Decompiled source of RoundedEdgesCards v1.1.2
RoundedEdgesCards.dll
Decompiled 2 months ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using ModdingUtils.Utils; using ModsPlus; using RarityLib.Utils; using UnboundLib.Cards; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RoundedEdgesCards")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RoundedEdgesCards")] [assembly: AssemblyTitle("RoundedEdgesCards")] [assembly: AssemblyVersion("1.0.0.0")] public class Ammo : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Ammo"; val.Description = "In need of ammo?"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Uncommon"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = true, stat = "Ammunition", amount = "+10", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Reload Time", amount = "-5%", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["ammo"](10f); dictionary["reload"](0.96f); } } public class AmmoTower : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Ammo Tower"; val.Description = "A tower of ammo to the sky"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Rare"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = true, stat = "Ammunition", amount = "+100", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = false, stat = "Reload Time", amount = "+30%", simepleAmount = (SimpleAmount)6 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["ammo"](100f); dictionary["reload"](1.3f); } } public class AOCsCard : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Expected O, but got Unknown //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Expected O, but got Unknown //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Expected O, but got Unknown //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Expected O, but got Unknown //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Expected O, but got Unknown //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Expected O, but got Unknown //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Expected O, but got Unknown //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Expected O, but got Unknown //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "AOCs Card"; val.Description = "Art of chaos discords card made by the community"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Mythical"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[10] { new CardInfoStat { positive = true, stat = "Damage", amount = "+70%", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = true, stat = "Reload Time", amount = "-40%", simepleAmount = (SimpleAmount)6 }, new CardInfoStat { positive = true, stat = "Health", amount = "+50%", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = true, stat = "Ammunition", amount = "+9", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = true, stat = "Projectiles", amount = "+3", simepleAmount = (SimpleAmount)1 }, new CardInfoStat { positive = true, stat = "Bounces", amount = "+5", simepleAmount = (SimpleAmount)1 }, new CardInfoStat { positive = true, stat = "Attack Speed", amount = "+70%", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = true, stat = "Bullet Speed", amount = "+100%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = true, stat = "Bursts", amount = "+3", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = true, stat = "Time Between Bullets", amount = "-2 seconds", simepleAmount = (SimpleAmount)7 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["damage"](1.7f); dictionary["reload"](0.6f); dictionary["health"](1.5f); dictionary["ammo"](9f); dictionary["projectiles"](3f); dictionary["bounces"](5f); dictionary["attackSpeed"](1.7f); dictionary["bulletSpeed"](2f); dictionary["bursts"](3f); dictionary["timeBetweenBullets"](-2f); } } public class Atticus : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Atticus"; val.Description = "Atticus"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Epic"); val.Theme = (CardThemeColorType)0; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, stat = "Damage", amount = "+100%", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = false, stat = "Health", amount = "-10%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Ammunition", amount = "-2", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["damage"](2f); dictionary["health"](0.9f); dictionary["ammo"](-2f); } } public class Blockbuild : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Block build"; val.Description = "Take the gun away for just pure block"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Common"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = false, stat = "Damage", amount = "-10100%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Attack Speed", amount = "-10100%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Ammunition", amount = "-100", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Health", amount = "+100%", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["damage"](-100f); dictionary["attackSpeed"](-100f); dictionary["ammo"](-100f); dictionary["health"](2f); } } public class boing : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "boing"; val.Description = "Boing boing boing"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Common"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[1] { new CardInfoStat { positive = true, stat = "Bounces", amount = "+3", simepleAmount = (SimpleAmount)1 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["bounces"](3f); } } public class Bouncy : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Bouncy"; val.Description = "All the bounces"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Scarce"); val.Theme = (CardThemeColorType)4; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, stat = "Bounces", amount = "+10", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = false, stat = "Ammunition", amount = "-1", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Projectiles", amount = "+2", simepleAmount = (SimpleAmount)1 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["bounces"](10f); dictionary["ammo"](-1f); dictionary["projectiles"](2f); } } public class Brrrrr : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Expected O, but got Unknown //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Expected O, but got Unknown //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Brrrrr"; val.Description = "BRRRRRRRRR"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Epic"); val.Theme = (CardThemeColorType)1; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[7] { new CardInfoStat { positive = true, stat = "Attack Speed", amount = "+65%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Bullet Speed", amount = "+60%", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = true, stat = "Ammunition", amount = "+7", simepleAmount = (SimpleAmount)1 }, new CardInfoStat { positive = false, stat = "Damage", amount = "-20%", simepleAmount = (SimpleAmount)6 }, new CardInfoStat { positive = true, stat = "Reload Time", amount = "-5%", simepleAmount = (SimpleAmount)1 }, new CardInfoStat { positive = true, stat = "Time Between Bullets", amount = "-1.5 seconds", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Bursts", amount = "+2", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["attackSpeed"](1.66f); dictionary["bulletSpeed"](1.6f); dictionary["ammo"](7f); dictionary["damage"](0.8f); dictionary["reload"](0.96f); dictionary["timeBetweenBullets"](-1.5f); dictionary["bursts"](2f); } } public class Bullettime : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Bullet time"; val.Description = "-time between shots"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Rare"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, stat = "Damage", amount = "+50%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Time Between Bullets", amount = "-1.5 seconds", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Bursts", amount = "+3", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["damage"](1.5f); dictionary["timeBetweenBullets"](-1.5f); dictionary["bursts"](3f); } } public class BullettimeII : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Bullet time II"; val.Description = "Less time per shot"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Common"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = true, stat = "Time Between Bullets", amount = "-1.2 seconds", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Bursts", amount = "+1", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["timeBetweenBullets"](-1.2f); dictionary["bursts"](1f); } } public static class CardRegistry { private static Dictionary<Type, CardInfo> storedCardInfo = new Dictionary<Type, CardInfo>(); public static void RegisterCard<T>(bool hidden = false) where T : CustomCard { CustomCard.BuildCard<T>((Action<CardInfo>)delegate(CardInfo c) { StoreCard<T>(c); if (hidden) { Cards.instance.AddHiddenCard(c); } }); } private static void StoreCard<T>(CardInfo card) where T : CustomCard { storedCardInfo.Add(typeof(T), card); } public static CardInfo GetCard<T>() where T : CustomCard { if (storedCardInfo.TryGetValue(typeof(T), out var value)) { return value; } return null; } public static CardInfo GetCard(Type T) { if (storedCardInfo.TryGetValue(T, out var value)) { return value; } return null; } } public class ColdSnap : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "ColdSnap"; val.Description = "ColdSnap"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Exotic"); val.Theme = (CardThemeColorType)7; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, stat = "Projectiles", amount = "+10", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = true, stat = "Bursts", amount = "+2", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Time Between Bullets", amount = "+2.9 seconds", simepleAmount = (SimpleAmount)1 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["projectiles"](10f); dictionary["bursts"](2f); dictionary["timeBetweenBullets"](2.9f); } } public class Devery : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Devery"; val.Description = "Devery"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Exotic"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, stat = "Reload Time", amount = "-15%", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = false, stat = "Attack Speed", amount = "-30%", simepleAmount = (SimpleAmount)5 }, new CardInfoStat { positive = true, stat = "Damage", amount = "+20%", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["reload"](0.86f); dictionary["attackSpeed"](0.71f); dictionary["damage"](1.21f); } } public class DMGOverHealth : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "DMG Over Health"; val.Description = "Give me 90% dmg for 90% health"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Exotic"); val.Theme = (CardThemeColorType)0; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = true, stat = "Damage", amount = "+90%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = true, stat = "Health", amount = "-90%", simepleAmount = (SimpleAmount)7 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["damage"](1.91f); dictionary["health"](0.1f); } } public class DoubleBarrelSniper : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Expected O, but got Unknown //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Double Barrel Sniper"; val.Description = "The double Barrel Snipper From Valorant"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Mythical"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[6] { new CardInfoStat { positive = true, stat = "Bullet Speed", amount = "+100%", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = true, stat = "Damage", amount = "+60%", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = false, stat = "Ammunition", amount = "-2", simepleAmount = (SimpleAmount)6 }, new CardInfoStat { positive = true, stat = "Projectiles", amount = "+2", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Attack Speed", amount = "+100%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Reload Time", amount = "+10%", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["bulletSpeed"](2f); dictionary["damage"](1.6f); dictionary["ammo"](-2f); dictionary["projectiles"](2f); dictionary["attackSpeed"](2f); dictionary["reload"](1.1f); } } public class Draugur : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Draugur"; val.Description = "Draugur"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Epic"); val.Theme = (CardThemeColorType)8; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT9mPbnLpayfOqd2IRBYaOnpeEy-A9KTc6YIQ&s"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, stat = "Ammunition", amount = "+12", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = false, stat = "Damage", amount = "-40%", simepleAmount = (SimpleAmount)8 }, new CardInfoStat { positive = true, stat = "Reload Time", amount = "-30%", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["ammo"](12f); dictionary["damage"](0.6f); dictionary["reload"](0.71f); } } public class Edge : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Edge"; val.Description = "The Edge!?!"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Common"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = true, stat = "Damage", amount = "+20%", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = false, stat = "Health", amount = "-10%", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["damage"](1.21f); dictionary["health"](0.9f); } } public class EricCartman : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Expected O, but got Unknown //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Expected O, but got Unknown //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Expected O, but got Unknown //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Expected O, but got Unknown //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Expected O, but got Unknown //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Expected O, but got Unknown //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Expected O, but got Unknown //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Expected O, but got Unknown //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Eric Cartman"; val.Description = "Become Cartman and get a cheat card"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Divine"); val.Theme = (CardThemeColorType)0; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[10] { new CardInfoStat { positive = true, stat = "Damage", amount = "+400%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = true, stat = "Health", amount = "+200%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = true, stat = "Reload Time", amount = "-100%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = true, stat = "Ammunition", amount = "+100", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = true, stat = "Projectiles", amount = "+3", simepleAmount = (SimpleAmount)1 }, new CardInfoStat { positive = true, stat = "Attack Speed", amount = "+100%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = true, stat = "Bursts", amount = "+3", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Time Between Bullets", amount = "-1 seconds", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Bounces", amount = "+5", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = true, stat = "Bullet Speed", amount = "+100%", simepleAmount = (SimpleAmount)4 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["damage"](5f); dictionary["health"](3f); dictionary["reload"](0f); dictionary["ammo"](100f); dictionary["projectiles"](3f); dictionary["attackSpeed"](2f); dictionary["bursts"](3f); dictionary["timeBetweenBullets"](-1f); dictionary["bounces"](5f); dictionary["bulletSpeed"](2f); } } public class FastBall : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Fast Ball"; val.Description = "Throw your bullets like and MLB pro"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Uncommon"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, stat = "Ammunition", amount = "-2", simepleAmount = (SimpleAmount)6 }, new CardInfoStat { positive = true, stat = "Bullet Speed", amount = "+90%", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = true, stat = "Reload Time", amount = "-10%", simepleAmount = (SimpleAmount)6 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["ammo"](-2f); dictionary["bulletSpeed"](1.91f); dictionary["reload"](0.9f); } } public class FastBounce : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Fast Bounce"; val.Description = "A fast bouncy bullet"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Common"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = true, stat = "Bounces", amount = "+5", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Bullet Speed", amount = "+30%", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["bounces"](5f); dictionary["bulletSpeed"](1.3f); } } public class FasterMagsIII : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Faster Mags III"; val.Description = "EVEN Faster Reloading!"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Rare"); val.Theme = (CardThemeColorType)2; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[1] { new CardInfoStat { positive = true, stat = "Reload Time", amount = "-90%", simepleAmount = (SimpleAmount)3 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["reload"](0.1f); } } public class FastMag : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Fast Mag"; val.Description = "Faster Reloading"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Common"); val.Theme = (CardThemeColorType)2; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[1] { new CardInfoStat { positive = true, stat = "Reload Time", amount = "-30%", simepleAmount = (SimpleAmount)1 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["reload"](0.71f); } } public class FastMagsII : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Fast Mags II"; val.Description = "Even Faster Reloading"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Uncommon"); val.Theme = (CardThemeColorType)2; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[1] { new CardInfoStat { positive = true, stat = "Reload Time", amount = "-50%", simepleAmount = (SimpleAmount)2 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["reload"](0.5f); } } public class Fun : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Fun"; val.Description = "Bring the fun to your friends "; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("Common"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = true, stat = "Projectiles", amount = "+2", simepleAmount = (SimpleAmount)1 }, new CardInfoStat { positive = true, stat = "Bursts", amount = "+2", simepleAmount = (SimpleAmount)1 }, new CardInfoStat { positive = true, stat = "Time Between Bullets", amount = "-0.6 seconds", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = true, stat = "Bullet Speed", amount = "+50%", simepleAmount = (SimpleAmount)3 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary["projectiles"](2f); dictionary["bursts"](2f); dictionary["timeBetweenBullets"](-0.6f); dictionary["bulletSpeed"](1.5f); } } public class HealthoverDMG : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Health over DMG"; val.Description = "All the health for less DMG"; val.ModName = "RoundedEdgesCards"; val.Rarity = RarityUtils.GetRarity("C