using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using TMPro;
using UnboundLib;
using UnboundLib.GameModes;
using UnboundLib.Utils.UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("StartingPicks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StartingPicks")]
[assembly: AssemblyTitle("StartingPicks")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace StartingPicks
{
[BepInPlugin("dev.scyye.rounds.startingpicks", "Starting Picks", "1.0.0")]
public class Main : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static UnityAction <>9__4_0;
public static UnityAction<float> <>9__4_2;
public static Action<GameObject> <>9__4_1;
internal void <Start>b__4_0()
{
}
internal void <Start>b__4_1(GameObject menu)
{
Slider val2 = default(Slider);
MenuHandler.CreateSlider("Extra Picks", menu, 30, 0f, 5f, (float)extraPicks.Value, (UnityAction<float>)delegate(float val)
{
extraPicks.Value = (int)val;
}, ref val2, true, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
}
internal void <Start>b__4_2(float val)
{
extraPicks.Value = (int)val;
}
}
private const string ModName = "Starting Picks";
private static ConfigEntry<int> extraPicks;
public const int maxExtraPicks = 5;
public static bool pickHasRun;
private void Start()
{
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Expected O, but got Unknown
Unbound.RegisterCredits("Starting Picks", new string[2] { "Scyye", "willuwontu (old ver)" }, new string[1] { "github" }, new string[1] { "https://github.com/willuwontu/WillsWackyGameModes" });
object obj = <>c.<>9__4_0;
if (obj == null)
{
UnityAction val2 = delegate
{
};
<>c.<>9__4_0 = val2;
obj = (object)val2;
}
Unbound.RegisterMenu("Starting Picks", (UnityAction)obj, (Action<GameObject>)delegate(GameObject menu)
{
Slider val3 = default(Slider);
MenuHandler.CreateSlider("Extra Picks", menu, 30, 0f, 5f, (float)extraPicks.Value, (UnityAction<float>)delegate(float val)
{
extraPicks.Value = (int)val;
}, ref val3, true, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
}, (GameObject)null, false);
GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)GameStart);
GameModeManager.AddHook("PickStart", (Func<IGameModeHandler, IEnumerator>)StartingPicks);
extraPicks = ((BaseUnityPlugin)this).Config.Bind<int>("Starting Picks", "ExtraPicks", 0, "The number of extra pick phases at the start of a game.");
}
internal static IEnumerator GameStart(IGameModeHandler gm)
{
pickHasRun = false;
yield break;
}
internal static IEnumerator StartingPicks(IGameModeHandler gm)
{
if (pickHasRun)
{
yield break;
}
for (int i = 0; i < extraPicks.Value; i++)
{
List<Player> pickOrder = PlayerManager.instance.players;
foreach (Player player in pickOrder)
{
yield return GameModeManager.TriggerHook("PlayerPickStart");
CardChoiceVisuals.instance.Show(player.playerID, true);
yield return CardChoice.instance.DoPick(1, player.playerID, (PickerType)1);
yield return GameModeManager.TriggerHook("PlayerPickEnd");
yield return (object)new WaitForSecondsRealtime(0.1f);
}
}
pickHasRun = true;
}
}
}