using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using CardChoiceSpawnUniqueCardPatch.CustomCategories;
using HarmonyLib;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using ModdingUtils.MonoBehaviours;
using ModdingUtils.Utils;
using Photon.Pun;
using UnboundLib;
using UnboundLib.Cards;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class TrailBulletsCode : MonoBehaviour
{
private GameObject bullet;
private TrailRenderer t;
private EdgeCollider2D e;
private void Awake()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
t = ((Component)this).GetComponent<TrailRenderer>();
GameObject val = new GameObject("TrailCollider", new Type[1] { typeof(EdgeCollider2D) });
e = val.GetComponent<EdgeCollider2D>();
}
private void Update()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
((Component)e).gameObject.transform.position = Vector2.op_Implicit(Vector2.zero);
List<Vector2> list = new List<Vector2>();
for (int i = 0; i < t.positionCount; i++)
{
list.Add(Vector2.op_Implicit(t.GetPosition(i)));
}
e.points = list.ToArray();
}
private void Start()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((Component)this).GetComponentInParent<SpawnedAttack>() != (Object)null)
{
bullet = ((Component)((Component)this).GetComponentInParent<SpawnedAttack>()).gameObject;
t.startColor = bullet.GetComponent<SpawnedAttack>().spawner.GetTeamColors().color;
t.endColor = t.startColor;
}
}
private void OnDestroy()
{
Object.Destroy((Object)(object)((Component)e).gameObject);
}
}
public class CardHolder : MonoBehaviour
{
public List<GameObject> Cards;
public List<GameObject> HiddenCards;
internal void RegisterCards()
{
foreach (GameObject card in Cards)
{
CustomCard.RegisterUnityCard(card, main.modInitials, card.GetComponent<CardInfo>().cardName, true, (Action<CardInfo>)null);
}
foreach (GameObject hiddenCard in HiddenCards)
{
}
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Poppycars.TSC.Id", "TycersSecretCards", "1.0.0")]
[BepInProcess("Rounds.exe")]
public class main : BaseUnityPlugin
{
internal static string modInitials = "TSC";
internal static AssetBundle assets;
public static main Instance { get; private set; }
private void Awake()
{
assets = AssetUtils.LoadAssetBundleFromResources("tscbundle", typeof(main).Assembly);
assets.LoadAsset<GameObject>("ModCards").GetComponent<CardHolder>().RegisterCards();
}
private void Start()
{
Instance = this;
}
}
namespace TSC.MonoBehaviours
{
internal class AustraliaMono : MonoBehaviour
{
private Player player;
private AudioClip[] clip = (AudioClip[])(object)new AudioClip[1];
public void Start()
{
player = ((Component)this).GetComponentInParent<Player>();
CollectionExtensions.AddItem<AudioClip>((IEnumerable<AudioClip>)clip, main.assets.LoadAsset<AudioClip>("Australia_Sound"));
}
public void Update()
{
if (!player.data.view.IsMine)
{
return;
}
if (!PlayerStatus.PlayerAliveAndSimulated(player))
{
((Component)this).gameObject.SetActive(true);
((Behaviour)this).enabled = true;
}
GameObject[] array = Object.FindObjectsOfType<GameObject>();
foreach (GameObject val in array)
{
if ((Object)(object)val.GetComponent<Image>() != (Object)null)
{
val.GetComponent<Image>().sprite = main.assets.LoadAsset<Sprite>("Australia_Flag");
}
if ((Object)(object)val.GetComponent<ParticleSystem>() != (Object)null && (Object)(object)val.GetComponent<ParticleSystemRenderer>() == (Object)null)
{
val.AddComponent<ParticleSystemRenderer>();
}
if ((Object)(object)val.GetComponent<ParticleSystemRenderer>() != (Object)null)
{
((Renderer)val.GetComponent<ParticleSystemRenderer>()).material.mainTexture = (Texture)(object)main.assets.LoadAsset<Sprite>("Australia_Flag").texture;
}
if ((Object)(object)val.GetComponent<TrailRenderer>() != (Object)null)
{
((Renderer)val.GetComponent<TrailRenderer>()).material = main.assets.LoadAsset<Material>("AustralianMaterial");
}
}
}
}
internal class CenterPullMono : MonoBehaviour
{
private Player player;
public void Start()
{
player = ((Component)this).GetComponentInParent<Player>();
if ((Object)(object)((Component)player).GetComponentInChildren<CenterPushMono>() != (Object)null)
{
Object.Destroy((Object)(object)ExtensionMethods.GetOrAddComponent<CenterDamage>(((Component)player).gameObject, false));
Object.Destroy((Object)(object)((Component)((Component)player).gameObject.GetComponentInChildren<CenterPullMono>()).gameObject);
}
}
public void Update()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((Component)player).GetComponentInChildren<CenterPushMono>() == (Object)null)
{
if (PlayerStatus.PlayerAliveAndSimulated(player))
{
ExtensionMethods.GetOrAddComponent<CenterDamage>(((Component)player).gameObject, false);
Vector2 val = default(Vector2);
((Vector2)(ref val))..ctor(0f, 0f);
Vector2 val2 = Vector2.op_Implicit(((Component)player).gameObject.transform.position);
Vector2 val3 = val - val2;
if (Vector2.Distance(val, val2) >= 1f)
{
ExtensionMethods.SetFieldValue((object)((Component)player).GetComponent<PlayerVelocity>(), "velocity", (object)((Vector2)ExtensionMethods.GetFieldValue((object)((Component)player).GetComponent<PlayerVelocity>(), "velocity") + val3 * 1f / (Vector2.Distance(val, val2) / 1.5f)));
}
else
{
ExtensionMethods.SetFieldValue((object)((Component)player).GetComponent<PlayerVelocity>(), "velocity", (object)((Vector2)ExtensionMethods.GetFieldValue((object)((Component)player).GetComponent<PlayerVelocity>(), "velocity") + val3));
}
if (Vector2.Distance(val, val2) <= 6f)
{
player.data.sinceGrounded = 0f;
}
}
}
else
{
Object.Destroy((Object)(object)ExtensionMethods.GetOrAddComponent<CenterDamage>(((Component)player).gameObject, false));
Object.Destroy((Object)(object)((Component)((Component)player).gameObject.GetComponentInChildren<CenterPullMono>()).gameObject);
}
}
public void Remove()
{
Object.Destroy((Object)(object)ExtensionMethods.GetOrAddComponent<CenterDamage>(((Component)player).gameObject, false));
}
}
internal class CenterDamage : ReversibleEffect
{
private Vector2 center = new Vector2(0f, 0f);
private float duration = 0f;
public override void OnStart()
{
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((Component)base.player).GetComponentInChildren<CenterPushMono>() != (Object)null)
{
Object.Destroy((Object)(object)ExtensionMethods.GetOrAddComponent<CenterDamage>(((Component)base.player).gameObject, false));
Object.Destroy((Object)(object)((Component)((Component)base.player).gameObject.GetComponentInChildren<CenterPullMono>()).gameObject);
}
if (PlayerStatus.PlayerAliveAndSimulated(base.player))
{
base.player = ((Component)this).GetComponentInParent<Player>();
Vector2 val = Vector2.op_Implicit(((Component)base.player).gameObject.transform.position);
base.characterDataModifier.maxHealth_mult = 3f;
base.gunStatModifier.damage_mult = 3f;
if (Vector2.Distance(center, val) >= 6f)
{
base.characterDataModifier.maxHealth_mult = Mathf.Clamp(1.5f * (1f + 1f / Vector2.Distance(center, val)), 1f, 3f);
base.gunStatModifier.damage_mult = Mathf.Clamp(1.5f * (1f + 1f / Vector2.Distance(center, val)), 1f, 3f);
duration = 0.5f;
}
((ReversibleEffect)this).SetLivesToEffect(int.MaxValue);
((ReversibleEffect)this).ApplyModifiers();
}
else
{
Object.Destroy((Object)(object)this);
}
}
public override void OnUpdate()
{
if (duration > 0f)
{
duration -= Time.deltaTime;
return;
}
((ReversibleEffect)this).ClearModifiers(true);
Object.Destroy((Object)(object)this);
}
public override void OnOnDestroy()
{
((ReversibleEffect)this).ClearModifiers(true);
}
public override void OnOnDisable()
{
((ReversibleEffect)this).ClearModifiers(true);
}
}
internal class CenterPushMono : MonoBehaviour
{
private Player player;
public void Start()
{
player = ((Component)this).GetComponentInParent<Player>();
if ((Object)(object)((Component)player).GetComponentInChildren<CenterPullMono>() != (Object)null)
{
Object.Destroy((Object)(object)ExtensionMethods.GetOrAddComponent<FarCenterDamage>(((Component)player).gameObject, false));
Object.Destroy((Object)(object)((Component)((Component)player).gameObject.GetComponentInChildren<CenterPushMono>()).gameObject);
}
}
public void Update()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((Component)player).GetComponentInChildren<CenterPullMono>() == (Object)null)
{
if (PlayerStatus.PlayerAliveAndSimulated(player))
{
ExtensionMethods.GetOrAddComponent<FarCenterDamage>(((Component)player).gameObject, false);
Vector2 val = default(Vector2);
((Vector2)(ref val))..ctor(0f, 0f);
Vector2 val2 = Vector2.op_Implicit(((Component)player).gameObject.transform.position);
Vector2 val3 = val - val2;
if (Vector2.Distance(val, val2) >= 1f)
{
ExtensionMethods.SetFieldValue((object)((Component)player).GetComponent<PlayerVelocity>(), "velocity", (object)((Vector2)ExtensionMethods.GetFieldValue((object)((Component)player).GetComponent<PlayerVelocity>(), "velocity") - val3 * 1f / (Vector2.Distance(val, val2) / 1.5f)));
}
else
{
ExtensionMethods.SetFieldValue((object)((Component)player).GetComponent<PlayerVelocity>(), "velocity", (object)((Vector2)ExtensionMethods.GetFieldValue((object)((Component)player).GetComponent<PlayerVelocity>(), "velocity") - val3));
}
}
}
else
{
Object.Destroy((Object)(object)ExtensionMethods.GetOrAddComponent<FarCenterDamage>(((Component)player).gameObject, false));
Object.Destroy((Object)(object)((Component)((Component)player).gameObject.GetComponentInChildren<CenterPushMono>()).gameObject);
}
}
public void Remove()
{
Object.Destroy((Object)(object)ExtensionMethods.GetOrAddComponent<FarCenterDamage>(((Component)player).gameObject, false));
}
}
internal class FarCenterDamage : ReversibleEffect
{
private Vector2 center = new Vector2(0f, 0f);
private float duration = 0f;
public override void OnStart()
{
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((Component)base.player).GetComponentInChildren<CenterPullMono>() != (Object)null)
{
Object.Destroy((Object)(object)ExtensionMethods.GetOrAddComponent<FarCenterDamage>(((Component)base.player).gameObject, false));
Object.Destroy((Object)(object)((Component)((Component)base.player).gameObject.GetComponentInChildren<CenterPushMono>()).gameObject);
}
if (PlayerStatus.PlayerAliveAndSimulated(base.player))
{
base.player = ((Component)this).GetComponentInParent<Player>();
Vector2 val = Vector2.op_Implicit(((Component)base.player).gameObject.transform.position);
base.characterDataModifier.maxHealth_mult = 4.5f;
base.gunStatModifier.damage_mult = 4.5f;
if (Vector2.Distance(center, val) <= 50f)
{
base.characterDataModifier.maxHealth_mult = Mathf.Clamp(1.5f * (Vector2.Distance(center, val) / 15f), 1f, 4.5f);
base.gunStatModifier.damage_mult = Mathf.Clamp(1.5f * (Vector2.Distance(center, val) / 15f), 1f, 4.5f);
}
duration = 0.5f;
((ReversibleEffect)this).SetLivesToEffect(int.MaxValue);
((ReversibleEffect)this).ApplyModifiers();
}
else
{
Object.Destroy((Object)(object)this);
}
}
public override void OnUpdate()
{
if (duration > 0f)
{
duration -= Time.deltaTime;
return;
}
((ReversibleEffect)this).ClearModifiers(true);
Object.Destroy((Object)(object)this);
}
public override void OnOnDestroy()
{
((ReversibleEffect)this).ClearModifiers(true);
}
public override void OnOnDisable()
{
((ReversibleEffect)this).ClearModifiers(true);
}
}
}
namespace ChaosPoppycarsCards.Cards
{
internal class Gambling : CustomCard
{
public static CardCategory[] noLotteryCategories = (CardCategory[])(object)new CardCategory[2]
{
CustomCardCategories.instance.CardCategory("CardManipulation"),
CustomCardCategories.instance.CardCategory("NoRandom")
};
private Random randomNumberGenerator;
private PhotonView photonView;
public void Start()
{
photonView = ((Component)this).GetComponent<PhotonView>();
if (PhotonNetwork.IsMasterClient)
{
randomNumberGenerator = new Random((int)DateTime.Now.Ticks);
photonView.RPC("InitializeRandomNumberGenerator", (RpcTarget)1, new object[1] { (int)DateTime.Now.Ticks });
}
}
[PunRPC]
public void InitializeRandomNumberGenerator(int seed)
{
randomNumberGenerator = new Random(seed);
}
private void GenerateAndPerformEffect(Gun gun, Player player, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
int num = randomNumberGenerator.Next(1, 21);
switch (num)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 8:
break;
case 9:
break;
case 10:
break;
case 11:
{
CharacterData obj9 = data;
obj9.maxHealth += 30f;
break;
}
case 12:
{
Gun obj8 = gun;
obj8.damage += 0.27272728f;
break;
}
case 13:
{
GunAmmo obj7 = gunAmmo;
obj7.maxAmmo += 3;
break;
}
case 14:
{
Gun obj6 = gun;
obj6.reflects += 3;
break;
}
case 15:
{
Block obj5 = block;
obj5.cdAdd -= 0.15f;
break;
}
case 16:
{
Block obj4 = block;
obj4.additionalBlocks++;
break;
}
case 17:
{
Gun obj3 = gun;
obj3.bursts += 3;
gun.timeBetweenBullets = 0.1f;
break;
}
case 18:
{
Gun obj2 = gun;
obj2.percentageDamage += 0.15f;
break;
}
case 19:
{
CharacterStatModifiers obj = characterStats;
obj.numberOfJumps += 5;
break;
}
case 20:
ExtensionMethods.ExecuteAfterFrames((MonoBehaviour)(object)main.Instance, 10, (Action)delegate
{
CardInfo randomCardWithCondition = Cards.instance.GetRandomCardWithCondition(player, gun, gunAmmo, data, health, gravity, block, characterStats, (Func<CardInfo, Player, Gun, GunAmmo, CharacterData, HealthHandler, Gravity, Block, CharacterStatModifiers, bool>)RandomCondition, 1000);
CardInfo randomCardWithCondition2 = Cards.instance.GetRandomCardWithCondition(player, gun, gunAmmo, data, health, gravity, block, characterStats, (Func<CardInfo, Player, Gun, GunAmmo, CharacterData, HealthHandler, Gravity, Block, CharacterStatModifiers, bool>)RandomCondition, 1000);
CardInfo randomCardWithCondition3 = Cards.instance.GetRandomCardWithCondition(player, gun, gunAmmo, data, health, gravity, block, characterStats, (Func<CardInfo, Player, Gun, GunAmmo, CharacterData, HealthHandler, Gravity, Block, CharacterStatModifiers, bool>)RandomCondition, 1000);
Cards.instance.AddCardToPlayer(player, randomCardWithCondition, false, "", 2f, 2f, true);
CardBarUtils.instance.ShowImmediate(player, randomCardWithCondition, (float?)3f);
Cards.instance.AddCardToPlayer(player, randomCardWithCondition2, false, "", 2f, 2f, true);
CardBarUtils.instance.ShowImmediate(player, randomCardWithCondition2, (float?)3f);
Cards.instance.AddCardToPlayer(player, randomCardWithCondition3, false, "", 2f, 2f, true);
CardBarUtils.instance.ShowImmediate(player, randomCardWithCondition3, (float?)3f);
});
break;
default:
Debug.LogError((object)("Unexpected random number value: " + num));
break;
}
}
private bool RandomCondition(CardInfo card, Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
return !card.categories.Intersect(noLotteryCategories).Any();
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
ExtensionMethods.ExecuteAfterFrames((MonoBehaviour)(object)main.Instance, 10, (Action)delegate
{
Debug.Log((object)"you gambled");
GenerateAndPerformEffect(gun, player, gunAmmo, data, health, gravity, block, characterStats);
});
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Gambling";
}
protected override string GetDescription()
{
return "LETS GO GAMBLING";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
stat = "",
amount = "<#FFFF00>+???</color>",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
stat = "",
amount = "<#FFFF00>-???</color>",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "CPC";
}
}
}