using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using InControl;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using ModsPlus;
using NovaRound.Cards;
using PlayerActionsHelper;
using UnboundLib.Cards;
using UnboundLib.GameModes;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NovaRound")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NovaRound")]
[assembly: AssemblyTitle("NovaRound")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class MouseShooting : MonoBehaviour
{
public GameObject bulletPrefab;
public float bulletSpeed = 10f;
public float zDistanceFromCamera = 10f;
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetMouseButtonDown(0))
{
Vector3 mousePosition = Input.mousePosition;
mousePosition.z = zDistanceFromCamera;
Vector3 val = Camera.main.ScreenToWorldPoint(mousePosition);
Vector3 val2 = val - ((Component)this).transform.position;
Vector2 val3 = Vector2.op_Implicit(((Vector3)(ref val2)).normalized);
GameObject val4 = Object.Instantiate<GameObject>(bulletPrefab, val, Quaternion.identity);
}
}
}
namespace NovaRound
{
internal class Assets
{
private static readonly AssetBundle Bundle = AssetUtils.LoadAssetBundleFromResources("novaroundcard", typeof(NovaRound).Assembly);
public static GameObject FrogArt = Bundle.LoadAsset<GameObject>("C_Frog");
public static GameObject SmallArt = Bundle.LoadAsset<GameObject>("C_Small");
public static GameObject InfinityBlockArt = Bundle.LoadAsset<GameObject>("C_InfinityBlock");
public static GameObject ImMaybeGodArt = Bundle.LoadAsset<GameObject>("C_ImMaybeGod");
public static GameObject CactusManArt = Bundle.LoadAsset<GameObject>("C_CactusMan");
public static GameObject CheatingArt = Bundle.LoadAsset<GameObject>("C_Cheating");
public static GameObject DxxgArt = Bundle.LoadAsset<GameObject>("C_Dxxg");
public static GameObject IdiotArt = Bundle.LoadAsset<GameObject>("C_Idiot");
public static GameObject PatriotismArt = Bundle.LoadAsset<GameObject>("C_Patriotism");
public static GameObject RainArt = Bundle.LoadAsset<GameObject>("C_Rain");
public static GameObject YouAreFoolishArt = Bundle.LoadAsset<GameObject>("C_YouAreFoolish");
public static GameObject BlowawayArt = Bundle.LoadAsset<GameObject>("C_Blowaway");
public static GameObject CursorShootArt = Bundle.LoadAsset<GameObject>("C_CursorShoot");
public static GameObject UniformrectilinearmotionArt = Bundle.LoadAsset<GameObject>("C_Uniformrectilinearmotion");
public static GameObject NoGravityArt = Bundle.LoadAsset<GameObject>("C_NoGravity");
public static GameObject CritChanceArt = Bundle.LoadAsset<GameObject>("C_CritChance");
public static GameObject SniperArt = Bundle.LoadAsset<GameObject>("C_Sniper");
public static GameObject ChillArt = Bundle.LoadAsset<GameObject>("C_Chill");
public static GameObject WithArt = Bundle.LoadAsset<GameObject>("C_With");
}
internal class CactusManBuff : MonoBehaviour
{
public float damageAmount = 10000f;
public float detectionRadius = 2f;
public string playerTag = "Player";
private float lastEffectTime;
public float effectCooldown = 0.2f;
private void Update()
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
if (!(Time.time >= lastEffectTime + effectCooldown))
{
return;
}
GameObject[] array = GameObject.FindGameObjectsWithTag(playerTag);
GameObject[] array2 = array;
Vector2 val2 = default(Vector2);
Vector2 val3 = default(Vector2);
foreach (GameObject val in array2)
{
if (!((Object)(object)val != (Object)(object)((Component)this).gameObject) || !(Vector3.Distance(((Component)this).transform.position, val.transform.position) < detectionRadius))
{
continue;
}
Player component = val.GetComponent<Player>();
if (!((Object)(object)component != (Object)null))
{
continue;
}
CharacterData component2 = ((Component)component).GetComponent<CharacterData>();
if ((Object)(object)component2 != (Object)null)
{
HealthHandler component3 = ((Component)component).GetComponent<HealthHandler>();
if ((Object)(object)component3 != (Object)null)
{
((Vector2)(ref val2))..ctor(damageAmount, 0f);
((Vector2)(ref val3))..ctor(((Component)this).transform.position.x, ((Component)this).transform.position.y);
component3.DoDamage(val2, val3, Color.red, ((Component)this).gameObject, component, false, true, true);
Debug.Log("Damage dealt to player: " + ((Object)component).name);
}
}
}
lastEffectTime = Time.time;
}
}
public class CursorShoot : CustomEffectCard<CursorShootB>
{
public override CardDetails<CursorShootB> Details => new CardDetails<CursorShootB>
{
Title = "現実は私の意のままに",
Description = "カーソルから弾を発射します",
ModName = "NQV4",
Rarity = (Rarity)2,
Theme = (CardThemeColorType)8,
Art = Assets.CursorShootArt
};
protected override void Added(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
((Component)player).gameObject.GetComponentInChildren<CursorShootB>();
}
protected override void Removed(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
if ((Object)(object)((Component)player).gameObject.GetComponentInChildren<CursorShootB>() != (Object)null)
{
((Component)player).gameObject.GetComponentInChildren<CursorShootB>();
}
}
}
public class CursorShootB : CardEffect
{
public override void OnShoot(GameObject projectile)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = MainCam.instance.cam.ScreenToWorldPoint(Input.mousePosition);
position.z = 0f;
projectile.transform.position = position;
}
}
internal class DxxgBuff : MonoBehaviour
{
public float damageAmount = 10f;
public float damageInterval = 1f;
private HealthHandler healthHandler;
private void Start()
{
healthHandler = ((Component)this).GetComponent<HealthHandler>();
if ((Object)(object)healthHandler != (Object)null)
{
((MonoBehaviour)this).InvokeRepeating("ApplySelfDamage", damageInterval, damageInterval);
}
else
{
Debug.LogError("HealthHandler not found on " + ((Object)((Component)this).gameObject).name);
}
}
private void ApplySelfDamage()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)healthHandler != (Object)null)
{
Vector2 val = default(Vector2);
((Vector2)(ref val))..ctor(damageAmount, 0f);
Vector2 val2 = default(Vector2);
((Vector2)(ref val2))..ctor(((Component)this).transform.position.x, ((Component)this).transform.position.y);
healthHandler.DoDamage(val, val2, Color.black, ((Component)this).gameObject, ((Component)this).GetComponent<Player>(), false, true, true);
Debug.Log("Self-damage applied to: " + ((Object)((Component)this).gameObject).name);
}
}
}
internal class FoolishBuff : MonoBehaviour
{
public float healAmount = 10f;
public float healInterval = 2f;
private HealthHandler healthHandler;
private void OnEnable()
{
healthHandler = ((Component)this).GetComponent<HealthHandler>();
if ((Object)(object)healthHandler != (Object)null)
{
((MonoBehaviour)this).InvokeRepeating("ApplyHeal", healInterval, healInterval);
}
else
{
Debug.LogError("HealthHandler not found on " + ((Object)((Component)this).gameObject).name);
}
}
private void OnDisable()
{
((MonoBehaviour)this).CancelInvoke("ApplyHeal");
}
private void ApplyHeal()
{
if ((Object)(object)healthHandler != (Object)null)
{
healthHandler.Heal(healAmount);
}
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.My.Mod.Id", "NovaRound", "0.0.5")]
[BepInProcess("Rounds.exe")]
public class NovaRound : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <>c__DisplayClass10_0
{
public Player player;
internal bool <ExtraPicks>b__0(Player p)
{
return p.playerID == player.playerID;
}
}
[CompilerGenerated]
private sealed class <ExtraPicks>d__10 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public IGameModeHandler gm;
public NovaRound <>4__this;
private Player[] <players>5__1;
private Player[] <>s__2;
private int <>s__3;
private <>c__DisplayClass10_0 <>8__4;
private int <cardCount>5__5;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ExtraPicks>d__10(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<players>5__1 = null;
<>s__2 = null;
<>8__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Expected O, but got Unknown
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01aa: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<players>5__1 = PlayerManager.instance.players.ToArray();
<>s__2 = <players>5__1;
<>s__3 = 0;
goto IL_01d1;
case 1:
<>1__state = -1;
CardChoiceVisuals.instance.Show(PlayerManager.instance.players.FindIndex((Player p) => p.playerID == <>8__4.player.playerID), true);
<>2__current = CardChoice.instance.DoPick(1, <>8__4.player.playerID, (PickerType)1);
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
<>2__current = (object)new WaitForSecondsRealtime(0.1f);
<>1__state = 3;
return true;
case 3:
<>1__state = -1;
<>2__current = GameModeManager.TriggerHook("PlayerPickEnd");
<>1__state = 4;
return true;
case 4:
<>1__state = -1;
<>2__current = (object)new WaitForSecondsRealtime(0.1f);
<>1__state = 5;
return true;
case 5:
{
<>1__state = -1;
goto IL_01bb;
}
IL_01d1:
if (<>s__3 < <>s__2.Length)
{
<>8__4 = new <>c__DisplayClass10_0();
<>8__4.player = <>s__2[<>s__3];
<cardCount>5__5 = <>8__4.player.data.currentCards.Count;
if (<cardCount>5__5 % 2 == 0 && <cardCount>5__5 > 1)
{
<>2__current = GameModeManager.TriggerHook("PlayerPickStart");
<>1__state = 1;
return true;
}
goto IL_01bb;
}
<>s__2 = null;
return false;
IL_01bb:
<>8__4 = null;
<>s__3++;
goto IL_01d1;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private const string ModId = "com.My.Mod.Id";
private const string ModName = "NovaRound";
public const string Version = "0.0.5";
public const string ModInitials = "NOVA";
public static NovaRound instance { get; private set; }
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.My.Mod.Id");
val.PatchAll();
}
private void Start()
{
instance = this;
CustomCard.BuildCard<Frog>();
CustomCard.BuildCard<Small>();
CustomCard.BuildCard<InfinityBlock>();
CustomCard.BuildCard<ImMaybeGod>();
CustomCard.BuildCard<YouAreFoolish>();
CustomCard.BuildCard<CactusMan>();
CustomCard.BuildCard<Uniformrectilinearmotion>();
CustomCard.BuildCard<Dxxg>((Action<CardInfo>)delegate(CardInfo c)
{
ExtensionMethods.SetAbbreviation(c, "xx");
});
CustomCard.BuildCard<Cheating>((Action<CardInfo>)delegate(CardInfo c)
{
ExtensionMethods.SetAbbreviation(c, "C");
});
CustomCard.BuildCard<Blowaway>((Action<CardInfo>)delegate(CardInfo c)
{
ExtensionMethods.SetAbbreviation(c, "Ba");
});
CustomCard.BuildCard<CursorShoot>((Action<CardInfo>)delegate(CardInfo c)
{
ExtensionMethods.SetAbbreviation(c, "Cs");
});
CustomCard.BuildCard<Patriotism>((Action<CardInfo>)delegate(CardInfo c)
{
ExtensionMethods.SetAbbreviation(c, "Pa");
});
CustomCard.BuildCard<NoGravity>((Action<CardInfo>)delegate(CardInfo c)
{
ExtensionMethods.SetAbbreviation(c, "Ng");
});
CustomCard.BuildCard<Rain>((Action<CardInfo>)delegate(CardInfo c)
{
ExtensionMethods.SetAbbreviation(c, "Ra");
});
CustomCard.BuildCard<Idiot>((Action<CardInfo>)delegate(CardInfo c)
{
ExtensionMethods.SetAbbreviation(c, "mr");
});
CustomCard.BuildCard<CritChance>((Action<CardInfo>)delegate(CardInfo c)
{
ExtensionMethods.SetAbbreviation(c, "cr");
});
CustomCard.BuildCard<Sniper>((Action<CardInfo>)delegate(CardInfo c)
{
ExtensionMethods.SetAbbreviation(c, "Sn");
});
CustomCard.BuildCard<Chill>((Action<CardInfo>)delegate(CardInfo c)
{
ExtensionMethods.SetAbbreviation(c, "ch");
});
CustomCard.BuildCard<With>((Action<CardInfo>)delegate(CardInfo c)
{
ExtensionMethods.SetAbbreviation(c, "ch");
});
GameModeManager.AddHook("PickEnd", (Func<IGameModeHandler, IEnumerator>)ExtraPicks);
}
[IteratorStateMachine(typeof(<ExtraPicks>d__10))]
private IEnumerator ExtraPicks(IGameModeHandler gm)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ExtraPicks>d__10(0)
{
<>4__this = this,
gm = gm
};
}
}
}
namespace NovaRound.Cards
{
internal class Blowaway : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
gun.knockback += 30f;
gun.damage *= 0.75f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "うわぁぁ!なんてノックバックだよ!!";
}
protected override string GetDescription()
{
return "";
}
protected override GameObject GetCardArt()
{
return Assets.BlowawayArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "ノックバック",
amount = "いままでよりもっと",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "ダメージ",
amount = "75%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)8;
}
public override string GetModName()
{
return "NQV4";
}
}
internal class CactusMan : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
((Component)player).gameObject.AddComponent<CactusManBuff>();
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
CactusManBuff[] components = ((Component)player).gameObject.GetComponents<CactusManBuff>();
CactusManBuff[] array = components;
foreach (CactusManBuff cactusManBuff in array)
{
Object.Destroy((Object)(object)cactusManBuff);
}
}
protected override string GetTitle()
{
return "Cactus Man";
}
protected override string GetDescription()
{
return "接触した敵を殺す";
}
protected override GameObject GetCardArt()
{
return Assets.CactusManArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "触れた敵",
amount = "死ぬ",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)4;
}
public override string GetModName()
{
return "NQV4";
}
}
internal class Cheating : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.reloadTime = 0.1f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Cheating";
}
protected override string GetDescription()
{
return "リロードなんていらねぇ";
}
protected override GameObject GetCardArt()
{
return Assets.CheatingArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
return (CardInfoStat[])(object)new CardInfoStat[0];
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)8;
}
public override string GetModName()
{
return "NQV4";
}
}
public class Chill : SimpleCard
{
public override CardDetails Details
{
get
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
CardDetails val = new CardDetails();
val.Title = "ゆっくりしなって";
val.Description = "";
val.ModName = "NQV4";
val.Rarity = (Rarity)1;
val.Theme = (CardThemeColorType)7;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
amount = "非常に遅い",
positive = false,
simepleAmount = (SimpleAmount)0,
stat = "弾のスピード"
}
};
val.Art = Assets.ChillArt;
return val;
}
}
protected override void Added(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
gun.projectielSimulatonSpeed /= 4f;
gun.gravity /= 2f;
gun.projectileColor = new Color(0.9f, 0.1f, 0.5f, 1f);
}
}
public class CritChance : CustomEffectCard<CritChanceBuff>
{
public override CardDetails<CritChanceBuff> Details
{
get
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
CardDetails<CritChanceBuff> val = new CardDetails<CritChanceBuff>();
val.Title = "こういうのが好きなんでしょ";
val.Description = "you can get crit chance";
val.ModName = "NQV4";
val.Rarity = (Rarity)1;
val.Theme = (CardThemeColorType)1;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
amount = "+20%",
positive = true,
simepleAmount = (SimpleAmount)0,
stat = "クリティカル率"
},
new CardInfoStat
{
amount = "+200%",
positive = true,
simepleAmount = (SimpleAmount)0,
stat = "クリティカルダメージ倍率"
}
};
val.Art = Assets.CritChanceArt;
return val;
}
}
}
public class CritChanceBuff : CardEffect
{
private float critChance = 0.2f;
private float originalDamage;
public override void OnShoot(GameObject projectile)
{
ProjectileHit component = projectile.GetComponent<ProjectileHit>();
Gun componentInParent = projectile.GetComponentInParent<Gun>();
if ((Object)(object)component != (Object)null)
{
originalDamage = component.damage;
float num = Random.Range(0f, 1f);
if (num < critChance)
{
component.damage *= 3f;
}
else
{
component.damage = originalDamage;
}
}
}
}
internal class Dxxg : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
gun.damage *= 2f;
characterStats.attackSpeedMultiplier *= 2f;
characterStats.movementSpeed *= 2f;
block.cooldown /= 2f;
((Component)player).gameObject.AddComponent<DxxgBuff>();
gunAmmo.reloadTime /= 2f;
gunAmmo.maxAmmo += 10;
((Component)player).gameObject.GetComponent<SpriteRenderer>().color = Color.red;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
DxxgBuff[] components = ((Component)player).gameObject.GetComponents<DxxgBuff>();
DxxgBuff[] array = components;
foreach (DxxgBuff dxxgBuff in array)
{
Object.Destroy((Object)(object)dxxgBuff);
}
}
protected override string GetTitle()
{
return "Dxxg";
}
protected override string GetDescription()
{
return "あなたは命を削り薬で力を手に入れた";
}
protected override GameObject GetCardArt()
{
return Assets.DxxgArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Expected O, but got Unknown
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Expected O, but got Unknown
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Expected O, but got Unknown
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[7]
{
new CardInfoStat
{
positive = false,
stat = "継続ダメージ",
amount = "10DPS",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "与えるダメージ",
amount = "+50%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "移動速度",
amount = "+100%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "防御クールダウン",
amount = "-50%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "攻撃速度",
amount = "+100%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "リロード速度",
amount = "-50%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "弾数",
amount = "+10",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)5;
}
public override string GetModName()
{
return "NQV4";
}
}
internal class EvasiveManeuvers : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
block.forceToAdd = -10f;
statModifiers.health = 1f;
block.cdAdd = 0.25f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Back";
}
protected override string GetDescription()
{
return "If you block you can back";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "+20%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "+0.25s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "NovaRound";
}
}
internal class Frog : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
CharacterStatModifiers statModifiers = base.statModifiers;
statModifiers.jump *= 2f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Frog";
}
protected override string GetDescription()
{
return "ジャンプ力が向上する";
}
protected override GameObject GetCardArt()
{
return Assets.FrogArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Jump",
amount = "おおよそ2倍",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "NQV4";
}
}
public class Idiot : SimpleCard
{
public override CardDetails Details
{
get
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
CardDetails val = new CardDetails();
val.Title = "Idiot";
val.Description = "あなたはブロックを失いました、代わりといってはなんですが、連射速度をプレゼントしましょう";
val.ModName = "NQV4";
val.Rarity = (Rarity)1;
val.Theme = (CardThemeColorType)2;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
amount = "爆速",
positive = true,
simepleAmount = (SimpleAmount)0,
stat = "攻撃速度"
},
new CardInfoStat
{
amount = "無効化",
positive = false,
simepleAmount = (SimpleAmount)0,
stat = "ブロック"
}
};
val.Art = Assets.IdiotArt;
return val;
}
}
protected override void Added(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
gun.attackSpeed /= 8f;
((Behaviour)block).enabled = false;
}
private void RemoveRandomCards(List<CardInfo> playerHand, int numberToRemove)
{
}
}
internal class ImMaybeGod : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
characterStats.movementSpeed *= 1.5f;
float num = Random.Range(0.5f, 3f);
data.maxHealth *= num;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
characterStats.movementSpeed /= 1.5f;
}
protected override string GetTitle()
{
return "I'm May be God";
}
protected override string GetDescription()
{
return "きっと多分恐らくね...";
}
protected override GameObject GetCardArt()
{
return Assets.ImMaybeGodArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
stat = "ヘルス",
amount = "50% ~ 300%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "移動速度",
amount = "150%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)8;
}
public override string GetModName()
{
return "NQV4";
}
}
public class InvincibilityEffect : MonoBehaviour
{
private Player player;
private float duration;
public void StartEffect(Player player, float duration)
{
this.player = player;
this.duration = duration;
}
}
internal class InfinityBlock : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
data.maxHealth *= 0.01f;
CharacterStatModifiers statModifiers = base.statModifiers;
statModifiers.sizeMultiplier += 1f;
block.cooldown *= 0.01f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "forever block";
}
protected override string GetDescription()
{
return "体力がなくてもはじけば問題ないもんね!";
}
protected override GameObject GetCardArt()
{
return Assets.InfinityBlockArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "防御クールダウン",
amount = "限りなく短い",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "ヘルス",
amount = "限りなく低い",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)3;
}
public override string GetModName()
{
return "NQV4";
}
}
public class NoGravity : CustomEffectCard<NoGravityBuff>
{
public override CardDetails<NoGravityBuff> Details
{
get
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
CardDetails<NoGravityBuff> val = new CardDetails<NoGravityBuff>();
val.Title = "無重力";
val.Description = "重力を削除してみました";
val.ModName = "NQV4";
val.Rarity = (Rarity)1;
val.Theme = (CardThemeColorType)0;
val.Art = Assets.NoGravityArt;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
amount = "0",
positive = true,
simepleAmount = (SimpleAmount)0,
stat = "あなたにかかる重力"
},
new CardInfoStat
{
amount = "+150%",
positive = true,
simepleAmount = (SimpleAmount)0,
stat = "空中移動速度"
}
};
return val;
}
}
protected override void Added(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
((CustomCard)this).statModifiers.gravity = 0f;
}
protected override void Removed(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
}
public class NoGravityBuff : CardEffect
{
private Player player;
private CharacterStatModifiers stats;
private float originalMovementSpeed;
private bool isAirborne;
private void Start()
{
player = ((Component)this).GetComponent<Player>();
stats = player.data.stats;
originalMovementSpeed = stats.movementSpeed;
stats.gravity = 0f;
}
private void Update()
{
bool flag = !player.data.isGrounded;
if (flag && !isAirborne)
{
CharacterStatModifiers obj = stats;
obj.movementSpeed *= 1.5f;
isAirborne = true;
}
else if (!flag && isAirborne)
{
stats.movementSpeed = originalMovementSpeed;
isAirborne = false;
}
}
private void OnDestroy()
{
stats.movementSpeed = originalMovementSpeed;
stats.gravity = 1f;
}
}
internal class Patriotism : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
((Component)player).gameObject.AddComponent<PatriotismHandler>();
data.maxHealth *= 2f;
gun.damage *= 2f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
PatriotismHandler[] components = ((Component)player).gameObject.GetComponents<PatriotismHandler>();
PatriotismHandler[] array = components;
foreach (PatriotismHandler patriotismHandler in array)
{
Object.Destroy((Object)(object)patriotismHandler);
}
}
protected override string GetTitle()
{
return "Patriotism";
}
protected override string GetDescription()
{
return "後退してはならない";
}
protected override GameObject GetCardArt()
{
return Assets.PatriotismArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[3]
{
new CardInfoStat
{
positive = true,
stat = "体力",
amount = "+100%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "ダメージ",
amount = "+100%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "後退すると得る",
amount = "死",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)1;
}
public override string GetModName()
{
return "NQV4";
}
}
public class PatriotismHandler : MonoBehaviour
{
[CompilerGenerated]
private sealed class <OnRoundStart>d__7 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public IGameModeHandler gm;
public PatriotismHandler <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <OnRoundStart>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = null;
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>4__this.UpdateLeftyo();
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private Player player;
private bool leftyo;
private string team;
private PlayerActions playerActions;
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Expected O, but got Unknown
PlayerActionManager.RegisterPlayerAction(new ActionInfo("BackA", (BindingSource)new KeyBindingSource((Key[])(object)new Key[1] { (Key)36 }), (BindingSource)null));
PlayerActionManager.RegisterPlayerAction(new ActionInfo("BackD", (BindingSource)new KeyBindingSource((Key[])(object)new Key[1] { (Key)39 }), (BindingSource)null));
player = ((Component)this).GetComponentInParent<Player>();
playerActions = player.data.playerActions;
}
private void Start()
{
player = ((Component)this).GetComponentInParent<Player>();
UpdateLeftyo();
team = player.playerID.ToString();
GameModeManager.AddHook("PointStart", (Func<IGameModeHandler, IEnumerator>)OnRoundStart);
}
private void OnDestroy()
{
GameModeManager.RemoveHook("PointStart", (Func<IGameModeHandler, IEnumerator>)OnRoundStart);
}
[IteratorStateMachine(typeof(<OnRoundStart>d__7))]
private IEnumerator OnRoundStart(IGameModeHandler gm)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <OnRoundStart>d__7(0)
{
<>4__this = this,
gm = gm
};
}
private void UpdateLeftyo()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)player != (Object)null)
{
leftyo = ((Component)player).transform.position.x < 0f;
}
}
private void Update()
{
float x = player.data.input.direction.x;
if (leftyo && x < 0f)
{
Die();
}
else if (!leftyo && x > 0f)
{
Die();
}
}
private void Die()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
HealthHandler componentInParent = ((Component)this).GetComponentInParent<HealthHandler>();
if ((Object)(object)componentInParent != (Object)null)
{
Vector2 val = default(Vector2);
((Vector2)(ref val))..ctor(100000000f, 0f);
Vector2 val2 = default(Vector2);
((Vector2)(ref val2))..ctor(((Component)this).transform.position.x, ((Component)this).transform.position.y);
componentInParent.DoDamage(val, val2, Color.red, ((Component)this).gameObject, ((Component)this).GetComponent<Player>(), false, true, true);
}
}
}
internal class Rain : CustomEffectCard<RainShooting>
{
public override CardDetails<RainShooting> Details
{
get
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Expected O, but got Unknown
CardDetails<RainShooting> val = new CardDetails<RainShooting>();
val.Title = "Rain";
val.Description = "明日の天気は爆撃のち死";
val.ModName = "NQV4";
val.Rarity = (Rarity)1;
val.Theme = (CardThemeColorType)4;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[3]
{
new CardInfoStat
{
amount = "+40",
positive = true,
simepleAmount = (SimpleAmount)0,
stat = "弾数"
},
new CardInfoStat
{
amount = "爆速",
positive = true,
simepleAmount = (SimpleAmount)0,
stat = "攻撃速度"
},
new CardInfoStat
{
amount = "-95%",
positive = false,
simepleAmount = (SimpleAmount)0,
stat = "ダメージ"
}
};
val.Art = Assets.RainArt;
return val;
}
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
protected override void Added(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
gun.projectileColor = new Color(0.7f, 0.8f, 1f, 1f);
gunAmmo.maxAmmo += 40;
gun.damage /= 20f;
gun.attackSpeed /= 8f;
gun.gravity *= 20f;
gun.projectileSpeed /= 2f;
}
protected override void Removed(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
}
public class RainShooting : CardEffect
{
public override void OnShoot(GameObject projectile)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = MainCam.instance.cam.ScreenToWorldPoint(Input.mousePosition);
position.x += Random.Range(-5f, 5f);
position.y = 20f;
position.z = 0f;
projectile.transform.position = position;
MoveTransform component = projectile.GetComponent<MoveTransform>();
if ((Object)(object)component != (Object)null)
{
component.velocity = new Vector3(0f, -1000f, 0f);
}
}
}
internal class Small : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
characterStats.sizeMultiplier *= 0.75f;
gun.damage *= 0.5f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "mini";
}
protected override string GetDescription()
{
return "ちいさくなる";
}
protected override GameObject GetCardArt()
{
return Assets.SmallArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "size",
amount = "0.75倍",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "与えるダメージ",
amount = "0.5倍",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "NQV4";
}
}
public class Sniper : SimpleCard
{
public override CardDetails Details
{
get
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Expected O, but got Unknown
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Expected O, but got Unknown
CardDetails val = new CardDetails();
val.Title = "Sniper";
val.Description = "葬れ";
val.ModName = "NQV4";
val.Rarity = (Rarity)1;
val.Theme = (CardThemeColorType)1;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[4]
{
new CardInfoStat
{
amount = "スナイパー",
positive = true,
simepleAmount = (SimpleAmount)0,
stat = "弾"
},
new CardInfoStat
{
amount = "無効化",
positive = false,
simepleAmount = (SimpleAmount)0,
stat = "ブロック"
},
new CardInfoStat
{
amount = "-50%",
positive = false,
simepleAmount = (SimpleAmount)0,
stat = "移動速度"
},
new CardInfoStat
{
amount = "1",
positive = false,
simepleAmount = (SimpleAmount)0,
stat = "弾"
}
};
val.Art = Assets.SniperArt;
return val;
}
}
protected override void Added(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
((Behaviour)block).enabled = false;
gun.projectileSpeed *= 5f;
gun.damage *= 5f;
gun.gravity = 0f;
gunAmmo.maxAmmo -= 1000;
characterStats.movementSpeed /= 2f;
gun.projectileColor = new Color(0.3f, 0.3f, 0.3f, 1f);
}
}
internal class Template : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "CardName";
}
protected override string GetDescription()
{
return "CardDescription";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Effect",
amount = "No",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "ModName";
}
}
internal class Uniformrectilinearmotion : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.gravity = 0f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "等速直線運動";
}
protected override string GetDescription()
{
return "説明要らんやろ";
}
protected override GameObject GetCardArt()
{
return Assets.UniformrectilinearmotionArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
return (CardInfoStat[])(object)new CardInfoStat[0];
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)6;
}
public override string GetModName()
{
return "NQV4";
}
}
public class With : CustomEffectCard<ShadowBlockBuff>
{
public override CardDetails<ShadowBlockBuff> Details
{
get
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
CardDetails<ShadowBlockBuff> val = new CardDetails<ShadowBlockBuff>();
val.Title = "一緒";
val.Description = "ブロックするとプレイヤー全員が最大体力の半分のダメージを受けます";
val.ModName = "NQV4";
val.Rarity = (Rarity)1;
val.Theme = (CardThemeColorType)2;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
amount = "+10s",
positive = false,
simepleAmount = (SimpleAmount)0,
stat = "防御クールダウン"
}
};
val.Art = Assets.WithArt;
return val;
}
}
protected override void Added(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
block.cooldown += 10f;
}
}
public class ShadowBlockBuff : CardEffect
{
public float detectionRadius = 128f;
public string playerTag = "Player";
private float lastEffectTime;
public float effectCooldown = 1f;
private float invisibilityDuration = 2f;
public override void OnBlock(BlockTriggerType blockTriggerType)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
GameObject[] array = GameObject.FindGameObjectsWithTag(playerTag);
GameObject[] array2 = array;
Vector2 val2 = default(Vector2);
Vector2 val3 = default(Vector2);
foreach (GameObject val in array2)
{
if (!((Object)(object)val != (Object)(object)((Component)this).gameObject) || !(Vector3.Distance(((Component)this).transform.position, val.transform.position) < detectionRadius))
{
continue;
}
Player component = val.GetComponent<Player>();
if (!((Object)(object)component != (Object)null))
{
continue;
}
CharacterData component2 = ((Component)component).GetComponent<CharacterData>();
if ((Object)(object)component2 != (Object)null)
{
HealthHandler component3 = ((Component)component).GetComponent<HealthHandler>();
if ((Object)(object)component3 != (Object)null)
{
float num = component2.maxHealth / 2f;
((Vector2)(ref val2))..ctor(num, 0f);
((Vector2)(ref val3))..ctor(((Component)this).transform.position.x, ((Component)this).transform.position.y);
component3.DoDamage(val2, val3, Color.red, ((Component)this).gameObject, component, false, true, true);
Debug.Log("Damage dealt to player: " + ((Object)component).name + " with " + num + " damage.");
}
}
}
}
}
internal class YouAreFoolish : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
((Component)player).gameObject.AddComponent<FoolishBuff>();
data.maxHealth *= 0.75f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
FoolishBuff[] components = ((Component)player).gameObject.GetComponents<FoolishBuff>();
FoolishBuff[] array = components;
foreach (FoolishBuff foolishBuff in array)
{
Object.Destroy((Object)(object)foolishBuff);
}
}
protected override string GetTitle()
{
return "You Are Foolish";
}
protected override string GetDescription()
{
return "気にしたら負け";
}
protected override GameObject GetCardArt()
{
return Assets.YouAreFoolishArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = false,
stat = "ヘルス",
amount = "75%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "自動回復",
amount = "10h/2s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)4;
}
public override string GetModName()
{
return "NQV4";
}
}
}