Decompiled source of roundstestmode v1.5.2
test.dll
Decompiled 6 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using CR.Cards; using CR.Extensions; using CR.MonoBehaviors; using CardChoiceSpawnUniqueCardPatch.CustomCategories; using HarmonyLib; using Jotunn.Utils; using ModdingUtils.Extensions; using ModdingUtils.MonoBehaviours; using ModdingUtils.RoundsEffects; using ModdingUtils.Utils; using ModsPlus; using Photon.Pun; using RarityLib.Utils; using Sonigon; using Sonigon.Internal; using SoundImplementation; using TMPro; using UnboundLib; using UnboundLib.Cards; using UnboundLib.GameModes; using UnboundLib.Networking; using UnboundLib.Utils; using UnboundLib.Utils.UI; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using WWMO.MonoBehaviours; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("CosmicRounds")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CosmicRounds")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("00bda730-a353-4cb7-a2f2-7acfc83c9392")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace CR { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.XAngelMoonX.rounds.CosmicRounds", "Cosmic Rounds", "2.6.2")] [BepInProcess("Rounds.exe")] public class CR : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__6_0; public static Action<CardInfo> <>9__6_1; public static Action<CardInfo> <>9__6_2; public static Action<CardInfo> <>9__6_3; public static Action<CardInfo> <>9__6_4; public static Action<CardInfo> <>9__6_5; public static Action<CardInfo> <>9__6_6; public static Action<CardInfo> <>9__6_7; public static Action<CardInfo> <>9__6_8; public static Action<CardInfo> <>9__6_9; public static Action<CardInfo> <>9__6_10; public static Action<CardInfo> <>9__6_11; public static Action<CardInfo> <>9__6_12; public static Action<CardInfo> <>9__6_13; internal void <Start>b__6_0() { } internal void <Start>b__6_1(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); } internal void <Start>b__6_2(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); } internal void <Start>b__6_3(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); } internal void <Start>b__6_4(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); } internal void <Start>b__6_5(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); } internal void <Start>b__6_6(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); } internal void <Start>b__6_7(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); } internal void <Start>b__6_8(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); } internal void <Start>b__6_9(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); } internal void <Start>b__6_10(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); } internal void <Start>b__6_11(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); } internal void <Start>b__6_12(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); } internal void <Start>b__6_13(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); } } internal static List<CardInfo> hiddenCards = new List<CardInfo>(); private const string ModId = "com.XAngelMoonX.rounds.CosmicRounds"; private const string ModName = "CR"; public const string Version = "2.6.2"; internal static AssetBundle ArtAsset; public static ConfigEntry<float> globalVolMute; public static ConfigEntry<bool> crSpecialVFX; public static SoundEvent fieldsound; private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(1f, (UpdateMode)0); public int weakassstartuppatch; public static CR instance { get; private set; } private static void Main() { } private void Awake() { globalVolMute = ((BaseUnityPlugin)this).Config.Bind<float>("CR", "Volume for CR SFX", 100f, "Volume for CR SFX"); crSpecialVFX = ((BaseUnityPlugin)this).Config.Bind<bool>("CR", "Toggle for CR VFX", true, "Toggle for CR VFX"); GameModeManager.AddHook("GameEnd", (Func<IGameModeHandler, IEnumerator>)ResetEffects); GameModeManager.AddHook("PointEnd", (Func<IGameModeHandler, IEnumerator>)ResetColors); } private IEnumerator ResetEffects(IGameModeHandler gm) { DestroyAll<ShockMono>(); DestroyAll<StunMono>(); DestroyAll<MosquitoMono>(); DestroyAll<BeetleMono>(); DestroyAll<FearFactorMono>(); DestroyAll<CriticalHitMono>(); DestroyAll<FlamethrowerMono>(); DestroyAll<SyphonMono>(); DestroyAll<TaserMono>(); DestroyAll<HolsterMono>(); DestroyAll<FlexMono>(); DestroyAll<DroneMono>(); DestroyAll<GoldenGlazeMono>(); DestroyAll<GoldHealthMono>(); DestroyAll<SugarGlazeMono>(); DestroyAll<SugarMoveMono>(); DestroyAll<MitosisMono>(); DestroyAll<MitosisBlockMono>(); DestroyAll<MeiosisMono>(); DestroyAll<MeiosisReloadMono>(); DestroyAll<PogoMono>(); DestroyAll<CloudMono>(); DestroyAll<PulseMono>(); DestroyAll<DriveMono>(); DestroyAll<CriticalMono>(); DestroyAll<DropMono>(); DestroyAll<SunMono>(); DestroyAll<MeteorMono>(); DestroyAll<CometMono>(); DestroyAll<UnicornMono>(); DestroyAll<RedMono>(); DestroyAll<OrangeMono>(); DestroyAll<YellowMono>(); DestroyAll<GreenMono>(); DestroyAll<CyanMono>(); DestroyAll<BlueMono>(); DestroyAll<PurpleMono>(); DestroyAll<PurpleBulletMono>(); DestroyAll<PinkMono>(); DestroyAll<GravityMono>(); DestroyAll<IgniteMono>(); DestroyAll<IgniteEffect>(); DestroyAll<FaeEmbersMono>(); DestroyAll<CareenMono>(); DestroyAll<AsteroidMono>(); DestroyAll<PulsarMono>(); DestroyAll<GlueMono>(); DestroyAll<AquaRingMono>(); DestroyAll<QuasarMono>(); DestroyAll<CakeMono>(); DestroyAll<ChlorophyllMono>(); DestroyAll<HiveMono>(); DestroyAll<BarrierMono>(); DestroyAll<HeartitionMono>(); DestroyAll<HeartbeatMono>(); DestroyAll<HeartburnMono>(); DestroyAll<HeartthumpMono>(); DestroyAll<LoveHertzMono>(); DestroyAll<SweetheartMono>(); DestroyAll<DarkMono>(); DestroyAll<RingMono>(); DestroyAll<PingMono>(); DestroyAll<ShootingStarMono>(); DestroyAll<SatelliteMono>(); DestroyAll<BeeMono>(); DestroyAll<IceTrailMono>(); DestroyAll<StarMono>(); DestroyAll<PumpkinMono>(); DestroyAll<HeartMono>(); DestroyAll<BeeSpriteMono>(); DestroyAll<BeeShotMono>(); DestroyAll<FireMono>(); DestroyAll<FireballMono>(); DestroyAll<HolyFireMono>(); DestroyAll<HolyMono>(); DestroyAll<HaloMono>(); DestroyAll<HaloBlockMono>(); DestroyAll<HolyShotMono>(); DestroyAll<HaloFireMono>(); DestroyAll<HyperMono>(); DestroyAll<AllMono>(); DestroyAll<AllRegenMono>(); DestroyAll<HyperRegenMono>(); DestroyAll<MistletoeMono>(); DestroyAll<FrozenMono>(); DestroyAll<LoveTapMono>(); DestroyAll<SealMono>(); DestroyAll<SealSealMono>(); DestroyAll<BatteryMono>(); DestroyAll<AssaultMono>(); DestroyAll<DingMono>(); DestroyAll<DischargeMono>(); DestroyAll<BulkUpMono>(); DestroyAll<QuantumMono>(); DestroyAll<ChargeMono>(); DestroyAll<ChargeCDMono>(); DestroyAll<EnchantMono>(); DestroyAll<EnchantCDMono>(); DestroyAll<CrowSpriteMono>(); DestroyAll<HawkSpriteMono>(); DestroyAll<DropballSpriteMono>(); DestroyAll<DoveSpriteMono>(); DestroyAll<VultureSpriteMono>(); DestroyAll<SquidMono>(); DestroyAll<CrushMono>(); DestroyAll<TossMono>(); DestroyAll<ResonateMono>(); DestroyAll<ScarabMono>(); DestroyAll<MoonMono>(); DestroyAll<ReplicateMono>(); DestroyAll<ZodiacMono>(); yield break; } private IEnumerator ResetColors(IGameModeHandler gm) { DestroyAll<BeetleRegenMono>(); DestroyAll<GoldHealthMono>(); DestroyAll<SugarMoveMono>(); DestroyAll<MitosisBlockMono>(); DestroyAll<MeiosisReloadMono>(); DestroyAll<CriticalMono>(); DestroyAll<RedMono>(); DestroyAll<OrangeMono>(); DestroyAll<YellowMono>(); DestroyAll<GreenMono>(); DestroyAll<CyanMono>(); DestroyAll<BlueMono>(); DestroyAll<PurpleMono>(); DestroyAll<PinkMono>(); DestroyAll<IgniteEffect>(); DestroyAll<PulsarEffect>(); DestroyAll<GlueEffect>(); DestroyAll<CakeReloadMono>(); DestroyAll<ChlorophyllReloadMono>(); DestroyAll<HiveBlockMono>(); DestroyAll<SweetheartEffect>(); DestroyAll<HaloBlockMono>(); DestroyAll<AllRegenMono>(); DestroyAll<HyperRegenMono>(); DestroyAll<FrozenMono>(); DestroyAll<SealSealMono>(); DestroyAll<ChargeCDMono>(); DestroyAll<EnchantCDMono>(); DestroyAll<CrushEffect>(); DestroyAll<TossEffect>(); DestroyAll<ResonateRing>(); DestroyAll<ScarabRegenMono>(); yield break; } private void DestroyAll<T>() where T : Object { T[] array = Object.FindObjectsOfType<T>(); for (int num = array.Length - 1; num >= 0; num--) { Object.Destroy((Object)(object)array[num]); } } private void Start() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown ArtAsset = AssetUtils.LoadAssetBundleFromResources("cr_assets", typeof(CR).Assembly); if ((Object)(object)ArtAsset == (Object)null) { Debug.Log((object)"Failed to load CR art asset bundle"); } object obj = <>c.<>9__6_0; if (obj == null) { UnityAction val = delegate { }; <>c.<>9__6_0 = val; obj = (object)val; } Unbound.RegisterMenu("CR Settings", (UnityAction)obj, (Action<GameObject>)NewGUI, (GameObject)null, true); GameModeManager.AddHook("GameEnd", (Func<IGameModeHandler, IEnumerator>)ResetEffects); GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)ResetEffects); GameModeManager.AddHook("GameEnd", (Func<IGameModeHandler, IEnumerator>)ResetEffects); GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)ResetEffects); CustomCard.BuildCard<BeetleCard>(); CustomCard.BuildCard<CrowCard>(); CustomCard.BuildCard<HawkCard>(); CustomCard.BuildCard<SpeedUpCard>(); CustomCard.BuildCard<MosquitoCard>(); CustomCard.BuildCard<SuperSonicCard>(); CustomCard.BuildCard<StasisCard>(); CustomCard.BuildCard<OnesKingCard>(); CustomCard.BuildCard<BulletTimeCard>(); CustomCard.BuildCard<StunCard>(); CustomCard.BuildCard<FearFactorCard>(); CustomCard.BuildCard<StarCard>(); CustomCard.BuildCard<CriticalHitCard>(); CustomCard.BuildCard<FlamethrowerCard>(); CustomCard.BuildCard<SyphonCard>(); CustomCard.BuildCard<DropshotCard>(); CustomCard.BuildCard<ReconCard>(); CustomCard.BuildCard<TaserCard>(); CustomCard.BuildCard<HolsterCard>(); CustomCard.BuildCard<FlexCard>(); CustomCard.BuildCard<DroneCard>(); CustomCard.BuildCard<SparkCard>(); CustomCard.BuildCard<GoldenGlazeCard>(); CustomCard.BuildCard<FocusCard>(); CustomCard.BuildCard<SugarGlazeCard>(); CustomCard.BuildCard<MitosisCard>(); CustomCard.BuildCard<MeiosisCard>(); CustomCard.BuildCard<PogoCard>(); CustomCard.BuildCard<AllCard>(); CustomCard.BuildCard<CloudCard>(); CustomCard.BuildCard<PulseCard>(); CustomCard.BuildCard<DriveCard>(); CustomCard.BuildCard<SunCard>(); CustomCard.BuildCard<CometCard>(); CustomCard.BuildCard<MeteorCard>(); CustomCard.BuildCard<UnicornCard>(); CustomCard.BuildCard<GravityCard>(); CustomCard.BuildCard<IgniteCard>(); CustomCard.BuildCard<FaeEmbersCard>(); CustomCard.BuildCard<CareenCard>(); CustomCard.BuildCard<AsteroidCard>(); CustomCard.BuildCard<PulsarCard>(); CustomCard.BuildCard<GlueCard>(); CustomCard.BuildCard<AquaRingCard>(); CustomCard.BuildCard<QuasarCard>(); CustomCard.BuildCard<CakeCard>(); CustomCard.BuildCard<EggCard>(); CustomCard.BuildCard<ChlorophyllCard>(); CustomCard.BuildCard<HiveCard>(); CustomCard.BuildCard<BarrierCard>(); CustomCard.BuildCard<DoveCard>(); CustomCard.BuildCard<HeartitionCard>(); CustomCard.BuildCard<HeartbeatCard>(); CustomCard.BuildCard<HeartburnCard>(); CustomCard.BuildCard<HeartthumpCard>(); CustomCard.BuildCard<LoveHertzCard>(); CustomCard.BuildCard<SweetheartCard>(); CustomCard.BuildCard<DarkMatterCard>(); CustomCard.BuildCard<RingCard>(); CustomCard.BuildCard<PingCard>(); CustomCard.BuildCard<ShootingStarCard>(); CustomCard.BuildCard<SatelliteCard>(); CustomCard.BuildCard<VultureCard>(); CustomCard.BuildCard<HyperSonicCard>(); CustomCard.BuildCard<IceShardCard>(); CustomCard.BuildCard<JackOLanternCard>(); CustomCard.BuildCard<HaloCard>(); CustomCard.BuildCard<MistletoeCard>(); CustomCard.BuildCard<LoveStruckCard>(); CustomCard.BuildCard<TabulaRasaCard>(); CustomCard.BuildCard<SealCard>(); CustomCard.BuildCard<BatteryCard>(); CustomCard.BuildCard<AssaultCard>(); CustomCard.BuildCard<DingCard>(); CustomCard.BuildCard<DischargeCard>(); CustomCard.BuildCard<BulkUpCard>(); CustomCard.BuildCard<QuantumCard>(); CustomCard.BuildCard<ChargeCard>(); CustomCard.BuildCard<EnchantCard>(); CustomCard.BuildCard<ArrayCard>(); CustomCard.BuildCard<ClearMindCard>((Action<CardInfo>)delegate(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); }); CustomCard.BuildCard<SquidCard>(); CustomCard.BuildCard<AquariusCard>(); CustomCard.BuildCard<PiscesCard>(); CustomCard.BuildCard<AriesCard>(); CustomCard.BuildCard<TaurusCard>(); CustomCard.BuildCard<GeminiCard>(); CustomCard.BuildCard<CancerCard>(); CustomCard.BuildCard<LeoCard>(); CustomCard.BuildCard<VirgoCard>(); CustomCard.BuildCard<LibraCard>(); CustomCard.BuildCard<ScorpioCard>(); CustomCard.BuildCard<SagittariusCard>(); CustomCard.BuildCard<CapricornCard>(); CustomCard.BuildCard<CrushCard>(); CustomCard.BuildCard<TossCard>(); CustomCard.BuildCard<ResonateCard>(); CustomCard.BuildCard<ScarabCard>(); CustomCard.BuildCard<MoonCard>(); CustomCard.BuildCard<ReplicateCard>(); CustomCard.BuildCard<ZodiacCard>(); CustomCard.BuildCard<AquariusCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); }); CustomCard.BuildCard<PiscesCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); }); CustomCard.BuildCard<AriesCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); }); CustomCard.BuildCard<TaurusCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); }); CustomCard.BuildCard<GeminiCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); }); CustomCard.BuildCard<CancerCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); }); CustomCard.BuildCard<LeoCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); }); CustomCard.BuildCard<VirgoCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); }); CustomCard.BuildCard<LibraCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); }); CustomCard.BuildCard<ScorpioCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); }); CustomCard.BuildCard<SagittariusCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); }); CustomCard.BuildCard<CapricornCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo) { Cards.instance.AddHiddenCard(cardInfo); hiddenCards.Add(cardInfo); }); } private void GlobalVolAction(float val) { globalVolMute.Value = val; } private void GlobalVFXAction(bool val) { crSpecialVFX.Value = val; } private void NewGUI(GameObject menu) { TextMeshProUGUI val = default(TextMeshProUGUI); MenuHandler.CreateText("CR Settings", menu, ref val, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); Slider val2 = default(Slider); MenuHandler.CreateSlider("SFX Volume", menu, 50, 0f, 1f, globalVolMute.Value, (UnityAction<float>)GlobalVolAction, ref val2, false, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateToggle(crSpecialVFX.Value, "VFX Toggle", menu, (UnityAction<bool>)GlobalVFXAction, 50, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); } } } namespace CR.Patches { [Serializable] [HarmonyPatch(typeof(Player), "FullReset")] internal class PlayerPatchFullReset { private static void Prefix(Player __instance) { CustomEffects.DestroyAllEffects(((Component)__instance).gameObject); __instance.data.currentCards = new List<CardInfo>(); } } [Serializable] [HarmonyPatch(typeof(Gun), "ResetStats")] internal class GunPatchResetStats { private static void Prefix(Gun __instance) { CustomEffects.DestroyAllEffects(((Component)__instance).gameObject); __instance.player.data.currentCards = new List<CardInfo>(); } } [Serializable] [HarmonyPatch(typeof(Block), "ResetStats")] internal class BlockPatchResetStats { private static void Prefix(Block __instance) { CustomEffects.DestroyAllEffects(((Component)__instance).gameObject); } } [Serializable] [HarmonyPatch(typeof(CharacterStatModifiers), "ResetStats")] internal class CharacterStatModifiersPatchResetStats { private static void Prefix(CharacterStatModifiers __instance) { CustomEffects.DestroyAllEffects(((Component)__instance).gameObject); } } [Serializable] [HarmonyPatch(typeof(CustomCard), "OnRemoveCard")] internal class CustomCardOnRemoveCard { private static void Prefix(Player __instance) { CustomEffects.DestroyAllEffects(((Component)__instance).gameObject); } } } namespace CR.MonoBehaviors { public class ShockMono : RayHitPoison { [Header("Sounds")] public SoundEvent soundEventDamageOverTime; [Header("Settings")] public float time = 1f; public float interval = 0.2f; public Color color = Color.yellow; private void Start() { if ((Object)(object)((Component)this).GetComponentInParent<ProjectileHit>() != (Object)null) { ((Component)this).GetComponentInParent<ProjectileHit>().bulletCanDealDeamage = false; } } public override HasToReturn DoHitEffect(HitInfo hit) { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)hit.transform)) { RayHitPoison[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<RayHitPoison>(); ProjectileHit componentInParent = ((Component)this).GetComponentInParent<ProjectileHit>(); DamageOverTime component = ((Component)hit.transform).GetComponent<DamageOverTime>(); if (Object.op_Implicit((Object)(object)component)) { component.TakeDamageOverTime(Vector2.op_Implicit(componentInParent.damage * ((Component)this).transform.forward / (float)componentsInChildren.Length), Vector2.op_Implicit(((Component)this).transform.position), time, interval, color, soundEventDamageOverTime, ((Component)this).GetComponentInParent<ProjectileHit>().ownWeapon, ((Component)this).GetComponentInParent<ProjectileHit>().ownPlayer, true); } return (HasToReturn)1; } return (HasToReturn)1; } public void Destroy() { Object.Destroy((Object)(object)this); } } public class StunMono : RayHitEffect { private Random rand; private int chance; public static SoundEvent fieldsound; private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.8f, (UpdateMode)0); private void Start() { } public void Destroy() { Object.Destroy((Object)(object)this); } public override HasToReturn DoHitEffect(HitInfo hit) { //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)hit.transform)) { ProjectileHit componentInParent = ((Component)this).GetComponentInParent<ProjectileHit>(); StunHandler component = ((Component)hit.transform).GetComponent<StunHandler>(); Player component2 = ((Component)hit.transform).GetComponent<Player>(); rand = new Random(); if (Object.op_Implicit((Object)(object)component2) && component2.data.view.IsMine) { chance = rand.Next(1, 101); if (componentInParent.damage >= 25f) { if (Object.op_Implicit((Object)(object)component) && chance <= 25) { NetworkingManager.RPC(typeof(StunMono), "RPCA_StunPlayer", new object[2] { 1f, component2.playerID }); if (!Object.op_Implicit((Object)(object)fieldsound)) { AudioClip val = CR.ArtAsset.LoadAsset<AudioClip>("stun"); SoundContainer val2 = ScriptableObject.CreateInstance<SoundContainer>(); val2.audioClip[0] = val; val2.setting.volumeIntensityEnable = true; fieldsound = ScriptableObject.CreateInstance<SoundEvent>(); fieldsound.soundContainerArray[0] = val2; } soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value; SoundManager.Instance.Play(fieldsound, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity }); } } else if (Object.op_Implicit((Object)(object)component) && (float)chance <= 25f && component2.data.view.IsMine) { NetworkingManager.RPC(typeof(StunMono), "RPCA_StunPlayer", new object[2] { 0.7f, component2.playerID }); if (!Object.op_Implicit((Object)(object)fieldsound)) { AudioClip val3 = CR.ArtAsset.LoadAsset<AudioClip>("stun"); SoundContainer val4 = ScriptableObject.CreateInstance<SoundContainer>(); val4.audioClip[0] = val3; val4.setting.volumeIntensityEnable = true; fieldsound = ScriptableObject.CreateInstance<SoundEvent>(); fieldsound.soundContainerArray[0] = val4; } soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value; SoundManager.Instance.Play(fieldsound, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity }); } } return (HasToReturn)1; } return (HasToReturn)1; } [UnboundRPC] private static void RPCA_StunPlayer(float duration, int playerID) { ExtensionMethods.GetPlayerWithID(PlayerManager.instance, playerID).data.stunHandler.AddStun(duration); } } public class MosquitoMono : RayHitPoison { [Header("Sounds")] public SoundEvent soundEventDamageOverTime; [Header("Settings")] public float time = 2f; public float interval = 0.5f; public Color color = Color.red; private void Start() { if ((Object)(object)((Component)this).GetComponentInParent<ProjectileHit>() != (Object)null) { ((Component)this).GetComponentInParent<ProjectileHit>().bulletCanDealDeamage = false; } } public override HasToReturn DoHitEffect(HitInfo hit) { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)hit.transform)) { RayHitPoison[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<RayHitPoison>(); ProjectileHit componentInParent = ((Component)this).GetComponentInParent<ProjectileHit>(); DamageOverTime component = ((Component)hit.transform).GetComponent<DamageOverTime>(); if (Object.op_Implicit((Object)(object)component)) { component.TakeDamageOverTime(Vector2.op_Implicit(componentInParent.damage * ((Component)this).transform.forward / (float)componentsInChildren.Length), Vector2.op_Implicit(((Component)this).transform.position), time, interval, color, soundEventDamageOverTime, ((Component)this).GetComponentInParent<ProjectileHit>().ownWeapon, ((Component)this).GetComponentInParent<ProjectileHit>().ownPlayer, true); } return (HasToReturn)1; } return (HasToReturn)1; } public void Destroy() { Object.Destroy((Object)(object)this); } } public class BeetleMono : MonoBehaviour { internal Player player; internal Gun gun; internal GunAmmo gunAmmo; internal Gravity gravity; internal HealthHandler healthHandler; internal CharacterData data; internal Block block; private readonly float updateDelay = 0.1f; private float startTime; public int numcheck; public bool active; private void Start() { data = ((Component)this).GetComponentInParent<CharacterData>(); HealthHandler obj = data.healthHandler; obj.reviveAction = (Action)Delegate.Combine(obj.reviveAction, new Action(ResetTimer)); } private void OnDestroy() { HealthHandler obj = data.healthHandler; obj.reviveAction = (Action)Delegate.Combine(obj.reviveAction, new Action(ResetTimer)); } public void Destroy() { Object.Destroy((Object)(object)this); } public void Awake() { player = ((Component)this).gameObject.GetComponent<Player>(); gun = ((Component)((Component)player).GetComponent<Holding>().holdable).GetComponent<Gun>(); data = ((Component)player).GetComponent<CharacterData>(); healthHandler = ((Component)player).GetComponent<HealthHandler>(); gravity = ((Component)player).GetComponent<Gravity>(); block = ((Component)player).GetComponent<Block>(); gunAmmo = ((Component)gun).GetComponentInChildren<GunAmmo>(); numcheck = 0; } private void Update() { if (!(Time.time >= startTime + updateDelay)) { return; } ResetTimer(); for (int i = 0; i <= player.data.currentCards.Count - 1; i++) { if (player.data.currentCards[i].cardName == "Beetle") { numcheck++; } } if (numcheck > 0) { ResetTimer(); if (player.data.health < player.data.maxHealth && !active) { active = true; ((Component)((Component)player).transform).gameObject.AddComponent<BeetleRegenMono>(); } } } private void ResetTimer() { startTime = Time.time; numcheck = 0; } } public class BeetleRegenMono : ReversibleEffect { private readonly Color color = Color.blue; private ReversibleColorEffect colorEffect; private BeetleMono effect; private readonly float updateDelay = 0.1f; private float startTime; public override void OnOnEnable() { } public override void OnStart() { HealthHandler healthHandler = base.player.data.healthHandler; healthHandler.regeneration += 5f; effect = ((Component)base.player).GetComponent<BeetleMono>(); ResetTimer(); } public override void OnUpdate() { if (Time.time >= startTime + updateDelay) { ResetTimer(); if (base.player.data.health >= base.player.data.maxHealth) { ((ReversibleEffect)this).Destroy(); } if (((Component)this).GetComponent<Player>().data.dead || ((Component)this).GetComponent<Player>().data.health <= 0f || !((Component)((Component)this).GetComponent<Player>()).gameObject.activeInHierarchy) { ResetTimer(); ((ReversibleEffect)this).Destroy(); } } } public override void OnOnDisable() { } public override void OnOnDestroy() { effect.active = false; if (base.player.data.healthHandler.regeneration >= 5f) { HealthHandler healthHandler = base.player.data.healthHandler; healthHandler.regeneration -= 5f; } } private void ResetTimer() { startTime = Time.time; } } public class FearFactorMono : MonoBehaviour { private class DestroyOnUnparent : MonoBehaviour { private void Update() { object obj; if (this == null) { obj = null; } else { Transform transform = ((Component)this).transform; obj = ((transform != null) ? transform.parent : null); } if ((Object)obj == (Object)null) { Object.Destroy((Object)(object)this); } } } private Player player; private static GameObject lineEffect; public LineEffect componentInChildren; public GameObject fearEffect; public GameObject factorObject; private readonly float updateDelay = 0.1f; private readonly float effectCooldown = 3f; private readonly float maxDistance = 7.1f; private float startTime; private float timeOfLastEffect; private int numcheck; private void Awake() { player = ((Component)this).GetComponent<Player>(); } private void Start() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Expected O, but got Unknown //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) ResetEffectTimer(); ResetTimer(); factorObject = new GameObject(); factorObject.transform.SetParent(((Component)player).transform); factorObject.transform.position = ((Component)player).transform.position; factorObject.AddComponent<DestroyOnUnparent>(); if ((Object)(object)lineEffect == (Object)null) { GetLineEffect(); } fearEffect = Object.Instantiate<GameObject>(lineEffect, factorObject.transform); fearEffect.AddComponent<DestroyOnUnparent>(); componentInChildren = fearEffect.GetComponentInChildren<LineEffect>(); LineEffect obj = componentInChildren; Gradient val = new Gradient(); val.alphaKeys = (GradientAlphaKey[])(object)new GradientAlphaKey[1] { new GradientAlphaKey(0.7f, 0f) }; val.colorKeys = (GradientColorKey[])(object)new GradientColorKey[1] { new GradientColorKey(Color.red, 0f) }; val.mode = (GradientMode)1; obj.colorOverTime = val; componentInChildren.widthMultiplier = 1f; componentInChildren.radius = 3f; componentInChildren.raycastCollision = true; componentInChildren.useColorOverTime = true; } private void GetLineEffect() { lineEffect = ((Component)((Component)CardChoice.instance.cards.First((CardInfo c) => ((Object)c).name.Equals("ChillingPresence"))).gameObject.GetComponentInChildren<CharacterStatModifiers>().AddObjectToPlayer.GetComponentInChildren<LineEffect>()).gameObject; } public void Destroy() { componentInChildren.Stop(); Object.Destroy((Object)(object)factorObject); Object.Destroy((Object)(object)fearEffect); Object.Destroy((Object)(object)componentInChildren); Object.Destroy((Object)(object)this); } private void OnDestroy() { LineEffect obj = componentInChildren; if (obj != null) { obj.Stop(); } if ((Object)(object)componentInChildren != (Object)null) { Object.Destroy((Object)(object)componentInChildren); } Object.Destroy((Object)(object)factorObject); Object.Destroy((Object)(object)fearEffect); } private void Update() { //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) if (!(Time.time >= startTime + updateDelay)) { return; } for (int i = 0; i <= player.data.currentCards.Count - 1; i++) { if (player.data.currentCards[i].cardName == "Fear Factor") { numcheck++; } } if (numcheck > 0) { ResetTimer(); if (!(Time.time >= timeOfLastEffect + effectCooldown)) { return; } int mask = LayerMask.GetMask(new string[1] { "Projectile" }); { foreach (Collider2D item in from uwu in Physics2D.OverlapCircleAll(Vector2.op_Implicit(((Component)this).transform.position), 7.2f, mask) where (Object)(object)((Component)uwu).gameObject.GetComponentInParent<ProjectileHit>() != (Object)null && (Object)(object)((Component)uwu).gameObject.GetComponentInParent<ProjectileHit>().ownPlayer != (Object)(object)player && PlayerManager.instance.CanSeePlayer(Vector2.op_Implicit(((Component)uwu).gameObject.transform.position), player).canSee select uwu) { _ = item; ResetEffectTimer(); ((Weapon)player.data.weaponHandler.gun).Attack(0f, true, 0.75f, 1f, false); } return; } } Destroy(); } private void ResetTimer() { startTime = Time.time; numcheck = 0; } private void ResetEffectTimer() { timeOfLastEffect = Time.time; } } public class CriticalHitMono : RayHitPoison { private class CritSpawner : MonoBehaviour { private void Start() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) ((Component)this).gameObject.transform.localScale = new Vector3(1f, 1f, 1f); ((Component)this).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 1f; ExtensionMethods.SetFieldValue((object)((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), "inited", (object)false); typeof(LineEffect).InvokeMember("Init", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, ((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), new object[0]); ((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>().radius = 4f; ExtensionMethods.SetFieldValue((object)((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), "startWidth", (object)0.5f); ((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>().Play(); } } [Header("Sounds")] public SoundEvent soundEventDamageOverTime; [Header("Settings")] public float time = 0.1f; public float interval = 0.1f; public Color color = new Color(1f, 1f, 0f, 1f); private Random rand; private int chance; private int truechance; public CriticalMono crit; private static GameObject critvisual; public static SoundEvent fieldsound; private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.8f, (UpdateMode)0); public static GameObject critVisual { get { //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)critvisual != (Object)null) { return critvisual; } List<CardInfo> first = ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList(); List<CardInfo> second = (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); critvisual = Object.Instantiate<GameObject>(((Component)(from card in first.Concat(second).ToList() where card.cardName.ToLower() == "overpower" select card).First()).GetComponent<CharacterStatModifiers>().AddObjectToPlayer.GetComponent<SpawnObjects>().objectToSpawn[0], new Vector3(0f, 100000f, 0f), Quaternion.identity); ((Object)critvisual).name = "E_Critical"; Object.DontDestroyOnLoad((Object)(object)critvisual); ParticleSystem[] componentsInChildren = critvisual.GetComponentsInChildren<ParticleSystem>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].startColor = new Color(0.8f, 1f, 0f, 1f); } ((Component)critvisual.transform.GetChild(1)).GetComponent<LineEffect>().colorOverTime.colorKeys = (GradientColorKey[])(object)new GradientColorKey[1] { new GradientColorKey(new Color(0.8f, 1f, 0f, 1f), 0f) }; Object.Destroy((Object)(object)((Component)critvisual.transform.GetChild(2)).gameObject); ((Component)critvisual.transform.GetChild(1)).GetComponent<LineEffect>().offsetMultiplier = 0f; ((Component)critvisual.transform.GetChild(1)).GetComponent<LineEffect>().playOnAwake = true; Object.Destroy((Object)(object)critvisual.GetComponent<FollowPlayer>()); critvisual.GetComponent<DelayEvent>().time = 0f; Object.Destroy((Object)(object)critvisual.GetComponent<SoundUnityEventPlayer>()); Object.Destroy((Object)(object)critvisual.GetComponent<Explosion>()); Object.Destroy((Object)(object)critvisual.GetComponent<Explosion_Overpower>()); Object.Destroy((Object)(object)critvisual.GetComponent<RemoveAfterSeconds>()); critvisual.AddComponent<CritSpawner>(); return critvisual; } set { } } private void Start() { if ((Object)(object)((Component)this).GetComponentInParent<ProjectileHit>() != (Object)null) { ((Component)this).GetComponentInParent<ProjectileHit>().bulletCanDealDeamage = false; } } public override HasToReturn DoHitEffect(HitInfo hit) { //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)hit.transform)) { RayHitPoison[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<RayHitPoison>(); ProjectileHit componentInParent = ((Component)this).GetComponentInParent<ProjectileHit>(); DamageOverTime component = ((Component)hit.transform).GetComponent<DamageOverTime>(); rand = new Random(); Player component2 = ((Component)hit.transform).GetComponent<Player>(); if (Object.op_Implicit((Object)(object)component2)) { if (component2.data.view.IsMine) { chance = rand.Next(1, 101); } Player[] array = PlayerManager.instance.players.ToArray(); for (int i = 0; i < array.Length; i++) { if (array[i].data.view.IsMine) { truechance = chance; } } if (Object.op_Implicit((Object)(object)component) && truechance >= 51) { if (!Object.op_Implicit((Object)(object)fieldsound)) { AudioClip val = CR.ArtAsset.LoadAsset<AudioClip>("critical"); SoundContainer val2 = ScriptableObject.CreateInstance<SoundContainer>(); val2.audioClip[0] = val; val2.setting.volumeIntensityEnable = true; fieldsound = ScriptableObject.CreateInstance<SoundEvent>(); fieldsound.soundContainerArray[0] = val2; } soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value; SoundManager.Instance.PlayAtPosition(fieldsound, ((Component)this).transform, Vector2.op_Implicit(hit.point), (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity }); Object.Instantiate<GameObject>(critVisual, ((Component)this).gameObject.transform.position, Quaternion.identity); crit = ((Component)hit.transform).gameObject.AddComponent<CriticalMono>(); component.TakeDamageOverTime(Vector2.op_Implicit(componentInParent.damage * 2f * ((Component)this).transform.forward / (float)componentsInChildren.Length), Vector2.op_Implicit(((Component)this).transform.position), time, interval, color, soundEventDamageOverTime, ((Component)this).GetComponentInParent<ProjectileHit>().ownWeapon, ((Component)this).GetComponentInParent<ProjectileHit>().ownPlayer, true); } else if (Object.op_Implicit((Object)(object)component)) { component.TakeDamageOverTime(Vector2.op_Implicit(componentInParent.damage * ((Component)this).transform.forward / (float)componentsInChildren.Length), Vector2.op_Implicit(((Component)this).transform.position), time, interval, new Color(1f, 1f, 1f, 1f), soundEventDamageOverTime, ((Component)this).GetComponentInParent<ProjectileHit>().ownWeapon, ((Component)this).GetComponentInParent<ProjectileHit>().ownPlayer, true); } } return (HasToReturn)1; } return (HasToReturn)1; } public void Destroy() { Object.Destroy((Object)(object)this); } } public class FlamethrowerMono : RayHitPoison { [Header("Sounds")] public SoundEvent soundEventDamageOverTime; [Header("Settings")] public float time = 1f; public float interval = 0.25f; private void Start() { if ((Object)(object)((Component)this).GetComponentInParent<ProjectileHit>() != (Object)null) { ((Component)this).GetComponentInParent<ProjectileHit>().bulletCanDealDeamage = false; } } public override HasToReturn DoHitEffect(HitInfo hit) { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)hit.transform)) { RayHitPoison[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<RayHitPoison>(); ProjectileHit componentInParent = ((Component)this).GetComponentInParent<ProjectileHit>(); DamageOverTime component = ((Component)hit.transform).GetComponent<DamageOverTime>(); if (Object.op_Implicit((Object)(object)component)) { component.TakeDamageOverTime(Vector2.op_Implicit(componentInParent.damage * ((Component)this).transform.forward / (float)componentsInChildren.Length), Vector2.op_Implicit(((Component)this).transform.position), time, interval, new Color(1f, 0.3f, 0f, 1f), soundEventDamageOverTime, ((Component)this).GetComponentInParent<ProjectileHit>().ownWeapon, ((Component)this).GetComponentInParent<ProjectileHit>().ownPlayer, true); } return (HasToReturn)1; } return (HasToReturn)1; } public void Destroy() { Object.Destroy((Object)(object)this); } } public class BurnMono : HitSurfaceEffect { public Block block; public Player player; public CharacterData data; public Gun gun; public BoxTouchingLava_Mono hotbox; public static SoundEvent fieldsound; private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.7f, (UpdateMode)0); private void Awake() { player = ((Component)this).GetComponent<Player>(); block = ((Component)this).GetComponent<Block>(); data = ((Component)this).GetComponent<CharacterData>(); gun = ((Component)this).GetComponent<Gun>(); } public override void Hit(Vector2 position, Vector2 normal, Vector2 velocity) { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)fieldsound)) { AudioClip val = CR.ArtAsset.LoadAsset<AudioClip>("fire"); SoundContainer val2 = ScriptableObject.CreateInstance<SoundContainer>(); val2.audioClip[0] = val; val2.setting.volumeIntensityEnable = true; fieldsound = ScriptableObject.CreateInstance<SoundEvent>(); fieldsound.soundContainerArray[0] = val2; } soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value; SoundManager.Instance.PlayAtPosition(fieldsound, ((Component)this).transform, Vector2.op_Implicit(position), (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity }); GameObject val3 = Object.Instantiate<GameObject>(((GameObject)Resources.Load("0 cards/Demonic pact")).GetComponent<Gun>().objectsToSpawn[0].effect); val3.transform.position = Vector2.op_Implicit(position); ((Object)val3).hideFlags = (HideFlags)61; ((Object)val3).name = "Explosion"; val3.AddComponent<RemoveAfterSeconds>().seconds = 2f; ParticleSystem[] componentsInChildren = val3.GetComponentsInChildren<ParticleSystem>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].startColor = new Color(1f, 0.8f, 0.1f, 1f); } ParticleSystemRenderer[] componentsInChildren2 = val3.GetComponentsInChildren<ParticleSystemRenderer>(); foreach (ParticleSystemRenderer obj in componentsInChildren2) { ((Renderer)obj).material.color = new Color(1f, 0.8f, 0.1f, 1f); ((Renderer)obj).sharedMaterial.color = new Color(1f, 0.8f, 0.1f, 1f); } Material[] componentsInChildren3 = val3.GetComponentsInChildren<Material>(); for (int i = 0; i < componentsInChildren3.Length; i++) { componentsInChildren3[i].color = new Color(1f, 0.8f, 0.1f, 1f); } foreach (Collider2D item in from uwu in Physics2D.OverlapCircleAll(position, 3f) where !Object.op_Implicit((Object)(object)((Component)uwu).gameObject.GetComponentInParent<ProjectileHit>()) && !Object.op_Implicit((Object)(object)((Component)uwu).gameObject.GetComponent<Player>()) && Object.op_Implicit((Object)(object)((Component)uwu).GetComponent<Rigidbody2D>()) select uwu) { if (item.attachedRigidbody.isKinematic || ((Component)item.attachedRigidbody).gameObject.layer == LayerMask.NameToLayer("BackgroundObject")) { continue; } if (Object.op_Implicit((Object)(object)((Component)item.attachedRigidbody).GetComponent<DamagableEvent>())) { ((Damagable)((Component)item.attachedRigidbody).GetComponent<DamagableEvent>()).CallTakeDamage(Vector2.up * 2f, Vector2.zero, (GameObject)null, (Player)null, true); continue; } if (!Object.op_Implicit((Object)(object)((Component)item.attachedRigidbody).gameObject.GetComponent<BoxTouchingLava_Mono>())) { hotbox = ((Component)item.attachedRigidbody).gameObject.AddComponent<BoxTouchingLava_Mono>(); } else { hotbox = ((Component)item.attachedRigidbody).gameObject.GetComponent<BoxTouchingLava_Mono>(); } BoxTouchingLava_Mono obj2 = hotbox; obj2.heatPercent += 0.25f; hotbox.heatPercent = Mathf.Min(hotbox.heatPercent, 1f); } } } public class SyphonMono : RayHitEffect { private class SyphSpawner : MonoBehaviour { private void Start() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) ((Component)this).gameObject.transform.localScale = new Vector3(1f, 1f, 1f); ((Component)this).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 1f; ExtensionMethods.SetFieldValue((object)((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), "inited", (object)false); typeof(LineEffect).InvokeMember("Init", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, ((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), new object[0]); ((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>().radius = 4f; ExtensionMethods.SetFieldValue((object)((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), "startWidth", (object)0.5f); ((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>().Play(); } } private Random rand; public int chance = 100; private int truechance = 100; private static GameObject syphvisual; public static SoundEvent fieldsound; private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.6f, (UpdateMode)0); public static GameObject syphonVisual { get { //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)syphvisual != (Object)null) { return syphvisual; } List<CardInfo> first = ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList(); List<CardInfo> second = (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); syphvisual = Object.Instantiate<GameObject>(((Component)(from card in first.Concat(second).ToList() where card.cardName.ToLower() == "overpower" select card).First()).GetComponent<CharacterStatModifiers>().AddObjectToPlayer.GetComponent<SpawnObjects>().objectToSpawn[0], new Vector3(0f, 100000f, 0f), Quaternion.identity); ((Object)syphvisual).name = "E_Syphon"; Object.DontDestroyOnLoad((Object)(object)syphvisual); ParticleSystem[] componentsInChildren = syphvisual.GetComponentsInChildren<ParticleSystem>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].startColor = new Color(1f, 0.3f, 0.8f, 1f); } ((Component)syphvisual.transform.GetChild(1)).GetComponent<LineEffect>().colorOverTime.colorKeys = (GradientColorKey[])(object)new GradientColorKey[1] { new GradientColorKey(new Color(1f, 0.3f, 0.8f, 1f), 0f) }; Object.Destroy((Object)(object)((Component)syphvisual.transform.GetChild(2)).gameObject); ((Component)syphvisual.transform.GetChild(1)).GetComponent<LineEffect>().offsetMultiplier = 0f; ((Component)syphvisual.transform.GetChild(1)).GetComponent<LineEffect>().playOnAwake = true; Object.Destroy((Object)(object)syphvisual.GetComponent<FollowPlayer>()); syphvisual.GetComponent<DelayEvent>().time = 0f; Object.Destroy((Object)(object)syphvisual.GetComponent<SoundUnityEventPlayer>()); Object.Destroy((Object)(object)syphvisual.GetComponent<Explosion>()); Object.Destroy((Object)(object)syphvisual.GetComponent<Explosion_Overpower>()); Object.Destroy((Object)(object)syphvisual.GetComponent<RemoveAfterSeconds>()); syphvisual.AddComponent<SyphSpawner>(); return syphvisual; } set { } } private void Start() { } public void Destroy() { Object.Destroy((Object)(object)this); } public override HasToReturn DoHitEffect(HitInfo hit) { if (Object.op_Implicit((Object)(object)hit.transform)) { ProjectileHit componentInParent = ((Component)this).GetComponentInParent<ProjectileHit>(); ((Component)hit.transform).GetComponent<SilenceHandler>(); rand = new Random(); Player component = ((Component)hit.transform).GetComponent<Player>(); if (Object.op_Implicit((Object)(object)component) && component.data.view.IsMine) { chance = rand.Next(1, 101); NetworkingManager.RPC(typeof(SyphonMono), "SyncChance", new object[3] { component.playerID, componentInParent.damage, chance }); } return (HasToReturn)1; } return (HasToReturn)1; } [UnboundRPC] public static void SyncChance(int playerID, float damage, int chance = 0) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected O, but got Unknown //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Expected O, but got Unknown //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) Player val = (Player)typeof(PlayerManager).InvokeMember("GetPlayerWithID", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, PlayerManager.instance, new object[1] { playerID }); if (chance >= 50) { if (!Object.op_Implicit((Object)(object)fieldsound)) { AudioClip val2 = CR.ArtAsset.LoadAsset<AudioClip>("syphon"); SoundContainer val3 = ScriptableObject.CreateInstance<SoundContainer>(); val3.audioClip[0] = val2; val3.setting.volumeIntensityEnable = true; fieldsound = ScriptableObject.CreateInstance<SoundEvent>(); fieldsound.soundContainerArray[0] = val3; } SoundParameterIntensity val4 = new SoundParameterIntensity(0.6f, (UpdateMode)0); val4.intensity = Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value; SoundManager.Instance.Play(fieldsound, ((Component)val).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)val4 }); if (damage >= 21f) { val.data.silenceHandler.RPCA_AddSilence(1.5f); } else { val.data.silenceHandler.RPCA_AddSilence(0.8f); } Object.Instantiate<GameObject>(syphonVisual, ((Component)val).gameObject.transform.position, Quaternion.identity); } } } public class TaserMono : MonoBehaviour { private class TaserSpawner : MonoBehaviour { private void Start() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) ((Component)this).gameObject.transform.localScale = new Vector3(1f, 1f, 1f); ((Component)this).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 1.5f; ExtensionMethods.SetFieldValue((object)((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), "inited", (object)false); typeof(LineEffect).InvokeMember("Init", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, ((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), new object[0]); ((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>().radius = 4.4f; ExtensionMethods.SetFieldValue((object)((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), "startWidth", (object)1f); ((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>().Play(); } } private readonly float maxDistance = 8.2f; public Block block; public Player player; public CharacterData data; private Action<BlockTriggerType> taser; private Action<BlockTriggerType> basic; private static GameObject taserVisu; private readonly float updateDelay = 0.1f; private readonly float effectCooldown = 1f; private float startTime; private float timeOfLastEffect; private bool canTrigger; private bool hasTriggered; public int numcheck; public static SoundEvent fieldsound; private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.5f, (UpdateMode)0); public static GameObject taserVisual { get { //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)taserVisu != (Object)null) { return taserVisu; } List<CardInfo> first = ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList(); List<CardInfo> second = (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); taserVisu = Object.Instantiate<GameObject>(((Component)(from card in first.Concat(second).ToList() where card.cardName.ToLower() == "overpower" select card).First()).GetComponent<CharacterStatModifiers>().AddObjectToPlayer.GetComponent<SpawnObjects>().objectToSpawn[0], new Vector3(0f, 100000f, 0f), Quaternion.identity); ((Object)taserVisu).name = "E_Taser"; Object.DontDestroyOnLoad((Object)(object)taserVisu); ParticleSystem[] componentsInChildren = taserVisu.GetComponentsInChildren<ParticleSystem>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].startColor = Color.yellow; } ((Component)taserVisu.transform.GetChild(1)).GetComponent<LineEffect>().colorOverTime.colorKeys = (GradientColorKey[])(object)new GradientColorKey[1] { new GradientColorKey(Color.yellow, 0f) }; Object.Destroy((Object)(object)((Component)taserVisu.transform.GetChild(2)).gameObject); ((Component)taserVisu.transform.GetChild(1)).GetComponent<LineEffect>().offsetMultiplier = 0f; ((Component)taserVisu.transform.GetChild(1)).GetComponent<LineEffect>().playOnAwake = true; Object.Destroy((Object)(object)taserVisu.GetComponent<FollowPlayer>()); taserVisu.GetComponent<DelayEvent>().time = 0f; Object.Destroy((Object)(object)taserVisu.GetComponent<SoundUnityEventPlayer>()); Object.Destroy((Object)(object)taserVisu.GetComponent<Explosion>()); Object.Destroy((Object)(object)taserVisu.GetComponent<Explosion_Overpower>()); Object.Destroy((Object)(object)taserVisu.GetComponent<RemoveAfterSeconds>()); taserVisu.AddComponent<TaserSpawner>(); return taserVisu; } set { } } private void Start() { player = ((Component)this).GetComponent<Player>(); block = ((Component)this).GetComponent<Block>(); data = ((Component)this).GetComponent<CharacterData>(); ResetEffectTimer(); ResetTimer(); canTrigger = true; hasTriggered = false; basic = block.BlockAction; numcheck = 0; if (Object.op_Implicit((Object)(object)block)) { taser = GetDoBlockAction(player, block).Invoke; block.FirstBlockActionThatDelaysOthers = (Action<BlockTriggerType>)Delegate.Combine(block.FirstBlockActionThatDelaysOthers, taser); block.delayOtherActions = true; } } public void Destroy() { Object.Destroy((Object)(object)this); } public void OnDestroy() { block.BlockAction = basic; } private void Update() { if (!(Time.time >= startTime + updateDelay)) { return; } for (int i = 0; i <= player.data.currentCards.Count - 1; i++) { if (player.data.currentCards[i].cardName == "Taser") { numcheck++; } } if (numcheck > 0) { ResetTimer(); if (Time.time >= timeOfLastEffect + effectCooldown) { canTrigger = true; } else { canTrigger = false; } } else { Object.Destroy((Object)(object)this); } } public Action<BlockTriggerType> GetDoBlockAction(Player player, Block block) { return delegate(BlockTriggerType trigger) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Invalid comparison between Unknown and I4 //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) if ((int)trigger != 1) { if (!Object.op_Implicit((Object)(object)fieldsound)) { AudioClip val = CR.ArtAsset.LoadAsset<AudioClip>("taser"); SoundContainer val2 = ScriptableObject.CreateInstance<SoundContainer>(); val2.audioClip[0] = val; val2.setting.volumeIntensityEnable = true; fieldsound = ScriptableObject.CreateInstance<SoundEvent>(); fieldsound.soundContainerArray[0] = val2; } soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value; SoundManager.Instance.Play(fieldsound, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity }); Object.Instantiate<GameObject>(taserVisual, ((Component)this.player).transform.position, Quaternion.identity); Vector2 val3 = Vector2.op_Implicit(((Component)block).transform.position); Player[] array = PlayerManager.instance.players.ToArray(); for (int i = 0; i < array.Length; i++) { if (array[i].teamID != player.teamID && Vector2.Distance(val3, Vector2.op_Implicit(((Component)array[i]).transform.position)) < maxDistance && PlayerManager.instance.CanSeePlayer(Vector2.op_Implicit(((Component)player).transform.position), array[i]).canSee) { ((Component)((Component)array[i]).transform).GetComponent<StunHandler>(); ((Component)((Component)array[i]).transform).GetComponent<DamageOverTime>(); if (canTrigger) { NetworkingManager.RPC(typeof(StunMono), "RPCA_StunPlayer", new object[2] { 0.75f, array[i].playerID }); hasTriggered = true; } } } if (hasTriggered) { hasTriggered = false; canTrigger = false; ResetEffectTimer(); } } }; } private void ResetTimer() { startTime = Time.time; numcheck = 0; } private void ResetEffectTimer() { timeOfLastEffect = Time.time; } } public class HolsterMono : MonoBehaviour { public Block block; public Player player; public CharacterData data; public Gun gun; private Action<BlockTriggerType> handgun; private Action<BlockTriggerType> basic; private readonly float updateDelay = 0.1f; private float startTime; public int numcheck; private void Awake() { player = ((Component)this).GetComponent<Player>(); block = ((Component)this).GetComponent<Block>(); data = ((Component)this).GetComponent<CharacterData>(); gun = ((Component)this).GetComponent<Gun>(); basic = block.BlockAction; numcheck = 0; if (Object.op_Implicit((Object)(object)block)) { handgun = GetDoBlockAction(player, block, data).Invoke; block.BlockAction = (Action<BlockTriggerType>)Delegate.Combine(block.BlockAction, handgun); } } private void Update() { if (!(Time.time >= startTime + updateDelay)) { return; } for (int i = 0; i <= player.data.currentCards.Count - 1; i++) { if (player.data.currentCards[i].cardName == "Holster") { numcheck++; } } if (numcheck > 0) { ResetTimer(); } else { Object.Destroy((Object)(object)this); } } private void ResetTimer() { startTime = Time.time; numcheck = 0; } public void Destroy() { Object.Destroy((Object)(object)this); } public void OnDestroy() { block.BlockAction = basic; } public Action<BlockTriggerType> GetDoBlockAction(Player player, Block block, CharacterData data) { return delegate(BlockTriggerType trigger) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Invalid comparison between Unknown and I4 if ((int)trigger != 1) { ((Weapon)this.player.data.weaponHandler.gun).Attack(1E-05f, true, 2f, 1f, false); MitosisMono[] components = ((Component)this.player).GetComponents<MitosisMono>(); foreach (MitosisMono mitosisMono in components) { if ((Object)(object)mitosisMono != (Object)null) { mitosisMono.Failsafe = false; mitosisMono.Active = false; } } HiveMono[] components2 = ((Component)this.player).GetComponents<HiveMono>(); foreach (HiveMono hiveMono in components2) { if ((Object)(object)hiveMono != (Object)null) { hiveMono.Failsafe = false; hiveMono.Active = false; } } MitosisBlockMono[] components3 = ((Component)this.player).GetComponents<MitosisBlockMono>(); foreach (MitosisBlockMono mitosisBlockMono in components3) { if ((Object)(object)mitosisBlockMono != (Object)null) { ((ReversibleEffect)mitosisBlockMono).Destroy(); } } HiveBlockMono[] components4 = ((Component)this.player).GetComponents<HiveBlockMono>(); foreach (HiveBlockMono hiveBlockMono in components4) { if ((Object)(object)hiveBlockMono != (Object)null) { ((ReversibleEffect)hiveBlockMono).Destroy(); } } } }; } } public class FlexMono : DealtDamageEffect { private Player player; private CharacterData data; private Block block; private readonly float updateDelay = 0.1f; private readonly float effectCooldown = 4f; private float startTime; private float timeOfLastEffect; private bool canTrigger; public int numcheck; private void Start() { ResetEffectTimer(); ResetTimer(); canTrigger = true; numcheck = 0; } public void Destroy() { Object.Destroy((Object)(object)this); } private void Update() { //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) if (!(Time.time >= startTime + updateDelay)) { return; } ResetTimer(); int i = 0; if (player.data.currentCards != null) { for (; i <= player.data.currentCards.Count - 1; i++) { if (player.data.currentCards[i].cardName == "Flex") { numcheck++; } } } if (numcheck > 0) { if (Time.time >= timeOfLastEffect + effectCooldown) { if (!canTrigger) { canTrigger = true; player.data.block.RPCA_DoBlock(false, true, (BlockTriggerType)0, default(Vector3), false); ResetEffectTimer(); } canTrigger = true; } else { canTrigger = true; } } else { Object.Destroy((Object)(object)this); } } public override void DealtDamage(Vector2 damage, bool selfDamage, Player damagedPlayer = null) { player = ((Component)this).gameObject.GetComponent<Player>(); data = ((Component)player).GetComponent<CharacterData>(); block = ((Component)player).GetComponent<Block>(); if (canTrigger) { canTrigger = false; } } private void ResetTimer() { startTime = Time.time; numcheck = 0; } private void ResetEffectTimer() { timeOfLastEffect = Time.time; numcheck = 0; } } public class DroneMono : MonoBehaviour { [Header("Sound")] public SoundEvent soundHomingFound; private bool soundHomingCanPlay = true; [Header("Settings")] public float amount = 1f; public float scalingDrag = 0.85f; private SyncProjectile sync; public float drag = 0.85f; public float spread = 1f; private MoveTransform move; private bool isOn; public RotSpring rot1; public RotSpring rot2; private FlickerEvent[] flicks; private PhotonView view; private SoundEvent soundSpawn; public static SoundEvent fieldsound; private Player closestPlayer; private bool flag; private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.5f, (UpdateMode)0); private void Start() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) move = ((Component)this).GetComponentInParent<MoveTransform>(); flicks = ((Component)this).GetComponentsInChildren<FlickerEvent>(); view = ((Component)this).GetComponentInParent<PhotonView>(); sync = ((Component)this).GetComponentInParent<SyncProjectile>(); sync.active = true; GameObject addObjectToPlayer = ((GameObject)Resources.Load("0 cards/Homing")).GetComponent<CharacterStatModifiers>().AddObjectToPlayer; soundSpawn = addObjectToPlayer.GetComponent<Homing>().soundHomingFound; } public void Destroy() { Object.Destroy((Object)(object)this); } private void Update() { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_026d: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02ca: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02e9: Unknown result type (might be due to invalid IL or missing references) //IL_02f3: Unknown result type (might be due to invalid IL or missing references) //IL_02fe: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_0308: Unknown result type (might be due to invalid IL or missing references) //IL_0329: Unknown result type (might be due to invalid IL or missing references) //IL_032e: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_0362: Unknown result type (might be due to invalid IL or missing references) //IL_0367: Unknown result type (might be due to invalid IL or missing references) //IL_036c: Unknown result type (might be due to invalid IL or missing references) //IL_0401: Unknown result type (might be due to invalid IL or missing references) object obj; if (this == null) { obj = null; } else { GameObject gameObject = ((Component)this).gameObject; if (gameObject == null) { obj = null; } else { Transform transform = gameObject.transform; obj = ((transform != null) ? transform.parent : null); } } if (!((Object)obj != (Object)null)) { return; } if ((Object)(object)PlayerManager.instance.GetClosestPlayer(Vector2.op_Implicit(((Component)this).transform.position), true) != (Object)null) { closestPlayer = PlayerManager.instance.GetClosestPlayer(Vector2.op_Implicit(((Component)this).transform.position), true); flag = Vector2.Distance(Vector2.op_Implicit(((Component)this).transform.position), Vector2.op_Implicit(((Component)closestPlayer).transform.position)) <= 30f; } Player ownPlayer = ((Component)this).GetComponentInParent<ProjectileHit>().ownPlayer; if (!Object.op_Implicit((Object)(object)closestPlayer) || !flag || closestPlayer.teamID == ownPlayer.teamID || !((Component)closestPlayer.data).gameObject.activeInHierarchy) { if (isOn) { MoveTransform obj2 = move; obj2.simulateGravity--; soundHomingCanPlay = true; } isOn = false; for (int i = 0; i < flicks.Length; i++) { flicks[i].isOn = false; } return; } if (closestPlayer.teamID != ownPlayer.teamID && Object.op_Implicit((Object)(object)closestPlayer) && flag && !closestPlayer.data.dead && ((Component)closestPlayer.data).gameObject.activeInHierarchy) { Vector3 val = ((Component)closestPlayer).transform.position + ((Component)this).transform.right * move.selectedSpread * Vector3.Distance(((Component)this).transform.position, ((Component)closestPlayer).transform.position) * spread; float num = Vector3.Angle(((Component)this).transform.root.forward, val - ((Component)this).transform.position); if (num <= 90f) { MoveTransform obj3 = move; obj3.velocity -= move.velocity * num * TimeHandler.deltaTime * scalingDrag; MoveTransform obj4 = move; obj4.velocity -= move.velocity * TimeHandler.deltaTime * drag; MoveTransform obj5 = move; obj5.velocity += Vector3.ClampMagnitude(val - ((Component)this).transform.position, 10f) * TimeHandler.deltaTime * ((Vector3)(ref move.localForce)).magnitude * 1.5f * amount; move.velocity.z = 0f; MoveTransform obj6 = move; obj6.velocity += Vector3.up * TimeHandler.deltaTime * move.gravity * move.multiplier * 1.5f; if (!isOn) { MoveTransform obj7 = move; obj7.simulateGravity++; if (soundHomingCanPlay) { soundHomingCanPlay = false; if (!Object.op_Implicit((Object)(object)fieldsound)) { AudioClip val2 = CR.ArtAsset.LoadAsset<AudioClip>("drone"); SoundContainer val3 = ScriptableObject.CreateInstance<SoundContainer>(); val3.audioClip[0] = val2; val3.setting.volumeIntensityEnable = true; fieldsound = ScriptableObject.CreateInstance<SoundEvent>(); fieldsound.soundContainerArray[0] = val3; } soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value; SoundManager.Instance.Play(fieldsound, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity }); } } isOn = true; for (int j = 0; j < flicks.Length; j++) { flicks[j].isOn = true; } rot1.target = 90f; rot2.target = -90f; return; } } if (isOn) { MoveTransform obj8 = move; obj8.simulateGravity--; soundHomingCanPlay = true; } isOn = false; for (int k = 0; k < flicks.Length; k++) { flicks[k].isOn = false; } rot1.target = 90f; rot2.target = -90f; } } public class GoldenGlazeMono : RayHitEffect { public static SoundEvent fieldsound; private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.7f, (UpdateMode)0); public override HasToReturn DoHitEffect(HitInfo hit) { //IL_00c6: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)hit.transform)) { CharacterStatModifiers component = ((Component)hit.transform).GetComponent<CharacterStatModifiers>(); GoldHealthMono component2 = ((Component)hit.transform).GetComponent<GoldHealthMono>(); if (Object.op_Implicit((Object)(object)((Component)hit.transform).GetComponent<DamageOverTime>())) { if (Object.op_Implicit((Object)(object)component)) { component.RPCA_AddSlow(2.2f, true); } if (!Object.op_Implicit((Object)(object)component2)) { ((Component)hit.transform).gameObject.AddComponent<GoldHealthMono>(); if (!Object.op_Implicit((Object)(object)fieldsound)) { AudioClip val = CR.ArtAsset.LoadAsset<AudioClip>("golden"); SoundContainer val2 = ScriptableObject.CreateInstance<SoundContainer>(); val2.audioClip[0] = val; val2.setting.volumeIntensityEnable = true; fieldsound = ScriptableObject.CreateInstance<SoundEvent>(); fieldsound.soundContainerArray[0] = val2; } soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value; SoundManager.Instance.Play(fieldsound, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity }); } } return (HasToReturn)1; } return (HasToReturn)1; } public void Destroy() { Object.Destroy((Object)(object)this); } } public class GoldHealthMono : ReversibleEffect { private readonly Color color = Color.yellow; private ReversibleColorEffect colorEffect; private readonly float updateDelay = 0.1f; private readonly float effectCooldown = 3f; private float startTime; private float timeOfLastEffect; public override void OnOnEnable() { if ((Object)(object)colorEffect != (Object)null) { ((ColorEffect)colorEffect).Destroy(); } } public override void OnStart() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) base.characterDataModifier.maxHealth_mult = 0.7f; base.characterStatModifiersModifier.movementSpeed_mult = 0.5f; base.characterStatModifiersModifier.jump_mult = 0.5f; colorEffect = ((Component)base.player).gameObject.AddComponent<ReversibleColorEffect>(); ((ColorEffect)colorEffect).SetColor(color); colorEffect.SetLivesToEffect(1); ResetEffectTimer(); ResetTimer(); } public override void OnUpdate() { if (Time.time >= startTime + updateDelay) { ResetTimer(); if (Time.time >= timeOfLastEffect + effectCooldown) { ((ReversibleEffect)this).Destroy(); ((ColorEffect)colorEffect).Destroy(); } if (((Component)this).GetComponent<Player>().data.dead || ((Component)this).GetComponent<Player>().data.health <= 0f || !((Component)((Component)this).GetComponent<Player>()).gameObject.activeInHierarchy) { ResetTimer(); ((ReversibleEffect)this).Destroy(); } } } public override void OnOnDisable() { if ((Object)(object)colorEffect != (Object)null) { ((ColorEffect)colorEffect).Destroy(); ResetEffectTimer(); ResetTimer(); } } public override void OnOnDestroy() { if ((Object)(object)colorEffect != (Object)null) { ((ColorEffect)colorEffect).Destroy(); ResetEffectTimer(); ResetTimer(); } } private void ResetTimer() { startTime = Time.time; } private void ResetEffectTimer() { timeOfLastEffect = Time.time; } } public class SugarGlazeMono : RayHitEffect { public static SoundEvent fieldsound; private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.6f, (UpdateMode)0); public override HasToReturn DoHitEffect(HitInfo hit) { //IL_00c6: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)hit.transform)) { PlayerJump component = ((Component)hit.transform).GetComponent<PlayerJump>(); SugarMoveMono component2 = ((Component)hit.transform).GetComponent<SugarMoveMono>(); if (Object.op_Implicit((Object)(object)((Component)hit.transform).GetComponent<DamageOverTime>())) { if (Object.op_Implicit((Object)(object)component)) { component.Jump(false, 2f); } if (!Object.op_Implicit((Object)(object)component2)) { ((Component)hit.transform).gameObject.AddComponent<SugarMoveMono>(); if (!Object.op_Implicit((Object)(object)fieldsound)) { AudioClip val = CR.ArtAsset.LoadAsset<AudioClip>("pogo"); SoundContainer val2 = ScriptableObject.CreateInstance<SoundContainer>(); val2.audioClip[0] = val; val2.setting.volumeIntensityEnable = true; fieldsound = ScriptableObject.CreateInstance<SoundEvent>(); fieldsound.soundContainerArray[0] = val2; } soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value; SoundManager.Instance.Play(fieldsound, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity }); } } return (HasToReturn)1; } return (HasToReturn)1; } public void Destroy() { Object.Destroy((Object)(object)this); } } public class SugarMoveMono : ReversibleEffect { private readonly Color color = Color.magenta; private ReversibleColorEffect colorEffect; private readonly float updateDelay = 0.1f; private readonly float effectCooldown = 2f; private float startTime; private float timeOfLastEffect; public override void OnOnEnable() { if ((Object)(object)colorEffect != (Object)null) { ((ColorEffect)colorEffect).Destroy(); } } public override void OnStart() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) base.characterStatModifiersModifier.movementSpeed_mult = 2.5f; base.gravityModifier.gravityForce_mult = 2.5f; base.characterStatModifiersModifier.jump_mult = 2.5f; colorEffect = ((Component)base.player).gameObject.AddComponent<ReversibleColorEffect>(); ((ColorEffect)colorEffect).SetColor(color); colorEffect.SetLivesToEffect(1); ResetEffectTimer(); ResetTimer(); } public override void OnUpdate() { if (Time.time >= startTime + updateDelay) { ResetTimer(); if (Time.time >= timeOfLastEffect + effectCooldown) { ((ReversibleEffect)this).Destroy(); ((ColorEffect)colorEffect).Destroy(); } if (((Component)this).GetComponent<Player>().data.dead || ((Component)this).GetComponent<Player>().data.health <= 0f || !((Component)((Component)this).GetComponent<Player>()).gameObject.activeInHierarchy) { ResetTimer(); ((ReversibleEffect)this).Destroy(); } } } public override void OnOnDisable() { if ((Object)(object)colorEffect != (Object)null) { ((ColorEffect)colorEffect).Destroy(); ResetEffectTimer(); ResetTimer(); } } public override void OnOnDestroy() { if ((Object)(object)colorEffect != (Object)null) { ((ColorEffect)colorEffect).Destroy(); ResetEffectTimer(); ResetTimer(); } } private void ResetTimer() { startTime = Time.time; } private void ResetEffectTimer() { timeOfLastEffect = Time.time; } } public class MitosisMono : MonoBehaviour { private CharacterData data; private Block block; private Player player; private Gun gun; private Action<BlockTriggerType> mitosis; private Action<BlockTriggerType> basic; private Action<GameObject> goon; private Transform particleTransform; private SoundEvent soundSpawn; private SoundEvent soundShoot; private bool alreadyActivated; private ParticleSystem[] parts; public bool Active; public bool Failsafe; public bool rain; private readonly float updateDelay = 0.1f; private float startTime; public int numcheck; public void Start() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) data = ((Component)this).GetComponentInParent<CharacterData>(); player = ((Component)this).GetComponent<Player>(); block = ((Component)this).GetComponent<Block>(); GameObject addObjectToPlayer = ((GameObject)Resources.Load("0 cards/Empower")).GetComponent<CharacterStatModifiers>().AddObjectToPlayer; soundSpawn = addObjectToPlayer.GetComponent<Empower>().soundEmpowerSpawn; soundShoot = addObjectToPlayer.GetComponent<Empower>().addObjectToBullet.GetComponent<SoundUnityEventPlayer>().soundStart; GameObject gameObject = ((Component)addObjectToPlayer.transform.GetChild(0)).gameObject; particleTransform = Object.Instantiate<GameObject>(gameObject, ((Component)this).transform).transform; parts = ((Component)this).GetComponentsInChildren<ParticleSystem>(); gun = data.weaponHandler.gun; basic = block.FirstBlockActionThatDelaysOthers; goon = gun.ShootPojectileAction; mitosis = GetDoBlockAction(player, block, data).Invoke; block.FirstBlockActionThatDelaysOthers = (Action<BlockTriggerType>)Delegate.Combine(block.FirstBlockActionThatDelaysOthers, mitosis); block.delayOtherActions = true; gun.ShootPojectileAction = (Action<GameObject>)Delegate.Combine(gun.ShootPojectileAction, new Action<GameObject>(Attack)); Failsafe = false; Active = false; rain = false; } private void Attack(GameObject projectile) { if (!rain) { ((Component)this).GetComponents<MitosisBlockMono>(); if (Active) { SoundManager.Instance.PlayAtPosition(soundShoot, SoundManager.Instance.GetTransform(), ((Component)this).transform); Failsafe = false; Active = false; } } } public Action<BlockTriggerType> GetDoBlockAction(Player player, Block block, CharacterData data) { return delegate(BlockTriggerType trigger) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Invalid comparison between Unknown and I4 if (!rain && (int)trigger != 1 && !Active && !Object.op_Implicit((Object)(object)((Component)((Component)this.player).transform).gameObject.GetComponent<MitosisBlockMono>())) { ((Component)((Component)this.player).transform).gameObject.AddComponent<MitosisBlockMono>(); Active = true; Failsafe = true; } }; } public void Destroy() { Object.Destroy((Object)(object)this); } public void OnDestroy() { block.BlockAction = basic; gun.ShootPojectileAction = goon; Object.Destroy((Object)(object)soundShoot); Object.Destroy((Object)(object)soundSpawn); Failsafe = false; Active = false; } public void Update() { //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) if (!(Time.time >= startTime + updateDelay)) { return; } ResetTimer(); int i = 0; if (player.data.currentCards != null) { for (; i <= player.data.currentCards.Count - 1; i++) { if (player.data.currentCards[i].cardName == "Mitosis") { numcheck++; } } } if (numcheck > 0) { if (Active) { Transform transform = ((Component)data.weaponHandler.gun).transform; particleTransform.position = transform.position; particleTransform.rotation = transform.rotation; ParticleSystem[] array = parts; if (!alreadyActivated) { SoundManager.Instance.PlayAtPosition(soundSpawn, SoundManager.Instance.GetTransform(), ((Component)this).transform); array = parts; for (int j = 0; j < array.Length; j++) { array[j].Play(); array[j].startColor = Color.green; } alreadyActivated = true; } } else if (alreadyActivated) { ParticleSystem[] array2 = parts; for (int k = 0; k < array2.Length; k++) { array2[k].Stop(); } alreadyActivated = false; } } else { Destroy(); } } private void ResetTimer() { startTime = Time.time; numcheck = 0; } } public class MitosisBlockMono : ReversibleEffect { private readonly Color color = Color.green; private ReversibleColorEffect colorEffect; public MitosisMono effect; public GameObject epo; private readonly float updateDelay = 0.1f; private float startTime; public override void OnOnEnable() { if ((Object)(object)colorEffect != (Object)null) { ((ColorEffect)colorEffect).Destroy(); } } public override void OnStart() { //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Expected O, but got Unknown //IL_025a: Unknown result type (might be due to invalid IL or missing references) GunStatModifier gunStatModifier = base.gunStatModifier; gunStatModifier.numberOfProjectiles_add++; GunStatModifier gunStatModifier2 = base.gunStatModifier; gunStatModifier2.spread_add += 0.05f; GunStatModifier gunStatModifier3 = base.gunStatModifier; gunStatModifier3.damage_mult *= 1.25f; GunStatModifier gunStatModifier4 = base.gunStatModifier; gunStatModifier4.projectielSimulatonSpeed_mult *= 1.75f; base.gunStatModifier.projectileColor = new Color(0f, 1f, 0f, 1f); colorEffect = ((Component)base.player).gameObject.AddComponent<ReversibleColorEffect>(); effect = ((Component)base.player).GetComponent<MitosisMono>(); List<ObjectsToSpawn> objectsToSpawn_add = base.gunStatModifier.objectsToSpawn_add; GameObject val = Object.Instantiate<GameObject>(((GameObject)Resources.Load("0 cards/Demonic pact")).GetComponent<Gun>().objectsToSpawn[0].effect); val.transform.position = new Vector3(1000f, 0f, 0f); ((Object)val).hideFlags = (HideFlags)61; ((Object)val).name = "Explosion"; val.GetComponent<RemoveAfterSeconds>().seconds = 2f; val.GetComponent<Explosion>().force = 400f; val.GetComponent<Explosion>().damage = 5f; val.GetComponent<Explosion>().range = 4f; ParticleSystem[] componentsInChildren = val.GetComponentsInChildren<ParticleSystem>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].startColor = new Color(0.1f, 1f, 0f, 1f); } ParticleSystemRenderer[] componentsInChildren2 = val.GetComponentsInChildren<ParticleSystemRenderer>(); foreach (ParticleSystemRenderer obj in componentsInChildren2) { ((Renderer)obj).material.color = new Color(0.2f, 1f, 0.2f, 1f); ((Renderer)obj).sharedMaterial.color = new Color(0.2f, 1f, 0.2f, 1f); } Material[] componentsInChildren3 = val.GetComponentsInChildren<Material>(); for (int i = 0; i < componentsInChildren3.Length; i++) { componentsInChildren3[i].color = new Color(0.2f, 1f, 0.2f, 1f); } objectsToSpawn_add.Add(new ObjectsToSpawn { effect = val, normalOffset = 0f, numberOfSpawns = 1, scaleFromDamage = 1f }); base.gunStatModifier.objectsToSpawn_add = objectsToSpawn_add; ((ColorEffect)colorEffect).SetColor(color); colorEffect.SetLivesToEffect(1); ResetTimer(); } public override void OnUpdate() { if (Time.time >= startTime + updateDelay) { ResetTimer(); if (!effect.Failsafe || !effect.Active) { ((ReversibleEffect)this).Destroy(); ((ColorEffect)colorEffect).Destroy(); } if (((Component)this).GetComponent<Player>().data.dead || ((Component)this).GetComponent<Player>().data.health <= 0f || !((Component)((Component)this).GetComponent<Player>()).gameObject.activeInHierarchy) { ResetTimer(); ((ReversibleEffect)this).Destroy(); } } } public override void OnOnDisable() { if ((Object)(object)colorEffect != (Object)null) { ((ColorEffect)colorEffect).Destroy(); } } public override void OnOnDestroy() { if ((Object)(object)colorEffect != (Object)null) { ((ColorEffect)colorEffect).Destroy(); effect.Active = false; } } private void ResetTimer() { startTime = Time.time; } } public class MeiosisMono : MonoBehaviour { private CharacterData data; private Block block; public Player player; private Gun gun; public bool able; private readonly float updateDelay = 0.1f; private readonly float effectCooldown = 1f; private float timeOfLastEffect; private float startTime; public int numcheck; public void Start() { data = ((Component)this).GetComponentInParent<CharacterData>(); player = ((Component)this).GetComponent<Player>(); block = ((Component)this).GetComponent<Block>(); gun = ((Component)this).GetComponent<Gun>(); able = true; ResetTimer(); ResetEffectTimer(); } public void Update() { if (!(Time.time >= startTime + updateDelay)) { return; } ResetTimer(); int i = 0; if (player.data.currentCards != null) { for (; i <= player.data.currentCards.Count - 1; i++) { if (player.data.currentCards[i].cardName == "Meiosis") { numcheck++; } } } if (numcheck > 0) { if (Time.time >= timeOfLastEffect + effectCooldown && player.data.weaponHandler.gun.isReloading && able) { ((Component)((Component)player).transform).gameObject.AddComponent<MeiosisReloadMono>(); ResetEffectTimer(); able = false; } } else { Destroy(); } } privat