using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using ModdingUtils.Utils;
using ModsPlus;
using RarityLib.Utils;
using UnboundLib.Cards;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SadosCards")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SadosCards")]
[assembly: AssemblyTitle("SadosCards")]
[assembly: AssemblyVersion("1.0.0.0")]
public class AllRound : SimpleCard
{
public override CardDetails Details
{
get
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Expected O, but got Unknown
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Expected O, but got Unknown
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Expected O, but got Unknown
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Expected O, but got Unknown
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Expected O, but got Unknown
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Expected O, but got Unknown
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Expected O, but got Unknown
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01bb: Expected O, but got Unknown
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Expected O, but got Unknown
CardDetails val = new CardDetails();
val.Title = "All Round";
val.Description = "for testing, adds to all stats";
val.ModName = "SadosCards";
val.Rarity = RarityUtils.GetRarity("Common");
val.Theme = (CardThemeColorType)0;
val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://lh3.googleusercontent.com/keep-bbsk/AFgXFlJtfFwPK-thKUCG4l-bnC_ph0uL8vBT0BFuRWj0BDL7EUYac3je2wYLS87MaWYapf_aPFHS0IJpDAn_ucfqYqG8KNet_GUaEGC42F3ibYNEjWs8fzt1=s512");
val.Stats = (CardInfoStat[])(object)new CardInfoStat[9]
{
new CardInfoStat
{
positive = true,
stat = "Damage",
amount = "+100%",
simepleAmount = (SimpleAmount)2
},
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "+100%",
simepleAmount = (SimpleAmount)2
},
new CardInfoStat
{
positive = true,
stat = "Reload Time",
amount = "-100%",
simepleAmount = (SimpleAmount)7
},
new CardInfoStat
{
positive = true,
stat = "Ammunition",
amount = "+100",
simepleAmount = (SimpleAmount)4
},
new CardInfoStat
{
positive = true,
stat = "Projectiles",
amount = "+3",
simepleAmount = (SimpleAmount)1
},
new CardInfoStat
{
positive = true,
stat = "Time Between Bullets",
amount = "-1 seconds",
simepleAmount = (SimpleAmount)6
},
new CardInfoStat
{
positive = true,
stat = "Attack Speed",
amount = "-100%",
simepleAmount = (SimpleAmount)4
},
new CardInfoStat
{
positive = true,
stat = "Bounces",
amount = "+15",
simepleAmount = (SimpleAmount)4
},
new CardInfoStat
{
positive = true,
stat = "Bullet Speed",
amount = "+100%",
simepleAmount = (SimpleAmount)2
}
};
return val;
}
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
dictionary.Add("damage", delegate(float val)
{
gun.damage = val;
});
dictionary.Add("health", delegate(float val)
{
statModifiers.health = val;
});
dictionary.Add("reload", delegate(float val)
{
gun.reloadTime = val;
});
dictionary.Add("ammo", delegate(float val)
{
gun.ammo = (int)val;
});
dictionary.Add("projectiles", delegate(float val)
{
gun.numberOfProjectiles = Mathf.Max(1, (int)val);
});
dictionary.Add("bursts", delegate(float val)
{
gun.bursts = (int)val;
});
dictionary.Add("timeBetweenBullets", delegate(float val)
{
gun.timeBetweenBullets = val;
});
dictionary.Add("attackSpeed", delegate(float val)
{
gun.attackSpeed = val;
});
dictionary.Add("bounces", delegate(float val)
{
gun.reflects = (int)val;
});
dictionary.Add("bulletSpeed", delegate(float val)
{
gun.projectileSpeed = val;
});
dictionary["damage"](2f);
dictionary["health"](2f);
dictionary["reload"](0f);
dictionary["ammo"](100f);
dictionary["projectiles"](3f);
dictionary["timeBetweenBullets"](-1f);
dictionary["attackSpeed"](0f);
dictionary["bounces"](15f);
dictionary["bulletSpeed"](2f);
}
}
public static class CardRegistry
{
private static Dictionary<Type, CardInfo> storedCardInfo = new Dictionary<Type, CardInfo>();
public static void RegisterCard<T>(bool hidden = false) where T : CustomCard
{
CustomCard.BuildCard<T>((Action<CardInfo>)delegate(CardInfo c)
{
StoreCard<T>(c);
if (hidden)
{
Cards.instance.AddHiddenCard(c);
}
});
}
private static void StoreCard<T>(CardInfo card) where T : CustomCard
{
storedCardInfo.Add(typeof(T), card);
}
public static CardInfo GetCard<T>() where T : CustomCard
{
if (storedCardInfo.TryGetValue(typeof(T), out var value))
{
return value;
}
return null;
}
public static CardInfo GetCard(Type T)
{
if (storedCardInfo.TryGetValue(T, out var value))
{
return value;
}
return null;
}
}
public class GOD : SimpleCard
{
public override CardDetails Details
{
get
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Expected O, but got Unknown
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Expected O, but got Unknown
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Expected O, but got Unknown
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Expected O, but got Unknown
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Expected O, but got Unknown
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Expected O, but got Unknown
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Expected O, but got Unknown
CardDetails val = new CardDetails();
val.Title = "GOD";
val.Description = "You Win!";
val.ModName = "SadosCards";
val.Rarity = RarityUtils.GetRarity("Divine");
val.Theme = (CardThemeColorType)0;
val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://lh3.googleusercontent.com/keep-bbsk/AFgXFlJtfFwPK-thKUCG4l-bnC_ph0uL8vBT0BFuRWj0BDL7EUYac3je2wYLS87MaWYapf_aPFHS0IJpDAn_ucfqYqG8KNet_GUaEGC42F3ibYNEjWs8fzt1=s512");
val.Stats = (CardInfoStat[])(object)new CardInfoStat[8]
{
new CardInfoStat
{
positive = true,
stat = "Damage",
amount = "+9900%",
simepleAmount = (SimpleAmount)4
},
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "+3000%",
simepleAmount = (SimpleAmount)4
},
new CardInfoStat
{
positive = true,
stat = "Reload Time",
amount = "-10100%",
simepleAmount = (SimpleAmount)7
},
new CardInfoStat
{
positive = true,
stat = "Ammunition",
amount = "+100",
simepleAmount = (SimpleAmount)4
},
new CardInfoStat
{
positive = true,
stat = "Projectiles",
amount = "+5",
simepleAmount = (SimpleAmount)2
},
new CardInfoStat
{
positive = true,
stat = "Attack Speed",
amount = "-10100%",
simepleAmount = (SimpleAmount)4
},
new CardInfoStat
{
positive = true,
stat = "Bullet Speed",
amount = "+900%",
simepleAmount = (SimpleAmount)3
},
new CardInfoStat
{
positive = true,
stat = "Bounces",
amount = "+30",
simepleAmount = (SimpleAmount)3
}
};
return val;
}
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
dictionary.Add("damage", delegate(float val)
{
gun.damage = val;
});
dictionary.Add("health", delegate(float val)
{
statModifiers.health = val;
});
dictionary.Add("reload", delegate(float val)
{
gun.reloadTime = val;
});
dictionary.Add("ammo", delegate(float val)
{
gun.ammo = (int)val;
});
dictionary.Add("projectiles", delegate(float val)
{
gun.numberOfProjectiles = Mathf.Max(1, (int)val);
});
dictionary.Add("bursts", delegate(float val)
{
gun.bursts = (int)val;
});
dictionary.Add("timeBetweenBullets", delegate(float val)
{
gun.timeBetweenBullets = val;
});
dictionary.Add("attackSpeed", delegate(float val)
{
gun.attackSpeed = val;
});
dictionary.Add("bounces", delegate(float val)
{
gun.reflects = (int)val;
});
dictionary.Add("bulletSpeed", delegate(float val)
{
gun.projectileSpeed = val;
});
dictionary["damage"](100f);
dictionary["health"](31f);
dictionary["reload"](-100f);
dictionary["ammo"](100f);
dictionary["projectiles"](5f);
dictionary["attackSpeed"](-100f);
dictionary["bulletSpeed"](10f);
dictionary["bounces"](30f);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.example.mod.sadosmod", "SadosCards", "0.1.0")]
[BepInProcess("Rounds.exe")]
public class SadosCardsPlugin : BaseUnityPlugin
{
private const string ModId = "com.example.mod.sadosmod";
private const string ModName = "SadosCards";
private const string ModVersion = "0.1.0";
private const string CompatabilityModName = "SadosCards";
private void Awake()
{
CardRegistry.RegisterCard<AllRound>(hidden: false);
CardRegistry.RegisterCard<GOD>(hidden: false);
}
private void Start()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("com.example.mod.sadosmod").PatchAll();
}
}