Decompiled source of FirstMod1 v1.0.0

plugins/FirstMod1.dll

Decompiled 6 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("FirstMod1")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FirstMod1")]
[assembly: AssemblyTitle("FirstMod1")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.yourname.firstmod1", "First Mod 1", "1.0.0")]
public class FirstMod1 : BaseUnityPlugin
{
	private const string ModId = "com.yourname.firstmod1";

	private const string ModName = "First Mod 1";

	private const string Version = "1.0.0";

	private void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"First Mod 1 is loaded!");
	}
}