Decompiled source of Myths v0.0.1

Myths.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using ModdingUtils.Utils;
using ModsPlus;
using RarityLib.Utils;
using UnboundLib.Cards;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Myths")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Myths")]
[assembly: AssemblyTitle("Myths")]
[assembly: AssemblyVersion("1.0.0.0")]
public static class CardRegistry
{
	private static Dictionary<Type, CardInfo> storedCardInfo = new Dictionary<Type, CardInfo>();

	public static void RegisterCard<T>(bool hidden = false) where T : CustomCard
	{
		CustomCard.BuildCard<T>((Action<CardInfo>)delegate(CardInfo c)
		{
			StoreCard<T>(c);
			if (hidden)
			{
				Cards.instance.AddHiddenCard(c);
			}
		});
	}

	private static void StoreCard<T>(CardInfo card) where T : CustomCard
	{
		storedCardInfo.Add(typeof(T), card);
	}

	public static CardInfo GetCard<T>() where T : CustomCard
	{
		if (storedCardInfo.TryGetValue(typeof(T), out var value))
		{
			return value;
		}
		return null;
	}

	public static CardInfo GetCard(Type T)
	{
		if (storedCardInfo.TryGetValue(T, out var value))
		{
			return value;
		}
		return null;
	}
}
public class Dragon : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Expected O, but got Unknown
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Dragon";
			val.Description = "Shoot a fire-stream of bullets";
			val.ModName = "Myths";
			val.Rarity = RarityUtils.GetRarity("Epic");
			val.Theme = (CardThemeColorType)0;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExcnNrOGdxMHF0Y2RwZjRocXBzNmNxdXphdWQwNmVpanVuZTZqMWJ0MyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/3o7TKrEzvLbsVAud8I/giphy.gif");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[5]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Ammunition",
					amount = "+10",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Damage",
					amount = "-50%",
					simepleAmount = (SimpleAmount)7
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+30%",
					simepleAmount = (SimpleAmount)2
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bursts",
					amount = "+3",
					simepleAmount = (SimpleAmount)2
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Time Between Bullets",
					amount = "+0 seconds",
					simepleAmount = (SimpleAmount)7
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["ammo"](10f);
		dictionary["damage"](0.5f);
		dictionary["health"](1.3f);
		dictionary["bursts"](3f);
		dictionary["timeBetweenBullets"](0f);
	}
}
public class FairyHeart : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Fairy Heart";
			val.Description = "More Health";
			val.ModName = "Myths";
			val.Rarity = RarityUtils.GetRarity("Rare");
			val.Theme = (CardThemeColorType)2;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f0bc8186-6eb0-4273-8741-6ed9dbd4af1b/dc8rpfr-07f2ae6f-22fc-422e-bf5b-3712f7c190d9.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2YwYmM4MTg2LTZlYjAtNDI3My04NzQxLTZlZDlkYmQ0YWYxYlwvZGM4cnBmci0wN2YyYWU2Zi0yMmZjLTQyMmUtYmY1Yi0zNzEyZjdjMTkwZDkuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.Xyo-Vs2tkMl3Oq7RYusfNeoPUt772uCud9_pceM43LA");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+50%",
					simepleAmount = (SimpleAmount)4
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["health"](1.5f);
	}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("", "Myths", "0.0.1")]
[BepInProcess("Rounds.exe")]
public class MythsPlugin : BaseUnityPlugin
{
	private const string ModId = "";

	private const string ModName = "Myths";

	private const string ModVersion = "0.0.1";

	private const string CompatabilityModName = "Myths";

	private void Awake()
	{
		CardRegistry.RegisterCard<Yeti>(hidden: false);
		CardRegistry.RegisterCard<Dragon>(hidden: false);
		CardRegistry.RegisterCard<RainbowFrog>(hidden: false);
		CardRegistry.RegisterCard<FairyHeart>(hidden: false);
	}

	private void Start()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		new Harmony("").PatchAll();
	}
}
public class RainbowFrog : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Expected O, but got Unknown
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Expected O, but got Unknown
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Expected O, but got Unknown
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Expected O, but got Unknown
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Expected O, but got Unknown
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Expected O, but got Unknown
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Expected O, but got Unknown
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Expected O, but got Unknown
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0201: Unknown result type (might be due to invalid IL or missing references)
			//IL_020c: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Rainbow Frog";
			val.Description = "The Ultimate Being";
			val.ModName = "Myths";
			val.Rarity = RarityUtils.GetRarity("Divine");
			val.Theme = (CardThemeColorType)3;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://i.imgur.com/DktJUwl.gif");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[10]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "+900%",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+900%",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Reload Time",
					amount = "-1100%",
					simepleAmount = (SimpleAmount)7
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Ammunition",
					amount = "+10",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Projectiles",
					amount = "+10",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bursts",
					amount = "+10",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Time Between Bullets",
					amount = "-10 seconds",
					simepleAmount = (SimpleAmount)7
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Attack Speed",
					amount = "+900%",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bounces",
					amount = "+10",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bullet Speed",
					amount = "+900%",
					simepleAmount = (SimpleAmount)4
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["damage"](10f);
		dictionary["health"](10f);
		dictionary["reload"](-10f);
		dictionary["ammo"](10f);
		dictionary["projectiles"](10f);
		dictionary["bursts"](10f);
		dictionary["timeBetweenBullets"](-10f);
		dictionary["attackSpeed"](10f);
		dictionary["bounces"](10f);
		dictionary["bulletSpeed"](10f);
	}
}
public class Yeti : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Yeti";
			val.Description = "Yeti's Live in the mountains.";
			val.ModName = "Myths";
			val.Rarity = RarityUtils.GetRarity("Rare");
			val.Theme = (CardThemeColorType)3;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://th.bing.com/th/id/OIP.IMiLZENGTBtUPJ5RgjtkUAHaLg?rs=1&pid=ImgDetMain");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[3]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+50%",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "+30%",
					simepleAmount = (SimpleAmount)1
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Reload Time",
					amount = "+10%",
					simepleAmount = (SimpleAmount)1
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["health"](1.5f);
		dictionary["damage"](1.3f);
		dictionary["reload"](1.1f);
	}
}