Decompiled source of Infoholic v2.1.3
Infoholic.dll
Decompiled a year ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Infoholic.MonoBehaviours; using TMPro; using UnboundLib; using UnboundLib.GameModes; using UnboundLib.Utils.UI; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Infoholic")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+e7e446df196a99348f6cdad52c010607f939e724")] [assembly: AssemblyProduct("Infoholic")] [assembly: AssemblyTitle("Infoholic")] [assembly: AssemblyVersion("1.0.0.0")] namespace Infoholic { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.penial.rounds.Infoholic", "Infoholic", "2.1.3")] [BepInProcess("Rounds.exe")] public class Infoholic : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__23_0; public static UnityAction<bool> <>9__28_1; public static UnityAction<bool> <>9__28_2; public static UnityAction<bool> <>9__28_3; public static UnityAction<bool> <>9__28_4; public static UnityAction <>9__28_5; public static UnityAction<float> <>9__28_6; public static UnityAction<float> <>9__28_7; public static UnityAction<float> <>9__28_8; public static UnityAction<float> <>9__28_9; public static UnityAction<float> <>9__28_10; public static UnityAction <>9__28_12; public static UnityAction <>9__28_13; public static UnityAction<float> <>9__29_0; public static UnityAction<float> <>9__29_1; public static UnityAction<float> <>9__29_2; internal void <Start>b__23_0() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) inSettings = true; previewStatsToggledPressed = false; SettingsPreview settingsPreview = new GameObject().AddComponent<SettingsPreview>(); } internal void <NewGUI>b__28_1(bool value) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) SettingsEnableMod = value; if (SettingsEnableMod) { SettingsPreview settingsPreview = new GameObject().AddComponent<SettingsPreview>(); previewStatsToggledPressed = false; } } internal void <NewGUI>b__28_2(bool value) { SimpleMode = value; } internal void <NewGUI>b__28_3(bool value) { DisableDuringPickPhase = value; if (inPick & DisableDuringPickPhase) { statsToggledPressed = true; } if (inPick & !DisableDuringPickPhase) { statsToggledPressed = false; } } internal void <NewGUI>b__28_4(bool value) { DisableDuringBattlePhase = value; if (inBattle & DisableDuringBattlePhase) { statsToggledPressed = true; } if (inBattle & !DisableDuringBattlePhase) { statsToggledPressed = false; } } internal void <NewGUI>b__28_5() { } internal void <NewGUI>b__28_6(float value) { Opacity = value; } internal void <NewGUI>b__28_7(float value) { FontSize = value; } internal void <NewGUI>b__28_8(float value) { FontSpacing = value; } internal void <NewGUI>b__28_9(float value) { TextX = (int)value; } internal void <NewGUI>b__28_10(float value) { TextY = (int)value; } internal void <NewGUI>b__28_12() { previewStatsToggledPressed = false; inSettings = false; } internal void <NewGUI>b__28_13() { previewStatsToggledPressed = false; inSettings = false; } internal void <ColorSettingsGUI>b__29_0(float value) { ColorR = value; } internal void <ColorSettingsGUI>b__29_1(float value) { ColorG = value; } internal void <ColorSettingsGUI>b__29_2(float value) { ColorB = value; } } public const string AbbrModName = "IH"; public const string ModInitials = "IH"; private const string ModId = "com.penial.rounds.Infoholic"; private const string ModName = "Infoholic"; public const string Version = "2.1.3"; private const string CompatibilityModName = "Infoholic"; public static bool DebugMode; private static TextMeshProUGUI keyText; private static GameObject button; public static bool inGame; public static bool inPick; public static bool inBattle; public static bool inSettings; private bool detectKey; private bool haveDetectedKey; public static bool statsToggledPressed; public static bool previewStatsToggledPressed; public static float statsToggled; public static Infoholic instance { get; private set; } public static KeyCode DetectedKey { get { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) return (KeyCode)PlayerPrefs.GetInt(GetConfigKey("keybindcode"), 111); } set { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected I4, but got Unknown PlayerPrefs.SetInt(GetConfigKey("keybindcode"), (int)value); } } public static bool SettingsEnableMod { get { return PlayerPrefs.GetInt(GetConfigKey("SettingsEnableMod"), 1) == 1; } set { PlayerPrefs.SetInt(GetConfigKey("SettingsEnableMod"), value ? 1 : 0); } } public static bool SimpleMode { get { return PlayerPrefs.GetInt(GetConfigKey("SimpleMode"), 1) == 1; } set { PlayerPrefs.SetInt(GetConfigKey("SimpleMode"), value ? 1 : 0); } } public static bool DisableDuringPickPhase { get { return PlayerPrefs.GetInt(GetConfigKey("DisableDuringPickPhase"), 0) == 1; } set { PlayerPrefs.SetInt(GetConfigKey("DisableDuringPickPhase"), value ? 1 : 0); } } public static bool DisableDuringBattlePhase { get { return PlayerPrefs.GetInt(GetConfigKey("DisableDuringBattlePhase"), 0) == 1; } set { PlayerPrefs.SetInt(GetConfigKey("DisableDuringBattlePhase"), value ? 1 : 0); } } public static float Opacity { get { return PlayerPrefs.GetFloat(GetConfigKey("opacity"), 0.75f); } set { PlayerPrefs.SetFloat(GetConfigKey("opacity"), value); } } public static float FontSize { get { return PlayerPrefs.GetFloat(GetConfigKey("fontsize"), 2f); } set { PlayerPrefs.SetFloat(GetConfigKey("fontsize"), value); } } public static float FontSpacing { get { return PlayerPrefs.GetFloat(GetConfigKey("fontspacing"), 0f); } set { PlayerPrefs.SetFloat(GetConfigKey("fontspacing"), value); } } public static int TextX { get { return PlayerPrefs.GetInt(GetConfigKey("textx"), 0); } set { PlayerPrefs.SetInt(GetConfigKey("textx"), value); } } public static int TextY { get { return PlayerPrefs.GetInt(GetConfigKey("texty"), 0); } set { PlayerPrefs.SetInt(GetConfigKey("texty"), value); } } public static float ColorR { get { return PlayerPrefs.GetFloat(GetConfigKey("colorr"), 1f); } set { PlayerPrefs.SetFloat(GetConfigKey("colorr"), value); } } public static float ColorG { get { return PlayerPrefs.GetFloat(GetConfigKey("colorg"), 1f); } set { PlayerPrefs.SetFloat(GetConfigKey("colorg"), value); } } public static float ColorB { get { return PlayerPrefs.GetFloat(GetConfigKey("colorb"), 1f); } set { PlayerPrefs.SetFloat(GetConfigKey("colorb"), value); } } private void Awake() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown instance = this; Unbound.RegisterClientSideMod("com.penial.rounds.Infoholic"); Harmony val = new Harmony("com.penial.rounds.Infoholic"); val.PatchAll(); } private void Start() { //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown Unbound.RegisterCredits("<color=#09ff00>I</color>nfo<color=#ff0000>h</color>olic", new string[1] { "Penial" }, new string[2] { "<b><color=#ff00df>GitHub (Source Code)</b></color>", "Penial's Steam Profile" }, new string[2] { "https://github.com/PikachuPenial/Infoholic", "https://steamcommunity.com/profiles/76561198168653752" }); object obj = <>c.<>9__23_0; if (obj == null) { UnityAction val = delegate { //IL_000d: Unknown result type (might be due to invalid IL or missing references) inSettings = true; previewStatsToggledPressed = false; SettingsPreview settingsPreview = new GameObject().AddComponent<SettingsPreview>(); }; <>c.<>9__23_0 = val; obj = (object)val; } Unbound.RegisterMenu("Infoholic Settings", (UnityAction)obj, (Action<GameObject>)NewGUI, (GameObject)null, false); GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)GameStart); GameModeManager.AddHook("GameEnd", (Func<IGameModeHandler, IEnumerator>)GameEnd); GameModeManager.AddHook("PickStart", (Func<IGameModeHandler, IEnumerator>)PickStart); GameModeManager.AddHook("RoundStart", (Func<IGameModeHandler, IEnumerator>)RoundStart); } private IEnumerator GameStart(IGameModeHandler gameModeHandler) { inGame = true; statsToggledPressed = false; if (SettingsEnableMod) { new GameObject().AddComponent<GameStatusUpdate>(); } yield break; } private IEnumerator GameEnd(IGameModeHandler gameModeHandler) { inGame = false; inPick = false; inBattle = false; yield break; } private IEnumerator PickStart(IGameModeHandler gameModeHandler) { inPick = true; inBattle = false; if (DisableDuringBattlePhase) { statsToggledPressed = false; } if (DisableDuringPickPhase) { statsToggledPressed = true; } yield break; } private IEnumerator RoundStart(IGameModeHandler gameModeHandler) { inBattle = true; inPick = false; if (DisableDuringPickPhase) { statsToggledPressed = false; } if (DisableDuringBattlePhase) { statsToggledPressed = true; } yield break; } private void NewGUI(GameObject menu) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Expected O, but got Unknown //IL_040d: Unknown result type (might be due to invalid IL or missing references) //IL_0430: Expected O, but got Unknown //IL_0451: Unknown result type (might be due to invalid IL or missing references) //IL_0456: Unknown result type (might be due to invalid IL or missing references) //IL_045c: Expected O, but got Unknown //IL_0495: Unknown result type (might be due to invalid IL or missing references) //IL_049a: Unknown result type (might be due to invalid IL or missing references) //IL_04a0: Expected O, but got Unknown TextMeshProUGUI val = default(TextMeshProUGUI); MenuHandler.CreateText("INFOHOLIC SETTINGS", menu, ref val, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); button = MenuHandler.CreateButton("SET TOGGLE KEYBIND", menu, (UnityAction)delegate { detectKey = true; }, 35, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateText("CURRENT TOGGLE KEYBIND: ", menu, ref keyText, 40, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); GameObject val2 = MenuHandler.CreateToggle(SettingsEnableMod, "<b><color=#09ff00>Enable</color></b> Mod", menu, (UnityAction<bool>)delegate(bool value) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) SettingsEnableMod = value; if (SettingsEnableMod) { SettingsPreview settingsPreview = new GameObject().AddComponent<SettingsPreview>(); previewStatsToggledPressed = false; } }, 50, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); GameObject val3 = MenuHandler.CreateToggle(SimpleMode, "<b><color=#00e5ff>Simplistic</color></b> Mode (less stats)", menu, (UnityAction<bool>)delegate(bool value) { SimpleMode = value; }, 50, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); GameObject val4 = MenuHandler.CreateToggle(DisableDuringPickPhase, "Hide on pick phase", menu, (UnityAction<bool>)delegate(bool value) { DisableDuringPickPhase = value; if (inPick & DisableDuringPickPhase) { statsToggledPressed = true; } if (inPick & !DisableDuringPickPhase) { statsToggledPressed = false; } }, 50, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); GameObject val5 = MenuHandler.CreateToggle(DisableDuringBattlePhase, "Hide on battle phase", menu, (UnityAction<bool>)delegate(bool value) { DisableDuringBattlePhase = value; if (inBattle & DisableDuringBattlePhase) { statsToggledPressed = true; } if (inBattle & !DisableDuringBattlePhase) { statsToggledPressed = false; } }, 50, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); object obj = <>c.<>9__28_5; if (obj == null) { UnityAction val6 = delegate { }; <>c.<>9__28_5 = val6; obj = (object)val6; } GameObject menu2 = MenuHandler.CreateMenu("COLOR SETTINGS", (UnityAction)obj, menu, 35, true, true, ((Component)menu.transform.parent).gameObject, true, -1); ColorSettingsGUI(menu2); Slider opacitySlider = default(Slider); MenuHandler.CreateSlider("Opacity", menu, 50, 0f, 1f, Opacity, (UnityAction<float>)delegate(float value) { Opacity = value; }, ref opacitySlider, false, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); Slider fontSizeSlider = default(Slider); MenuHandler.CreateSlider("Size", menu, 50, 0f, 5f, FontSize, (UnityAction<float>)delegate(float value) { FontSize = value; }, ref fontSizeSlider, false, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); Slider fontSpacingSlider = default(Slider); MenuHandler.CreateSlider("Spacing", menu, 50, -3f, 2f, FontSpacing, (UnityAction<float>)delegate(float value) { FontSpacing = value; }, ref fontSpacingSlider, false, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); Slider textX = default(Slider); MenuHandler.CreateSlider("X Offset", menu, 50, -75f, 75f, (float)TextX, (UnityAction<float>)delegate(float value) { TextX = (int)value; }, ref textX, true, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); Slider textY = default(Slider); MenuHandler.CreateSlider("Y Offset", menu, 50, -75f, 75f, (float)TextY, (UnityAction<float>)delegate(float value) { TextY = (int)value; }, ref textY, true, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateButton("<b><color=#ff0000>Reset</color></b> all settings", menu, (UnityAction)delegate { TextX = 0; TextY = 0; Opacity = 0.75f; FontSize = 2f; FontSpacing = 0f; ColorR = 1f; ColorG = 1f; ColorB = 1f; textX.value = TextX; textY.value = TextY; opacitySlider.value = Opacity; fontSizeSlider.value = FontSize; fontSpacingSlider.value = FontSpacing; }, 40, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); UnityEvent goBackEvent = menu.GetComponentInChildren<GoBack>(true).goBackEvent; object obj2 = <>c.<>9__28_12; if (obj2 == null) { UnityAction val7 = delegate { previewStatsToggledPressed = false; inSettings = false; }; <>c.<>9__28_12 = val7; obj2 = (object)val7; } goBackEvent.AddListener((UnityAction)obj2); ButtonClickedEvent onClick = ((Component)menu.transform.Find("Group/Back")).gameObject.GetComponent<Button>().onClick; object obj3 = <>c.<>9__28_13; if (obj3 == null) { UnityAction val8 = delegate { previewStatsToggledPressed = false; inSettings = false; }; <>c.<>9__28_13 = val8; obj3 = (object)val8; } ((UnityEvent)onClick).AddListener((UnityAction)obj3); } private void ColorSettingsGUI(GameObject menu) { //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Expected O, but got Unknown //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Expected O, but got Unknown //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Expected O, but got Unknown //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Expected O, but got Unknown //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_02b6: Expected O, but got Unknown //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02e5: Expected O, but got Unknown //IL_02f3: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Expected O, but got Unknown //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Expected O, but got Unknown TextMeshProUGUI val = default(TextMeshProUGUI); MenuHandler.CreateText("INFOHOLIC COLOR SETTINGS", menu, ref val, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateText("CUSTOM", menu, ref val, 40, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); Slider redSlider = default(Slider); MenuHandler.CreateSlider("RED", menu, 50, 0f, 1f, ColorR, (UnityAction<float>)delegate(float value) { ColorR = value; }, ref redSlider, false, (Color?)new Color(1f, 0f, 0f), (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); Slider greenSlider = default(Slider); MenuHandler.CreateSlider("GREEN", menu, 50, 0f, 1f, ColorG, (UnityAction<float>)delegate(float value) { ColorG = value; }, ref greenSlider, false, (Color?)new Color(0f, 1f, 0f), (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); Slider blueSlider = default(Slider); MenuHandler.CreateSlider("BLUE", menu, 50, 0f, 1f, ColorB, (UnityAction<float>)delegate(float value) { ColorB = value; }, ref blueSlider, false, (Color?)new Color(0f, 0f, 1f), (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateText("PRESETS", menu, ref val, 40, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateButton("<color=#ffffff>WHITE</color>", menu, (UnityAction)delegate { ColorR = 1f; ColorG = 1f; ColorB = 1f; redSlider.value = ColorR; greenSlider.value = ColorG; blueSlider.value = ColorB; }, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateButton("<color=#ff0000>RED</color>", menu, (UnityAction)delegate { ColorR = 1f; ColorG = 0f; ColorB = 0f; redSlider.value = ColorR; greenSlider.value = ColorG; blueSlider.value = ColorB; }, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateButton("<color=#ff8000>ORANGE</color>", menu, (UnityAction)delegate { ColorR = 1f; ColorG = 0.5f; ColorB = 0f; redSlider.value = ColorR; greenSlider.value = ColorG; blueSlider.value = ColorB; }, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateButton("<color=#ffff00>YELLOW</color>", menu, (UnityAction)delegate { ColorR = 1f; ColorG = 1f; ColorB = 0f; redSlider.value = ColorR; greenSlider.value = ColorG; blueSlider.value = ColorB; }, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateButton("<color=#00ff00>GREEN</color>", menu, (UnityAction)delegate { ColorR = 0f; ColorG = 1f; ColorB = 0f; redSlider.value = ColorR; greenSlider.value = ColorG; blueSlider.value = ColorB; }, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateButton("<color=#0000ff>BLUE</color>", menu, (UnityAction)delegate { ColorR = 0f; ColorG = 0f; ColorB = 1f; redSlider.value = ColorR; greenSlider.value = ColorG; blueSlider.value = ColorB; }, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateButton("<color=#8000ff>PURPLE</color>", menu, (UnityAction)delegate { ColorR = 0.5f; ColorG = 0f; ColorB = 1f; redSlider.value = ColorR; greenSlider.value = ColorG; blueSlider.value = ColorB; }, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateButton("<color=#ff66b3>PINK</color>", menu, (UnityAction)delegate { ColorR = 1f; ColorG = 0.4f; ColorB = 0.7f; redSlider.value = ColorR; greenSlider.value = ColorG; blueSlider.value = ColorB; }, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); } private void Update() { //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) if (detectKey) { Array values = Enum.GetValues(typeof(KeyCode)); foreach (KeyCode item in values) { if (Input.GetKeyDown(item)) { DetectedKey = item; detectKey = false; } } if (button != null) { ((TMP_Text)button.GetComponentInChildren<TextMeshProUGUI>()).text = "PRESS ANY KEY..."; } haveDetectedKey = false; } else if (!haveDetectedKey && keyText != null && button != null) { ((TMP_Text)keyText).text = "CURRENT TOGGLE KEYBIND: " + Enum.GetName(typeof(KeyCode), DetectedKey); ((TMP_Text)button.GetComponentInChildren<TextMeshProUGUI>()).text = "SET TOGGLE KEYBIND"; haveDetectedKey = true; } CheckIfInGame(); } private void CheckIfInGame() { if (!GameManager.instance.isPlaying && inGame) { inGame = false; } } private static string GetConfigKey(string key) { return "IH_" + key; } } } namespace Infoholic.MonoBehaviours { internal class GameStatusUpdate : MonoBehaviour { public class DestroyOnUnparent : MonoBehaviour { private void LateUpdate() { if ((Object)(object)((Component)this).gameObject.transform.parent == (Object)null) { Object.Destroy((Object)(object)((Component)this).gameObject); } } private void DestroyStats() { Object.Destroy((Object)(object)((Component)this).gameObject); } } private static TextMeshProUGUI healthText; private static TextMeshProUGUI livesText; private static TextMeshProUGUI blockCooldownText; private static TextMeshProUGUI blockCountText; private static TextMeshProUGUI movementSpeedText; private static TextMeshProUGUI jumpHeightText; private static TextMeshProUGUI playerSizeText; private static TextMeshProUGUI damageText; private static TextMeshProUGUI knockbackText; private static TextMeshProUGUI lifeStealText; private static TextMeshProUGUI bulletGrowthText; private static TextMeshProUGUI bulletSlowText; private static TextMeshProUGUI attackSpeedText; private static TextMeshProUGUI projectileSpeedText; private static TextMeshProUGUI projectileSimulationSpeedText; private static TextMeshProUGUI reloadTimeText; private static TextMeshProUGUI bulletGravityText; private static TextMeshProUGUI ammoText; private static TextMeshProUGUI bulletsText; private static TextMeshProUGUI rangeText; private static TextMeshProUGUI reflectsText; private static TextMeshProUGUI burstsText; private Player player; private Gun gun; private Block block; private Player getLocalPlayer() { Player player = null; PlayerManager.instance.players.ForEach(delegate(Player p) { if (p.data.view.IsMine && !((Behaviour)((Component)p).GetComponent<PlayerAPI>()).enabled) { player = p; } }); return player; } private Gun getLocalPlayerGun() { return player.data.weaponHandler.gun; } private Block getLocalPlayerBlock() { return player.data.block; } private void Start() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_02e2: Unknown result type (might be due to invalid IL or missing references) //IL_02ed: Unknown result type (might be due to invalid IL or missing references) //IL_0346: Unknown result type (might be due to invalid IL or missing references) //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_039f: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_0446: Unknown result type (might be due to invalid IL or missing references) //IL_0451: Unknown result type (might be due to invalid IL or missing references) //IL_04aa: Unknown result type (might be due to invalid IL or missing references) //IL_04f8: Unknown result type (might be due to invalid IL or missing references) //IL_0503: Unknown result type (might be due to invalid IL or missing references) //IL_055c: Unknown result type (might be due to invalid IL or missing references) //IL_05aa: Unknown result type (might be due to invalid IL or missing references) //IL_05b5: Unknown result type (might be due to invalid IL or missing references) //IL_060e: Unknown result type (might be due to invalid IL or missing references) //IL_065c: Unknown result type (might be due to invalid IL or missing references) //IL_0667: Unknown result type (might be due to invalid IL or missing references) //IL_06c0: Unknown result type (might be due to invalid IL or missing references) //IL_070e: Unknown result type (might be due to invalid IL or missing references) //IL_0719: Unknown result type (might be due to invalid IL or missing references) //IL_0772: Unknown result type (might be due to invalid IL or missing references) //IL_07c0: Unknown result type (might be due to invalid IL or missing references) //IL_07cb: Unknown result type (might be due to invalid IL or missing references) //IL_0824: Unknown result type (might be due to invalid IL or missing references) //IL_0872: Unknown result type (might be due to invalid IL or missing references) //IL_087d: Unknown result type (might be due to invalid IL or missing references) //IL_08d6: Unknown result type (might be due to invalid IL or missing references) //IL_0924: Unknown result type (might be due to invalid IL or missing references) //IL_092f: Unknown result type (might be due to invalid IL or missing references) //IL_0988: Unknown result type (might be due to invalid IL or missing references) //IL_09d6: Unknown result type (might be due to invalid IL or missing references) //IL_09e1: Unknown result type (might be due to invalid IL or missing references) //IL_0a3a: Unknown result type (might be due to invalid IL or missing references) //IL_0a88: Unknown result type (might be due to invalid IL or missing references) //IL_0a93: Unknown result type (might be due to invalid IL or missing references) //IL_0aec: Unknown result type (might be due to invalid IL or missing references) //IL_0b3a: Unknown result type (might be due to invalid IL or missing references) //IL_0b45: Unknown result type (might be due to invalid IL or missing references) //IL_0b9e: Unknown result type (might be due to invalid IL or missing references) //IL_0bec: Unknown result type (might be due to invalid IL or missing references) //IL_0bf7: Unknown result type (might be due to invalid IL or missing references) //IL_0c50: Unknown result type (might be due to invalid IL or missing references) //IL_0c9e: Unknown result type (might be due to invalid IL or missing references) //IL_0ca9: Unknown result type (might be due to invalid IL or missing references) //IL_0d02: Unknown result type (might be due to invalid IL or missing references) //IL_0d50: Unknown result type (might be due to invalid IL or missing references) //IL_0d5b: Unknown result type (might be due to invalid IL or missing references) //IL_0db4: Unknown result type (might be due to invalid IL or missing references) //IL_0e02: Unknown result type (might be due to invalid IL or missing references) //IL_0e0d: Unknown result type (might be due to invalid IL or missing references) //IL_0e66: Unknown result type (might be due to invalid IL or missing references) //IL_0eb4: Unknown result type (might be due to invalid IL or missing references) //IL_0ebf: Unknown result type (might be due to invalid IL or missing references) //IL_0f18: Unknown result type (might be due to invalid IL or missing references) //IL_0f66: Unknown result type (might be due to invalid IL or missing references) player = getLocalPlayer(); gun = getLocalPlayerGun(); block = getLocalPlayerBlock(); healthText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)healthText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)healthText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)healthText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)healthText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)healthText).fontSize = Infoholic.FontSize; ((Graphic)healthText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); livesText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)livesText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)livesText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)livesText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)livesText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)livesText).fontSize = Infoholic.FontSize; ((Graphic)livesText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); blockCooldownText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)blockCooldownText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)blockCooldownText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)blockCooldownText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)blockCooldownText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)blockCooldownText).fontSize = Infoholic.FontSize; ((Graphic)blockCooldownText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); blockCountText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)blockCountText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)blockCountText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)blockCountText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)blockCountText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)blockCountText).fontSize = Infoholic.FontSize; ((Graphic)blockCountText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); damageText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)damageText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)damageText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)damageText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)damageText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)damageText).fontSize = Infoholic.FontSize; ((Graphic)damageText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); knockbackText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)knockbackText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)knockbackText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)knockbackText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)knockbackText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)knockbackText).fontSize = Infoholic.FontSize; ((Graphic)knockbackText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); lifeStealText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)lifeStealText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)lifeStealText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)lifeStealText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)lifeStealText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)lifeStealText).fontSize = Infoholic.FontSize; ((Graphic)lifeStealText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); bulletGrowthText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)bulletGrowthText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)bulletGrowthText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)bulletGrowthText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)bulletGrowthText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)bulletGrowthText).fontSize = Infoholic.FontSize; ((Graphic)bulletGrowthText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); bulletSlowText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)bulletSlowText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)bulletSlowText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)bulletSlowText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)bulletSlowText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)bulletSlowText).fontSize = Infoholic.FontSize; ((Graphic)bulletSlowText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); movementSpeedText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)movementSpeedText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)movementSpeedText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)movementSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)movementSpeedText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)movementSpeedText).fontSize = Infoholic.FontSize; ((Graphic)movementSpeedText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); jumpHeightText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)jumpHeightText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)jumpHeightText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)jumpHeightText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)jumpHeightText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)jumpHeightText).fontSize = Infoholic.FontSize; ((Graphic)jumpHeightText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); playerSizeText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)playerSizeText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)playerSizeText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)playerSizeText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)playerSizeText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)playerSizeText).fontSize = Infoholic.FontSize; ((Graphic)playerSizeText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); attackSpeedText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)attackSpeedText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)attackSpeedText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)attackSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)attackSpeedText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)attackSpeedText).fontSize = Infoholic.FontSize; ((Graphic)attackSpeedText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); projectileSpeedText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)projectileSpeedText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)projectileSpeedText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)projectileSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)projectileSpeedText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)projectileSpeedText).fontSize = Infoholic.FontSize; ((Graphic)projectileSpeedText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); projectileSimulationSpeedText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)projectileSimulationSpeedText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)projectileSimulationSpeedText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)projectileSimulationSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)projectileSimulationSpeedText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)projectileSimulationSpeedText).fontSize = Infoholic.FontSize; ((Graphic)projectileSimulationSpeedText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); reloadTimeText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)reloadTimeText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)reloadTimeText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)reloadTimeText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)reloadTimeText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)reloadTimeText).fontSize = Infoholic.FontSize; ((Graphic)reloadTimeText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); bulletGravityText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)bulletGravityText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)bulletGravityText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)bulletGravityText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)bulletGravityText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)bulletGravityText).fontSize = Infoholic.FontSize; ((Graphic)bulletGravityText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ammoText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)ammoText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)ammoText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)ammoText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)ammoText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)ammoText).fontSize = Infoholic.FontSize; ((Graphic)ammoText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); bulletsText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)bulletsText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)bulletsText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)bulletsText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)bulletsText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)bulletsText).fontSize = Infoholic.FontSize; ((Graphic)bulletsText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); rangeText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)rangeText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)rangeText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)rangeText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)rangeText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)rangeText).fontSize = Infoholic.FontSize; ((Graphic)rangeText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); reflectsText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)reflectsText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)reflectsText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)reflectsText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)reflectsText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)reflectsText).fontSize = Infoholic.FontSize; ((Graphic)reflectsText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); burstsText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)burstsText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)burstsText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)burstsText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)burstsText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)burstsText).fontSize = Infoholic.FontSize; ((Graphic)burstsText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); SetTextPosition(); } public void Update() { //IL_03f1: Unknown result type (might be due to invalid IL or missing references) if (player != null && !((Object)(object)player == (Object)null)) { ((TMP_Text)healthText).text = $"HP: {player.data.health:f0} / {player.data.maxHealth:f0}"; ((TMP_Text)damageText).text = $"DMG: {gun.damage * 55f * gun.bulletDamageMultiplier:f0}"; ((TMP_Text)livesText).text = $"Lives: {player.data.stats.respawns + 1:f0}"; ((TMP_Text)blockCooldownText).text = $"Block CD: {block.Cooldown():f2}s"; ((TMP_Text)blockCountText).text = $"Block Count: {block.additionalBlocks + 1:f0}"; ((TMP_Text)movementSpeedText).text = $"Move SPD: {player.data.stats.movementSpeed:f2}"; ((TMP_Text)jumpHeightText).text = $"Jump Height: {player.data.stats.jump:f2}"; ((TMP_Text)playerSizeText).text = $"Player Size: {player.data.stats.sizeMultiplier:f2}"; ((TMP_Text)knockbackText).text = $"Knockback: {gun.knockback:f2}"; ((TMP_Text)lifeStealText).text = $"Life Steal: {player.data.stats.lifeSteal:f2}"; ((TMP_Text)bulletGrowthText).text = $"Damage Grow: {gun.damageAfterDistanceMultiplier:f2}"; ((TMP_Text)bulletSlowText).text = $"Bullet Slow: {gun.slow:f2}"; ((TMP_Text)attackSpeedText).text = $"Attack SPD: {gun.attackSpeed * gun.attackSpeedMultiplier:f2}s"; ((TMP_Text)projectileSpeedText).text = $"Bullet SPD: {gun.projectileSpeed:f2}"; ((TMP_Text)projectileSimulationSpeedText).text = $"Projectile SPD: {gun.projectielSimulatonSpeed:f2}"; ((TMP_Text)reloadTimeText).text = $"Reload Time: {(((Component)gun).GetComponentInChildren<GunAmmo>().reloadTime + ((Component)gun).GetComponentInChildren<GunAmmo>().reloadTimeAdd) * ((Component)gun).GetComponentInChildren<GunAmmo>().reloadTimeMultiplier:f2}s"; ((TMP_Text)bulletGravityText).text = $"Bullet Gravity: {gun.gravity:f2}"; ((TMP_Text)ammoText).text = $"Ammo: {((Component)gun).GetComponentInChildren<GunAmmo>().maxAmmo:f0}"; ((TMP_Text)bulletsText).text = $"Bullets: {gun.numberOfProjectiles:f0}"; ((TMP_Text)rangeText).text = $"Bullet Range: {gun.destroyBulletAfter:f2}"; ((TMP_Text)reflectsText).text = $"Bounces: {gun.reflects:f0}"; ((TMP_Text)burstsText).text = $"Bursts: {gun.bursts:f0}"; UpdateTextScale(); if (Input.GetKeyDown(Infoholic.DetectedKey)) { Toggle(); } if (!Infoholic.inGame) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } private void Toggle() { if (!Infoholic.statsToggledPressed) { Infoholic.statsToggledPressed = true; } else { Infoholic.statsToggledPressed = false; } } private void SetTextPosition() { //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02df: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0365: Unknown result type (might be due to invalid IL or missing references) //IL_03a8: Unknown result type (might be due to invalid IL or missing references) //IL_03eb: Unknown result type (might be due to invalid IL or missing references) //IL_042e: Unknown result type (might be due to invalid IL or missing references) //IL_0471: Unknown result type (might be due to invalid IL or missing references) //IL_04b4: Unknown result type (might be due to invalid IL or missing references) //IL_04f7: Unknown result type (might be due to invalid IL or missing references) //IL_053a: Unknown result type (might be due to invalid IL or missing references) //IL_057d: Unknown result type (might be due to invalid IL or missing references) //IL_05c0: Unknown result type (might be due to invalid IL or missing references) //IL_0603: Unknown result type (might be due to invalid IL or missing references) //IL_0646: Unknown result type (might be due to invalid IL or missing references) //IL_0689: Unknown result type (might be due to invalid IL or missing references) //IL_06cc: Unknown result type (might be due to invalid IL or missing references) //IL_070f: Unknown result type (might be due to invalid IL or missing references) //IL_0752: Unknown result type (might be due to invalid IL or missing references) //IL_0795: Unknown result type (might be due to invalid IL or missing references) //IL_07cc: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) if (Infoholic.SimpleMode) { ((Component)healthText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -22f + (float)Infoholic.TextY + Infoholic.FontSpacing * 6f, 0f); ((Component)damageText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -23f + (float)Infoholic.TextY + Infoholic.FontSpacing * 5f, 0f); ((Component)blockCooldownText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -24f + (float)Infoholic.TextY + Infoholic.FontSpacing * 4f, 0f); ((Component)movementSpeedText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -25f + (float)Infoholic.TextY + Infoholic.FontSpacing * 3f, 0f); ((Component)attackSpeedText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -26f + (float)Infoholic.TextY + Infoholic.FontSpacing * 2f, 0f); ((Component)projectileSpeedText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -27f + (float)Infoholic.TextY + Infoholic.FontSpacing * 2f, 0f); ((Component)projectileSimulationSpeedText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -28f + (float)Infoholic.TextY + Infoholic.FontSpacing * 1f, 0f); ((Component)reloadTimeText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -29f + (float)Infoholic.TextY, 0f); return; } ((Component)healthText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -8f + (float)Infoholic.TextY + Infoholic.FontSpacing * 21f, 0f); ((Component)damageText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -9f + (float)Infoholic.TextY + Infoholic.FontSpacing * 20f, 0f); ((Component)livesText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -10f + (float)Infoholic.TextY + Infoholic.FontSpacing * 19f, 0f); ((Component)blockCooldownText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -11f + (float)Infoholic.TextY + Infoholic.FontSpacing * 18f, 0f); ((Component)blockCountText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -12f + (float)Infoholic.TextY + Infoholic.FontSpacing * 17f, 0f); ((Component)knockbackText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -13f + (float)Infoholic.TextY + Infoholic.FontSpacing * 16f, 0f); ((Component)lifeStealText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -14f + (float)Infoholic.TextY + Infoholic.FontSpacing * 15f, 0f); ((Component)bulletGrowthText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -15f + (float)Infoholic.TextY + Infoholic.FontSpacing * 14f, 0f); ((Component)bulletSlowText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -16f + (float)Infoholic.TextY + Infoholic.FontSpacing * 13f, 0f); ((Component)movementSpeedText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -17f + (float)Infoholic.TextY + Infoholic.FontSpacing * 12f, 0f); ((Component)jumpHeightText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -18f + (float)Infoholic.TextY + Infoholic.FontSpacing * 11f, 0f); ((Component)playerSizeText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -19f + (float)Infoholic.TextY + Infoholic.FontSpacing * 10f, 0f); ((Component)attackSpeedText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -20f + (float)Infoholic.TextY + Infoholic.FontSpacing * 9f, 0f); ((Component)projectileSpeedText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -21f + (float)Infoholic.TextY + Infoholic.FontSpacing * 8f, 0f); ((Component)projectileSimulationSpeedText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -22f + (float)Infoholic.TextY + Infoholic.FontSpacing * 7f, 0f); ((Component)reloadTimeText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -23f + (float)Infoholic.TextY + Infoholic.FontSpacing * 6f, 0f); ((Component)bulletGravityText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -24f + (float)Infoholic.TextY + Infoholic.FontSpacing * 5f, 0f); ((Component)ammoText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -25f + (float)Infoholic.TextY + Infoholic.FontSpacing * 4f, 0f); ((Component)bulletsText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -26f + (float)Infoholic.TextY + Infoholic.FontSpacing * 3f, 0f); ((Component)rangeText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -27f + (float)Infoholic.TextY + Infoholic.FontSpacing * 2f, 0f); ((Component)reflectsText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -28f + (float)Infoholic.TextY + Infoholic.FontSpacing * 1f, 0f); ((Component)burstsText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -29f + (float)Infoholic.TextY, 0f); } private void UpdateTextScale() { //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Unknown result type (might be due to invalid IL or missing references) //IL_0431: Unknown result type (might be due to invalid IL or missing references) //IL_045a: Unknown result type (might be due to invalid IL or missing references) //IL_0483: Unknown result type (might be due to invalid IL or missing references) //IL_04ac: Unknown result type (might be due to invalid IL or missing references) //IL_04d5: Unknown result type (might be due to invalid IL or missing references) //IL_04fe: Unknown result type (might be due to invalid IL or missing references) //IL_0527: Unknown result type (might be due to invalid IL or missing references) //IL_0550: Unknown result type (might be due to invalid IL or missing references) //IL_0579: Unknown result type (might be due to invalid IL or missing references) //IL_05a2: Unknown result type (might be due to invalid IL or missing references) //IL_05cb: Unknown result type (might be due to invalid IL or missing references) //IL_05f4: Unknown result type (might be due to invalid IL or missing references) //IL_061d: Unknown result type (might be due to invalid IL or missing references) //IL_0646: Unknown result type (might be due to invalid IL or missing references) //IL_066f: Unknown result type (might be due to invalid IL or missing references) //IL_0698: Unknown result type (might be due to invalid IL or missing references) //IL_06c1: Unknown result type (might be due to invalid IL or missing references) //IL_06ea: Unknown result type (might be due to invalid IL or missing references) //IL_0713: Unknown result type (might be due to invalid IL or missing references) //IL_073c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_023e: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_02e2: Unknown result type (might be due to invalid IL or missing references) //IL_030b: Unknown result type (might be due to invalid IL or missing references) //IL_0334: Unknown result type (might be due to invalid IL or missing references) //IL_035d: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Unknown result type (might be due to invalid IL or missing references) //IL_03af: Unknown result type (might be due to invalid IL or missing references) if (!Infoholic.statsToggledPressed) { Infoholic.statsToggled = 0.4f; } else { Infoholic.statsToggled = 0f; } if (Infoholic.SimpleMode) { ((Component)healthText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)damageText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)livesText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); ((Component)blockCooldownText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)blockCountText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); ((Component)knockbackText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); ((Component)lifeStealText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); ((Component)bulletGrowthText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); ((Component)bulletSlowText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); ((Component)movementSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)jumpHeightText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); ((Component)playerSizeText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); ((Component)attackSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)projectileSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)projectileSimulationSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)reloadTimeText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)bulletGravityText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); ((Component)ammoText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); ((Component)bulletsText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); ((Component)rangeText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); ((Component)reflectsText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); ((Component)burstsText).gameObject.transform.localScale = new Vector3(0f, 0f, 0f); } else { ((Component)healthText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)damageText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)livesText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)blockCooldownText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)blockCountText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)knockbackText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)lifeStealText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)bulletGrowthText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)bulletSlowText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)movementSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)jumpHeightText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)playerSizeText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)attackSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)projectileSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)projectileSimulationSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)reloadTimeText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)bulletGravityText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)ammoText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)bulletsText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)rangeText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)reflectsText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)burstsText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); } } } internal class SettingsPreview : MonoBehaviour { public class DestroyOnUnparent : MonoBehaviour { private void LateUpdate() { if ((Object)(object)((Component)this).gameObject.transform.parent == (Object)null) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } private static TextMeshProUGUI healthText; private static TextMeshProUGUI livesText; private static TextMeshProUGUI blockCooldownText; private static TextMeshProUGUI blockCountText; private static TextMeshProUGUI movementSpeedText; private static TextMeshProUGUI jumpHeightText; private static TextMeshProUGUI playerSizeText; private static TextMeshProUGUI damageText; private static TextMeshProUGUI knockbackText; private static TextMeshProUGUI lifeStealText; private static TextMeshProUGUI bulletGrowthText; private static TextMeshProUGUI bulletSlowText; private static TextMeshProUGUI attackSpeedText; private static TextMeshProUGUI projectileSpeedText; private static TextMeshProUGUI projectileSimulationSpeedText; private static TextMeshProUGUI reloadTimeText; private static TextMeshProUGUI bulletGravityText; private static TextMeshProUGUI ammoText; private static TextMeshProUGUI bulletsText; private static TextMeshProUGUI rangeText; private static TextMeshProUGUI reflectsText; private static TextMeshProUGUI burstsText; private void Start() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_0312: Unknown result type (might be due to invalid IL or missing references) //IL_0360: Unknown result type (might be due to invalid IL or missing references) //IL_036b: Unknown result type (might be due to invalid IL or missing references) //IL_03c4: Unknown result type (might be due to invalid IL or missing references) //IL_0412: Unknown result type (might be due to invalid IL or missing references) //IL_041d: Unknown result type (might be due to invalid IL or missing references) //IL_0476: Unknown result type (might be due to invalid IL or missing references) //IL_04c4: Unknown result type (might be due to invalid IL or missing references) //IL_04cf: Unknown result type (might be due to invalid IL or missing references) //IL_0528: Unknown result type (might be due to invalid IL or missing references) //IL_0576: Unknown result type (might be due to invalid IL or missing references) //IL_0581: Unknown result type (might be due to invalid IL or missing references) //IL_05da: Unknown result type (might be due to invalid IL or missing references) //IL_0628: Unknown result type (might be due to invalid IL or missing references) //IL_0633: Unknown result type (might be due to invalid IL or missing references) //IL_068c: Unknown result type (might be due to invalid IL or missing references) //IL_06da: Unknown result type (might be due to invalid IL or missing references) //IL_06e5: Unknown result type (might be due to invalid IL or missing references) //IL_073e: Unknown result type (might be due to invalid IL or missing references) //IL_078c: Unknown result type (might be due to invalid IL or missing references) //IL_0797: Unknown result type (might be due to invalid IL or missing references) //IL_07f0: Unknown result type (might be due to invalid IL or missing references) //IL_083e: Unknown result type (might be due to invalid IL or missing references) //IL_0849: Unknown result type (might be due to invalid IL or missing references) //IL_08a2: Unknown result type (might be due to invalid IL or missing references) //IL_08f0: Unknown result type (might be due to invalid IL or missing references) //IL_08fb: Unknown result type (might be due to invalid IL or missing references) //IL_0954: Unknown result type (might be due to invalid IL or missing references) //IL_09a2: Unknown result type (might be due to invalid IL or missing references) //IL_09ad: Unknown result type (might be due to invalid IL or missing references) //IL_0a06: Unknown result type (might be due to invalid IL or missing references) //IL_0a54: Unknown result type (might be due to invalid IL or missing references) //IL_0a5f: Unknown result type (might be due to invalid IL or missing references) //IL_0ab8: Unknown result type (might be due to invalid IL or missing references) //IL_0b06: Unknown result type (might be due to invalid IL or missing references) //IL_0b11: Unknown result type (might be due to invalid IL or missing references) //IL_0b6a: Unknown result type (might be due to invalid IL or missing references) //IL_0bb8: Unknown result type (might be due to invalid IL or missing references) //IL_0bc3: Unknown result type (might be due to invalid IL or missing references) //IL_0c1c: Unknown result type (might be due to invalid IL or missing references) //IL_0c6a: Unknown result type (might be due to invalid IL or missing references) //IL_0c75: Unknown result type (might be due to invalid IL or missing references) //IL_0cce: Unknown result type (might be due to invalid IL or missing references) //IL_0d1c: Unknown result type (might be due to invalid IL or missing references) //IL_0d27: Unknown result type (might be due to invalid IL or missing references) //IL_0d80: Unknown result type (might be due to invalid IL or missing references) //IL_0dce: Unknown result type (might be due to invalid IL or missing references) //IL_0dd9: Unknown result type (might be due to invalid IL or missing references) //IL_0e32: Unknown result type (might be due to invalid IL or missing references) //IL_0e80: Unknown result type (might be due to invalid IL or missing references) //IL_0e8b: Unknown result type (might be due to invalid IL or missing references) //IL_0ee4: Unknown result type (might be due to invalid IL or missing references) //IL_0f32: Unknown result type (might be due to invalid IL or missing references) healthText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)healthText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)healthText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)healthText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)healthText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)healthText).fontSize = Infoholic.FontSize; ((Graphic)healthText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); livesText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)livesText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)livesText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)livesText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)livesText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((Graphic)livesText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); blockCooldownText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)blockCooldownText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)blockCooldownText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)blockCooldownText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)blockCooldownText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)blockCooldownText).fontSize = Infoholic.FontSize; ((Graphic)blockCooldownText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); blockCountText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)blockCountText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)blockCountText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)blockCountText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)blockCountText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)blockCountText).fontSize = Infoholic.FontSize; ((Graphic)blockCountText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); damageText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)damageText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)damageText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)damageText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)damageText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)damageText).fontSize = Infoholic.FontSize; ((Graphic)damageText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); knockbackText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)knockbackText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)knockbackText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)knockbackText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)knockbackText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)knockbackText).fontSize = Infoholic.FontSize; ((Graphic)knockbackText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); lifeStealText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)lifeStealText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)lifeStealText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)lifeStealText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)lifeStealText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)lifeStealText).fontSize = Infoholic.FontSize; ((Graphic)lifeStealText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); bulletGrowthText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)bulletGrowthText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)bulletGrowthText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)bulletGrowthText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)bulletGrowthText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)bulletGrowthText).fontSize = Infoholic.FontSize; ((Graphic)bulletGrowthText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); bulletSlowText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)bulletSlowText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)bulletSlowText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)bulletSlowText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)bulletSlowText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)bulletSlowText).fontSize = Infoholic.FontSize; ((Graphic)bulletSlowText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); movementSpeedText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)movementSpeedText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)movementSpeedText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)movementSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)movementSpeedText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)movementSpeedText).fontSize = Infoholic.FontSize; ((Graphic)movementSpeedText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); jumpHeightText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)jumpHeightText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)jumpHeightText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)jumpHeightText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)jumpHeightText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)jumpHeightText).fontSize = Infoholic.FontSize; ((Graphic)jumpHeightText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); playerSizeText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)playerSizeText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)playerSizeText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)playerSizeText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)playerSizeText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)playerSizeText).fontSize = Infoholic.FontSize; ((Graphic)playerSizeText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); attackSpeedText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)attackSpeedText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)attackSpeedText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)attackSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)attackSpeedText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)attackSpeedText).fontSize = Infoholic.FontSize; ((Graphic)attackSpeedText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); projectileSpeedText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)projectileSpeedText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)projectileSpeedText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)projectileSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)projectileSpeedText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)projectileSpeedText).fontSize = Infoholic.FontSize; ((Graphic)projectileSpeedText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); projectileSimulationSpeedText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)projectileSimulationSpeedText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)projectileSimulationSpeedText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)projectileSimulationSpeedText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)projectileSimulationSpeedText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)projectileSimulationSpeedText).fontSize = Infoholic.FontSize; ((Graphic)projectileSimulationSpeedText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); reloadTimeText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)reloadTimeText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)reloadTimeText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)reloadTimeText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)reloadTimeText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)reloadTimeText).fontSize = Infoholic.FontSize; ((Graphic)reloadTimeText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); bulletGravityText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)bulletGravityText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)bulletGravityText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)bulletGravityText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)bulletGravityText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)bulletGravityText).fontSize = Infoholic.FontSize; ((Graphic)bulletGravityText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ammoText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)ammoText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)ammoText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)ammoText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)ammoText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)ammoText).fontSize = Infoholic.FontSize; ((Graphic)ammoText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); bulletsText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)bulletsText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)bulletsText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)bulletsText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)bulletsText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)bulletsText).fontSize = Infoholic.FontSize; ((Graphic)bulletsText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); rangeText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)rangeText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)rangeText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)rangeText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)rangeText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)rangeText).fontSize = Infoholic.FontSize; ((Graphic)rangeText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); reflectsText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)reflectsText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)reflectsText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)reflectsText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)reflectsText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)reflectsText).fontSize = Infoholic.FontSize; ((Graphic)reflectsText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); burstsText = new GameObject().AddComponent<TextMeshProUGUI>(); ((Component)burstsText).gameObject.AddComponent<DestroyOnUnparent>(); ((TMP_Text)burstsText).transform.SetParent(((Component)this).gameObject.transform, false); ((Component)burstsText).gameObject.transform.localScale = new Vector3(Infoholic.statsToggled, Infoholic.statsToggled, Infoholic.statsToggled); ((Component)burstsText).gameObject.AddComponent<Canvas>().sortingLayerName = "MostFront"; ((TMP_Text)burstsText).fontSize = Infoholic.FontSize; ((Graphic)burstsText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); SetTextPosition(); } public void Update() { //IL_05f5: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_0333: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_03bb: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_0443: Unknown result type (might be due to invalid IL or missing references) //IL_0487: Unknown result type (might be due to invalid IL or missing references) //IL_04cb: Unknown result type (might be due to invalid IL or missing references) //IL_050f: Unknown result type (might be due to invalid IL or missing references) //IL_0553: Unknown result type (might be due to invalid IL or missing references) //IL_0597: Unknown result type (might be due to invalid IL or missing references) //IL_05db: Unknown result type (might be due to invalid IL or missing references) if (Infoholic.inSettings) { ((TMP_Text)healthText).text = "HP: 100 / 100"; ((TMP_Text)healthText).fontSize = Infoholic.FontSize; ((Graphic)healthText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)damageText).text = "DMG: 55"; ((TMP_Text)damageText).fontSize = Infoholic.FontSize; ((Graphic)damageText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)livesText).text = "Lives: 1"; ((TMP_Text)livesText).fontSize = Infoholic.FontSize; ((Graphic)livesText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)blockCooldownText).text = "Block CD: 4.00s"; ((TMP_Text)blockCooldownText).fontSize = Infoholic.FontSize; ((Graphic)blockCooldownText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)blockCountText).text = "Block Count: 1"; ((TMP_Text)blockCountText).fontSize = Infoholic.FontSize; ((Graphic)blockCountText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)movementSpeedText).text = "Move SPD: 1.00"; ((TMP_Text)movementSpeedText).fontSize = Infoholic.FontSize; ((Graphic)movementSpeedText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)jumpHeightText).text = "Jump Height: 1.00"; ((TMP_Text)jumpHeightText).fontSize = Infoholic.FontSize; ((Graphic)jumpHeightText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)playerSizeText).text = "Player Size: 1.00"; ((TMP_Text)playerSizeText).fontSize = Infoholic.FontSize; ((Graphic)playerSizeText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)knockbackText).text = "Knockback: 1.00"; ((TMP_Text)knockbackText).fontSize = Infoholic.FontSize; ((Graphic)knockbackText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)lifeStealText).text = "Life Steal: 0.00"; ((TMP_Text)lifeStealText).fontSize = Infoholic.FontSize; ((Graphic)lifeStealText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)bulletGrowthText).text = "Damage Grow: 0.00"; ((TMP_Text)bulletGrowthText).fontSize = Infoholic.FontSize; ((Graphic)bulletGrowthText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)bulletSlowText).text = "Bullet Slow: 0.00"; ((TMP_Text)bulletSlowText).fontSize = Infoholic.FontSize; ((Graphic)bulletSlowText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)attackSpeedText).text = "Attack SPD: 0.30s"; ((TMP_Text)attackSpeedText).fontSize = Infoholic.FontSize; ((Graphic)attackSpeedText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)projectileSpeedText).text = "Bullet SPD: 1.00"; ((TMP_Text)projectileSpeedText).fontSize = Infoholic.FontSize; ((Graphic)projectileSpeedText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)projectileSimulationSpeedText).text = "Projectile SPD: 1.00"; ((TMP_Text)projectileSimulationSpeedText).fontSize = Infoholic.FontSize; ((Graphic)projectileSimulationSpeedText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)reloadTimeText).text = "Reload Time: 2.00s"; ((TMP_Text)reloadTimeText).fontSize = Infoholic.FontSize; ((Graphic)reloadTimeText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)bulletGravityText).text = "Bullet Gravity: 1.00"; ((TMP_Text)bulletGravityText).fontSize = Infoholic.FontSize; ((Graphic)bulletGravityText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)ammoText).text = "Ammo: 3"; ((TMP_Text)ammoText).fontSize = Infoholic.FontSize; ((Graphic)ammoText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)bulletsText).text = "Bullets: 1"; ((TMP_Text)bulletsText).fontSize = Infoholic.FontSize; ((Graphic)bulletsText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)rangeText).text = "Bullet Range: 0"; ((TMP_Text)rangeText).fontSize = Infoholic.FontSize; ((Graphic)rangeText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)reflectsText).text = "Bounces: 0"; ((TMP_Text)reflectsText).fontSize = Infoholic.FontSize; ((Graphic)reflectsText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); ((TMP_Text)burstsText).text = "Bursts: 0"; ((TMP_Text)burstsText).fontSize = Infoholic.FontSize; ((Graphic)burstsText).color = new Color(Infoholic.ColorR, Infoholic.ColorG, Infoholic.ColorB, Infoholic.Opacity); SetTextPosition(); UpdateTextScale(); } if (Input.GetKeyDown(Infoholic.DetectedKey)) { Toggle(); } if (Infoholic.inGame) { Object.Destroy((Object)(object)((Component)this).gameObject); } if (!Infoholic.SettingsEnableMod) { Object.Destroy((Object)(object)((Component)this).gameObject); } if (!Infoholic.inSettings) { Object.Destroy((Object)(object)((Component)this).gameObject); } } private void Toggle() { if (!Infoholic.previewStatsToggledPressed) { Infoholic.previewStatsToggledPressed = true; } else { Infoholic.previewStatsToggledPressed = false; } } private void SetTextPosition() { //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02df: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0365: Unknown result type (might be due to invalid IL or missing references) //IL_03a8: Unknown result type (might be due to invalid IL or missing references) //IL_03eb: Unknown result type (might be due to invalid IL or missing references) //IL_042e: Unknown result type (might be due to invalid IL or missing references) //IL_0471: Unknown result type (might be due to invalid IL or missing references) //IL_04b4: Unknown result type (might be due to invalid IL or missing references) //IL_04f7: Unknown result type (might be due to invalid IL or missing references) //IL_053a: Unknown result type (might be due to invalid IL or missing references) //IL_057d: Unknown result type (might be due to invalid IL or missing references) //IL_05c0: Unknown result type (might be due to invalid IL or missing references) //IL_0603: Unknown result type (might be due to invalid IL or missing references) //IL_0646: Unknown result type (might be due to invalid IL or missing references) //IL_0689: Unknown result type (might be due to invalid IL or missing references) //IL_06cc: Unknown result type (might be due to invalid IL or missing references) //IL_070f: Unknown result type (might be due to invalid IL or missing references) //IL_0752: Unknown result type (might be due to invalid IL or missing references) //IL_0795: Unknown result type (might be due to invalid IL or missing references) //IL_07cc: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) if (Infoholic.SimpleMode) { ((Component)healthText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -22f + (float)Infoholic.TextY + Infoholic.FontSpacing * 6f, 0f); ((Component)damageText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -23f + (float)Infoholic.TextY + Infoholic.FontSpacing * 5f, 0f); ((Component)blockCooldownText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -24f + (float)Infoholic.TextY + Infoholic.FontSpacing * 4f, 0f); ((Component)movementSpeedText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -25f + (float)Infoholic.TextY + Infoholic.FontSpacing * 3f, 0f); ((Component)attackSpeedText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -26f + (float)Infoholic.TextY + Infoholic.FontSpacing * 2f, 0f); ((Component)projectileSpeedText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -27f + (float)Infoholic.TextY + Infoholic.FontSpacing * 2f, 0f); ((Component)projectileSimulationSpeedText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -28f + (float)Infoholic.TextY + Infoholic.FontSpacing * 1f, 0f); ((Component)reloadTimeText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -29f + (float)Infoholic.TextY, 0f); return; } ((Component)healthText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -8f + (float)Infoholic.TextY + Infoholic.FontSpacing * 21f, 0f); ((Component)damageText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -9f + (float)Infoholic.TextY + Infoholic.FontSpacing * 20f, 0f); ((Component)livesText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -10f + (float)Infoholic.TextY + Infoholic.FontSpacing * 19f, 0f); ((Component)blockCooldownText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -11f + (float)Infoholic.TextY + Infoholic.FontSpacing * 18f, 0f); ((Component)blockCountText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -12f + (float)Infoholic.TextY + Infoholic.FontSpacing * 17f, 0f); ((Component)knockbackText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -13f + (float)Infoholic.TextY + Infoholic.FontSpacing * 16f, 0f); ((Component)lifeStealText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -14f + (float)Infoholic.TextY + Infoholic.FontSpacing * 15f, 0f); ((Component)bulletGrowthText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -15f + (float)Infoholic.TextY + Infoholic.FontSpacing * 14f, 0f); ((Component)bulletSlowText).gameObject.transform.position = new Vector3(4.6f + (float)Infoholic.TextX, -16f + (float)Infoholic.TextY + Infoholic.FontSpacing * 13