Decompiled source of SadosMod v1.0.0

SadosMod.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using ModdingUtils.Utils;
using ModsPlus;
using RarityLib.Utils;
using UnboundLib.Cards;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SadosMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SadosMod")]
[assembly: AssemblyTitle("SadosMod")]
[assembly: AssemblyVersion("1.0.0.0")]
public class AmmoI : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Ammo I";
			val.Description = "Ammo Tier 1";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Common");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Ammo1.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Ammunition",
					amount = "+2",
					simepleAmount = (SimpleAmount)1
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["ammo"](2f);
	}
}
public class AmmoII : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Ammo II";
			val.Description = "Ammo Tier 2";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Uncommon");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Ammo2.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Ammunition",
					amount = "+5",
					simepleAmount = (SimpleAmount)2
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["ammo"](5f);
	}
}
public class AmmoIII : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Ammo III";
			val.Description = "Ammo Tier 3";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Rare");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Ammo3.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Ammunition",
					amount = "+8",
					simepleAmount = (SimpleAmount)2
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["ammo"](8f);
	}
}
public class AmmoIV : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Ammo IV";
			val.Description = "Ammo Tier 4";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Epic");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Ammo4.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Ammunition",
					amount = "+12",
					simepleAmount = (SimpleAmount)3
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["ammo"](12f);
	}
}
public class AmmoV : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Ammo V";
			val.Description = "Ammo Tier 5";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Legendary");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Ammo5.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Ammunition",
					amount = "+20",
					simepleAmount = (SimpleAmount)4
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["ammo"](20f);
	}
}
public class BounceI : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Bounce I";
			val.Description = "Bounce Tier 1";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Common");
			val.Theme = (CardThemeColorType)0;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Bounces",
					amount = "+1",
					simepleAmount = (SimpleAmount)1
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["bounces"](1f);
	}
}
public class BounceII : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Bounce II";
			val.Description = "Bounce Tier 2";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Uncommon");
			val.Theme = (CardThemeColorType)0;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Bounces",
					amount = "+2",
					simepleAmount = (SimpleAmount)1
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["bounces"](2f);
	}
}
public class BounceIII : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Bounce III";
			val.Description = "Bounce Tier 3";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Rare");
			val.Theme = (CardThemeColorType)0;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Bounces",
					amount = "+3",
					simepleAmount = (SimpleAmount)2
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["bounces"](3f);
	}
}
public class BounceIV : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Bounce IV";
			val.Description = "Bounce Tier 4";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Epic");
			val.Theme = (CardThemeColorType)0;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Bounces",
					amount = "+7",
					simepleAmount = (SimpleAmount)3
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["bounces"](7f);
	}
}
public class BounceV : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Bounce V";
			val.Description = "Bounce Tier 5";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Legendary");
			val.Theme = (CardThemeColorType)0;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Bounces",
					amount = "+15",
					simepleAmount = (SimpleAmount)4
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["bounces"](15f);
	}
}
public class BulletsI : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Bullets I";
			val.Description = "Bullets Tier 1";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Common");
			val.Theme = (CardThemeColorType)0;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Bullets1.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Projectiles",
					amount = "+1",
					simepleAmount = (SimpleAmount)1
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["projectiles"](1f);
	}
}
public class BulletsII : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Bullets II";
			val.Description = "Bullets Tier 2";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Uncommon");
			val.Theme = (CardThemeColorType)0;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Bullets2.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Projectiles",
					amount = "+2",
					simepleAmount = (SimpleAmount)2
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["projectiles"](2f);
	}
}
public class BulletsIII : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Bullets III";
			val.Description = "Bullets Tier 3";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Rare");
			val.Theme = (CardThemeColorType)0;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Bullets3.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Projectiles",
					amount = "+3",
					simepleAmount = (SimpleAmount)2
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["projectiles"](3f);
	}
}
public class BulletsIV : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Bullets IV";
			val.Description = "Bullets Tier 4";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Epic");
			val.Theme = (CardThemeColorType)0;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Bullets4.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Projectiles",
					amount = "+5",
					simepleAmount = (SimpleAmount)3
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["projectiles"](5f);
	}
}
public class BulletsV : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Bullets V";
			val.Description = "Bullets Tier 5";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Legendary");
			val.Theme = (CardThemeColorType)0;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Bullets5.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Projectiles",
					amount = "+10",
					simepleAmount = (SimpleAmount)4
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["projectiles"](10f);
	}
}
public class CardName : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Card Name";
			val.Description = "Card Description";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Exotic");
			val.Theme = (CardThemeColorType)8;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "+0%",
					simepleAmount = (SimpleAmount)0
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["damage"](1f);
	}
}
public static class CardRegistry
{
	private static Dictionary<Type, CardInfo> storedCardInfo = new Dictionary<Type, CardInfo>();

	public static void RegisterCard<T>(bool hidden = false) where T : CustomCard
	{
		CustomCard.BuildCard<T>((Action<CardInfo>)delegate(CardInfo c)
		{
			StoreCard<T>(c);
			if (hidden)
			{
				Cards.instance.AddHiddenCard(c);
			}
		});
	}

	private static void StoreCard<T>(CardInfo card) where T : CustomCard
	{
		storedCardInfo.Add(typeof(T), card);
	}

	public static CardInfo GetCard<T>() where T : CustomCard
	{
		if (storedCardInfo.TryGetValue(typeof(T), out var value))
		{
			return value;
		}
		return null;
	}

	public static CardInfo GetCard(Type T)
	{
		if (storedCardInfo.TryGetValue(T, out var value))
		{
			return value;
		}
		return null;
	}
}
public class DamageI : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Damage I";
			val.Description = "Damage Tier 1";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Common");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Damage1.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "+20%",
					simepleAmount = (SimpleAmount)1
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["damage"](1.21f);
	}
}
public class DamageII : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Damage II";
			val.Description = "Damage Tier 2";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Uncommon");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Damage2.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "+50%",
					simepleAmount = (SimpleAmount)2
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["damage"](1.5f);
	}
}
public class DamageIII : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Damage III";
			val.Description = "Damage Tier 3";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Rare");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Damage3.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "+100%",
					simepleAmount = (SimpleAmount)3
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["damage"](2f);
	}
}
public class DamageIV : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Damage IV";
			val.Description = "Damage Tier 4";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Epic");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Damage4.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "+150%",
					simepleAmount = (SimpleAmount)3
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["damage"](2.5f);
	}
}
public class DamageV : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Damage V";
			val.Description = "Damage Tier 5";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Legendary");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Damage5.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "+200%",
					simepleAmount = (SimpleAmount)4
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["damage"](3f);
	}
}
public class HealthI : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Health I";
			val.Description = "Health Tier 1";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Common");
			val.Theme = (CardThemeColorType)2;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Health1.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+20%",
					simepleAmount = (SimpleAmount)1
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["health"](1.21f);
	}
}
public class HealthII : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Health II";
			val.Description = "Health Tier 2";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Uncommon");
			val.Theme = (CardThemeColorType)2;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Health2.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+50%",
					simepleAmount = (SimpleAmount)2
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["health"](1.5f);
	}
}
public class HealthIII : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Health III";
			val.Description = "Health Tier 3";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Rare");
			val.Theme = (CardThemeColorType)2;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Health3.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+100%",
					simepleAmount = (SimpleAmount)3
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["health"](2f);
	}
}
public class HealthIV : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Health IV";
			val.Description = "Health Tier 4";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Epic");
			val.Theme = (CardThemeColorType)2;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Health4.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+150%",
					simepleAmount = (SimpleAmount)3
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["health"](2.5f);
	}
}
public class HealthV : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Health V";
			val.Description = "Health Tier 5";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Legendary");
			val.Theme = (CardThemeColorType)2;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/my%20rounds%20cards/images/Health5.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+200%",
					simepleAmount = (SimpleAmount)4
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["health"](3f);
	}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.example.mod.sadosmod", "SadosMod", "1.0.0")]
[BepInProcess("Rounds.exe")]
public class SadosModPlugin : BaseUnityPlugin
{
	private const string ModId = "com.example.mod.sadosmod";

	private const string ModName = "SadosMod";

	private const string ModVersion = "1.0.0";

	private const string CompatabilityModName = "SadosMod";

	private void Awake()
	{
		CardRegistry.RegisterCard<VeryQuickReload>(hidden: false);
		CardRegistry.RegisterCard<VeryHuge>(hidden: false);
		CardRegistry.RegisterCard<SuperSpray>(hidden: false);
		CardRegistry.RegisterCard<CardName>(hidden: false);
		CardRegistry.RegisterCard<DamageI>(hidden: false);
		CardRegistry.RegisterCard<DamageII>(hidden: false);
		CardRegistry.RegisterCard<DamageIII>(hidden: false);
		CardRegistry.RegisterCard<DamageIV>(hidden: false);
		CardRegistry.RegisterCard<DamageV>(hidden: false);
		CardRegistry.RegisterCard<HealthI>(hidden: false);
		CardRegistry.RegisterCard<HealthII>(hidden: false);
		CardRegistry.RegisterCard<HealthIII>(hidden: false);
		CardRegistry.RegisterCard<HealthIV>(hidden: false);
		CardRegistry.RegisterCard<HealthV>(hidden: false);
		CardRegistry.RegisterCard<AmmoI>(hidden: false);
		CardRegistry.RegisterCard<AmmoII>(hidden: false);
		CardRegistry.RegisterCard<AmmoIII>(hidden: false);
		CardRegistry.RegisterCard<AmmoIV>(hidden: false);
		CardRegistry.RegisterCard<AmmoV>(hidden: false);
		CardRegistry.RegisterCard<BulletsI>(hidden: false);
		CardRegistry.RegisterCard<BulletsII>(hidden: false);
		CardRegistry.RegisterCard<BulletsIII>(hidden: false);
		CardRegistry.RegisterCard<BulletsIV>(hidden: false);
		CardRegistry.RegisterCard<BulletsV>(hidden: false);
		CardRegistry.RegisterCard<BounceI>(hidden: false);
		CardRegistry.RegisterCard<BounceII>(hidden: false);
		CardRegistry.RegisterCard<BounceIII>(hidden: false);
		CardRegistry.RegisterCard<BounceIV>(hidden: false);
		CardRegistry.RegisterCard<BounceV>(hidden: false);
	}

	private void Start()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		new Harmony("com.example.mod.sadosmod").PatchAll();
	}
}
public class SuperSpray : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Expected O, but got Unknown
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Super Spray";
			val.Description = "LOTS OF BULLETS";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Epic");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[4]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Damage",
					amount = "-95%",
					simepleAmount = (SimpleAmount)7
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Ammunition",
					amount = "+50",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Projectiles",
					amount = "+24",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Attack Speed",
					amount = "-100%",
					simepleAmount = (SimpleAmount)7
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["damage"](0.05f);
		dictionary["ammo"](50f);
		dictionary["projectiles"](24f);
		dictionary["attackSpeed"](0f);
	}
}
public class VeryHuge : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Very Huge";
			val.Description = "HEALTH";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Rare");
			val.Theme = (CardThemeColorType)2;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/sados/Desktop/img.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+160%",
					simepleAmount = (SimpleAmount)3
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["health"](2.6f);
	}
}
public class VeryQuickReload : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Very Quick Reload";
			val.Description = "Even Quicker Reload";
			val.ModName = "SadosMod";
			val.Rarity = RarityUtils.GetRarity("Rare");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://placehold.co/512x512/png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Reload Time",
					amount = "-100%",
					simepleAmount = (SimpleAmount)7
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["reload"](0f);
	}
}