will be excluded and not appear in this shuffle.
Unique Magick, Orbs and Passive Spells
[Anti-Bullet Magick]
Unique Magick - Spell caster
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Blocking casts the spell that deletes all nearby bullets in flight and also in guns' magazines, including yours!
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All players affected suffer additional reload time on top of their own guns' reload time.
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Caster suffer less penalty from above.
[Portal Magick]
Unique Magick - Spell caster
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Blocking Create a pair of portals that teleport players AND projectiles from one to another with slight re-entry delays. Gun-fired bullets gains bonus damage and bounces going thru them!
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NOW you are thinking with Portals! (TM)
[Orb-literation!]
Active Orb Spell - Orb sage
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Blocking fires the orb that obliterates part of the map and reduce players' max HP.
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Culls the MAX HP of ALL PLAYERS in the impact area, last between revives, reset after true death
[Rolling Buorbwark]
Active Orb Spell - Orb sage
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Blocking cast the ricocheting orb that trigger block abilities every bounce!
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Works similarly to how the vanilla [Empower] would but fired on block and bouncy!
[Lifeforce Blast!]
Active Orb Spell - Orb sage
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Blocking cast the orb that heals & boosts friends' healings / damages & hinders foes' healings on impact.
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Inspired by and works similarly to Overwatch Ana's Biotic Grenade
[Lifeforce Duorbity]
Active Orb Spell - Orb sage
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Blocking cast the bouncing orb that heals friends and drains foes' lives close to it.
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Orb only affect target(s) in its line-of-sight and in range, in which case it slows down until no one's nearby
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Orb lasts longer when it drains enemies' Health, or shorter when it heals multiple allies.
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Inspired by and works similarly to Overwatch Moira's Biotic Orb(s)
[Arcane Sun]
Passive Spell
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Summon a mini sun that deals increasing damage to nearby enemy you can see. Also cause them to take more damage from other sources.
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Only focus down toward enemy(ies) in your line-of-sight and in range
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Enemy burnt also suffer "Damage Amp" debuff that cause them to temporarly take more damage; the longer they burns continuously the stronger the debuff becomes
Glyphs' bonus
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[Potency Glyph] boost DPS and Damage Amp factor
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[Magick Fragment] make it start stronger and ramp up quicker
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[Divination Glyph] and [Influence Glyph] increase the sun rays' range
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[Time Glyph] slow down the debuff decay
[Mystic Missile!]
Passive Spell
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Enchant the bullets with glyphs and make it explode on contact with scalable magic energy!
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Mystic Missile gradually loss it's explosive damage and force each bounce
Glyphs' bonus
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[Potency Glyph] boosts explosion splash damage ratio and kinetic force
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[Divination Glyph] adds and improves homing capability; only home toward enemies
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[Influence Glyph] increase explosion radius
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[Geometric Glyph] make it bounce at 100% power an additional time
Glyphs
[Magick Fragments]
Spell's cooldowns and tick rates
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This mysterious glyph hasten your spellcasting, but at what cost?
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on its own, it gives Block Cooldown reductions at the cost of block's shorter protection time.
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speeds up how rapid you block echoing, block effects triggering
[Divination Glyph]
Spell's reaches and trajectories
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Your Bullets and Spells reach a little further AND quicker!
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on its own, it gives a little boost to Bullet (velocity) Speed and Projectile (simulation) Speed.
[Geometric Glyph]
Projectile spell's bounces!
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"Simple Geometry!"
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on its own, it gives more Bullet Bounces and increases Reload Time by a little.
[Influence Glyph]
Spell's areas-of-effect(s) - Specialized glyph
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Improve your Spells' range and effect area.
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only available when you pick at least 1 'Spell' card-- it does nothing without one!
[Potency Glyph]
Spell's strengths and firepowers
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Your Bullets hurts more and your Spells become more powerful!
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on its own, it gives hefty Bullet Damage boost at the cost of some Health.
[Time Glyph]
Spell's status effects durations
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Extend bullets' lifetime and slightly delay the damage you taken.
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You take delayed damage over +0.5 seconds.
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if there's bullet drag, it is decreased by 25%.
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bullet's lifetime is extended by 50%.
[Replication Glyph]
Numbers of spell projectiles!
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You fire more bullets and conjure more spell projectiles at once, and these extras are exact copies!
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on its own, it lets you fire more bullets each volley with no damage loss, abet at slower firerate and little bit inaccurate.
Unique Gun Spread Modification
[Arc of Bullets]
A good CONTRA spreadshot throwback!
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Add and evenly spread bullets in an arc formation.
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also provides more projectiles and reduce gun's damage.
[Parallel Bullets]
Shout out to one lone space bounty huntress.
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Add and convert bullets spread into a parallel formation. Width scales with projectile counts.
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the bullets fired will fan out initally before arranging into uniformed, paralleled trajectory
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also provides more projectiles, and hefty damage penalty.
[Flak Cannon]
"Flak Trooper reporting!"
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Your gun fire bundled shells that split into shrapnels --few bigs and some smalls-- after 1s; big ones carry bullet effects!
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Flak 'Shells' has 24 bounces, increased DMG and adjusted bullet speed but only stay for 1s before splitting
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Severely reduce the firerate, bursts count and no. of projectiles gain from cards and has hard upper firerate limit.
Other Cards
[Hollow Life]
Passive Health Stats
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Puffs up your total Max HP; you no longer heal as effective and to full health. (Stack multiplicatively)
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Max HP is greatly multiplied, but also incur HP Cap level that cannot heal past and reduced healing effects. (Heals and Regens)
*Tip: Look for the cards that benefit from having larger Max HP pool, or having you to stay low on health, but definitely not [Pristine Perserverance]!
[Shield Battery]
Passive Block Modifier
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[Empower] now have "+1 Empower Shot" but no longer give bullet boosts.
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Allowing you to fire multiple shots of [Empower]'d bullets after each block, increases by this card and [Empower] card.
[Chompy Bullet]
Passive Bullet Modifier
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Bullets deal bonus damage based on target's current health. Effect scales along with gun's firerate.*
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This will make your gun slightly harder to shoot but will do wonder against the hearty tankers!
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The effect will spread and dilute out the more bullet you can shoot out per second.
[Tactical Scanner]
Active Gear equipments - Active block
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Blocking scans nearby players' power: Scanned enemies take more damage. Scanned friendlies heal for more.
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Also displays a quick summary of the scanned players' combat stats and cut enemies' [Decay] time shorter for the duration.
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Ability is improved for additional copies of the card
[Size Normalizer]
Unique Size Modification
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Set your final player size to default, retaining the current mass and gravity.
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For when you are going too BEEG or too smol to your liking, moderately boost to health and movement speed.
[Tiberium Bullets]
Passive Bullet Modifier - Tiberium Prophecy
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*Bullets inflict "Tiberium poisoning" on hit, causing short burst of HP losses and 'chronic' HP loss. Lasts between revives, only clean up after one's true death
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The inflicted life drains are direct Health deduction, porportional to the bullet's damage.
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Also incur passive HP loss on self when pick up. Handle with care!
[Guardians Charm]
Specializing Charm - Rarity modifier
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Boost your chance of drawing block-related cards.
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Make you more likely to draw block-based ability cards and other block passives-- and the more you take them, even more of them show up!
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By itself, greatly improve your block cooldown.
*The card affect are manually coded prioritizing popular card packs. Feel free to leave suggestions.
[Glyph CAD Module]
Passive CAD Module - Rarity modifier
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Your Gun and Block benefit +50% the bonus from Glyphs and boost the chance of finding more Glyphs
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Now comes packed with a Glyph card of your choice!
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It is rarer to show up by its own early on, only show up more often when you take more and more Glyphs cards
[Bullets.rar]
Passive Gun Stats
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Compress no. of projectiles down 1/3, each dealing up to 5x DMG!
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the ratio is actually based on the # of projectile before and after 'compression'; card will not work as well if your gun's projectile count is one or is put under-ratio.
[Medical Parts]
Health Passive - Material
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Some hearty doodads to help you survive longer.
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Giving you some Max Health, flat HP regen and healing boost.
[Gun Parts]
Gun Passive - Material
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Attachments and enhancements to up your gun games.
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Simply giving some Damage, Attack Speed and Max Ammo to your gun.
Note from the modder
I will slowly updating the mod with cool and interesting ideas and also trying to make them fun and hassle-free to play with. This fifth update involved in balancing existing cards, visual / text revisions, under the hood bug fixes as well as band new cards.