WeaponClasses
This ROUNDS mod introduces new classes focused on weapon modification and evolution. As players progress through the game, they can evolve their weapons to become more powerful and efficient.
Last updated | 2 hours ago |
Total downloads | 16 |
Total rating | 0 |
Categories | Custom Cards |
Dependency string | POGGO-WeaponClasses-0.1.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Root-CardThemeLib
A utility library for adding custom card themes to the game.
Preferred version: 1.1.7Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8Root-Classes_Manager_Reborn
A recreation of the original Classes Manager, with added features.
Preferred version: 1.5.5willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14README
Weapon Evolution Mod for ROUNDS
This ROUNDS mod introduces new classes focused on weapon modification and evolution. As players progress through the game, they can evolve their weapons to become more powerful and efficient.
Composition
- [MWC] Morino Weapons Cards - Category containing Weapon Classes (main focus of the mod)
- [MGC] Morino Global Cards - Category containing generic cards that add "juice" for testing the mod standalone
- [MTC] Morino Test Cards - Not intended for gameplay (toggle off this category). Used for testing game mechanics
Available Weapons
Currently, there are 3 different weapon types, each with unique characteristics:
- Pistol: Precise and reliable
- Shotgun: Powerful close-range weapon
- SMG: Rapid-fire automatic weapon
Base Weapon Stats
STATS | PISTOL | SHOTGUN | SMG |
---|---|---|---|
damage | 0.70 | 0.50 | 0.30 |
attackSpeed | 0.40 | 0.80 | 0.25 |
reloadTime | 1.00 | 2.00 | 1.60 |
ammo | 4 | 4 | 6 |
numberOfProjectiles | 1 | 4 | 1 |
spread | 0.00 | 0.20 | 0.10 |
projectileSpeed | 1.00 | 2.00 | 1.50 |
projectielSimulatonSpeed | 1.00 | 1.00 | 2.00 |
drag | 0 | 0 | 2 |
destroyBulletAfter | 0 | 0.15 | 0 |
autoFire | false | false | true |
Level 2 Weapon Stats
STATS | PISTOL | SHOTGUN | SMG |
---|---|---|---|
damage | 1.00 | 0.70 | |
attackSpeed | 0.27 | 0.70 | |
reloadTime | 0.90 | 1.75 | |
ammo | 8 | 8 | |
numberOfProjectiles | 1 | 4 | |
spread | 0.00 | 0.15 | |
projectileSpeed | 1.75 | 2.00 | |
projectielSimulatonSpeed | 1.00 | 1.00 | |
drag | 0 | 0 | |
destroyBulletAfter | 0 | 0.20 | |
autoFire | false | false |
Roadmap
As the mod is in early development, there are several planned features:
Weapon Development
- [ ] Balance Level 1 to 2 of the first 3 weapons
- [ ] Add Level 2 upgrades
- [ ] Add Level 3 weapons
- [ ] Add Level 3 Upgrades
- [ ] Add Assault Rifle (Medium range with burst of bullets)
- [ ] Add Sniper Rifle (Long range with high damage, but slow)
Character Development
- [ ] First draft of character class system
- [ ] First draft of archetype system
Class System Vision
The goal is to implement a mixed class system where progression unlocks new archetypes and legendary weapons. For example:
- Level 2 pistol + Level 1 Character A → Legendary Weapon X
- Level 3 pistol + Level 2 Character B → Legendary Weapon Y
Changelog
[v0.1.0] - 2025-02-05
- Initial release