Decompiled source of ReshRebirthedClasses v1.0.2

ReshRebirthedClasses.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using ClassesManagerReborn;
using ClassesManagerReborn.Util;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModdingUtils.MonoBehaviours;
using ReshRebirthedClasses.ReshRebirthedClasses.Cards.Gunner;
using ReshRebirthedClasses.ReshRebirthedClasses.Cards.Shielder;
using UnboundLib;
using UnboundLib.Cards;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReshRebirthedClasses")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ReshRebirthedClasses")]
[assembly: AssemblyTitle("ReshRebirthedClasses")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ReshRebirthedClasses.MonoBehaviours
{
	internal class Flipped : ReversibleEffect
	{
		private float duration = 0f;

		public override void OnOnDestroy()
		{
			base.block.BlockAction = (Action<BlockTriggerType>)Delegate.Remove(base.block.BlockAction, new Action<BlockTriggerType>(OnBlock));
		}

		private void OnBlock(BlockTriggerType trigger)
		{
			if (duration <= 0f)
			{
				((ReversibleEffect)this).ApplyModifiers();
			}
			duration = 0.66f;
		}

		public override void OnStart()
		{
			base.gravityModifier.gravityForce_mult = -1f;
			base.block.BlockAction = (Action<BlockTriggerType>)Delegate.Combine(base.block.BlockAction, new Action<BlockTriggerType>(OnBlock));
			((ReversibleEffect)this).SetLivesToEffect(int.MaxValue);
		}

		public override void OnUpdate()
		{
			if (!(duration <= 0f))
			{
				duration -= TimeHandler.deltaTime;
			}
			else
			{
				((ReversibleEffect)this).ClearModifiers(true);
			}
		}
	}
}
namespace ReshRebirthedClasses.ReshRebirthedClasses
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.willuwontu.rounds.ReshRebirthedClasses", "ReshRebirthedClasses", "1.0.0")]
	[BepInProcess("Rounds.exe")]
	public class ReshRebirthedClasses : BaseUnityPlugin
	{
		private const string ModId = "com.willuwontu.rounds.ReshRebirthedClasses";

		private const string ModName = "ReshRebirthedClasses";

		public const string Version = "1.0.0";

		public const string ModInitials = "RSC";

		public static ReshRebirthedClasses instance { get; private set; }

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			Harmony val = new Harmony("com.willuwontu.rounds.ReshRebirthedClasses");
			val.PatchAll();
		}

		private void Start()
		{
			instance = this;
			CustomCard.BuildCard<Gunner>((Action<CardInfo>)delegate(CardInfo card)
			{
				Gunner.Card = card;
			});
			CustomCard.BuildCard<Bouncy>((Action<CardInfo>)delegate(CardInfo card)
			{
				Bouncy.Card = card;
			});
			CustomCard.BuildCard<FasterShot>((Action<CardInfo>)delegate(CardInfo card)
			{
				FasterShot.Card = card;
			});
			CustomCard.BuildCard<HeavyCalliber>((Action<CardInfo>)delegate(CardInfo card)
			{
				HeavyCalliber.Card = card;
			});
			CustomCard.BuildCard<SharpShooter>((Action<CardInfo>)delegate(CardInfo card)
			{
				SharpShooter.Card = card;
			});
			CustomCard.BuildCard<Wallbang>((Action<CardInfo>)delegate(CardInfo card)
			{
				Wallbang.Card = card;
			});
			CustomCard.BuildCard<Shielder>((Action<CardInfo>)delegate(CardInfo card)
			{
				Shielder.Card = card;
			});
			CustomCard.BuildCard<Dash>((Action<CardInfo>)delegate(CardInfo card)
			{
				Dash.Card = card;
			});
			CustomCard.BuildCard<Flipped>((Action<CardInfo>)delegate(CardInfo card)
			{
				Flipped.Card = card;
			});
			CustomCard.BuildCard<GroundPound>((Action<CardInfo>)delegate(CardInfo card)
			{
				GroundPound.Card = card;
			});
			CustomCard.BuildCard<Jumps>((Action<CardInfo>)delegate(CardInfo card)
			{
				Jumps.Card = card;
			});
			CustomCard.BuildCard<LegendOfBlocks>((Action<CardInfo>)delegate(CardInfo card)
			{
				LegendOfBlocks.Card = card;
			});
		}
	}
}
namespace ReshRebirthedClasses.ReshRebirthedClasses.Cards
{
	internal class Template : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		protected override string GetTitle()
		{
			return "CardName";
		}

		protected override string GetDescription()
		{
			return "CardDescription";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Effect",
					amount = "No",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RSC";
		}
	}
}
namespace ReshRebirthedClasses.ReshRebirthedClasses.Cards.Shielder
{
	internal class Dash : CustomCard
	{
		internal static CardInfo Card;

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.allowMultiple = false;
			Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
			block.forceToAdd = -10f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		protected override string GetTitle()
		{
			return "Dash";
		}

		protected override string GetDescription()
		{
			return "You dash when blocking";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Dash",
					amount = "You dash when dashing",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "RSC";
		}
	}
	internal class Flipped : CustomCard
	{
		internal static CardInfo Card;

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.allowMultiple = false;
			Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Flipped orAddComponent = ExtensionMethods.GetOrAddComponent<Flipped>(((Component)player).gameObject, false);
			Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Flipped orAddComponent = ExtensionMethods.GetOrAddComponent<Flipped>(((Component)player).gameObject, false);
			Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		protected override string GetTitle()
		{
			return "Flipped";
		}

		protected override string GetDescription()
		{
			return "When you dash your gravity switches for a little.";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Flipped",
					amount = "Flips gravity when dashing for you",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "RSC";
		}
	}
	internal class GroundPound : CustomCard
	{
		internal static CardInfo Card;

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.allowMultiple = false;
			Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
			block.forceToAddUp -= 20f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		protected override string GetTitle()
		{
			return "Ground Pound";
		}

		protected override string GetDescription()
		{
			return "Your dash makes you pound the ground";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Ground Pound",
					amount = "You slam into the ground",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "RSC";
		}
	}
	internal class Jumps : CustomCard
	{
		internal static CardInfo Card;

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.allowMultiple = false;
			Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
			statModifiers.numberOfJumps = 3;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		protected override string GetTitle()
		{
			return "Jumps";
		}

		protected override string GetDescription()
		{
			return "Here is extra jumps";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Jumps",
					amount = "+3 jumps",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "RSC";
		}
	}
	internal class LegendOfBlocks : CustomCard
	{
		internal static CardInfo Card;

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.allowMultiple = false;
			block.autoBlock = true;
			statModifiers.health = 1.1f;
			Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		protected override string GetTitle()
		{
			return "Legend Of Blocks";
		}

		protected override string GetDescription()
		{
			return "Worlds best blocker";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Auto block",
					amount = "You don't need to do the blocking work",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+10%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "RSC";
		}
	}
	internal class Shielder : CustomCard
	{
		internal static CardInfo Card;

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.allowMultiple = false;
			Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
			gun.reloadTime = 99999f;
			block.additionalBlocks = 5;
			statModifiers.movementSpeed = 1.5f;
			block.cdMultiplier = 0.5f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
			gunAmmo.maxAmmo = 0;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		protected override string GetTitle()
		{
			return "Shielder";
		}

		protected override string GetDescription()
		{
			return "You are your weapon (You lose the gun)";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[4]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Blocks",
					amount = "+5",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Movement Speed",
					amount = "+50%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Block Cooldown",
					amount = "-50%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Gun",
					amount = "0 bullets",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "RSC";
		}
	}
	internal class ShielderClass : ClassHandler
	{
		internal static string name = "Shield";

		public override IEnumerator Init()
		{
			while (!Object.op_Implicit((Object)(object)Shielder.Card) || !Object.op_Implicit((Object)(object)Dash.Card) || !Object.op_Implicit((Object)(object)Flipped.Card) || !Object.op_Implicit((Object)(object)LegendOfBlocks.Card) || !Object.op_Implicit((Object)(object)GroundPound.Card) || !Object.op_Implicit((Object)(object)Jumps.Card))
			{
				yield return null;
			}
			ClassesRegistry.Register(Shielder.Card, (CardType)1, 0);
			ClassesRegistry.Register(Dash.Card, (CardType)16, Shielder.Card, 0);
			ClassesRegistry.Register(Flipped.Card, (CardType)16, Shielder.Card, 0);
			ClassesRegistry.Register(LegendOfBlocks.Card, (CardType)2, (CardInfo[])(object)new CardInfo[2]
			{
				GroundPound.Card,
				Jumps.Card
			}, 0);
		}

		public override IEnumerator PostInit()
		{
			ClassesRegistry.Get(GroundPound.Card).Blacklist(Flipped.Card);
			yield break;
		}
	}
}
namespace ReshRebirthedClasses.ReshRebirthedClasses.Cards.Gunner
{
	internal class Bouncy : CustomCard
	{
		internal static CardInfo Card;

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.reflects = 5;
			cardInfo.allowMultiple = false;
			Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		protected override string GetTitle()
		{
			return "Bouncy";
		}

		protected override string GetDescription()
		{
			return "Your bullets bounce";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Bouncy",
					amount = "+5 bounces",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "RSC";
		}
	}
	internal class FasterShot : CustomCard
	{
		internal static CardInfo Card;

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.attackSpeed = 0.5f;
			cardInfo.allowMultiple = false;
			Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		protected override string GetTitle()
		{
			return "Faster Shot";
		}

		protected override string GetDescription()
		{
			return "Your gun shoots faster";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Attack speed",
					amount = "-50%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "RSC";
		}
	}
	internal class Gunner : CustomCard
	{
		internal static CardInfo Card;

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.damage = 1.25f;
			gun.reloadTime = 0.5f;
			block.cdMultiplier = 9999f;
			block.healing = -99999f;
			cardInfo.allowMultiple = false;
			Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
			gunAmmo.maxAmmo += 5;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		protected override string GetTitle()
		{
			return "Gunner";
		}

		protected override string GetDescription()
		{
			return "Your gun is your weapon (You lose blocking)";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[4]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Gun Damage",
					amount = "+25%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Reload Cooldown",
					amount = "-50%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Ammo",
					amount = "+5",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Shielding",
					amount = "Kills you",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "RSC";
		}
	}
	internal class GunnerClass : ClassHandler
	{
		internal static string name = "Gun";

		public override IEnumerator Init()
		{
			while (!Object.op_Implicit((Object)(object)Gunner.Card) || !Object.op_Implicit((Object)(object)Bouncy.Card) || !Object.op_Implicit((Object)(object)Wallbang.Card) || !Object.op_Implicit((Object)(object)SharpShooter.Card) || !Object.op_Implicit((Object)(object)HeavyCalliber.Card) || !Object.op_Implicit((Object)(object)FasterShot.Card))
			{
				yield return null;
			}
			ClassesRegistry.Register(Gunner.Card, (CardType)1, 0);
			ClassesRegistry.Register(Bouncy.Card, (CardType)16, Gunner.Card, 0);
			ClassesRegistry.Register(Wallbang.Card, (CardType)16, Gunner.Card, 0);
			ClassesRegistry.Register(SharpShooter.Card, (CardType)2, (CardInfo[])(object)new CardInfo[2]
			{
				HeavyCalliber.Card,
				FasterShot.Card
			}, 0);
		}

		public override IEnumerator PostInit()
		{
			ClassesRegistry.Get(Bouncy.Card).Blacklist(Wallbang.Card);
			ClassesRegistry.Get(HeavyCalliber.Card).Blacklist(FasterShot.Card);
			yield break;
		}
	}
	internal class HeavyCalliber : CustomCard
	{
		internal static CardInfo Card;

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.damage = 1.5f;
			cardInfo.allowMultiple = false;
			Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		protected override string GetTitle()
		{
			return "HeavyCalliber";
		}

		protected override string GetDescription()
		{
			return "Your sniper has a heavier calliber.";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Gun Damage",
					amount = "+50%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "RSC";
		}
	}
	internal class SharpShooter : CustomCard
	{
		internal static CardInfo Card;

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.damage = 1f;
			gun.attackSpeed = 2f;
			cardInfo.allowMultiple = false;
			Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		protected override string GetTitle()
		{
			return "SharpShooter";
		}

		protected override string GetDescription()
		{
			return "You now have a sniper";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Gun Damage",
					amount = "100%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Attack Speed",
					amount = ".5/s",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "RSC";
		}
	}
	internal class Wallbang : CustomCard
	{
		internal static CardInfo Card;

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false);
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			Debug.Log((object)("[RSC][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
			cardInfo.allowMultiple = false;
			gun.ignoreWalls = true;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "RSC", ((CustomCard)this).GetTitle(), player.playerID));
		}

		protected override string GetTitle()
		{
			return "Wallbang";
		}

		protected override string GetDescription()
		{
			return "You can now shoot through walls";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Wallbang",
					amount = "Shoot Through walls",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "RSC";
		}
	}
}