
GearUpCards
Adding in some game-changing cards to the fray!
Date uploaded | 3 weeks ago |
Version | 0.5.1 |
Download link | GearUP-GearUpCards-0.5.1.zip |
Downloads | 14678 |
Dependency string | GearUP-GearUpCards-0.5.1 |
This mod requires the following mods to function

BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1100
Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.2.7
willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 2.10.2
Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.7
Pykess-RayHitReflectPatch
Patches a bug in the vanilla game regarding bullet bounces.
Preferred version: 0.0.0



Root-UtilityCategories
Adds helpful categories to cards to help target specific groups
Preferred version: 0.1.0
RS_Mind-FancyCardBar
Allows mod developers to add custom icons to the card bar.
Preferred version: 1.2.0README
GearUP Cards [v0.5.0]
Public Release 0-5-0, build #315 (Unity-packed)
Adding in game-changing mechanics into the modded ROUNDS fray! Bought to you by Pudassassin
Cards
NEW! cards added
[Desolation] - Uncommon - "Shield? Not seeing it!"
Active Gear equipments - Active block
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Blocking inflict a debuff that stripping away enemy's block protection and slow down block cooldown
-
Multiple copies improve the ability
[Hyper Regeneration] - Uncommon - "I will survive!"
Passive Health stats
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Grant HP regen both flat and scaling based on your max health!
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Incur some HP Cap level that prevent healing past this point
[Medic!!!] - Uncommon, conditionally - "Don't die on me!"
Emergency Health stats
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Only shows up more often when you are below-hearty Max HP
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Flat MAX HP boost in exchange for receiving less healing
[Protection Glyph] - Common - "Shrug them off!"
Damage reduction from spells - Friends or foes
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Block protection last a bit longer at the cost of forced minimal block cooldown and increased attack time
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Block echoes and effect triggers less rapidly
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the opposite of [Magick Fragment]
[Arcane Conversion] - Common - "Tis will go straight thru enemy..."
Passive Damage modifier
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1x copy: partially convert your damage dealt into hard-to-prevent "magic" damage
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2x copy: fully convert your damage dealt into hard-to-prevent "magic" damage, bypassing reactions, retaliations and protections
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3rd copy and onward boost your global damage and also slightly make you take more damage, too!
[Laser Sight] - Uncommon - "Got you in my sight!"
Passive Gun stats - with visual assistance
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Visualize your gun's approximate trajectory and potential spread; stacking extends the length
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Tightens the gun's spread but also make it shoots slower
Booster Packs and Shuffles
[Vintage Gears]
Booster Pack - Vanilla goodies
- Immediately gives you TWO new offers of Uncommon or lower rarity cards from vanilla ROUNDS.
[Veterans Friend]
Booster Pack - Vanilla's rares
- Immediately gives you ONE new offer of RARE CARD from vanilla ROUNDS!
[Supply Drop!]
Booster Pack - Just wait for it...
- It takes one match point delivery. But you will be given TWO new offer of Uncommon or lower rarity cards to pick from, any card pack!
[Pure Canvas]
Card offer Shuffle - Go for a new idea!
-
Discards the current offer and picks from a new one.
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Glyph, Spell and Magick cards will be excluded and not appear in this shuffle.
Unique Magick, Orbs and Passive Spells
[Anti-Bullet Magick]
Unique Magick - Spell caster
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Blocking casts the spell that deletes all nearby bullets in flight and also in guns' magazines, including yours!
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All players affected suffer additional reload time on top of their own guns' reload time.
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Caster suffer less penalty from above.
[Portal Magick]
Unique Magick - Spell caster
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Blocking Create a pair of portals that teleport players AND projectiles from one to another with slight re-entry delays. Gun-fired bullets gains bonus damage and bounces going thru them!
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NOW you are thinking with Portals! (TM)
[Orb-literation!]
Active Orb Spell - Orb sage
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Blocking fires the orb that obliterates part of the map and reduce players' max HP.
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Culls the MAX HP of ALL PLAYERS in the impact area, last between revives, reset after true death
[Rolling Buorbwark]
Active Orb Spell - Orb sage
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Blocking cast the ricocheting orb that trigger block abilities every bounce!
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Works similarly to how the vanilla [Empower] would but fired on block and bouncy!
[Lifeforce Blast!]
Active Orb Spell - Orb sage
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Blocking cast the orb that heals & boosts friends' healings / damages & hinders foes' healings on impact.
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Inspired by and works similarly to Overwatch Ana's Biotic Grenade
[Lifeforce Duorbity]
Active Orb Spell - Orb sage
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Blocking cast the bouncing orb that heals friends and drains foes' lives close to it.
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Orb only affect target(s) in its line-of-sight and in range, in which case it slows down until no one's nearby
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Orb lasts longer when it drains enemies' Health, or shorter when it heals multiple allies.
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Inspired by and works similarly to Overwatch Moira's Biotic Orb(s)
[Arcane Sun]
Passive Spell
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Summon a mini sun that deals increasing damage to nearby enemy you can see. Also cause them to take more damage from other sources.
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Only focus down toward enemy(ies) in your line-of-sight and in range
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Enemy burnt also suffer "Damage Amp" debuff that cause them to temporarly take more damage; the longer they burns continuously the stronger the debuff becomes
Glyphs' bonus
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[Potency Glyph] boost DPS and Damage Amp factor
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[Magick Fragment] make it start stronger and ramp up quicker
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[Divination Glyph] and [Influence Glyph] increase the sun rays' range
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[Time Glyph] slow down the debuff decay
[Mystic Missile!]
Passive Spell
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Enchant the bullets with glyphs and make it explode on contact with scalable magic energy!
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Mystic Missile gradually loss it's explosive damage and force each bounce
Glyphs' bonus
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[Potency Glyph] boosts explosion splash damage ratio and kinetic force
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[Divination Glyph] adds and improves homing capability; only home toward enemies
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[Influence Glyph] increase explosion radius
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[Geometric Glyph] make it bounce at 100% power an additional time
Glyphs
[Magick Fragments]
Spell's cooldowns and tick rates
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This mysterious glyph hasten your spellcasting, but at what cost?
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on its own, it gives Block Cooldown reductions at the cost of block's shorter protection time.
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speeds up how rapid you block echoing, block effects triggering
[Divination Glyph]
Spell's reaches and trajectories
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Your Bullets and Spells reach a little further AND quicker!
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on its own, it gives a little boost to Bullet (velocity) Speed and Projectile (simulation) Speed.
[Geometric Glyph]
Projectile spell's bounces!
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"Simple Geometry!"
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on its own, it gives more Bullet Bounces and increases Reload Time by a little.
[Influence Glyph]
Spell's areas-of-effect(s) - Specialized glyph
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Improve your Spells' range and effect area.
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only available when you pick at least 1 'Spell' card-- it does nothing without one!
[Potency Glyph]
Spell's strengths and firepowers
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Your Bullets hurts more and your Spells become more powerful!
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on its own, it gives hefty Bullet Damage boost at the cost of some Health.
[Time Glyph]
Spell's status effects durations
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Extend bullets' lifetime and slightly delay the damage you taken.
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You take delayed damage over +0.5 seconds.
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if there's bullet drag, it is decreased by 25%.
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bullet's lifetime is extended by 50%.
[Replication Glyph]
Numbers of spell projectiles!
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You fire more bullets and conjure more spell projectiles at once, and these extras are exact copies!
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on its own, it lets you fire more bullets each volley with no damage loss, abet at slower firerate and little bit inaccurate.
Unique Gun Spread Modification
[Arc of Bullets]
A good CONTRA spreadshot throwback!
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Add and evenly spread bullets in an arc formation.
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also provides more projectiles and reduce gun's damage.
[Parallel Bullets]
Shout out to one lone space bounty huntress.
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Add and convert bullets spread into a parallel formation. Width scales with projectile counts.
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the bullets fired will fan out initally before arranging into uniformed, paralleled trajectory
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also provides more projectiles, and hefty damage penalty.
[Flak Cannon]
"Flak Trooper reporting!"
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Your gun fire bundled shells that split into shrapnels --few bigs and some smalls-- after 1s; big ones carry bullet effects!
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Flak 'Shells' has 24 bounces, increased DMG and adjusted bullet speed but only stay for 1s before splitting
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Severely reduce the firerate, bursts count and no. of projectiles gain from cards and has hard upper firerate limit.
Other Cards
[Hollow Life]
Passive Health Stats
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Puffs up your total Max HP; you no longer heal as effective and to full health. (Stack multiplicatively)
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Max HP is greatly multiplied, but also incur HP Cap level that cannot heal past and reduced healing effects. (Heals and Regens)
*Tip: Look for the cards that benefit from having larger Max HP pool, or having you to stay low on health, but definitely not [Pristine Perserverance]!
[Shield Battery]
Passive Block Modifier
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[Empower] now have "+1 Empower Shot" but no longer give bullet boosts.
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Allowing you to fire multiple shots of [Empower]'d bullets after each block, increases by this card and [Empower] card.
[Chompy Bullet]
Passive Bullet Modifier
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Bullets deal bonus damage based on target's current health. Effect scales along with gun's firerate.*
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This will make your gun slightly harder to shoot but will do wonder against the hearty tankers!
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The effect will spread and dilute out the more bullet you can shoot out per second.
[Tactical Scanner]
Active Gear equipments - Active block
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Blocking scans nearby players' power: Scanned enemies take more damage. Scanned friendlies heal for more.
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Also displays a quick summary of the scanned players' combat stats and cut enemies' [Decay] time shorter for the duration.
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Ability is improved for additional copies of the card
[Size Normalizer]
Unique Size Modification
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Set your final player size to default, retaining the current mass and gravity.
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For when you are going too BEEG or too smol to your liking, moderately boost to health and movement speed.
[Tiberium Bullets]
Passive Bullet Modifier - Tiberium Prophecy
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*Bullets inflict "Tiberium poisoning" on hit, causing short burst of HP losses and 'chronic' HP loss. Lasts between revives, only clean up after one's true death
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The inflicted life drains are direct Health deduction, porportional to the bullet's damage.
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Also incur passive HP loss on self when pick up. Handle with care!
[Guardians Charm]
Specializing Charm - Rarity modifier
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Boost your chance of drawing block-related cards.
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Make you more likely to draw block-based ability cards and other block passives-- and the more you take them, even more of them show up!
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By itself, greatly improve your block cooldown.
*The card affect are manually coded prioritizing popular card packs. Feel free to leave suggestions.
[Glyph CAD Module]
Passive CAD Module - Rarity modifier
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Your Gun and Block benefit +50% the bonus from Glyphs and boost the chance of finding more Glyphs
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Now comes packed with a Glyph card of your choice!
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It is rarer to show up by its own early on, only show up more often when you take more and more Glyphs cards
[Bullets.rar]
Passive Gun Stats
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Compress no. of projectiles down 1/3, each dealing up to 5x DMG!
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the ratio is actually based on the # of projectile before and after 'compression'; card will not work as well if your gun's projectile count is one or is put under-ratio.
[Medical Parts]
Health Passive - Material
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Some hearty doodads to help you survive longer.
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Giving you some Max Health, flat HP regen and healing boost.
[Gun Parts]
Gun Passive - Material
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Attachments and enhancements to up your gun games.
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Simply giving some Damage, Attack Speed and Max Ammo to your gun.
Note from the modder
I will slowly updating the mod with cool and interesting ideas and also trying to make them fun and hassle-free to play with. This fifth update involved in balancing existing cards, visual / text revisions, under the hood bug fixes as well as band new cards.
CHANGELOG
Patch Notes
Public Beta 5-0 [V0.5.0]
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Added [Laser Sight] : Uncommon
- visuals for bullet trajectory, stacking increase range
- -20 deg spread
- +0.1s attack time
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Added [Hyper Regeneration] : Uncommon
- +25 HP/s
- +0.5% HP/s
- -15% HP Cap
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Added [Medic!!!] : Uncommon
- flat +250 HP
- -10% Heal Effects
- appear more for player with HP below 100, less for anyone above 500, none beyond 1000
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Added [Desolation] : Uncommon
- "Blocking strips away nearby enemy block's defense and slow its recharge!"
- Gear-based block card that get better with more copies of itself
- starts with 3s duration, 6s Cooldown
- +1s Block Cooldown
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Added [Protection Glyph] - Common
- +0.15s min block cooldown that cannot be removed in anyway (for now)
- block I-Frame last longer (+35%)
- +0.1s Gun Attack time (can mess up high RPM build quick)
- reduce incoming spell's effects and damages
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Reworked [Magick Fragment]
- now give -30% & -0.2s Block Cooldown
- no longer reduce HP but...
- block I-Frame last shorter (-35%)
- block echoes occur quicker
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Added [Arcane Conversion] - Common (because only effective with multiple copies)
- 1st copy -- 75% bullet damage turned to negHeal, 50% lifesteal benefit (75% effective LS)
- 1st copy -- make spell deal full 'magic' damage
- 2nd copy -- 100% damage turned to negHeal, 50% lifesteal benefit
- 3rd copy and onward -- +35% all damage dealt, +10% all damage taken
- [Protection Glyph] reduce damage taken from arcane bullets by 10% per stack (diminishing)
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Scaled up [Hollow Life]
- +200% > +300% HP
- -25% > -30% HP Cap
- -15% > -25% Heal Effects
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Scaled Down [Potency Glyph]
- +65% > +50% Damage
- -15% > -10% HP
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Rescaled [Glyph CAD Module]
- offer up to one Uncommon Glyph card
- more Glyphs weight, no longer boosting spell draws
- only boost stats bonus by ~50%
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Shift [Replication Glyph] to Rare
- by default it won't be offer with [Glyph CAD Module]
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Reworked [Medical Parts]
- flat 7.5 HP/s
- +10% Heal Effects, additively
- +50% > +25% HP
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Scaled down [Flak Cannon] again
- has a hard limit on Attack Speed and cannot Burst-Fire
- overall damage reduced
- reduce projectiles spawned
- shell will bounce off player once and scatter right after with a brief delay
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Reescale [Tiberium Bullet] burst HP drain
- shift its effect to be stronger long-term
- make it viable option for bullet-spam builds
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Fixed [Mystic Missile]
- reduce explosion force in general
- clear up VFX persisting issue
- replace mystic missile blasts with animated images and reduce bullet particles, for now
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[Arc of Bullets] now has minimum spread and no longer be focused down to pin-point
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Fixed the underlying issue with [Medical Parts], [Glyph CAD Module] and [Bullets.rar] stats modifiers
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Changes on how booster pack extra draw works:
- [Supply Drop] to drop in after everyone else's card picks
- [Vintage Gears] and [Supply Drop] giving only TWO cards instead of three
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Blacklist troublesome card combos, including
- BSC's [Pong] with unique gun mods
- RSClass' [Mirror Sage] with unique gun mods
- PCE's [Piercing Bullets] with [Arcane Conversion]
- Root's [Anonymity] with [Arcane Conversion]
Minors:
- add and update card arts!
- add status bar for heal buff/debuff and block break
- resize and adjust Arcane Sun's burn VFX
- lots of card's description changes to make it brief (and lil' bigger)
Public Beta 4-2 [V0.4.2]
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make cards and spells that deal direct HP subtraction and life drains to utilize Heal(negative) function for proper interaction with damage-taken multipliers and to support displaying with [DamageTracker]
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nerfed [Replication Glyph]
- +3 > +2 Gun Projectiles
- -25% > -35% ATK SPD
- 0.0s > +0.25s Reload Time
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put a limit behind [Supply Drop!] to only have 1 ongoing 'delivery' at a time
- also have unlisted effect to temporarly blacklist CardManipulation and BoosterPack cards until the drop.
Public Beta 4-0 [V0.4.0]
Implemented [Booster Pack] mechanic:
- added [Vintage Gears] redraw and pick 3 vanilla cards of uncommon or lower rarity.
- added [Veteran's Friend] redraw and pick 1 guaranteed rare vanilla card.
- added [Supply Drop] do nothing now, next round's card pick you get to pick +3 more cards of Uncommon or lower rarity.
- updated [Glyph CAD Module] to give 1 Glyph card of your choice.
- added [Pure Canvas] -- a [Shuffle] that excludes Glyph, Spell and Magick cards from appearing.
Additions:
- added [Replication Glyph] -- more gun projectiles! MOAR SPELL PROJECTILE!!
- added [Mystic Missile] -- a passive spell card that enchants gun-fired bullets with explosive arcane energy, scales with glyphs and additional copies.
Other changes:
Buffed [Aracane Sun]
- stronger start + ramp up rate
- update beam and sun visual codes
- fixed delayed activation at battle start
Rebalance [Flak Cannon]
- severely limiting primary gun firerate, bursts and #projectiles gains
- now only some shrapnels carry effects while the rest is only carrying basic bullet stats
Buffed [Anti-Bullet Magick]
- affecting larger area and lasting longer at base level
Scaled up [Tiberium Bullets]
- inflicts more life drains proportional to gun's damage
- also incurs more self life drains on pick up
Misc.
- Reworked how [Arc of Bullets] and [Parallel Bullets] spread the bullets and fixed the issue with burst-fire guns
Public Beta 3-0 [V0.3.1]
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added [Bullets.rar] trim down bullet spams (projectile counts) in exchange for more damage per bullets
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added [Guardians Charm] boosts block card draw chance and 'block cards draw more block cards' (no longer the card pack's default mechanic)
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added [Lifeforce Duorblity] orb spell of mobile Heal & DMG zone
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added [Lifeforce Blast!] orb spell with explosive Heal/Damage and then boost/hinder healings afterward
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added [Arcane Sun] spell that passively deal ramping DPS + "Damage Amp" debuff
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added [Portal Magick] Unique Magick, "Now you're thinking with Portals"
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buffed [Orb-literation] increased base radius and amount of Max HP culls on impact
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Reworked [Parallel Bullets] make it so it properly arranges in parallel and scales with gun spread & proj. counts
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Spells passively boost glyphs' draw chances
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Spells compatible with controller
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Improved/fixed issues with card draw rarity/weight adjustment
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Block-based ability cooldowns start at 0.5s at battle start; should be available when grace period is over.
Public Beta 2-0 [v0.2.0]
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added [Orb-Literation] and dependencies: map destruction, Max HP culls on impact
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added [Tiberium Bullet] and dependencies: caustic HP removal bullet modifier
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added [Arc of Bullets] evenly spread bullets in arc
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added [Parallel Bullets] neatly arranged and focused bullets
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added [Divination Glyph] velocity/trajectory. speed to both Spell and Bullets
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added [Influence Glyph] spell range/AoE upgrade
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added [Geometric Glyph] bounces to both Spell and Bullets
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added [Potency Glyph] spell power, add raw damage to Bullets
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reworked [Size Normalizer] to utilze patch instead of MonoBehavior; works instantly and reliably
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rebalanced all of the initial release cards
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all block ability cooldowns start at 2.0s at battle starts
Under the hood:
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Implemented Hollow Life mechanic to handle temp HP caps incurred by [Orb-Literation] and possibly future cards
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[Chompy Bullet] and any future bullet modifiers only add one instance of the effect to each bullet, they will calculate the effect on the fly
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Disabled redundancy system that iterate and resolve unique and/or mutually exclusive cards (it will be other mods' faults that violates the backbones of the system)
Public Beta 1-2 [v0.1.13]
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Under the hood reworks of healing and damage multipliers.
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[Tactical Scanner] now properly modify healings and damages taken and ignore all direct health changes.
-
[Hollow Life] changes:
- rarity changed to Rare
- Max HP gains changed from x2.5 to 3x
- now giving -15% healing effects; reducing healing and regeneration
-
Reduced the delay caused by card conflict resolver at the start of each round.
Public Beta 1-1 [v0.1.9]
- Patched the logic behind the monobehavior that manages and prevents card conflicts, to execute from the main mod class instead of from each players!
- [Shield Battery] sneak peak
Public Beta 1-0 [v0.1.0]
- It all begins. Starting out with 5 wacky cards and 3 minor all-around passive cards