using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using CardChoiceSpawnUniqueCardPatch.CustomCategories;
using HarmonyLib;
using InControl;
using Jotunn.Utils;
using ModdingUtils.Extensions;
using ModdingUtils.Utils;
using Photon.Pun;
using RSCards.Cards;
using RSCards.Utilities;
using Sonigon;
using UnboundLib;
using UnboundLib.Cards;
using UnboundLib.GameModes;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace RSCards
{
public class CardHolder : MonoBehaviour
{
public List<GameObject> Cards;
public List<GameObject> HiddenCards;
internal void RegisterCards()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
Enumerator<GameObject> enumerator = Cards.GetEnumerator();
DateTime utcNow;
try
{
while (enumerator.MoveNext())
{
GameObject current = enumerator.Current;
current.AddComponent<Template>();
if (RSCards.RSClasses && ((Object)current).name == "Twin Scythe")
{
continue;
}
utcNow = DateTime.UtcNow;
if (DateTools.WeekOf(new DateTime(((DateTime)(ref utcNow)).Year, 4, 1)) || !(((Object)current).name == "Repentence"))
{
utcNow = DateTime.UtcNow;
if (!DateTools.WeekOf(new DateTime(((DateTime)(ref utcNow)).Year, 4, 1)) || !(((Object)current).name == "Repentance"))
{
CustomCard.RegisterUnityCard(current, "RSC", current.GetComponent<CardInfo>().cardName, true, (Action<CardInfo>)null);
CustomCardCategories.instance.UpdateAndPullCategoriesFromCard(current.GetComponent<CardInfo>());
}
}
}
}
finally
{
((IDisposable)enumerator).Dispose();
}
Enumerator<GameObject> enumerator2 = HiddenCards.GetEnumerator();
try
{
while (enumerator2.MoveNext())
{
GameObject current2 = enumerator2.Current;
current2.AddComponent<Template>();
utcNow = DateTime.UtcNow;
if (DateTools.WeekOf(new DateTime(((DateTime)(ref utcNow)).Year, 4, 1)) || !(((Object)current2).name == "Repen10ce"))
{
CustomCard.RegisterUnityCard(current2, "RSC", current2.GetComponent<CardInfo>().cardName, false, (Action<CardInfo>)null);
CustomCardCategories.instance.UpdateAndPullCategoriesFromCard(current2.GetComponent<CardInfo>());
Cards.instance.AddHiddenCard(current2.GetComponent<CardInfo>());
}
}
}
finally
{
((IDisposable)enumerator2).Dispose();
}
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.rsmind.rounds.RSCards", "RSCards", "1.3.5")]
[BepInProcess("Rounds.exe")]
public class RSCards : BaseUnityPlugin
{
private const string ModId = "com.rsmind.rounds.RSCards";
private const string ModName = "RSCards";
public const string Version = "1.3.5";
public const string ModInitials = "RSC";
internal static bool RSClasses;
public static bool Debug;
internal static AssetBundle assets;
[field: CompilerGenerated]
[field: DebuggerBrowsable(/*Could not decode attribute arguments.*/)]
public static RSCards instance
{
[CompilerGenerated]
get;
[CompilerGenerated]
private set;
}
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.rsmind.rounds.RSCards");
val.PatchAll();
}
private void Start()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Enumerator<BaseUnityPlugin> enumerator = Chainloader.Plugins.GetEnumerator();
try
{
while (enumerator.MoveNext())
{
BaseUnityPlugin current = enumerator.Current;
if (current.Info.Metadata.GUID == "com.rsmind.rounds.RSClasses")
{
RSClasses = true;
break;
}
}
}
finally
{
((IDisposable)enumerator).Dispose();
}
instance = this;
assets = AssetUtils.LoadAssetBundleFromResources("rscardart", typeof(RSCards).Assembly);
assets.LoadAsset<GameObject>("CardHolder").GetComponent<CardHolder>().RegisterCards();
if ((Object)(object)assets == (Object)null)
{
Debug.Log((object)"Failed to load RSCards asset bundle");
}
GameModeManager.AddHook("PlayerPickStart", (Func<IGameModeHandler, IEnumerator>)PlayerPickStart);
}
[IteratorStateMachine(/*Could not decode attribute arguments.*/)]
private IEnumerator PlayerPickStart(IGameModeHandler gm)
{
Enumerator<Player> enumerator = PlayerManager.instance.players.GetEnumerator();
try
{
while (enumerator.MoveNext())
{
Player player = enumerator.Current;
if (((Component)((Component)player.data).GetComponent<Holding>().holdable).GetComponent<Gun>().reflects >= 2)
{
CharacterStatModifiersExtension.GetAdditionalData(player.data.stats).blacklistedCategories.Remove(RSCardCategories.BounceAbsorptionCategory);
}
else
{
CharacterStatModifiersExtension.GetAdditionalData(player.data.stats).blacklistedCategories.Add(RSCardCategories.BounceAbsorptionCategory);
}
if (((Component)player).GetComponent<CharacterStatModifiers>().lifeSteal >= 0.5f)
{
CharacterStatModifiersExtension.GetAdditionalData(player.data.stats).blacklistedCategories.Remove(RSCardCategories.RepentanceCategory);
}
else
{
CharacterStatModifiersExtension.GetAdditionalData(player.data.stats).blacklistedCategories.Add(RSCardCategories.RepentanceCategory);
}
}
}
finally
{
((IDisposable)enumerator).Dispose();
}
yield break;
}
}
internal static class RSCardCategories : Object
{
public static CardCategory BounceAbsorptionCategory = CustomCardCategories.instance.CardCategory("BounceAbsorptionCategory");
public static CardCategory RepentanceCategory = CustomCardCategories.instance.CardCategory("RepentanceCategory");
}
}
namespace RSCards.Utilities
{
internal static class DateTools : Object
{
public static bool DayOf(DateTime holiday)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
DateTime val = DateTime.UtcNow;
double num = ((DateTime)(ref val)).ToOADate();
val = ((DateTime)(ref holiday)).AddHours(-12.0);
double num2 = ((DateTime)(ref val)).ToOADate();
val = ((DateTime)(ref holiday)).AddHours(36.0);
double num3 = ((DateTime)(ref val)).ToOADate();
return num > num2 && num < num3;
}
public static bool DayOf(DateTime[] holidays)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < holidays.Length; i++)
{
if (DayOf(holidays[i]))
{
return true;
}
}
return false;
}
public static bool WeekOf(DateTime holiday)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
DateTime val = DateTime.UtcNow;
double num = ((DateTime)(ref val)).ToOADate();
val = ((DateTime)(ref holiday)).AddDays(-6.0);
val = ((DateTime)(ref val)).AddHours(-12.0);
double num2 = ((DateTime)(ref val)).ToOADate();
val = ((DateTime)(ref holiday)).AddDays(6.0);
val = ((DateTime)(ref val)).AddHours(36.0);
double num3 = ((DateTime)(ref val)).ToOADate();
return num > num2 && num < num3;
}
public static bool WeekOf(DateTime[] holidays)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < holidays.Length; i++)
{
if (WeekOf(holidays[i]))
{
return true;
}
}
return false;
}
public static void DateTest(DateTime testDate)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
if (DayOf(testDate))
{
Debug.Log((object)String.Format("It's {0}/{1} somewhere", (object)((DateTime)(ref testDate)).Month, (object)((DateTime)(ref testDate)).Day));
}
else if (WeekOf(testDate))
{
Debug.Log((object)String.Format("It's the week of {0}/{1} somewhere", (object)((DateTime)(ref testDate)).Month, (object)((DateTime)(ref testDate)).Day));
}
else
{
Debug.Log((object)String.Format("It's not {0}/{1} anywhere", (object)((DateTime)(ref testDate)).Month, (object)((DateTime)(ref testDate)).Day));
}
}
}
}
namespace RSCards.Cards
{
internal class Template : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
if (RSCards.Debug)
{
Debug.Log((object)String.Concat("[RSC][Card] ", ((CustomCard)this).GetTitle(), " has been setup."));
}
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
if (RSCards.Debug)
{
Debug.Log((object)String.Format("[{0}][Card] {1} has been added to player {2}.", (object)"RSC", (object)((CustomCard)this).GetTitle(), (object)player.playerID));
}
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
if (RSCards.Debug)
{
Debug.Log((object)String.Format("[{0}][Card] {1} has been removed from player {2}.", (object)"RSC", (object)((CustomCard)this).GetTitle(), (object)player.playerID));
}
}
protected override string GetTitle()
{
return "CardName";
}
protected override string GetDescription()
{
return "CardDescription";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Effect",
amount = "No",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "RSC";
}
}
}
namespace RSCards.MonoBehaviors
{
public class Hitscan_Mono : MonoBehaviour
{
private Player player;
private GameObject trail;
private GameObject bullet;
private void OnDestroy()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
trail.transform.SetPositionAndRotation(((Component)this).transform.position, ((Component)this).transform.rotation);
ExtensionMethods.ExecuteAfterSeconds((MonoBehaviour)(object)RSCards.instance, 2f, (Action)([CompilerGenerated] () =>
{
Object.Destroy((Object)(object)trail);
}));
}
private void Start()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
player = ((Component)this).GetComponentInParent<Player>();
trail = new GameObject("Hitscan_Trail", (Type[])(object)new Type[1] { typeof(TrailRenderer) });
trail.transform.SetPositionAndRotation(((Component)this).transform.position, ((Component)this).transform.rotation);
trail.GetComponent<TrailRenderer>().startWidth = 0.1f;
trail.GetComponent<TrailRenderer>().endWidth = 0.1f;
trail.GetComponent<TrailRenderer>().time = 1f;
((Renderer)trail.GetComponent<TrailRenderer>()).sharedMaterial = RSCards.assets.LoadAsset<Material>("Material");
GameModeManager.AddHook("RoundStart", (Func<IGameModeHandler, IEnumerator>)RoundStart);
}
[IteratorStateMachine(/*Could not decode attribute arguments.*/)]
private IEnumerator RoundStart(IGameModeHandler gm)
{
player.data.weaponHandler.gun.reflects = -2147483548;
yield break;
}
private void Update()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
trail.transform.SetPositionAndRotation(((Component)this).transform.position, ((Component)this).transform.rotation);
}
}
public class Mortar_Mono : MonoBehaviour
{
public bool snap;
public bool trigger;
public float rotateSpeed = 1000f;
private SpawnedAttack spawned;
private MoveTransform move;
private float startVelocity;
private bool isOn;
private ProjectileHit hit;
private float c;
private PhotonView view;
private ChildRPC childRPC;
private void OnDestroy()
{
}
private void Start()
{
childRPC = ((Component)this).GetComponentInParent<ChildRPC>();
view = ((Component)this).GetComponentInParent<PhotonView>();
hit = ((Component)this).GetComponentInParent<ProjectileHit>();
move = ((Component)this).GetComponentInParent<MoveTransform>();
spawned = ((Component)this).GetComponentInParent<SpawnedAttack>();
startVelocity = ((Vector3)(ref move.velocity)).magnitude;
((Component)this).GetComponentInParent<SyncProjectile>().active = true;
}
private void Update()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
try
{
if (!view.IsMine)
{
return;
}
Vector3 val = Vector3.zero;
if (((PlayerActionSet)spawned.spawner.data.playerActions).Device != null)
{
val = spawned.spawner.data.input.aimDirection;
}
else
{
val = MainCam.instance.cam.ScreenToWorldPoint(Input.mousePosition) - ((Component)this).transform.position;
val.z = 0f;
((Vector3)(ref val)).Normalize();
}
trigger = spawned.spawner.data.weaponHandler.gun.ReadyAmount() < 0.01f;
val += Vector3.Cross(Vector3.forward, val) * move.selectedSpread;
c += TimeHandler.deltaTime;
if (!trigger)
{
return;
}
if (snap)
{
if (spawned.spawner.data.block.blockedThisFrame)
{
move.velocity *= -1f;
((Behaviour)this).enabled = false;
}
}
else if (((Vector3)(ref val)).magnitude > 0.2f && hit.sinceReflect > 2f)
{
move.velocity = Vector3.RotateTowards(move.velocity, ((Vector3)(ref val)).normalized * startVelocity, rotateSpeed * TimeHandler.deltaTime, rotateSpeed * TimeHandler.deltaTime * 10f);
if (c > 0.1f)
{
c = 0f;
}
if (!isOn)
{
MoveTransform obj = move;
obj.simulateGravity++;
}
isOn = true;
}
else
{
if (isOn)
{
MoveTransform obj2 = move;
obj2.simulateGravity--;
}
isOn = false;
}
}
catch (Object)
{
}
}
}
public class Repentence_Mono : MonoBehaviour
{
private void Start()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
Player componentInParent = ((Component)this).GetComponentInParent<Player>();
int num = 0;
Enumerator<CardInfo> enumerator = componentInParent.data.currentCards.GetEnumerator();
try
{
while (enumerator.MoveNext())
{
CardInfo current = enumerator.Current;
if (current.cardName == "Repentence")
{
num++;
}
}
}
finally
{
((IDisposable)enumerator).Dispose();
}
if (num == 9)
{
Cards.instance.AddCardToPlayer(componentInParent, Cards.instance.GetCardWithName("Repen10ce"), false, "", 0f, 0f);
}
}
}
internal class Scythe : MonoBehaviour
{
public bool active = true;
public float damage = 35f;
private Player Player;
private Dictionary<int, float> recent = new Dictionary<int, float>();
private GameObject scythe;
private void OnDestroy()
{
Object.Destroy((Object)(object)scythe);
}
private void Start()
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
Player = ((Component)this).GetComponentInParent<Player>();
scythe = Object.Instantiate<GameObject>(RSCards.assets.LoadAsset<GameObject>("Scythe"), ((Component)Player).transform);
scythe.SetActive(true);
scythe.GetComponent<SpriteRenderer>().color = Player.GetTeamColors().color;
}
public void DoHit()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_0193: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
if (!Player.data.view.IsMine)
{
return;
}
float y = ((Component)this).transform.localScale.y;
Collider2D[] array = Physics2D.OverlapCircleAll(Vector2.op_Implicit(scythe.transform.position), y);
Collider2D[] array2 = array;
foreach (Collider2D val in array2)
{
int[] array3 = Enumerable.ToArray<int>((IEnumerable<int>)(object)recent.Keys);
int[] array4 = array3;
foreach (int num in array4)
{
Dictionary<int, float> val2 = recent;
int num2 = num;
val2[num2] -= TimeHandler.deltaTime;
}
ProjectileHit componentInParent = ((Component)val).gameObject.GetComponentInParent<ProjectileHit>();
Damagable component = ((Component)val).gameObject.GetComponent<Damagable>();
HealthHandler component2 = ((Component)val).gameObject.GetComponent<HealthHandler>();
Vector2 val3;
if (Object.op_Implicit((Object)(object)component2))
{
int playerID = ((Player)ExtensionMethods.GetFieldValue((object)component2, "player")).playerID;
if (playerID == Player.playerID || (recent.ContainsKey(playerID) && recent[playerID] > 0f))
{
continue;
}
SoundManager.Instance.PlayAtPosition(component2.soundBounce, ((Component)this).transform, ((Component)component).transform);
val3 = Vector2.op_Implicit(((Component)component).transform.position) - Vector2.op_Implicit(((Component)this).transform.position);
component2.CallTakeForce(((Vector2)(ref val3)).normalized * 2500f, (ForceMode2D)1, true, false, 0f);
recent[playerID] = 0.5f;
}
if (Object.op_Implicit((Object)(object)component))
{
val3 = Vector2.op_Implicit(((Component)component).transform.position) - Vector2.op_Implicit(((Component)this).transform.position);
component.CallTakeDamage(((Vector2)(ref val3)).normalized * damage, Vector2.op_Implicit(((Component)this).transform.position), ((Component)this).gameObject, Player, true);
}
if (Object.op_Implicit((Object)(object)componentInParent))
{
componentInParent.deathEvent.Invoke();
Object.Destroy((Object)(object)((Component)componentInParent).gameObject);
}
}
}
public void UpdatePos(double angle, float rotation, float radius)
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
double num = angle * Math.PI / 180.0;
Vector3 localPosition = default(Vector3);
((Vector3)(ref localPosition))..ctor((float)((double)radius * Math.Sin(num)), (float)((double)radius * Math.Cos(num)), 0f);
Quaternion rotation2 = default(Quaternion);
((Quaternion)(ref rotation2)).eulerAngles = new Vector3(0f, 0f, rotation);
scythe.transform.localPosition = localPosition;
scythe.transform.rotation = rotation2;
}
}
public class TwinScythe_Mono : MonoBehaviour
{
private float radius = 2.5f;
private double angle = 0.0;
private float rotation = 0f;
public int count = 0;
private bool active = false;
private List<Scythe> scythes = new List<Scythe>();
private Player player;
private void Start()
{
player = ((Component)this).GetComponentInParent<Player>();
TwinScythe_Mono[] componentsInChildren = ((Component)player).GetComponentsInChildren<TwinScythe_Mono>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
if (!((Object)(object)componentsInChildren[i] == (Object)(object)this))
{
componentsInChildren[i].count += count;
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
GameModeManager.AddHook("PointStart", (Func<IGameModeHandler, IEnumerator>)PointStart);
GameModeManager.AddHook("PointEnd", (Func<IGameModeHandler, IEnumerator>)PointEnd);
GameModeManager.AddHook("BattleStart", (Func<IGameModeHandler, IEnumerator>)BattleStart);
}
private void Update()
{
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
radius = 2f;
angle = (angle + (double)(200f * TimeHandler.deltaTime)) % 360.0;
rotation = (rotation - 1200f * TimeHandler.deltaTime) % 360f;
int num = 0;
Enumerator<Scythe> enumerator = scythes.GetEnumerator();
try
{
while (enumerator.MoveNext())
{
Scythe current = enumerator.Current;
double num2 = angle + (double)(360 / Enumerable.Count<Scythe>((IEnumerable<Scythe>)(object)scythes) * num);
current.UpdatePos(num2, rotation, radius);
num++;
}
}
finally
{
((IDisposable)enumerator).Dispose();
}
}
private void FixedUpdate()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
if (!active)
{
return;
}
Enumerator<Scythe> enumerator = scythes.GetEnumerator();
try
{
while (enumerator.MoveNext())
{
Scythe current = enumerator.Current;
current.DoHit();
}
}
finally
{
((IDisposable)enumerator).Dispose();
}
}
public void UpdateCard()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
int num = Math.Min(count, 4);
if (Enumerable.Count<Scythe>((IEnumerable<Scythe>)(object)scythes) < num)
{
GameObject val = new GameObject("Scythe", (Type[])(object)new Type[1] { typeof(Scythe) });
val.transform.SetParent(((Component)player).transform);
((Component)player).transform.position = ((Component)player).transform.position;
scythes.Add(val.GetComponent<Scythe>());
}
else if (Enumerable.Count<Scythe>((IEnumerable<Scythe>)(object)scythes) > num)
{
Object.Destroy((Object)(object)scythes[0]);
scythes.Remove(scythes[0]);
}
Enumerator<Scythe> enumerator = scythes.GetEnumerator();
try
{
while (enumerator.MoveNext())
{
Scythe current = enumerator.Current;
current.damage = 27.5f + 27.5f * (float)count;
}
}
finally
{
((IDisposable)enumerator).Dispose();
}
}
[IteratorStateMachine(/*Could not decode attribute arguments.*/)]
private IEnumerator BattleStart(IGameModeHandler gm)
{
active = true;
yield break;
}
[IteratorStateMachine(/*Could not decode attribute arguments.*/)]
private IEnumerator PointStart(IGameModeHandler gm)
{
rotation = 0f;
angle = 0.0;
yield break;
}
[IteratorStateMachine(/*Could not decode attribute arguments.*/)]
private IEnumerator PointEnd(IGameModeHandler gm)
{
active = false;
yield break;
}
}
}