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CurseModule

Adds Curses and Cursed Cards!

CHANGELOG

Changelog

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Version 1.1.0

Adding Greater and Lesser curse categories, Curse removal tools, and more cards!

Additions:

There are now 3 Lesser Curse, and 3 new Greater Curse cards.
There are 4 new Curse Removal options.

Lesser Curse Card(s):

  • Frail Body: Take 15% Extra Damage (Requires PSA to function!)
  • Blunt Bullets: -10% Damage Growth & +10% Drag.
  • Sedation: You do things ~10% Slower.

Greater Curse Card(s):

  • Glass Bones: Take 50% Extra Damage (Requires PSA to function!)
  • Irreversible Damage: You can no longer heal! (Requires PSA to function!)
  • Grounded: You can no longer jump!

Curse Removal Card(s):

  • Lesser Regen Charm: Gain +7.5 Health Regeneration & Remove a Lesser Curse.
  • Lesser Regen Charm: Gain +10% Damage Reduction & Remove a Lesser Curse (Requires PSA to function!)
  • Lesser Regen Charm: Gain +20 Health Regeneration & Remove a Greater Curse.
  • Lesser Regen Charm: Gain +25% Damage Reduction & Remove a Greater Curse (Requires PSA to function!)

Changes:

The original curses are now either Lesser or Greater.

Lesser:

  • Ammo Conservation Project
  • Heavy Arms
  • Weak Knees

Greater:

  • Arrhythmia
  • Bleeding Anus

Cursed Items:

  • Ancient Blocking Device: Lesser
  • Cursed Bullets: Greater
  • Ebay Running Shoes: Lesser
  • Master of Decay: Greater
  • Splitters: Lesser

More Detailed Curse Explanation:

So, with the Greater Curses being a lot more scary than the lesser ones I knew I needed a way to remove them.
Keeping those strong or even multiple weak curses for a lot of the match would be harsh.
I added Curse Removal cards, these will only remove curses if you have one when selecting the curse removal card.
Next update I will be looking into whitelisting the Curse Removal cards so they only appear if you have a curse.
Until then please note they will not remove future curses!
I have also changed a bit of the internal language to help for using this as a module.
Please check the credits to leave feedback on this update~

Now, for those with keen eyes you can see (Requires PSA to function!) on a few of the new cards...
PSA or PoppycarsStatAdditions
Can be downloaded at the link above. It's not a hard dependancy, but will unlock additional cards :)

Version 1.0.0

Welcome to the initial release for Rag's Curse Cards
I'm aiming to seperate my cards into packages so people can download the cards they want and ignore those they don't.

Additions:

Introducing 5 Curse Cards and 5 Cursed Cards!
Cursed Cards are strong cards, but they give you a random Curse Card.
Curse Cards are a permanent debuff that isn't removed upon card removal.

Cursed Cards:

  • Cursed Bullets: +66% Gun Damage, -33% Attack Speed (33% Faster) +2 Curses.
  • Ancient Blocking Device: +25% Health, -30% Block Cooldown, +1 Additional Blocks, +1 Curse.
  • Ebay Running Shoes - +25% Movement Speed, +2 Jumps, +1 Curse.
  • Master of Decay - +10s Decay, +2 Curses.
  • Splitters - +2 Projectiles, +0.1 Even Spread, +6 Max Ammo, +1 Curse.

Curses:

  • Ammo Conservation Project: The more ammo you have, the more you are compelled to store away.
  • Arrhythmia: Your heart has become stressed out, less decay or hp.
  • Bleeding Anus: My Anus Is Bleeding
  • Weak Knees: Knees weak,
  • Heavy Arms: Arms are heavy...

Other Notes:

Thank you for checking this mod out, It took quite a bit of time to put together a functional curse system.
I hope you guys enjoy it or at least enjoy the idea of it.
I know the implementation is rough currently, but I'm working on it.
If you guys have any feedback please consider checking the Credits section in-game for Rag Curses.
There is a forum you can fill out feedback to get that feedback directly to me.
Good luck and have fun!