Added [Laser Sight] : Uncommon
Added [Hyper Regeneration] : Uncommon
Added [Medic!!!] : Uncommon
Added [Desolation] : Uncommon
Added [Protection Glyph] - Common
Reworked [Magick Fragment]
Added [Arcane Conversion] - Common (because only effective with multiple copies)
Scaled up [Hollow Life]
Scaled Down [Potency Glyph]
Rescaled [Glyph CAD Module]
Shift [Replication Glyph] to Rare
Reworked [Medical Parts]
Scaled down [Flak Cannon] again
Reescale [Tiberium Bullet] burst HP drain
Fixed [Mystic Missile]
[Arc of Bullets] now has minimum spread and no longer be focused down to pin-point
Fixed the underlying issue with [Medical Parts], [Glyph CAD Module] and [Bullets.rar] stats modifiers
Changes on how booster pack extra draw works:
Blacklist troublesome card combos, including
Minors:
make cards and spells that deal direct HP subtraction and life drains to utilize Heal(negative) function for proper interaction with damage-taken multipliers and to support displaying with [DamageTracker]
nerfed [Replication Glyph]
put a limit behind [Supply Drop!] to only have 1 ongoing 'delivery' at a time
added [Bullets.rar] trim down bullet spams (projectile counts) in exchange for more damage per bullets
added [Guardians Charm] boosts block card draw chance and 'block cards draw more block cards' (no longer the card pack's default mechanic)
added [Lifeforce Duorblity] orb spell of mobile Heal & DMG zone
added [Lifeforce Blast!] orb spell with explosive Heal/Damage and then boost/hinder healings afterward
added [Arcane Sun] spell that passively deal ramping DPS + "Damage Amp" debuff
added [Portal Magick] Unique Magick, "Now you're thinking with Portals"
buffed [Orb-literation] increased base radius and amount of Max HP culls on impact
Reworked [Parallel Bullets] make it so it properly arranges in parallel and scales with gun spread & proj. counts
Spells passively boost glyphs' draw chances
Spells compatible with controller
Improved/fixed issues with card draw rarity/weight adjustment
Block-based ability cooldowns start at 0.5s at battle start; should be available when grace period is over.
added [Orb-Literation] and dependencies: map destruction, Max HP culls on impact
added [Tiberium Bullet] and dependencies: caustic HP removal bullet modifier
added [Arc of Bullets] evenly spread bullets in arc
added [Parallel Bullets] neatly arranged and focused bullets
added [Divination Glyph] velocity/trajectory. speed to both Spell and Bullets
added [Influence Glyph] spell range/AoE upgrade
added [Geometric Glyph] bounces to both Spell and Bullets
added [Potency Glyph] spell power, add raw damage to Bullets
reworked [Size Normalizer] to utilze patch instead of MonoBehavior; works instantly and reliably
rebalanced all of the initial release cards
all block ability cooldowns start at 2.0s at battle starts
Under the hood:
Implemented Hollow Life mechanic to handle temp HP caps incurred by [Orb-Literation] and possibly future cards
[Chompy Bullet] and any future bullet modifiers only add one instance of the effect to each bullet, they will calculate the effect on the fly
Disabled redundancy system that iterate and resolve unique and/or mutually exclusive cards (it will be other mods' faults that violates the backbones of the system)
Under the hood reworks of healing and damage multipliers.
[Tactical Scanner] now properly modify healings and damages taken and ignore all direct health changes.
[Hollow Life] changes:
Reduced the delay caused by card conflict resolver at the start of each round.