Decompiled source of CurseModule v1.1.0

RagCurse.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using CardChoiceSpawnUniqueCardPatch.CustomCategories;
using CardThemeLib;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModdingUtils.Extensions;
using ModdingUtils.Utils;
using PSA.Extensions;
using RagCurse.Cards;
using RagCurse.CurseRemoval;
using RagCurse.Curses;
using RagCurse.MonoBehaviours;
using UnboundLib;
using UnboundLib.Cards;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RagCurse")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RagCurse")]
[assembly: AssemblyTitle("RagCurse")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace RagCurse
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.ragundah.addon.curses", "RagCurse", "1.0.0")]
	[BepInProcess("Rounds.exe")]
	public class RagCurse : BaseUnityPlugin
	{
		private const string ModId = "com.ragundah.addon.curses";

		private const string ModName = "RagCurse";

		public const string Version = "1.0.0";

		public const string CurseInitials = "Rag Curse";

		public const string CursedInitials = "Rag Cursed";

		public const string CurseCureInitials = "Curse Cure";

		public static bool PSALoaded;

		public static RagCurse? Instance { get; private set; }

		private void Awake()
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Expected O, but got Unknown
			foreach (KeyValuePair<string, PluginInfo> pluginInfo in Chainloader.PluginInfos)
			{
				string value = "com.Poppycars.PSA.Id";
				if (pluginInfo.Value.Metadata.GUID.Equals(value))
				{
					PSALoaded = true;
				}
			}
			Harmony val = new Harmony("com.ragundah.addon.curses");
			val.PatchAll();
		}

		private void Start()
		{
			Instance = this;
			ExtensionMethods.GetOrAddComponent<CurseManager>(((Component)this).gameObject, false);
			string[] array = new string[2] { "Coding - Ragundah", "Testing - DeltaFrost?" };
			Unbound.RegisterCredits("Rag Curses", array, "Feedback", "https://forms.gle/HozU3mDxJn8YindV9");
			CustomCard.BuildCard<ACP>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				ACP.instance = cardInfo;
				Cards.instance.AddHiddenCard(cardInfo);
			});
			CustomCard.BuildCard<Arrhythmia>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Arrhythmia.instance = cardInfo;
				Cards.instance.AddHiddenCard(cardInfo);
			});
			CustomCard.BuildCard<BleedingAnus>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				BleedingAnus.instance = cardInfo;
				Cards.instance.AddHiddenCard(cardInfo);
			});
			CustomCard.BuildCard<HeavyArms>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				HeavyArms.instance = cardInfo;
				Cards.instance.AddHiddenCard(cardInfo);
			});
			CustomCard.BuildCard<WeakKnees>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				WeakKnees.instance = cardInfo;
				Cards.instance.AddHiddenCard(cardInfo);
			});
			CustomCard.BuildCard<BluntBullets>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				BluntBullets.instance = cardInfo;
				Cards.instance.AddHiddenCard(cardInfo);
			});
			CustomCard.BuildCard<Grounded>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Grounded.instance = cardInfo;
				Cards.instance.AddHiddenCard(cardInfo);
			});
			CustomCard.BuildCard<Sedation>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Sedation.instance = cardInfo;
				Cards.instance.AddHiddenCard(cardInfo);
			});
			if (PSALoaded)
			{
				CustomCard.BuildCard<ID>((Action<CardInfo>)delegate(CardInfo cardInfo)
				{
					ID.instance = cardInfo;
					Cards.instance.AddHiddenCard(cardInfo);
				});
				CustomCard.BuildCard<FrailBody>((Action<CardInfo>)delegate(CardInfo cardInfo)
				{
					FrailBody.instance = cardInfo;
					Cards.instance.AddHiddenCard(cardInfo);
				});
				CustomCard.BuildCard<GlassBones>((Action<CardInfo>)delegate(CardInfo cardInfo)
				{
					GlassBones.instance = cardInfo;
					Cards.instance.AddHiddenCard(cardInfo);
				});
			}
			CustomCard.BuildCard<ABD>();
			CustomCard.BuildCard<CursedBullets>();
			CustomCard.BuildCard<ERS>();
			CustomCard.BuildCard<MOD>();
			CustomCard.BuildCard<Splitters>();
			CustomCard.BuildCard<LRC>();
			CustomCard.BuildCard<GRC>();
			if (PSALoaded)
			{
				CustomCard.BuildCard<LPC>();
				CustomCard.BuildCard<GPC>();
			}
		}
	}
	public class CurseManager : MonoBehaviour
	{
		private Player? hidePlayer;

		public static CardCategory[] greaterCurseCards = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("GreaterCurses") };

		public static CardCategory[] lesserCurseCards = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("LesserCurses") };

		public CardThemeColorType CursedPurple => CardThemeLib.instance.CreateOrGetType("CursedPurple", new CardThemeColor
		{
			bgColor = Color32.op_Implicit(new Color32((byte)25, (byte)5, (byte)25, (byte)200)),
			targetColor = Color32.op_Implicit(new Color32((byte)55, (byte)10, (byte)55, (byte)200))
		});

		public static CurseManager? instance { get; private set; }

		public void Awake()
		{
			instance = this;
		}

		public void AddGreaterCurse(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CardInfo val = Cards.instance.GetRandomCardWithCondition(player, gun, gunAmmo, data, health, gravity, block, characterStats, (Func<CardInfo, Player, Gun, GunAmmo, CharacterData, HealthHandler, Gravity, Block, CharacterStatModifiers, bool>)GreaterCurseCondition, 1000);
			if ((Object)(object)val == (Object)null)
			{
				CardInfo[] array = Cards.instance.HiddenCards.ToArray();
				val = Cards.instance.DrawRandomCardWithCondition(array, player, (Gun)null, (GunAmmo)null, (CharacterData)null, (HealthHandler)null, (Gravity)null, (Block)null, (CharacterStatModifiers)null, (Func<CardInfo, Player, Gun, GunAmmo, CharacterData, HealthHandler, Gravity, Block, CharacterStatModifiers, bool>)GreaterCurseCondition, 1000);
			}
			Cards.instance.AddCardToPlayer(player, val, false, "", 0f, 0f, true);
			CardBarUtils.instance.ShowAtEndOfPhase(player, val);
		}

		public void AddLesserCurse(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CardInfo val = Cards.instance.GetRandomCardWithCondition(player, gun, gunAmmo, data, health, gravity, block, characterStats, (Func<CardInfo, Player, Gun, GunAmmo, CharacterData, HealthHandler, Gravity, Block, CharacterStatModifiers, bool>)LesserCurseCondition, 1000);
			if ((Object)(object)val == (Object)null)
			{
				CardInfo[] array = Cards.instance.HiddenCards.ToArray();
				val = Cards.instance.DrawRandomCardWithCondition(array, player, (Gun)null, (GunAmmo)null, (CharacterData)null, (HealthHandler)null, (Gravity)null, (Block)null, (CharacterStatModifiers)null, (Func<CardInfo, Player, Gun, GunAmmo, CharacterData, HealthHandler, Gravity, Block, CharacterStatModifiers, bool>)LesserCurseCondition, 1000);
			}
			Cards.instance.AddCardToPlayer(player, val, false, "", 0f, 0f, true);
			CardBarUtils.instance.ShowAtEndOfPhase(player, val);
		}

		public void RemoveGreaterCurse(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CardInfo[] playerCardsWithCondition = Cards.instance.GetPlayerCardsWithCondition(player, gun, gunAmmo, data, health, gravity, block, characterStats, (Func<CardInfo, Player, Gun, GunAmmo, CharacterData, HealthHandler, Gravity, Block, CharacterStatModifiers, bool>)GreaterCurseCondition);
			if (playerCardsWithCondition.Length != 0)
			{
				CardInfo val = playerCardsWithCondition[Random.Range(0, playerCardsWithCondition.Length)];
				Cards.instance.RemoveCardFromPlayer(player, val, (SelectionType)0, true);
			}
		}

		public void RemoveLesserCurse(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CardInfo[] playerCardsWithCondition = Cards.instance.GetPlayerCardsWithCondition(player, gun, gunAmmo, data, health, gravity, block, characterStats, (Func<CardInfo, Player, Gun, GunAmmo, CharacterData, HealthHandler, Gravity, Block, CharacterStatModifiers, bool>)LesserCurseCondition);
			if (playerCardsWithCondition.Length != 0)
			{
				CardInfo val = playerCardsWithCondition[Random.Range(0, playerCardsWithCondition.Length)];
				Cards.instance.RemoveCardFromPlayer(player, val, (SelectionType)0, true);
			}
		}

		public bool GreaterCurseCondition(CardInfo card, Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			return card.categories.Intersect(greaterCurseCards).Any();
		}

		public bool LesserCurseCondition(CardInfo card, Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			return card.categories.Intersect(lesserCurseCards).Any();
		}
	}
	internal static class Terms
	{
		public static string charHealth = "Max Health";

		public static string charSpeed = "Movement Speed";

		public static string charJump = "Jump Count";

		public static string charSize = "Character Size";

		public static string charRegen = "Health Regeneration";

		public static string charProtection = "Damage Reduction";

		public static string charThorns = "Thorns";

		public static string charAntiThorns = "Thorns Pierce";

		public static string charPierce = "Damage Reduction Pierce";

		public static string gunReload = "Reload Time";

		public static string gunDamage = "Gun Damage";

		public static string gunProjectile = "Bullet Count";

		public static string gunSpread = "Bullet Spread";

		public static string gunBurst = "Burst Count";

		public static string gunAmmo = "Max Ammo";

		public static string gunAttackSpeed = "Attack Delay";

		public static string gunDrag = "Bullet Drag";

		public static string gunBounces = "Bullet Bounces";

		public static string gunKnockback = "Bullet Knockback";

		public static string gunDamageGrowth = "Bullet Damage Growth";

		public static string gunSpeedGrowth = "Bullet Speed Growth";

		public static string blockCount = "Blocks";

		public static string blockCooldown = "Block Cooldown";

		public static string blockForceV = "Vertical Block Force";

		public static string blockForceH = "Horizontal Block Force";

		public static string extraLifesteal = "Lifesteal";

		public static string extraDecay = "Decay";

		public static CardInfoStat LesserCurse = new CardInfoStat
		{
			positive = false,
			stat = "Curse Card",
			amount = "Lesser",
			simepleAmount = (SimpleAmount)0
		};

		public static CardInfoStat GreaterCurse = new CardInfoStat
		{
			positive = false,
			stat = "Curse Card",
			amount = "Greater",
			simepleAmount = (SimpleAmount)0
		};

		public static CardInfoStat LesserCurseRemoval = new CardInfoStat
		{
			positive = false,
			stat = "Curse Removal",
			amount = "Lesser",
			simepleAmount = (SimpleAmount)0
		};

		public static CardInfoStat GreaterCurseRemoval = new CardInfoStat
		{
			positive = false,
			stat = "Curse Removal",
			amount = "Greater",
			simepleAmount = (SimpleAmount)0
		};
	}
}
namespace RagCurse.MonoBehaviours
{
	internal class ExplodedAnus : MonoBehaviour
	{
		private int counter;

		private void Awake()
		{
		}

		private void Start()
		{
		}

		public void Update()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			counter++;
			if (counter == 20)
			{
				((Damagable)((Component)this).gameObject.GetComponent<CharacterData>().healthHandler).CallTakeDamage(new Vector2(0f, 0.2f), Vector2.down, (GameObject)null, ((Component)this).gameObject.GetComponent<Player>(), true);
				counter = 0;
			}
		}
	}
	internal class Template : MonoBehaviour
	{
		private void Awake()
		{
		}

		private void Start()
		{
		}

		private void Update()
		{
		}
	}
}
namespace RagCurse.Curses
{
	internal class Arrhythmia : CustomCard
	{
		public static CardInfo instance;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("GreaterCurses") };
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			if (characterStats.secondsToTakeDamageOver >= 3f)
			{
				characterStats.secondsToTakeDamageOver -= 3f;
				return;
			}
			characterStats.secondsToTakeDamageOver = 0f;
			data.maxHealth *= 0.8f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Arrhythmia";
		}

		protected override string GetDescription()
		{
			return "Your heart can't handle this stress...";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[4]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Decay",
					amount = "-5",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "than 5s Decay then",
					amount = "Or if less",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "-30%",
					amount = "Max Health",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "0s",
					amount = "Decay",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return CurseManager.instance.CursedPurple;
		}

		public override string GetModName()
		{
			return "Rag Curse";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
	internal class BleedingAnus : CustomCard
	{
		public static CardInfo instance;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("GreaterCurses") };
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			((Component)player).gameObject.AddComponent<ExplodedAnus>();
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Bleeding Anus";
		}

		protected override string GetDescription()
		{
			return "Wooohoo! This is fun! Yaay! My anus is bleeding...";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Anus",
					amount = "Bleeding",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return CurseManager.instance.CursedPurple;
		}

		public override string GetModName()
		{
			return "Rag Curse";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
	internal class GlassBones : CustomCard
	{
		public static CardInfo instance;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("GreaterCurses") };
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CharacterStatModifiersAdditionalData additionalData = CharacterStatModifiersExtension.GetAdditionalData(characterStats);
			additionalData.damageMult *= 1.5f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Glass Bones";
		}

		protected override string GetDescription()
		{
			return "You never notice glass unless it's broken.";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Damage Taken",
					amount = "+50%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return CurseManager.instance.CursedPurple;
		}

		public override string GetModName()
		{
			return "Rag Curse";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
	internal class Grounded : CustomCard
	{
		public static CardInfo instance;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("GreaterCurses") };
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			data.jumps = 0;
			data.currentJumps = 0;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Grounded";
		}

		protected override string GetDescription()
		{
			return "You're grounded! No jumping for you!";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = false,
					stat = Terms.charJump,
					amount = "0",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return CurseManager.instance.CursedPurple;
		}

		public override string GetModName()
		{
			return "Rag Curse";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
	internal class ID : CustomCard
	{
		public static CardInfo instance;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("GreaterCurses") };
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CharacterStatModifiersExtension.GetAdditionalData(characterStats).noHeal = true;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CharacterStatModifiersExtension.GetAdditionalData(characterStats).noHeal = false;
		}

		protected override string GetTitle()
		{
			return "Irreversible Damage";
		}

		protected override string GetDescription()
		{
			return "No amount of healing could stop this damage!";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Healing",
					amount = "No",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return CurseManager.instance.CursedPurple;
		}

		public override string GetModName()
		{
			return "Rag Curse";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
	internal class GreaterTemplate : CustomCard
	{
		public static CardInfo instance;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("GreaterCurses") };
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "CardName";
		}

		protected override string GetDescription()
		{
			return "CardDescription";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Effect",
					amount = "No",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return CurseManager.instance.CursedPurple;
		}

		public override string GetModName()
		{
			return "Rag Curse";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
	internal class ACP : CustomCard
	{
		public static CardInfo instance;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("LesserCurses") };
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			if (gunAmmo.maxAmmo >= 100)
			{
				gunAmmo.maxAmmo -= 40;
			}
			else if (gunAmmo.maxAmmo >= 50)
			{
				gunAmmo.maxAmmo -= 20;
			}
			else if (gunAmmo.maxAmmo >= 25)
			{
				gunAmmo.maxAmmo -= 10;
			}
			else if (gunAmmo.maxAmmo >= 10)
			{
				gunAmmo.maxAmmo -= 5;
			}
			else if (gunAmmo.maxAmmo >= 2)
			{
				gunAmmo.maxAmmo--;
			}
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Ammo Conservation Project";
		}

		protected override string GetDescription()
		{
			return "The voices in your head command you to save some ammo for later...";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Ammo",
					amount = "-?",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return CurseManager.instance.CursedPurple;
		}

		public override string GetModName()
		{
			return "Rag Curse";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
	internal class BluntBullets : CustomCard
	{
		public static CardInfo instance;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("LesserCurses") };
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			gun.damageAfterDistanceMultiplier *= 0.9f;
			gun.drag += 0.1f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Blunt Bullets";
		}

		protected override string GetDescription()
		{
			return "Not very aerodynamic...";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = false,
					stat = Terms.gunDamageGrowth,
					amount = "-10%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = Terms.gunDrag,
					amount = "10%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return CurseManager.instance.CursedPurple;
		}

		public override string GetModName()
		{
			return "Rag Curse";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
	internal class FrailBody : CustomCard
	{
		public static CardInfo instance;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("LesserCurses") };
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CharacterStatModifiersAdditionalData additionalData = CharacterStatModifiersExtension.GetAdditionalData(characterStats);
			additionalData.damageMult *= 1.15f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Frail Body";
		}

		protected override string GetDescription()
		{
			return "You were born with a frail body, be glad it isn't glass.";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Damage Taken",
					amount = "+15%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return CurseManager.instance.CursedPurple;
		}

		public override string GetModName()
		{
			return "Rag Curse";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
	internal class HeavyArms : CustomCard
	{
		public static CardInfo instance;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("LesserCurses") };
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			gun.spread += 0.15f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Heavy Arms";
		}

		protected override string GetDescription()
		{
			return "Your arms are heavy,";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Gun Spread",
					amount = "+15%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return CurseManager.instance.CursedPurple;
		}

		public override string GetModName()
		{
			return "Rag Curse";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
	internal class Sedation : CustomCard
	{
		public static CardInfo instance;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("LesserCurses") };
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CharacterStatModifiers statModifiers = base.statModifiers;
			statModifiers.movementSpeed *= 0.9f;
			gun.attackSpeedMultiplier *= 1.1f;
			gunAmmo.reloadTimeMultiplier *= 1.1f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Sedation";
		}

		protected override string GetDescription()
		{
			return "I'm feeling a little tired...";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[3]
			{
				new CardInfoStat
				{
					positive = false,
					stat = Terms.charSpeed,
					amount = "-10%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = Terms.gunAttackSpeed,
					amount = "+10%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = Terms.gunReload,
					amount = "+10%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return CurseManager.instance.CursedPurple;
		}

		public override string GetModName()
		{
			return "Rag Curse";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
	internal class LesserTemplate : CustomCard
	{
		public static CardInfo instance;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("LesserCurses") };
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "CardName";
		}

		protected override string GetDescription()
		{
			return "CardDescription";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Effect",
					amount = "No",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return CurseManager.instance.CursedPurple;
		}

		public override string GetModName()
		{
			return "Rag Curse";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
	internal class WeakKnees : CustomCard
	{
		public static CardInfo instance;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("LesserCurses") };
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			characterStats.movementSpeed *= 0.85f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Weak Knees";
		}

		protected override string GetDescription()
		{
			return "Your knees are weak,";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Movement Speed",
					amount = "-15%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return CurseManager.instance.CursedPurple;
		}

		public override string GetModName()
		{
			return "Rag Curse";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
}
namespace RagCurse.CurseRemoval
{
	internal class GPC : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CurseManager.instance.RemoveGreaterCurse(player, gun, gunAmmo, data, health, gravity, block, characterStats);
			CharacterStatModifiersAdditionalData additionalData = CharacterStatModifiersExtension.GetAdditionalData(characterStats);
			additionalData.damageReductionFlat += 0.25f;
			if (CharacterStatModifiersExtension.GetAdditionalData(characterStats).damageReductionFlat >= 0.9f)
			{
				CharacterStatModifiersExtension.GetAdditionalData(characterStats).damageReductionFlat = 0.9f;
			}
		}

		public override void OnReassignCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CharacterStatModifiersAdditionalData additionalData = CharacterStatModifiersExtension.GetAdditionalData(characterStats);
			additionalData.damageReductionFlat += 0.25f;
			if (CharacterStatModifiersExtension.GetAdditionalData(characterStats).damageReductionFlat >= 0.9f)
			{
				CharacterStatModifiersExtension.GetAdditionalData(characterStats).damageReductionFlat = 0.9f;
			}
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Greater Protection Charm";
		}

		protected override string GetDescription()
		{
			return "A holy talisman that provides protection against greater curses.";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)2;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = Terms.charProtection,
					amount = "+25%",
					simepleAmount = (SimpleAmount)0
				},
				Terms.GreaterCurseRemoval
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)8;
		}

		public override string GetModName()
		{
			return "Curse Cure";
		}
	}
	internal class GRC : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			health.regeneration += 20f;
			CurseManager.instance.RemoveGreaterCurse(player, gun, gunAmmo, data, health, gravity, block, characterStats);
		}

		public override void OnReassignCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			health.regeneration += 20f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Greater Regen Charm";
		}

		protected override string GetDescription()
		{
			return "A holy talisman that provides protection against greater curses.";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)2;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = Terms.charRegen,
					amount = "+5",
					simepleAmount = (SimpleAmount)0
				},
				Terms.GreaterCurseRemoval
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)8;
		}

		public override string GetModName()
		{
			return "Curse Cure";
		}
	}
	internal class LPC : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CurseManager.instance.RemoveLesserCurse(player, gun, gunAmmo, data, health, gravity, block, characterStats);
			CharacterStatModifiersAdditionalData additionalData = CharacterStatModifiersExtension.GetAdditionalData(characterStats);
			additionalData.damageReductionFlat += 0.1f;
			if (CharacterStatModifiersExtension.GetAdditionalData(characterStats).damageReductionFlat >= 0.9f)
			{
				CharacterStatModifiersExtension.GetAdditionalData(characterStats).damageReductionFlat = 0.9f;
			}
		}

		public override void OnReassignCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CharacterStatModifiersAdditionalData additionalData = CharacterStatModifiersExtension.GetAdditionalData(characterStats);
			additionalData.damageReductionFlat += 0.1f;
			if (CharacterStatModifiersExtension.GetAdditionalData(characterStats).damageReductionFlat >= 0.9f)
			{
				CharacterStatModifiersExtension.GetAdditionalData(characterStats).damageReductionFlat = 0.9f;
			}
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Lesser Protection Charm";
		}

		protected override string GetDescription()
		{
			return "A holy talisman that provides protection against lesser curses.";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = Terms.charProtection,
					amount = "+10%",
					simepleAmount = (SimpleAmount)0
				},
				Terms.LesserCurseRemoval
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)8;
		}

		public override string GetModName()
		{
			return "Curse Cure";
		}
	}
	internal class LRC : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			health.regeneration += 7.5f;
			CurseManager.instance.RemoveLesserCurse(player, gun, gunAmmo, data, health, gravity, block, characterStats);
		}

		public override void OnReassignCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			health.regeneration += 7.5f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Lesser Regen Charm";
		}

		protected override string GetDescription()
		{
			return "A holy talisman that provides protection against lesser curses.";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = Terms.charRegen,
					amount = "+5",
					simepleAmount = (SimpleAmount)0
				},
				Terms.LesserCurseRemoval
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)8;
		}

		public override string GetModName()
		{
			return "Curse Cure";
		}
	}
	internal class Template : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnReassignCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "CardName";
		}

		protected override string GetDescription()
		{
			return "CardDescription";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Effect",
					amount = "No",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)8;
		}

		public override string GetModName()
		{
			return "Curse Cure";
		}
	}
}
namespace RagCurse.Cards
{
	internal class ABD : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("RCursed") };
			CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CurseManager.instance.AddLesserCurse(player, gun, gunAmmo, data, health, gravity, block, characterStats);
			data.maxHealth *= 1.25f;
			block.cdMultiplier *= 0.7f;
			block.additionalBlocks++;
		}

		public override void OnReassignCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			data.maxHealth *= 1.25f;
			block.cdMultiplier *= 0.7f;
			block.additionalBlocks++;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Ancient Blocking Device";
		}

		protected override string GetDescription()
		{
			return "An ancient device from a Pharaoh's tomb.";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[4]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Max Health",
					amount = "+25%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Block CD",
					amount = "-30%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Extra Blocks",
					amount = "+1",
					simepleAmount = (SimpleAmount)0
				},
				Terms.LesserCurse
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)4;
		}

		public override string GetModName()
		{
			return "Rag Cursed";
		}
	}
	internal class CursedBullets : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("RCursed") };
			CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			gun.damage *= 1.666f;
			gun.attackSpeed *= 0.334f;
			CurseManager.instance.AddGreaterCurse(player, gun, gunAmmo, data, health, gravity, block, characterStats);
		}

		public override void OnReassignCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			gun.damage *= 1.666f;
			gun.attackSpeed *= 0.334f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Cursed Bullets";
		}

		protected override string GetDescription()
		{
			return "These bullets sure are strong... but at what cost?";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[3]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Gun Damage",
					amount = "+66.6%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Attack Speed",
					amount = "-66.6%",
					simepleAmount = (SimpleAmount)0
				},
				Terms.GreaterCurse
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)4;
		}

		public override string GetModName()
		{
			return "Rag Cursed";
		}
	}
	internal class ERS : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("RCursed") };
			CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CurseManager.instance.AddLesserCurse(player, gun, gunAmmo, data, health, gravity, block, characterStats);
			characterStats.movementSpeed *= 1.5f;
			data.jumps += 2;
			data.currentJumps += 2;
		}

		public override void OnReassignCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			characterStats.movementSpeed *= 1.5f;
			data.jumps += 2;
			data.currentJumps += 2;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Ebay Running Shoes";
		}

		protected override string GetDescription()
		{
			return "'Used' Running Shoes off Ebay!";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[3]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Movement Speed",
					amount = "+50%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Jumps",
					amount = "+2",
					simepleAmount = (SimpleAmount)0
				},
				Terms.LesserCurse
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)4;
		}

		public override string GetModName()
		{
			return "Rag Cursed";
		}
	}
	internal class MOD : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("RCursed") };
			CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CurseManager.instance.AddGreaterCurse(player, gun, gunAmmo, data, health, gravity, block, characterStats);
			characterStats.secondsToTakeDamageOver += 10f;
		}

		public override void OnReassignCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			characterStats.secondsToTakeDamageOver += 10f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Master of Decay";
		}

		protected override string GetDescription()
		{
			return "You thrive off decay...";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Decay",
					amount = "+10s",
					simepleAmount = (SimpleAmount)0
				},
				Terms.GreaterCurse
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)4;
		}

		public override string GetModName()
		{
			return "Rag Cursed";
		}
	}
	internal class Splitters : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("RCursed") };
			CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CurseManager.instance.AddLesserCurse(player, gun, gunAmmo, data, health, gravity, block, characterStats);
			gun.evenSpread = 1f;
			gun.spread += 0.1f;
			gun.numberOfProjectiles += 2;
			gunAmmo.maxAmmo += 6;
		}

		public override void OnReassignCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			gun.evenSpread = 1f;
			gun.spread += 0.1f;
			gun.numberOfProjectiles += 2;
			gunAmmo.maxAmmo += 6;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Splitter";
		}

		protected override string GetDescription()
		{
			return "These creepy things split your bullets for you!";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[4]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Projectiles",
					amount = "+2",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Even Spread",
					amount = "+0.1",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Max Ammo",
					amount = "+6",
					simepleAmount = (SimpleAmount)0
				},
				Terms.LesserCurse
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)4;
		}

		public override string GetModName()
		{
			return "Rag Cursed";
		}
	}
	internal class Template : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.categories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("RCursed") };
			CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnReassignCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "CardName";
		}

		protected override string GetDescription()
		{
			return "CardDescription";
		}

		protected override GameObject? GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Effect",
					amount = "No",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)4;
		}

		public override string GetModName()
		{
			return "Rag Cursed";
		}
	}
}