using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using ClassesManagerReborn;
using ClassesManagerReborn.Util;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModdingUtils.MonoBehaviours;
using ReshRebirthedClasses.ReshRebirthedClasses.Cards.Gunner;
using ReshRebirthedClasses.ReshRebirthedClasses.Cards.Shielder;
using UnboundLib;
using UnboundLib.Cards;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReshRebirthedClasses")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ReshRebirthedClasses")]
[assembly: AssemblyTitle("ReshRebirthedClasses")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ReshRebirthedClasses.MonoBehaviours
{
internal class Flipped : ReversibleEffect
{
private float duration = 0f;
public override void OnOnDestroy()
{
base.block.BlockAction = (Action<BlockTriggerType>)Delegate.Remove(base.block.BlockAction, new Action<BlockTriggerType>(OnBlock));
}
private void OnBlock(BlockTriggerType trigger)
{
if (duration <= 0f)
{
((ReversibleEffect)this).ApplyModifiers();
}
duration = 0.66f;
}
public override void OnStart()
{
base.gravityModifier.gravityForce_mult = -1f;
base.block.BlockAction = (Action<BlockTriggerType>)Delegate.Combine(base.block.BlockAction, new Action<BlockTriggerType>(OnBlock));
((ReversibleEffect)this).SetLivesToEffect(int.MaxValue);
}
public override void OnUpdate()
{
if (!(duration <= 0f))
{
duration -= TimeHandler.deltaTime;
}
else
{
((ReversibleEffect)this).ClearModifiers(true);
}
}
}
}
namespace ReshRebirthedClasses.ReshRebirthedClasses
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.willuwontu.rounds.ReshRebirthedClasses", "ReshRebirthedClasses", "1.0.0")]
[BepInProcess("Rounds.exe")]
public class ReshRebirthedClasses : BaseUnityPlugin
{
private const string ModId = "com.willuwontu.rounds.ReshRebirthedClasses";
private const string ModName = "ReshRebirthedClasses";
public const string Version = "1.0.0";
public const string ModInitials = "RSC";
public static ReshRebirthedClasses instance { get; private set; }
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.willuwontu.rounds.ReshRebirthedClasses");
val.PatchAll();
}
private void Start()
{
instance = this;
CustomCard.BuildCard<Gunner>((Action<CardInfo>)delegate(CardInfo card)
{
Gunner.Card = card;
});
CustomCard.BuildCard<Bouncy>((Action<CardInfo>)delegate(CardInfo card)
{
Bouncy.Card = card;
});
CustomCard.BuildCard<FasterShot>((Action<CardInfo>)delegate(CardInfo card)
{
FasterShot.Card = card;
});
CustomCard.BuildCard<HeavyCalliber>((Action<CardInfo>)delegate(CardInfo card)
{
HeavyCalliber.Card = card;
});
CustomCard.BuildCard<SharpShooter>((Action<CardInfo>)delegate(CardInfo card)
{
SharpShooter.Card = card;
});
CustomCard.BuildCard<Wallbang>((Action<CardInfo>)delegate(CardInfo card)
{
Wallbang.Card = card;
});
CustomCard.BuildCard<Shielder>((Action<CardInfo>)delegate(CardInfo card)
{
Shielder.Card = card;
});
CustomCard.BuildCard<Dash>((Action<CardInfo>)delegate(CardInfo card)
{
Dash.Card = card;
});
CustomCard.BuildCard<Flipped>((Action<CardInfo>)delegate(CardInfo card)
{
Flipped.Card = card;
});
CustomCard.BuildCard<GroundPound>((Action<CardInfo>)delegate(CardInfo card)
{
GroundPound.Card = card;
});
CustomCard.BuildCard<Jumps>((Action<CardInfo>)delegate(CardInfo card)
{
Jumps.Card = card;
});
CustomCard.BuildCard<LegendOfBlocks>((Action<CardInfo>)delegate(CardInfo card)
{
LegendOfBlocks.Card = card;
});
}
}
}
namespace ReshRebirthedClasses.ReshRebirthedClasses.Cards
{
internal class Template : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "CardName";
}
protected override string GetDescription()
{
return "CardDescription";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Effect",
amount = "No",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "RSC";
}
}
}
namespace ReshRebirthedClasses.ReshRebirthedClasses.Cards.Shielder
{
internal class Dash : CustomCard
{
internal static CardInfo Card;
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
block.forceToAdd = -10f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Dash";
}
protected override string GetDescription()
{
return "You dash when blocking";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Dash",
amount = "You dash when dashing",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)1;
}
public override string GetModName()
{
return "RSC";
}
}
internal class Flipped : CustomCard
{
internal static CardInfo Card;
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Flipped orAddComponent = ExtensionMethods.GetOrAddComponent<Flipped>(((Component)player).gameObject, false);
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Flipped orAddComponent = ExtensionMethods.GetOrAddComponent<Flipped>(((Component)player).gameObject, false);
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Flipped";
}
protected override string GetDescription()
{
return "When you dash your gravity switches for a little.";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Flipped",
amount = "Flips gravity when dashing for you",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)1;
}
public override string GetModName()
{
return "RSC";
}
}
internal class GroundPound : CustomCard
{
internal static CardInfo Card;
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
block.forceToAddUp -= 20f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Ground Pound";
}
protected override string GetDescription()
{
return "Your dash makes you pound the ground";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Ground Pound",
amount = "You slam into the ground",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)1;
}
public override string GetModName()
{
return "RSC";
}
}
internal class Jumps : CustomCard
{
internal static CardInfo Card;
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
statModifiers.numberOfJumps = 3;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Jumps";
}
protected override string GetDescription()
{
return "Here is extra jumps";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Jumps",
amount = "+3 jumps",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)1;
}
public override string GetModName()
{
return "RSC";
}
}
internal class LegendOfBlocks : CustomCard
{
internal static CardInfo Card;
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
block.autoBlock = true;
statModifiers.health = 1.1f;
Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Legend Of Blocks";
}
protected override string GetDescription()
{
return "Worlds best blocker";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Auto block",
amount = "You don't need to do the blocking work",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "+10%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)1;
}
public override string GetModName()
{
return "RSC";
}
}
internal class Shielder : CustomCard
{
internal static CardInfo Card;
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
gun.reloadTime = 99999f;
block.additionalBlocks = 5;
statModifiers.movementSpeed = 1.5f;
block.cdMultiplier = 0.5f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
gunAmmo.maxAmmo = 0;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Shielder";
}
protected override string GetDescription()
{
return "You are your weapon (You lose the gun)";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[4]
{
new CardInfoStat
{
positive = true,
stat = "Blocks",
amount = "+5",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Movement Speed",
amount = "+50%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Block Cooldown",
amount = "-50%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Gun",
amount = "0 bullets",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)1;
}
public override string GetModName()
{
return "RSC";
}
}
internal class ShielderClass : ClassHandler
{
internal static string name = "Shield";
public override IEnumerator Init()
{
while (!Object.op_Implicit((Object)(object)Shielder.Card) || !Object.op_Implicit((Object)(object)Dash.Card) || !Object.op_Implicit((Object)(object)Flipped.Card) || !Object.op_Implicit((Object)(object)LegendOfBlocks.Card) || !Object.op_Implicit((Object)(object)GroundPound.Card) || !Object.op_Implicit((Object)(object)Jumps.Card))
{
yield return null;
}
ClassesRegistry.Register(Shielder.Card, (CardType)1, 0);
ClassesRegistry.Register(Dash.Card, (CardType)16, Shielder.Card, 0);
ClassesRegistry.Register(Flipped.Card, (CardType)16, Shielder.Card, 0);
ClassesRegistry.Register(LegendOfBlocks.Card, (CardType)2, (CardInfo[])(object)new CardInfo[2]
{
GroundPound.Card,
Jumps.Card
}, 0);
}
public override IEnumerator PostInit()
{
ClassesRegistry.Get(GroundPound.Card).Blacklist(Flipped.Card);
yield break;
}
}
}
namespace ReshRebirthedClasses.ReshRebirthedClasses.Cards.Gunner
{
internal class Bouncy : CustomCard
{
internal static CardInfo Card;
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.reflects = 5;
cardInfo.allowMultiple = false;
Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Bouncy";
}
protected override string GetDescription()
{
return "Your bullets bounce";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Bouncy",
amount = "+5 bounces",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)1;
}
public override string GetModName()
{
return "RSC";
}
}
internal class FasterShot : CustomCard
{
internal static CardInfo Card;
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.attackSpeed = 0.5f;
cardInfo.allowMultiple = false;
Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Faster Shot";
}
protected override string GetDescription()
{
return "Your gun shoots faster";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Attack speed",
amount = "-50%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)1;
}
public override string GetModName()
{
return "RSC";
}
}
internal class Gunner : CustomCard
{
internal static CardInfo Card;
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.damage = 1.25f;
gun.reloadTime = 0.5f;
block.cdMultiplier = 9999f;
block.healing = -99999f;
cardInfo.allowMultiple = false;
Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
gunAmmo.maxAmmo += 5;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Gunner";
}
protected override string GetDescription()
{
return "Your gun is your weapon (You lose blocking)";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[4]
{
new CardInfoStat
{
positive = true,
stat = "Gun Damage",
amount = "+25%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Reload Cooldown",
amount = "-50%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Ammo",
amount = "+5",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Shielding",
amount = "Kills you",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)1;
}
public override string GetModName()
{
return "RSC";
}
}
internal class GunnerClass : ClassHandler
{
internal static string name = "Gun";
public override IEnumerator Init()
{
while (!Object.op_Implicit((Object)(object)Gunner.Card) || !Object.op_Implicit((Object)(object)Bouncy.Card) || !Object.op_Implicit((Object)(object)Wallbang.Card) || !Object.op_Implicit((Object)(object)SharpShooter.Card) || !Object.op_Implicit((Object)(object)HeavyCalliber.Card) || !Object.op_Implicit((Object)(object)FasterShot.Card))
{
yield return null;
}
ClassesRegistry.Register(Gunner.Card, (CardType)1, 0);
ClassesRegistry.Register(Bouncy.Card, (CardType)16, Gunner.Card, 0);
ClassesRegistry.Register(Wallbang.Card, (CardType)16, Gunner.Card, 0);
ClassesRegistry.Register(SharpShooter.Card, (CardType)2, (CardInfo[])(object)new CardInfo[2]
{
HeavyCalliber.Card,
FasterShot.Card
}, 0);
}
public override IEnumerator PostInit()
{
ClassesRegistry.Get(Bouncy.Card).Blacklist(Wallbang.Card);
ClassesRegistry.Get(HeavyCalliber.Card).Blacklist(FasterShot.Card);
yield break;
}
}
internal class HeavyCalliber : CustomCard
{
internal static CardInfo Card;
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.damage = 1.5f;
cardInfo.allowMultiple = false;
Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "HeavyCalliber";
}
protected override string GetDescription()
{
return "Your sniper has a heavier calliber.";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Gun Damage",
amount = "+50%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)1;
}
public override string GetModName()
{
return "RSC";
}
}
internal class SharpShooter : CustomCard
{
internal static CardInfo Card;
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.damage = 1f;
gun.attackSpeed = 2f;
cardInfo.allowMultiple = false;
Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "SharpShooter";
}
protected override string GetDescription()
{
return "You now have a sniper";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Gun Damage",
amount = "100%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Attack Speed",
amount = ".5/s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)1;
}
public override string GetModName()
{
return "RSC";
}
}
internal class Wallbang : CustomCard
{
internal static CardInfo Card;
public override void Callback()
{
ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
cardInfo.allowMultiple = false;
gun.ignoreWalls = true;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Wallbang";
}
protected override string GetDescription()
{
return "You can now shoot through walls";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Wallbang",
amount = "Shoot Through walls",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)1;
}
public override string GetModName()
{
return "RSC";
}
}
}