using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: SecurityPermission(8, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(/*Could not decode attribute arguments.*/)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("Systems.R00t.BulletsDie", "Bullets Die With You", "1.0.0")]
[BepInProcess("Rounds.exe")]
[HarmonyPatch]
public class Patch : BaseUnityPlugin
{
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public class StoreShotBullets : Object
{
public static Dictionary<Player, List<GameObject>> Bullets = new Dictionary<Player, List<GameObject>>();
public static void Prefix(Gun __instance, GameObject bullet)
{
if (!Bullets.ContainsKey(__instance.player))
{
Bullets[__instance.player] = new List<GameObject>();
}
Bullets[__instance.player].Add(bullet);
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public class ResegterKillBullets : Object
{
public static void Prefix(PlayerManager __instance)
{
__instance.AddPlayerDiedAction((Action<Player, int>)KillBullets);
}
}
private const string ModId = "Systems.R00t.BulletsDie";
private const string ModName = "Bullets Die With You";
public const string Version = "1.0.0";
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("Systems.R00t.BulletsDie").PatchAll();
}
public static void KillBullets(Player player, int deadCount)
{
if (!StoreShotBullets.Bullets.ContainsKey(player))
{
return;
}
int count = StoreShotBullets.Bullets[player].Count;
for (int i = 0; i < count; i++)
{
if ((Object)(object)StoreShotBullets.Bullets[player][i] != (Object)null)
{
PhotonNetwork.Destroy(StoreShotBullets.Bullets[player][i]);
}
}
StoreShotBullets.Bullets[player].Clear();
}
}