Decompiled source of Block Rebalence v0.1.0

BlockRebalence.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: SecurityPermission(8, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(/*Could not decode attribute arguments.*/)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BlockRebalence
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Systems.R00t.BlockRebalance", "Block Rebalance", "0.1.0")]
	[BepInProcess("Rounds.exe")]
	public class Main : BaseUnityPlugin
	{
		private const string ModId = "Systems.R00t.BlockRebalance";

		private const string ModName = "Block Rebalance";

		public const string Version = "0.1.0";

		private void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("Systems.R00t.BlockRebalance").PatchAll();
		}
	}
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	[HarmonyPriority(0)]
	public static class BlockCooldownMinPatch : Object
	{
		private static void Postfix(ref float __result)
		{
			if (__result < 0.3f)
			{
				__result = 0.3f;
			}
		}
	}
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	public static class BlockCooldownWaitTillDoneBlockingPatch : Object
	{
		private static void Prefix(Block __instance)
		{
			if (Object.op_Implicit((Object)(object)__instance.input) && __instance.IsBlocking())
			{
				__instance.counter = 0f - TimeHandler.deltaTime;
			}
		}
	}
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	public static class BlockStopEchoBlockOverlap : Object
	{
		private static void Prefix(Block __instance)
		{
			__instance.timeBetweenBlocks = 0.45f;
		}
	}
}