using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using CoryCardPack.Cards;
using CoryCardPack.MonoBehaviours;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnboundLib;
using UnboundLib.Cards;
using UnboundLib.GameModes;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CoryPack")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CoryPack")]
[assembly: AssemblyTitle("CoryPack")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CoryCardPack
{
[BepInPlugin("cory.rounds.cardpack", "CoryCards", "1.7.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInProcess("Rounds.exe")]
public class CoryCardPackPlugin : BaseUnityPlugin
{
private const string ModId = "cory.rounds.cardpack";
private const string ModName = "CoryCards";
private const string Version = "1.7.0";
public static CoryCardPackPlugin instance { get; private set; }
private void Awake()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
instance = this;
new Harmony("cory.rounds.cardpack").PatchAll();
}
private void Start()
{
Debug.Log((object)"[CoryCards] Loading Cory's Card Pack");
Unbound.RegisterCredits("CoryCards", new string[1] { "Cory" }, new string[1] { "GitHub" }, new string[1] { "https://github.com/cory" });
Debug.Log((object)"[CoryCards] Building StunResistance card...");
CustomCard.BuildCard<StunResistance>();
Debug.Log((object)"[CoryCards] Building VampireHeart card...");
CustomCard.BuildCard<VampireHeart>();
Debug.Log((object)"[CoryCards] Card registration complete!");
}
}
}
namespace CoryCardPack.MonoBehaviours
{
public class VampireHeartRoundEffect : MonoBehaviour
{
[CompilerGenerated]
private sealed class <OnRoundStart>d__5 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public VampireHeartRoundEffect <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <OnRoundStart>d__5(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
int num = <>1__state;
VampireHeartRoundEffect vampireHeartRoundEffect = <>4__this;
if (num != 0)
{
return false;
}
<>1__state = -1;
if ((Object)(object)vampireHeartRoundEffect.player != (Object)null && (Object)(object)vampireHeartRoundEffect.player.data != (Object)null)
{
vampireHeartRoundEffect.roundsApplied++;
_ = vampireHeartRoundEffect.healthPerRound;
_ = vampireHeartRoundEffect.roundsApplied;
CharacterData data = vampireHeartRoundEffect.player.data;
data.maxHealth *= 1f + vampireHeartRoundEffect.healthPerRound;
vampireHeartRoundEffect.player.data.health = vampireHeartRoundEffect.player.data.maxHealth;
Debug.Log((object)$"[VampireHeart] Round {vampireHeartRoundEffect.roundsApplied}: Applied {vampireHeartRoundEffect.healthPerRound * 100f}% health boost to player {vampireHeartRoundEffect.player.playerID}");
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private Player player;
private int roundsApplied;
private float healthPerRound = 0.1f;
private void Start()
{
player = ((Component)this).GetComponent<Player>();
GameModeManager.AddHook("PointStart", (Func<IGameModeHandler, IEnumerator>)OnRoundStart);
}
private void OnDestroy()
{
GameModeManager.RemoveHook("PointStart", (Func<IGameModeHandler, IEnumerator>)OnRoundStart);
}
[IteratorStateMachine(typeof(<OnRoundStart>d__5))]
private IEnumerator OnRoundStart(IGameModeHandler gm)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <OnRoundStart>d__5(0)
{
<>4__this = this
};
}
}
}
namespace CoryCardPack.Cards
{
public class StunResistance : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.slow = 0.5f;
block.cdMultiplier = 0.8f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard()
{
}
protected override string GetTitle()
{
return "Lightning Rod";
}
protected override string GetDescription()
{
return "Reduces stun effects by 50%";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Stun Resistance",
amount = "+50%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)2;
}
public override string GetModName()
{
return "Made By\n[c0ry]";
}
}
public class VampireHeart : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
statModifiers.lifeSteal = 0.25f;
cardInfo.allowMultiple = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
((Component)player).gameObject.AddComponent<VampireHeartRoundEffect>();
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
VampireHeartRoundEffect component = ((Component)player).gameObject.GetComponent<VampireHeartRoundEffect>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
}
protected override string GetTitle()
{
return "Vampire Heart";
}
protected override string GetDescription()
{
return "Gain 25% life steal and 10% more health each round";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Life Steal",
amount = "+25%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Health per round",
amount = "+10%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)4;
}
public override string GetModName()
{
return "Made By\n[c0ry]";
}
}
}