Date uploaded | 2 years ago |
Version | 1.4.6 |
Download link | RoundsYCDRMods-YCDRCards-1.4.6.zip |
Downloads | 19541 |
Dependency string | RoundsYCDRMods-YCDRCards-1.4.6 |
This mod requires the following mods to function
Pykess-GunUnblockablePatch
Patches erroneous logic in the base game that causes the unblockable property of guns to not work.
Preferred version: 0.0.0willuwontu-BlockForcePatch
Fixes issues with some block stats not working properly.
Preferred version: 1.0.1willuwontu-RespawnPatch
Fixes issues with players getting less respawns than they should.
Preferred version: 1.0.6BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1900Root-GunProjectileSizePatch
Patches the game so that Gun.ProjectileSize actualy works
Preferred version: 1.1.2Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.9Root-GunBodyRecoilPatch
Makes Gun.recoilMuiltiplier and Gun.bodyRecoil function.
Preferred version: 0.0.2Root-Classes_Manager_Reborn
A recreation of the original Classes Manager, with added features.
Preferred version: 1.5.0Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.6willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.10README
Version 1.4.6
1.4 Notes -
Warden is now unique (block cd from +20% to +50%, Blocks from 10 to 6)
Olympian is now unique
Normal Cards
Common - Beachball (Projectile Size +230%, Knockback +140%) -
BigBoi (Size +5%, Speed - 5%, Health +50%) -
ChaosTime (Class. (Regen +8, Size - 5%, Unlocks chaos cards), -
Defensive (Block Cooldown -30%, Regen +4), -
Disengage (Health +30%, Block Cooldown -30%),
Floater (Attack Speed +30%, Bullet Speed - 25%, Bullet Distance + 25%), -
Lifeblood (Lifesteal +20%, increased to 60% after blocking for 2.5s), -
LittleBoi (Size - 7%, Speed +25%, Health -5%), -
Longshot (Damage - 50%, Damage growth +200%) , -
MonsterSlayer (Percentage Damage +12%, Attack Speed +5%), -
Parry (Block Cooldown +20%), -
Pinpoint (Damage +40%, Bullet Size -60%), -
Reset (Reset most gun stats), -
Snipe (Bullet Speed +10%, Bullet Size -5%, Damage +15%), -
Sprint (For 2.5s after blocking, (Speed +100%, Jump Height +30%)), -
Strong Gun (Damage +30%, Reload Time +20%), -
Uncommon - Shrink (When above 90% health (-30% size)), -
Smooth Moves (Movement Speed +40%, Jump Height +30%, Gravity -20%, Damage taken time +1s), -
Yeet (Knockback +1000%, Damage -40%), -
Personal (Ammo +5, Projectiles +4, Reload Time +15%, Bullet life -60%), -
Rare -
Beserk (Health +30%, When below 40% health gain (Damage +75%, Movespeed +75%, Attack Speed +75%, Reload Speed -75%)), -
Blade Of the Ruined King (Damage -35%, Percentage Damage +10%, Attack Speed +30%, Lifesteal +12%), -
Blockers (Block Cooldown -20% (Unlocks Blocker Class)), -
Cockroach (Lives +2, Health -90%, Movement Speed +50%, Jump Height +20%, Size -20%), -
Cover Fire (Damage -30%, Ammo +10, Bullet Speed +30%, Attack Speed +60%, Reload Time +50%, Spread +30%), -
Crack (Bullet Damage on Bounce +30%, Damage -60%, Bullet Speed on Bounce -25%, Bounce +3), -
Digger (Bullets ignore walls, Projectile Speed +30%, Damage -50%, Projectile Size +50%), -
Guardian Angel (Block Cooldown +200%, Lives +1, Blocks +2), -
Metabolise (Regeneration +20 and 20%, Damage Taken over Time +1.7s), -
Monkey (Health +100%, Movespeed +30%, Jump Height +15%, Size +15%, BlockForce +7, Knockback +200%, Block Cooldown -30%, Damage -30%), -
Pierce Through (Damage +30%, Bullet Speed +15%, Reload Time +40%), -
Tractor Beam (Damage -99%, Knockback -600%, Attack Speed +35%, Projectile Speed +300%, Ammo +2), -
Legendary -
Barrage (Homing, exploding + timed detonation, (Reload Time +100%, Damage -20%, Projectiles +2, Spread +35%)), -
It Dies (Damage +100%, Movement Speed -70%, Projectile Speed +200%, Knockback +200%, Reload Time +20%), -
It Follows (Homing, ignores walls, (Movement Speed +50%, Projectile Speed -70%, Projectile Distance +250%, Reload Time +50%)), -
It Lives (Health +100%, Regeneration +25 & 20%, Damge Taken over Time +2s, Size - 5%, Movement Speed -70%, Jumps +1), -
Classes
Chaos Class -
More Balls (Common (x2 Projectiles)), -
Seeking Bullets (Uncommon (Homing Bullets)), -
Chaos Balls (Rare (+50 Bounces, Ammo =1, Damage -60%, Reload Time -30%)), -
Mustard Gas (Rare (Adds toxic Cloud effect, Spread +10%, Damage -35%, Bounces +1)), -
Blocker Class -
Mending (Common (Heal on block +10, Health +10%)), -
Body Fat (Rare (Block Cooldown -40%, Health +40%, (For 2.5s after blocking gain +100% Health))), -
Warden (Legendary (Blocks +10, Health +80%, Heal on block +12, Block cooldown +20%, Damage -25%, Projectile Speed -15%)), -
Doping Class -
Steroids (Common (Positive stats +7%, Negative stats -7%, +1 Ammo)), -
Junkie (Uncommon (Positive stats +10%, Negative stats -10%, +1 Ammo, +1 Jump, +1 Bounce)), -
Juiced (Rare (Positive stats +16%, Negative stats -16%, +2 Ammo, +1 Jump, +2 Bounces, +2 Regen)), -
Olympian (Legendary (Positive stats +50%, Negative stats -50%, +5 Ammo, +3 Jump, +5 Bounces, +2 Bursts, +1 Projectile, +10 Regen))