ProjectileChargePatch
Makes gun.useCharge and related functions actually work
Last updated | a year ago |
Total downloads | 163826 |
Total rating | 1 |
Categories | Patch |
Dependency string | Sfinford-ProjectileChargePatch-0.0.1 |
Dependants | 24 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1900README
ProjectileChargePatch
This mod makes the gun.charge and its related functions actually work, allowing you to make cards that allow you to hold down the mouse to increase the speed and damage of your next bullet, or increase projectile count, etc.
To enable, set gun.charge = true in the card's SetupCard.
Changelog
v0.0.1 - Updated dependenciesv0.0.0 - Rewrote and fixed for the latest version
Parameters
chargeDamageMultiplier - Maximum multiplier for projectile damage at full charge.chargeSpeedTo - Maximum multiplier for projectile speed at full charge.