using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using Jotunn.Utils;
using ModdingUtils.Extensions;
using ModdingUtils.Utils;
using UnboundLib.Cards;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyVersion("0.0.0.0")]
public class CardHolder : MonoBehaviour
{
public List<GameObject> Cards;
public List<GameObject> HiddenCards;
internal void RegisterCards()
{
foreach (GameObject card in Cards)
{
CustomCard.RegisterUnityCard(card, Meme.modInitials, card.GetComponent<CardInfo>().cardName, true, (Action<CardInfo>)null);
}
foreach (GameObject hiddenCard in HiddenCards)
{
CustomCard.RegisterUnityCard(hiddenCard, Meme.modInitials, hiddenCard.GetComponent<CardInfo>().cardName, false, (Action<CardInfo>)null);
Cards.instance.AddHiddenCard(hiddenCard.GetComponent<CardInfo>());
}
}
}
public class Dewritos : MonoBehaviour
{
private void Start()
{
}
private void Update()
{
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("memevoid", "Meme", "1.0.0")]
[BepInProcess("Rounds.exe")]
public class Meme : BaseUnityPlugin
{
public static string modInitials = "mv";
internal static AssetBundle assets;
private void Awake()
{
assets = AssetUtils.LoadAssetBundleFromResources("asset", typeof(Meme).Assembly);
assets.LoadAsset<GameObject>("ModCards").GetComponent<CardHolder>().RegisterCards();
}
private void Start()
{
}
}
public class NewBehaviourScript : MonoBehaviour
{
private void Start()
{
}
private void Update()
{
}
}
namespace ModdingUtils.MonoBehaviours;
public class Bekfast : ReversibleEffect
{
public float MaxPlayerHealth;
public float ThresholdHealth;
public float CurrentHealth;
public override void OnStart()
{
CharacterStatModifiers stats = base.stats;
stats.movementSpeed += base.data.maxHealth / 100f * 0f;
}
}
public class EggDog : ReversibleEffect
{
public override void OnUpdate()
{
base.stats.lifeSteal = 25f / base.data.maxHealth;
}
}
public class Frog : ReversibleEffect
{
public override void OnStart()
{
List<CardInfo> currentCards = base.player.data.currentCards;
foreach (CardInfo item in currentCards)
{
if (item.cardDestription.Contains("Frogs"))
{
CharacterDataModifier characterDataModifier = base.characterDataModifier;
characterDataModifier.numberOfJumps_add++;
}
}
}
}
public class Froge : ReversibleEffect
{
public override void OnStart()
{
List<CardInfo> currentCards = base.player.data.currentCards;
foreach (CardInfo item in currentCards)
{
if (item.cardDestription.Contains("Frogs"))
{
Block block = base.data.block;
block.additionalBlocks++;
}
}
}
}
public class FrogTwo : ReversibleEffect
{
public override void OnStart()
{
List<CardInfo> currentCards = base.player.data.currentCards;
foreach (CardInfo item in currentCards)
{
if (item.cardDestription.Contains("Frogs"))
{
CharacterStatModifiers stats = base.player.data.stats;
stats.movementSpeed += 1f;
}
}
}
}
public class Morbius : ReversibleEffect
{
public float lifeAdder = 1f;
private void OnStart()
{
CharacterStatModifiers stats = base.data.stats;
stats.lifeSteal += lifeAdder;
}
private void OnOnDestroy()
{
CharacterStatModifiers stats = base.data.stats;
stats.lifeSteal -= lifeAdder;
}
}
public class PrefabOnePiece : ReversibleEffect
{
public override void OnStart()
{
List<CardInfo> currentCards = base.player.data.currentCards;
int num = 0;
bool flag = false;
string[] array = Array.Empty<string>();
foreach (CardInfo item in currentCards)
{
if (!array.Contains(item.cardName))
{
array[num] = item.cardName;
num++;
}
else
{
flag = true;
}
}
if (!flag)
{
Block block = base.block;
block.additionalBlocks += 3;
}
}
}
public class Rat : ReversibleEffect
{
public override void OnStart()
{
Gun gun = base.gun;
gun.damage += base.stats.movementSpeed / 2f;
}
public override void OnOnDestroy()
{
Gun gun = base.gun;
gun.damage -= base.stats.movementSpeed / 2f;
}
}