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GearUP-GearUpCards-0.4.2 icon

GearUpCards

Adding in some game-changing cards to the fray!

Date uploaded a year ago
Version 0.4.2
Download link GearUP-GearUpCards-0.4.2.zip
Downloads 141743
Dependency string GearUP-GearUpCards-0.4.2

This mod requires the following mods to function

BepInEx-BepInExPack_ROUNDS-5.4.1100 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1100
Pykess-CardChoiceSpawnUniqueCardPatch-0.1.7 icon
Pykess-CardChoiceSpawnUniqueCardPatch

Patches erroneous logic in the base game CardChoice method SpawnUniqueCard

Preferred version: 0.1.7
TeamDK-ZeroGBulletPatch-1.1.0 icon
TeamDK-ZeroGBulletPatch

Fixes trajectories of zero-gravity bullets

Preferred version: 1.1.0
willis81808-UnboundLib-2.10.2 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 2.10.2
Pykess-ModdingUtils-0.2.7 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.2.7
willuwontu-EvenSpreadPatch-0.0.0 icon
willuwontu-EvenSpreadPatch

Patches the even spread stat to make it work.

Preferred version: 0.0.0
Pykess-RayHitReflectPatch-0.0.0 icon
Pykess-RayHitReflectPatch

Patches a bug in the vanilla game regarding bullet bounces.

Preferred version: 0.0.0
Root-RarityLib-1.2.1 icon
Root-RarityLib

A utility library for adding custom rarities to the game.

Preferred version: 1.2.1
Root-UtilityCategories-0.1.0 icon
Root-UtilityCategories

Adds helpful categories to cards to help target specific groups

Preferred version: 0.1.0

README

GearUP Cards [v0.4.0]

Public Release 0-4-0, build #252 (Unity-packed)

Adding in game-changing mechanics into the modded ROUNDS fray! Bought to you by Pudassassin

Cards

(NEW!) Booster Packs and Shuffles

[Vintage Gears]

Booster Pack - Vanilla goodies

  • Immediately gives you THREE new offers of Uncommon or lower rarity cards from vanilla ROUNDS.

[Veterans Friend]

Booster Pack - Vanilla's rares

  • Immediately gives you ONE new offer of RARE CARD from vanilla ROUNDS!

[Supply Drop!]

Booster Pack - Just wait for it...

  • It takes one match point delivery. But you will be given THREE new offer of Uncommon or lower rarity cards to pick from, any card pack!

[Pure Canvas]

Card offer Shuffle - Go for a new idea!

  • Discards the current offer and picks from a new one.

  • Glyph, Spell and Magick cards will be excluded and not appear in this shuffle.

Unique Magick, Orbs and Passive Spells

[Anti-Bullet Magick]

  • Unique Magick - Spell caster

  • Blocking casts the spell that deletes all nearby bullets in flight and also in guns' magazines, including yours!

  • All players affected suffer additional 3.5s reload time on top of their own guns' reload time.

  • Caster suffer less penalty from above.

[Portal Magick]

  • Unique Magick - Spell caster

  • Blocking Create a pair of portals that teleport players AND projectiles from one to another with slight re-entry delays. Gun-fired bullets gains bonus damage and bounces going thru them!

  • NOW you are thinking with Portals! (TM)

[Orb-literation!]

Active Orb Spell - Orb sage

  • Blocking fires the orb that obliterates part of the map and reduce players' max HP.

  • Culls the MAX HP of ALL PLAYERS in the impact area, last between revives, reset after true death

[Rolling Buorbwark]

Active Orb Spell - Orb sage

  • Blocking cast the ricocheting orb that trigger block abilities every bounce!

  • Works similarly to how the vanilla [Empower] would but fired on block and bouncy!

[Lifeforce Blast!]

Active Orb Spell - Orb sage

  • Blocking cast the orb that heals & boosts friends' healings // damages & hinders foes' healings on impact.

  • Inspired by and works similarly to Overwatch Ana's Biotic Grenade

[Lifeforce Duorbity]

Active Orb Spell - Orb sage

  • Blocking cast the bouncing orb that heals friends and drains foes' lives close to it.

  • Orb only affect target(s) in its line-of-sight and in range, in which case it slows down until no one's nearby

  • Orb lasts longer when it drains enemies' Health, or shorter when it heals multiple allies.

  • Inspired by and works similarly to Overwatch Moira's Biotic Orb(s)

[Arcane Sun]

Passive Spell

  • Summon a mini sun that deals increasing damage to nearby enemy you can see. Also cause them to take more damage from other sources.

  • Only focus down toward enemy(ies) in your line-of-sight and in range

  • Enemy burnt also suffer "Damage Amp" debuff that cause them to temporarly take more damage; the longer they burns continuously the stronger the debuff becomes

Glyphs' bonus
  • [Potency Glyph] boost DPS and Damage Amp factor

  • [Magick Fragment] make it start stronger and ramp up quicker

  • [Divination Glyph] and [Influence Glyph] increase the sun rays' range

  • [Time Glyph] slow down the debuff decay

[Mystic Missile!]

Passive Spell

  • Enchant the bullets with glyphs and make it explode on contact with scalable magic energy!

  • Mystic Missile gradually loss it's explosive damage and force each bounce

Glyphs' bonus
  • [Potency Glyph] boosts explosion splash damage ratio and kinetic force

  • [Divination Glyph] adds and improves homing capability; only home toward enemies

  • [Influence Glyph] increase explosion radius

  • [Geometric Glyph] make it bounce at 100% power an additional time

Glyphs

[Magick Fragments]

Spell's cooldowns and tick rates

  • This mysterious glyph hasten your spellcasting, but at what cost?

  • on its own, it gives Block Cooldown reductions at the cost of some Health.

[Divination Glyph]

Spell's reaches and trajectories

  • Your Bullets and Spells reach a little further AND quicker!

  • on its own, it gives a little boost to Bullet (velocity) Speed and Projectile (simulation) Speed.

[Geometric Glyph]

Projectile spell's bounces!

  • "Simple Geometry!"

  • on its own, it gives more Bullet Bounces and increases Reload Time by a little.

[Influence Glyph]

Spell's areas-of-effect(s) - Specialized glyph

  • Improve your Spells' range and effect area.

  • only available when you pick at least 1 'Spell' card-- it does nothing without one!

[Potency Glyph]

Spell's strengths and firepowers

  • Your Bullets hurts more and your Spells become more powerful!

  • on its own, it gives hefty Bullet Damage boost at the cost of some Health.

[Time Glyph]

Spell's status effects durations

  • Extend bullets' lifetime and slightly delay the damage you taken.

  • You take delayed damage over +0.5 seconds.

  • if there's bullet drag, it is decreased by 25%.

  • if the bullet's lifetime is limited or cut short, it is extended by +50%.

[Replication Glyph]

Numbers of spell projectiles!

  • You fire more bullets and conjure more spell projectiles at once, and these extras are exact copies!

  • on its own, it lets you fire more bullets each volley with no damage loss, abet at slower firerate and little bit inaccurate.

Unique Gun Spread Modification

[Arc of Bullets]

A good CONTRA spreadshot throwback!

  • Add and evenly spread bullets in an arc formation.

  • also provides more projectiles and reduce gun's damage.

[Parallel Bullets]

Shout out to one lone space bounty huntress.

  • Add and convert bullets spread into a parallel formation. Width scales with projectile counts.

  • the bullets fired will fan out initally before arranging into uniformed, paralleled trajectory

  • also provides more projectiles, and hefty damage penalty.

[Flak Cannon]

"Flak Trooper reporting!"

  • Your gun fire bundled shells that split into shrapnels --few bigs and some smalls-- after 1s; big ones carry bullet effects!

  • Flak 'Shells' has 24 bounces, increased DMG and adjusted bullet speed but only stay for 1s before splitting

  • Severely reduce the firerate, bursts count and no. of projectiles gain from cards and has hard upper firerate limit.

Other Cards

[Hollow Life]

Passive Health Stats

  • Puffs up your total Max HP; you no longer heal as effective and to full health. (Stack multiplicatively)

  • Max HP is multiplied by 3, but also gain -25% HP Cap to the current health and -15% to healing effects. (Heals and Regens)

*Tip: Look for the cards that benefit from having larger Max HP pool, or having you to stay low on health, but definitely not [Pristine Perserverance]!

[Shield Battery]

Passive Block Modifier

  • [Empower] now have "+1 Empower Shot" but no longer give bullet boosts.

  • Allowing you to fire multiple shots of [Empower]'d bullets after each block, increases by this card and [Empower] card.

[Chompy Bullet]

Passive Bullet Modifier

  • Bullets deal bonus damage based on target's current health. Effect scales along with gun's firerate.*

  • This will make your gun slightly harder to shoot but will do wonder against the hearty tankers!

  • The effect will spread and dilute out the more bullet you can shoot out per second.

[Tactical Scanner]

Active Gear equipments - Active block

  • Blocking scans nearby players' power: Scanned enemies take more damage. Scanned friendlies heal for more.

  • Also displays a quick summary of the scanned players' combat stats and cut enemies' [Decay] time shorter for the duration.

  • Ability is improved for additional copies of the card

[Size Normalizer]

Unique Size Modification

  • Set your final player size to default, retaining the current mass and gravity.

  • For when you are going too BEEG or too smol to your liking, moderately boost to health and movement speed.

[Tiberium Bullets]

Passive Bullet Modifier - Tiberium Prophecy

  • *Bullets inflict "Tiberium poisoning" on hit, causing short burst of HP losses and 'chronic' HP loss. Lasts between revives, only clean up after one's true death

  • The inflicted life drains are direct Health deduction, porportional to the bullet's damage.

  • Also incur passive HP loss on self when pick up. Handle with care!

[Guardians Charm]

Specializing Charm - Rarity modifier

  • Boost your chance of drawing block-related cards.

  • Make you more likely to draw block-based ability cards and other block passives-- and the more you take them, even more of them show up!

  • By itself, greatly improve your block cooldown.

*The card affect are manually coded prioritizing popular card packs. Feel free to leave suggestions.

[Glyph CAD Module]

Passive CAD Module - Rarity modifier

  • Your Gun and Block benefit TWICE the bonus from Glyphs and boost the chance of finding Spell and more Glyphs

  • Now comes packed with a Glyph card of your choice!

  • It is rarer to show up by its own early on, only show up more often when you take more and more Glyphs cards

[Bullets.rar]

Passive Gun Stats

  • Compress no. of projectiles down 1/3, each dealing up to 5x DMG!

  • the ratio is actually based on the # of projectile before and after 'compression'; card will not work as well if your gun's projectile count is one or is put under-ratio.

[Medical Parts]

Health Passive - Material

  • Some hearty doodads to help you survive longer.

  • Simply giving you some Max Health and both flat and scaling HP regeneration.

[Gun Parts]

Gun Passive - Material

  • Attachments and enhancements to up your gun games.

  • Simply giving some Damage, Attack Speed and Max Ammo to your gun.

Note from the modder

There will be more cards planned to expand in each category. This forth update release explores in "Booster Pack" and "Shuffle" for the options to control the fate of the card draws. Notably trying to bring the spotlight back to classic ROUNDS cards we all know and familar with.

CHANGELOG

Patch Notes

Public Beta 4-2 [V0.4.2]
  • make cards and spells that deal direct HP subtraction and life drains to utilize Heal(negative) function for proper interaction with damage-taken multipliers and to support displaying with [DamageTracker]

  • nerfed [Replication Glyph]

    • +3 > +2 Gun Projectiles
    • -25% > -35% ATK SPD
    • 0.0s > +0.25s Reload Time
  • put a limit behind [Supply Drop!] to only have 1 ongoing 'delivery' at a time

    • also have unlisted effect to temporarly blacklist CardManipulation and BoosterPack cards until the drop.
Public Beta 4-0 [V0.4.0]

Implemented [Booster Pack] mechanic:

  • added [Vintage Gears] redraw and pick 3 vanilla cards of uncommon or lower rarity.
  • added [Veteran's Friend] redraw and pick 1 guaranteed rare vanilla card.
  • added [Supply Drop] do nothing now, next round's card pick you get to pick +3 more cards of Uncommon or lower rarity.
  • updated [Glyph CAD Module] to give 1 Glyph card of your choice.
  • added [Pure Canvas] -- a [Shuffle] that excludes Glyph, Spell and Magick cards from appearing.

Additions:

  • added [Replication Glyph] -- more gun projectiles! MOAR SPELL PROJECTILE!!
  • added [Mystic Missile] -- a passive spell card that enchants gun-fired bullets with explosive arcane energy, scales with glyphs and additional copies.

Other changes:

Buffed [Aracane Sun]

  • stronger start + ramp up rate
  • update beam and sun visual codes
  • fixed delayed activation at battle start

Rebalance [Flak Cannon]

  • severely limiting primary gun firerate, bursts and #projectiles gains
  • now only some shrapnels carry effects while the rest is only carrying basic bullet stats

Buffed [Anti-Bullet Magick]

  • affecting larger area and lasting longer at base level

Scaled up [Tiberium Bullets]

  • inflicts more life drains proportional to gun's damage
  • also incurs more self life drains on pick up

Misc.

  • Reworked how [Arc of Bullets] and [Parallel Bullets] spread the bullets and fixed the issue with burst-fire guns
Public Beta 3-0 [V0.3.1]
  • added [Bullets.rar] trim down bullet spams (projectile counts) in exchange for more damage per bullets

  • added [Guardians Charm] boosts block card draw chance and 'block cards draw more block cards' (no longer the card pack's default mechanic)

  • added [Lifeforce Duorblity] orb spell of mobile Heal & DMG zone

  • added [Lifeforce Blast!] orb spell with explosive Heal/Damage and then boost/hinder healings afterward

  • added [Arcane Sun] spell that passively deal ramping DPS + "Damage Amp" debuff

  • added [Portal Magick] Unique Magick, "Now you're thinking with Portals"

  • buffed [Orb-literation] increased base radius and amount of Max HP culls on impact

  • Reworked [Parallel Bullets] make it so it properly arranges in parallel and scales with gun spread & proj. counts

  • Spells passively boost glyphs' draw chances

  • Spells compatible with controller

  • Improved/fixed issues with card draw rarity/weight adjustment

  • Block-based ability cooldowns start at 0.5s at battle start; should be available when grace period is over.

Public Beta 2-0 [v0.2.0]
  • added [Orb-Literation] and dependencies: map destruction, Max HP culls on impact

  • added [Tiberium Bullet] and dependencies: caustic HP removal bullet modifier

  • added [Arc of Bullets] evenly spread bullets in arc

  • added [Parallel Bullets] neatly arranged and focused bullets

  • added [Divination Glyph] velocity/trajectory. speed to both Spell and Bullets

  • added [Influence Glyph] spell range/AoE upgrade

  • added [Geometric Glyph] bounces to both Spell and Bullets

  • added [Potency Glyph] spell power, add raw damage to Bullets

  • reworked [Size Normalizer] to utilze patch instead of MonoBehavior; works instantly and reliably

  • rebalanced all of the initial release cards

  • all block ability cooldowns start at 2.0s at battle starts

Under the hood:

  • Implemented Hollow Life mechanic to handle temp HP caps incurred by [Orb-Literation] and possibly future cards

  • [Chompy Bullet] and any future bullet modifiers only add one instance of the effect to each bullet, they will calculate the effect on the fly

  • Disabled redundancy system that iterate and resolve unique and/or mutually exclusive cards (it will be other mods' faults that violates the backbones of the system)

Public Beta 1-2 [v0.1.13]
  • Under the hood reworks of healing and damage multipliers.

  • [Tactical Scanner] now properly modify healings and damages taken and ignore all direct health changes.

  • [Hollow Life] changes:

    • rarity changed to Rare
    • Max HP gains changed from x2.5 to 3x
    • now giving -15% healing effects; reducing healing and regeneration
  • Reduced the delay caused by card conflict resolver at the start of each round.

Public Beta 1-1 [v0.1.9]

  • Patched the logic behind the monobehavior that manages and prevents card conflicts, to execute from the main mod class instead of from each players!
  • [Shield Battery] sneak peak

Public Beta 1-0 [v0.1.0]

  • It all begins. Starting out with 5 wacky cards and 3 minor all-around passive cards