using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BetterBoxedBullets.Cards;
using HarmonyLib;
using KFC.UnessesaryAddons;
using Microsoft.CodeAnalysis;
using ModsPlus;
using Photon.Pun;
using UnboundLib;
using UnboundLib.Cards;
using UnboundLib.GameModes;
using UnboundLib.Networking;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("it will work eventually")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("it will work eventually")]
[assembly: AssemblyTitle("it will work eventually")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace BetterBoxedBullets
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("joan.better.boxed.bullets", "Better Boxed Bullets", "1.0.0")]
[BepInProcess("Rounds.exe")]
public class BetterBoxedBulletsMod : BaseUnityPlugin
{
private const string ModId = "joan.better.boxed.bullets";
private const string ModName = "Better Boxed Bullets";
public const string Version = "1.0.0";
public const string ModInitials = "BBB";
internal static GameObject BoxProj;
internal static int BoxCap = 100;
public static BetterBoxedBullets instance { get; private set; }
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("joan.better.boxed.bullets");
val.PatchAll();
}
private void Start()
{
CustomCard.BuildCard<BetterBoxedBullets>();
CustomCard.BuildCard<Pinball>();
CustomCard.BuildCard<WhereWasI>();
CustomCard.BuildCard<MadeInHeaven>();
CustomCard.BuildCard<PerfectMovement>();
}
}
public class BetterBoxedBullets : CustomEffectCard<BoxThoseBullets>
{
public override CardDetails<BoxThoseBullets> Details => new CardDetails<BoxThoseBullets>
{
Title = "Better Boxed Bullets",
Description = "Shoot boxes at people instead of bullets--with even more boxes!",
ModName = "BBB",
Art = null,
Rarity = (Rarity)2,
Theme = (CardThemeColorType)3,
OwnerOnly = true
};
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers)
{
cardInfo.allowMultiple = false;
}
}
public class Pinball : CustomEffectCard<BounceBounceBounce>
{
public override CardDetails<BounceBounceBounce> Details => new CardDetails<BounceBounceBounce>
{
Title = "Pinball Maneuver",
Description = "Whenever touching a wall or the ground, you are launched.",
ModName = "BBB",
Art = null,
Rarity = (Rarity)2,
Theme = (CardThemeColorType)3,
OwnerOnly = true
};
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers)
{
cardInfo.allowMultiple = false;
}
}
public class WhereWasI : CustomEffectCard<BeamMeUp>
{
public override CardDetails<BeamMeUp> Details => new CardDetails<BeamMeUp>
{
Title = "Where Was I?",
Description = "After block recharges or weapon reloads, teleport to a location that you have been before in this round.",
ModName = "BBB",
Art = null,
Rarity = (Rarity)2,
Theme = (CardThemeColorType)3,
OwnerOnly = true
};
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers)
{
cardInfo.allowMultiple = false;
}
}
public class MadeInHeaven : CustomEffectCard<TimePassing>
{
public override CardDetails<TimePassing> Details => new CardDetails<TimePassing>
{
Title = "Made In Heaven",
Description = "Time continually accelerates after match start.",
ModName = "BBB",
Art = null,
Rarity = (Rarity)2,
Theme = (CardThemeColorType)3,
OwnerOnly = true
};
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers)
{
cardInfo.allowMultiple = false;
}
}
public class BoxThoseBullets : CardEffect
{
public List<GameObject> Boxes = new List<GameObject>();
private int curBox = 0;
protected override void OnDestroy()
{
KillBoxes();
}
public override void OnShoot(GameObject projectile)
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
if (Boxes.Count == 0)
{
SpawnBoxes();
}
GameObject val = Boxes[curBox];
curBox++;
if (curBox == BetterBoxedBulletsMod.BoxCap)
{
curBox = 0;
}
val.GetComponent<Rigidbody2D>().velocity = Vector2.zero;
val.transform.position = projectile.transform.position + ((Vector3)(ref ((CardEffect)this).player.data.aimDirection)).normalized * 3f;
val.transform.rotation = Quaternion.identity;
float num = Mathf.Sqrt(((CardEffect)this).gun.projectileSpeed);
Vector3 normalized = ((Vector3)(ref ((CardEffect)this).player.data.aimDirection)).normalized;
float num2 = Random.Range(0f - ((CardEffect)this).gun.spread, ((CardEffect)this).gun.spread);
num2 /= (1f + ((CardEffect)this).gun.projectileSpeed * 0.5f) * 0.5f;
normalized += Vector3.Cross(normalized, Vector3.forward) * num2;
Rigidbody2D component = val.GetComponent<Rigidbody2D>();
Vector3 val2 = normalized;
component.AddForce(Vector2.op_Implicit(((Vector3)(ref val2)).normalized) * 40000000f * ((CardEffect)this).gun.damage * num);
PhotonNetwork.Destroy(projectile);
}
[UnboundRPC]
public static void RPCDistributeOwners(int playerId)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
OwnerScript[] array = Object.FindObjectsOfType<OwnerScript>();
OwnerScript[] array2 = array;
foreach (OwnerScript val in array2)
{
if ((Object)val.Owner == (Object)null)
{
val.Owner = ExtensionMethods.GetPlayerWithID(PlayerManager.instance, playerId);
break;
}
}
}
public override void OnTakeDamage(Vector2 damage, bool selfDamage)
{
if (((CardEffect)this).player.data.health < 0f)
{
ResetBoxes();
}
}
public override IEnumerator OnPointEnd(IGameModeHandler gameModeHandler)
{
KillBoxes();
yield return null;
}
public override IEnumerator OnPointStart(IGameModeHandler gameModeHandler)
{
SpawnBoxes();
yield return null;
}
public void SpawnBoxes()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
if (Boxes.Count > 0)
{
KillBoxes();
}
for (int i = 0; i < BetterBoxedBulletsMod.BoxCap; i++)
{
GameObject item = PhotonNetwork.Instantiate("VKFC_Box", new Vector3(999f, 999f, 0f), Quaternion.identity, (byte)0, (object[])null);
Boxes.Add(item);
NetworkingManager.RPC(typeof(BoxThoseBullets), "RPCDistributeOwners", new object[1] { ((CardEffect)this).player.playerID });
}
}
public void ResetBoxes()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
foreach (GameObject box in Boxes)
{
box.transform.position = new Vector3(999f, 999f, 0f);
}
}
public void KillBoxes()
{
foreach (GameObject box in Boxes)
{
PhotonNetwork.Destroy(box.gameObject);
}
Boxes.Clear();
}
}
public class BounceBounceBounce : CardEffect
{
public override void OnTouchWall(float timeSinceLastGrab, Vector3 position, Vector3 wallNormal)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
((CardEffect)this).OnTouchWall(timeSinceLastGrab, position, wallNormal);
((CardEffect)this).data.healthHandler.TakeForce(Vector2.op_Implicit(wallNormal), (ForceMode2D)1, false, false, 0f);
}
public override void OnTouchGround(float timeSinceGrounded, Vector3 position, Vector3 groundNormal, Transform groundTransform)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
((CardEffect)this).OnTouchGround(timeSinceGrounded, position, groundNormal, groundTransform);
((CardEffect)this).data.healthHandler.TakeForce(Vector2.op_Implicit(groundNormal), (ForceMode2D)1, false, false, 0f);
}
}
public class BeamMeUp : CardEffect
{
public List<Vector3> positions = new List<Vector3>();
private Vector3 temporary;
public override IEnumerator OnPointEnd(IGameModeHandler gameModeHandler)
{
positions = new List<Vector3>();
yield return null;
}
public override void OnBlock(BlockTriggerType blockTriggerType)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
((CardEffect)this).OnBlock(blockTriggerType);
temporary = ((Component)this).transform.position;
positions.Add(temporary);
}
public override void OnShoot(GameObject projectile)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
((CardEffect)this).OnShoot(projectile);
temporary = ((Component)this).transform.position;
positions.Add(temporary);
}
public override void OnJump()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
((CardEffect)this).OnJump();
temporary = ((Component)this).transform.position;
positions.Add(temporary);
}
public override void OnOutOfAmmo(int bulletsReloaded)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
((CardEffect)this).OnOutOfAmmo(bulletsReloaded);
temporary = ((Component)this).transform.position;
positions.Add(temporary);
}
public override void OnReloadDone(int bulletsReloaded)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
((CardEffect)this).OnReloadDone(bulletsReloaded);
temporary = ((Component)this).transform.position;
((Component)this).transform.position = positions[Random.Range(0, positions.Count)];
positions.Add(temporary);
}
public override void OnBlockRecharge()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
((CardEffect)this).OnBlockRecharge();
temporary = ((Component)this).transform.position;
((Component)this).transform.position = positions[Random.Range(0, positions.Count)];
positions.Add(temporary);
}
}
public class TimePassing : CardEffect
{
private bool madeInHeaven;
public override IEnumerator OnPointStart(IGameModeHandler gameModeHandler)
{
madeInHeaven = true;
((MonoBehaviour)this).StartCoroutine("MadeInHeaven");
return ((CardEffect)this).OnPointStart(gameModeHandler);
}
public IEnumerator MadeInHeaven()
{
while (madeInHeaven)
{
TimeHandler.timeScale += TimeHandler.timeScale / 20f;
}
yield return null;
}
public override void OnTakeDamage(Vector2 damage, bool selfDamage)
{
if (((CardEffect)this).player.data.health < 0f)
{
madeInHeaven = false;
}
}
}
}
namespace BetterBoxedBullets.Cards
{
internal class PerfectMovement : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
statModifiers.gravity = 0f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
characterStats.movementSpeed *= 2f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Perfect Movement";
}
protected override string GetDescription()
{
return "";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "+100%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Gravity",
amount = "-100%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)3;
}
public override string GetModName()
{
return "BBB";
}
}
internal class Template : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "CardName";
}
protected override string GetDescription()
{
return "CardDescription";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Effect",
amount = "No",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "BBB";
}
}
}