using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnboundLib;
using UnboundLib.GameModes;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WinnerPick")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WinnerPick")]
[assembly: AssemblyTitle("WinnerPick")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace WinnerPick
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("dev.scyye.rounds.winnerpick", "Winner Pick", "1.0.2")]
[BepInProcess("Rounds.exe")]
public class Main : BaseUnityPlugin
{
internal const string ModId = "dev.scyye.rounds.winnerpick";
private const string ModName = "Winner Pick";
public const string Version = "1.0.2";
private void Start()
{
Unbound.RegisterCredits("Winner Pick", new string[2] { "Scyye", "willuwontu (old ver)" }, new string[1] { "github" }, new string[1] { "https://github.com/willuwontu/WillsWackyGameModes" });
GameModeManager.AddHook("PickStart", (Func<IGameModeHandler, IEnumerator>)WinnerPicks);
}
internal static IEnumerator WinnerPicks(IGameModeHandler gm)
{
List<Player> winners = PlayerManager.instance.players.Where((Player p) => GameModeManager.CurrentHandler.GetRoundWinners().Contains(p.teamID)).ToList();
foreach (Player player in winners)
{
if (PlayerManager.instance.players.Contains(player))
{
yield return GameModeManager.TriggerHook("PlayerPickStart");
CardChoiceVisuals.instance.Show(player.playerID, true);
yield return CardChoice.instance.DoPick(1, player.playerID, (PickerType)1);
yield return GameModeManager.TriggerHook("PlayerPickEnd");
yield return (object)new WaitForSecondsRealtime(0.1f);
}
}
}
}
}