Decompiled source of EGC v1.1.6
ExtraGameCards.dll
Decompiled 2 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using CardChoiceSpawnUniqueCardPatch.CustomCategories; using EGC.AssetsEmbedded; using EGC.Cards; using EGC.Cards.Lunar; using EGC.Cards.MarioPowerUps; using EGC.Cards.MarkovChoice; using EGC.Extensions; using EGC.MonoBehaviours; using EGC.Utils; using HarmonyLib; using Jotunn.Utils; using Microsoft.CodeAnalysis; using ModdingUtils.Extensions; using ModdingUtils.MonoBehaviours; using ModdingUtils.Utils; using ModsPlus; using Photon.Pun; using RarityLib.Utils; using Sonigon; using Sonigon.Internal; using UnboundLib; using UnboundLib.Cards; using UnboundLib.GameModes; using UnboundLib.Networking; using UnboundLib.Utils; using UnityEngine; using UnityEngine.UI; using UnityEngine.UI.ProceduralImage; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ExtraGameCards")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ExtraGameCards")] [assembly: AssemblyTitle("ExtraGameCards")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace EGC { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.cryoxe.rounds.ExtraGameCards", "ExtraGameCards", "1.1.6")] [BepInProcess("Rounds.exe")] public class ExtraGameCards : BaseUnityPlugin { private const string ModId = "com.cryoxe.rounds.ExtraGameCards"; private const string ModName = "ExtraGameCards"; private const string Version = "1.1.6"; public const string ModInitials = "EGC"; internal static CardCategory Normal = CustomCardCategories.instance.CardCategory("Normal"); internal static CardCategory CardManipulation = CustomCardCategories.instance.CardCategory("CardManipulation"); internal static CardCategory Markov = CustomCardCategories.instance.CardCategory("Markov"); internal static CardCategory Lunar = CustomCardCategories.instance.CardCategory("Lunar"); internal static CardCategory MarioPowerUps = CustomCardCategories.instance.CardCategory("MarioPowerUps"); public static ExtraGameCards? Instance { get; private set; } private static IEnumerator GameStart(IGameModeHandler gm) { foreach (Player player in PlayerManager.instance.players) { CharacterStatModifiersAdditionalData characterData = CharacterStatModifiersExtension.GetAdditionalData(player.data.stats); if (!characterData.blacklistedCategories.Contains(Markov)) { characterData.blacklistedCategories.Add(Markov); } if (!characterData.blacklistedCategories.Contains(Lunar)) { characterData.blacklistedCategories.Add(Lunar); } if (!characterData.blacklistedCategories.Contains(MarioPowerUps)) { characterData.blacklistedCategories.Add(MarioPowerUps); } } yield break; } private void Awake() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown RarityUtils.AddRarity("Lunar", 0.85f, new Color(0.5f, 0.85f, 0.8f), new Color(0.38f, 0.64f, 0.6f)); Harmony val = new Harmony("com.cryoxe.rounds.ExtraGameCards"); val.PatchAll(); } private void Start() { Instance = this; Normal = CustomCardCategories.instance.CardCategory("Normal"); Markov = CustomCardCategories.instance.CardCategory("Markov"); Lunar = CustomCardCategories.instance.CardCategory("Lunar"); MarioPowerUps = CustomCardCategories.instance.CardCategory("MarioPowerUps"); CardManipulation = CustomCardCategories.instance.CardCategory("CardManipulation"); CustomCard.BuildCard<Twenty>(); CustomCard.BuildCard<Jar>(); CustomCard.BuildCard<Something>(); CustomCard.BuildCard<MarioBlock>(); CustomCard.BuildCard<MiniMushroom>((Action<CardInfo>)delegate(CardInfo card) { MiniMushroom.MiniMushroomCard = card; }); CustomCard.BuildCard<SuperMushroom>((Action<CardInfo>)delegate(CardInfo card) { SuperMushroom.SuperMushroomCard = card; }); CustomCard.BuildCard<OneUpMushroom>((Action<CardInfo>)delegate(CardInfo card) { OneUpMushroom.OneUpMushroomCard = card; }); CustomCard.BuildCard<PoisonousMushroom>((Action<CardInfo>)delegate(CardInfo card) { PoisonousMushroom.PoisonousMushroomCard = card; }); CustomCard.BuildCard<BooMushroom>((Action<CardInfo>)delegate(CardInfo card) { BooMushroom.BooMushroomCard = card; }); CustomCard.BuildCard<BeadsOfFealty>(); CustomCard.BuildCard<GestureOfTheDrowned>(); CustomCard.BuildCard<ShapedGlass>(); CustomCard.BuildCard<StoneFluxPauldron>(); CustomCard.BuildCard<GlowingMeteorite>(); CustomCard.BuildCard<PortraitOfMarkov>(); CustomCard.BuildCard<OpenYourThirdEye>(); CustomCard.BuildCard<TurningABlindEye>(); CustomCard.BuildCard<Trauma>(); CustomCard.BuildCard<Madness>(); CustomCard.BuildCard<Unimpressed>(); GameModeManager.AddHook("PlayerPickEnd", (Func<IGameModeHandler, IEnumerator>)((IGameModeHandler gm) => PortraitOfMarkov.MarkovPick())); GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)GameStart); ExtensionMethods.ExecuteAfterSeconds((MonoBehaviour)(object)Instance, 1f, (Action)delegate { foreach (Card item in CardManager.cards.Values.Where((Card card) => !card.cardInfo.categories.Contains(Markov) && !card.cardInfo.categories.Contains(Lunar) && !card.cardInfo.categories.Contains(MarioPowerUps))) { item.cardInfo.categories = CollectionExtensions.AddToArray<CardCategory>(item.cardInfo.categories, Normal); } }); } } } namespace EGC.Utils { internal static class AudioController { private static readonly SoundParameterIntensity SoundParameterIntensity = new SoundParameterIntensity(0f, (UpdateMode)0); public static void Play(AudioClip audioClip, Transform transform) { SoundParameterIntensity.intensity = 1f; SoundContainer val = ScriptableObject.CreateInstance<SoundContainer>(); val.setting.volumeIntensityEnable = true; val.audioClip[0] = audioClip; SoundEvent val2 = ScriptableObject.CreateInstance<SoundEvent>(); val2.soundContainerArray[0] = val; SoundParameterIntensity.intensity = Optionshandler.vol_Sfx / 1f * Optionshandler.vol_Master; SoundManager.Instance.Play(val2, transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)SoundParameterIntensity }); } } internal class CheckCards { public static int Amount(Player player, string cardName) { List<CardInfo> currentCards = player.data.currentCards; int num = 0; for (int num2 = currentCards.Count - 1; num2 >= 0; num2--) { if (currentCards[num2].cardName == cardName) { num++; } } return num; } } public class PreventRecursion { private static GameObject _stopRecursion; internal static GameObject stopRecursion { get { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Expected O, but got Unknown if ((Object)(object)_stopRecursion != (Object)null) { return _stopRecursion; } _stopRecursion = new GameObject("StopRecursion", new Type[2] { typeof(StopRecursion), typeof(DestroyOnUnparentAfterInitialized) }); Object.DontDestroyOnLoad((Object)(object)_stopRecursion); return _stopRecursion; } set { } } internal static ObjectsToSpawn stopRecursionObjectToSpawn { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown ObjectsToSpawn val = new ObjectsToSpawn(); val.AddToProjectile = stopRecursion; return val; } set { } } } public class DestroyOnUnparentAfterInitialized : MonoBehaviour { private static bool initialized; private bool isOriginal = false; private void Start() { if (!initialized) { isOriginal = true; } } private void LateUpdate() { if (!isOriginal && (Object)(object)((Component)this).gameObject.transform.parent == (Object)null) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } } namespace EGC.MonoBehaviours { public class GasterBlasterInstantMono : MonoBehaviour { public class Blast : Gun { } public Player player; public Gun gun; public CharacterData data; public HealthHandler health; public Gravity gravity; public Block block; public GunAmmo gunAmmo; public CharacterStatModifiers statModifiers; public GasterBlasterMono gasterBlasterSound; public Vector2 originPos; public Vector2 targetPos; public Vector2 direction; public Quaternion rotation; private Animator animator; private RemoveAfterSeconds removeAfterSeconds; private void Start() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) removeAfterSeconds = ((Component)this).gameObject.AddComponent<RemoveAfterSeconds>(); removeAfterSeconds.seconds = 4f; ((Component)this).gameObject.transform.localScale = new Vector3(1.8f, 1.8f, ((Component)this).transform.localScale.z); Color color = ((Component)this).gameObject.GetComponent<Renderer>().material.color; ((Component)this).gameObject.GetComponent<Renderer>().material.color = new Color(color.r, color.g, color.b, 0f); ((Component)this).gameObject.GetComponent<Renderer>().sortingLayerName = "MostFront"; ((Component)this).gameObject.GetComponent<Renderer>().sortingOrder = 1048575; animator = ((Component)this).GetComponent<Animator>(); ((MonoBehaviour)this).StartCoroutine(shootLaser()); } private void Update() { if (!(bool)ExtensionMethods.GetFieldValue((object)data.playerVel, "simulated")) { Debug.Log((object)"Player not simulated !"); statModifiers.GetAdditionalData().numberOfGaster--; Debug.Log((object)$"Minus One Gaster Blaster : {statModifiers.GetAdditionalData().numberOfGaster} total"); Object.Destroy((Object)(object)((Component)this).gameObject); } } private IEnumerator shootLaser() { yield return FadeIn(); animator.SetTrigger("isBlasting"); AudioController.Play(Assets.GasterBlasterNoise, ((Component)this).transform); yield return BlastEffect(player, gun, gunAmmo, data, health, gravity, block, statModifiers); yield return (object)new WaitForSeconds(1.2f); animator.SetTrigger("isBlasting"); yield return (object)new WaitForSeconds(0.5f); yield return FadeOut(); statModifiers.GetAdditionalData().numberOfGaster--; Debug.Log((object)$"Minus One Gaster Blaster : {statModifiers.GetAdditionalData().numberOfGaster} total"); Object.Destroy((Object)(object)((Component)this).gameObject); } private IEnumerator FadeOut() { while (((Component)this).GetComponent<Renderer>().material.color.a > 0f) { Color objectColor2 = ((Component)this).GetComponent<Renderer>().material.color; float fadeAmount = objectColor2.a - 5f * TimeHandler.deltaTime; objectColor2 = new Color(objectColor2.r, objectColor2.g, objectColor2.b, fadeAmount); ((Component)this).GetComponent<Renderer>().material.color = objectColor2; yield return null; } } private IEnumerator FadeIn() { while (((Component)this).GetComponent<Renderer>().material.color.a < 1f) { Color objectColor2 = ((Component)this).GetComponent<Renderer>().material.color; float fadeAmount = objectColor2.a + 5f * TimeHandler.deltaTime; objectColor2 = new Color(objectColor2.r, objectColor2.g, objectColor2.b, fadeAmount); ((Component)this).GetComponent<Renderer>().material.color = objectColor2; yield return null; } } public List<MonoBehaviour> BlastEffect(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) Gun val = (Gun)(object)((Component)player).gameObject.AddComponent<Blast>(); SpawnBulletsEffect spawnBulletsEffect = ((Component)player).gameObject.AddComponent<SpawnBulletsEffect>(); spawnBulletsEffect.SetDirection(Vector2.op_Implicit(direction)); spawnBulletsEffect.SetPosition(Vector2.op_Implicit(originPos)); spawnBulletsEffect.SetNumBullets(20); spawnBulletsEffect.SetTimeBetweenShots(0.004f); SpawnBulletsEffect.CopyGunStats(gun, val); val.damage = 8f; val.damageAfterDistanceMultiplier = 1f; val.reflects = 0; val.bulletDamageMultiplier = 1f; val.projectileSpeed = 2f; val.projectielSimulatonSpeed = 1f; val.projectileSize = 10f; val.projectileColor = Color.white; val.spread = 0f; val.gravity = 0f; val.destroyBulletAfter = 5f; val.numberOfProjectiles = 1; val.ignoreWalls = true; val.damageAfterDistanceMultiplier = 1f; val.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { PreventRecursion.stopRecursionObjectToSpawn }; Traverse.Create((object)val).Field("spreadOfLastBullet").SetValue((object)0f); spawnBulletsEffect.SetGun(val); return new List<MonoBehaviour> { (MonoBehaviour)(object)spawnBulletsEffect }; } } public class GasterBlasterMono : MonoBehaviour, IPunInstantiateMagicCallback { private Camera camera; public Player player; public Gun gun; public CharacterData data; public HealthHandler health; public Gravity gravity; public Block block; public GunAmmo gunAmmo; public CharacterStatModifiers statModifiers; private Vector2 targetPos; private Vector2 originPos; private Vector3 direction; private Quaternion rotation; private GameObject blasterSprite; private AudioSource? gasterBlasterNoise; void IPunInstantiateMagicCallback.OnPhotonInstantiate(PhotonMessageInfo info) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) object[] instantiationData = info.photonView.InstantiationData; originPos = (Vector2)instantiationData[0]; rotation = (Quaternion)instantiationData[1]; } public void Start() { camera = GameObject.Find("MainCamera").GetComponent<Camera>(); gasterBlasterNoise = ExtensionMethods.GetOrAddComponent<AudioSource>(((Component)this).gameObject, false); ProjectileHit component = ((Component)this).gameObject.GetComponent<ProjectileHit>(); component.AddHitAction((Action)OnHit); } private void OnHit() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_0296: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) targetPos = Vector2.op_Implicit(((Component)this).gameObject.transform.position); Player[] array = PlayerManager.instance.players.ToArray(); Player[] array2 = array; foreach (Player val in array2) { if ((Object)(object)val == (Object)(object)player || !(Vector2.Distance(targetPos, Vector2.op_Implicit(((Component)val).transform.position)) <= 6f) || statModifiers.GetAdditionalData().numberOfGaster >= 5) { continue; } statModifiers.GetAdditionalData().numberOfGaster++; Debug.Log((object)$"New GasterBlaster : {statModifiers.GetAdditionalData().numberOfGaster} total"); for (int j = 0; j <= 100; j++) { originPos = targetPos + Random.insideUnitCircle * 15f; Vector3 val2 = camera.WorldToViewportPoint(Vector2.op_Implicit(originPos)); if (Is01(val2.x) && Is01(val2.y)) { break; } } direction = Vector2.op_Implicit(targetPos - originPos); float num = Mathf.Atan2(direction.y, direction.x) * 57.29578f + 90f; rotation = Quaternion.AngleAxis(num, Vector3.forward); blasterSprite = PhotonNetwork.Instantiate(((Object)Assets.GasterBlasterSprite).name, Vector2.op_Implicit(originPos), rotation, (byte)0, new object[2] { originPos, rotation }); GasterBlasterInstantMono gasterBlasterInstantMono = blasterSprite.AddComponent<GasterBlasterInstantMono>(); gasterBlasterInstantMono.player = player; gasterBlasterInstantMono.health = health; gasterBlasterInstantMono.block = block; gasterBlasterInstantMono.statModifiers = statModifiers; gasterBlasterInstantMono.data = data; gasterBlasterInstantMono.gravity = gravity; gasterBlasterInstantMono.gun = gun; gasterBlasterInstantMono.gunAmmo = gunAmmo; gasterBlasterInstantMono.originPos = originPos; gasterBlasterInstantMono.direction = Vector2.op_Implicit(direction); gasterBlasterInstantMono.targetPos = targetPos; gasterBlasterInstantMono.rotation = rotation; break; } } private bool Is01(float a) { return a > 0f && a < 1f; } } internal class GestureOfTheDrownedMono : MonoBehaviour { public Block block; public CharacterData data; public void Update() { if (((Behaviour)block).isActiveAndEnabled && (bool)ExtensionMethods.GetFieldValue((object)data.playerVel, "simulated")) { block.TryBlock(); } } } internal class GlowingMeteoriteMono : ReversibleEffect { public class Meteor : Gun { } private float duration = 10f; public Player player; public Gun gun; public CharacterData data; public HealthHandler health; public Gravity gravity; public Block block; public GunAmmo gunAmmo; public CharacterStatModifiers statModifiers; private void OnBlock(BlockTriggerType trigger) { if (duration <= 0f) { MeteorEffect(player, gun, gunAmmo, data, health, gravity, block, statModifiers); duration = 10f; } player = ((Component)this).gameObject.GetComponent<Player>(); } public override void OnStart() { Block obj = block; obj.BlockAction = (Action<BlockTriggerType>)Delegate.Combine(obj.BlockAction, (Action<BlockTriggerType>)Delegate.Combine(block.BlockAction, new Action<BlockTriggerType>(OnBlock))); ((ReversibleEffect)this).SetLivesToEffect(int.MaxValue); duration = 0f; } public override void OnUpdate() { if (!(duration <= 0f)) { duration -= TimeHandler.deltaTime; } } public override void OnOnDestroy() { duration = 10f; block.BlockAction = (Action<BlockTriggerType>)Delegate.Remove(block.BlockAction, new Action<BlockTriggerType>(OnBlock)); } public List<MonoBehaviour> MeteorEffect(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) Gun val = (Gun)(object)((Component)this).gameObject.AddComponent<Meteor>(); SpawnBulletsEffect spawnBulletsEffect = ((Component)player).gameObject.AddComponent<SpawnBulletsEffect>(); spawnBulletsEffect.SetDirection(new Vector3(0f, -1f, 0f)); spawnBulletsEffect.SetPosition(new Vector3(0f, 100f, 0f)); spawnBulletsEffect.SetNumBullets(40); spawnBulletsEffect.SetTimeBetweenShots(0.03f); SpawnBulletsEffect.CopyGunStats(gun, val); val.damage = 1.5f; val.damageAfterDistanceMultiplier = 1.2f; val.reflects = 0; val.explodeNearEnemyRange = 6f; val.explodeNearEnemyDamage = 2f; val.bulletDamageMultiplier = 1f; val.projectileSpeed = 1.1f; val.projectielSimulatonSpeed = 1f; val.projectileSize = 2f; val.projectileColor = Color.cyan; val.spread = 0.75f; val.destroyBulletAfter = 100f; val.numberOfProjectiles = 1; val.ignoreWalls = false; val.damageAfterDistanceMultiplier = 1f; val.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { PreventRecursion.stopRecursionObjectToSpawn }; spawnBulletsEffect.SetGun(val); ColorFlash orAddComponent = ExtensionMethods.GetOrAddComponent<ColorFlash>(((Component)this.player).gameObject, false); orAddComponent.SetNumberOfFlashes(10); orAddComponent.SetDuration(0.15f); orAddComponent.SetDelayBetweenFlashes(0.15f); orAddComponent.SetColor(Color.cyan); return new List<MonoBehaviour> { (MonoBehaviour)(object)spawnBulletsEffect }; } } internal class SomethingMono : MonoBehaviour { public SoundEvent soundUpgradeChargeLoop; private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0f, (UpdateMode)0); [Range(0f, 1f)] public float counter; public float timeToFill = 5f; public float duration = 1f; public int numberOfSomething = 0; public ProceduralImage outerRing; public ProceduralImage fill; public Transform rotator; public Transform still; private CharacterData data; private float remainingDuration; private bool isDeathAuraComplete; private float startCounter; public CharacterStatModifiers characterStats; private DeathMark? deathMark = null; private bool isPlayerMarked = false; private bool shouldBeDying = false; public float defaultRLTime; public Player player; private AudioSource? somethingNoise; public void Start() { data = ((Component)this).GetComponentInParent<CharacterData>(); HealthHandler healthHandler = data.healthHandler; healthHandler.reviveAction = (Action)Delegate.Combine(healthHandler.reviveAction, new Action(ResetStuff)); ((Component)this).GetComponentInParent<ChildRPC>().childRPCs.Add("DeathAura", RPCA_Activate); somethingNoise = ExtensionMethods.GetOrAddComponent<AudioSource>(((Component)this).gameObject, false); } public void OnDestroy() { HealthHandler healthHandler = data.healthHandler; healthHandler.reviveAction = (Action)Delegate.Remove(healthHandler.reviveAction, new Action(ResetStuff)); ((Component)this).GetComponentInParent<ChildRPC>().childRPCs.Remove("DeathAura"); somethingNoise = ExtensionMethods.GetOrAddComponent<AudioSource>(((Component)this).gameObject, false); shouldBeDying = false; } private void ResetStuff() { shouldBeDying = false; remainingDuration = 0f; counter = 0f; if (isDeathAuraComplete) { isDeathAuraComplete = false; isDying(enable: false); } somethingNoise = ExtensionMethods.GetOrAddComponent<AudioSource>(((Component)this).gameObject, false); } private void isDying(bool enable) { if (enable) { deathMark = ((Component)player).gameObject.AddComponent<DeathMark>(); if ((Object)(object)somethingNoise != (Object)null) { somethingNoise.PlayOneShot(Assets.SomethingNoise, 0.7f * Optionshandler.vol_Master * Optionshandler.vol_Sfx); somethingNoise = null; } ExtensionMethods.ExecuteAfterSeconds((MonoBehaviour)(object)Unbound.Instance, 4f, (Action)delegate { //IL_0034: Unknown result type (might be due to invalid IL or missing references) if (shouldBeDying) { player.data.view.RPC("RPCA_Die", (RpcTarget)0, new object[1] { (object)new Vector2(0f, 1f) }); } }); } else if ((Object)(object)deathMark != (Object)null) { Object.Destroy((Object)(object)deathMark); deathMark = null; } } private void RPCA_Activate() { remainingDuration = duration; } private void Update() { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) soundParameterIntensity.intensity = counter; ((Image)outerRing).fillAmount = counter; ((Image)fill).fillAmount = counter; ((Component)rotator).transform.localEulerAngles = new Vector3(0f, 0f, 0f - Mathf.Lerp(0f, 360f, counter)); if (!(bool)ExtensionMethods.GetFieldValue((object)data.playerVel, "simulated")) { startCounter = 1f; return; } startCounter -= TimeHandler.deltaTime; if (startCounter > 0f) { return; } if (remainingDuration > 0f) { if (!isDeathAuraComplete) { shouldBeDying = true; isDying(enable: true); } remainingDuration -= TimeHandler.deltaTime; counter = remainingDuration / duration; return; } if (isDeathAuraComplete) { isDying(enable: false); } try { if (data.input.direction == Vector3.zero || data.input.direction == Vector3.down || ((data.input.direction == Vector3.up) & data.isGrounded)) { counter += TimeHandler.deltaTime / timeToFill; } } catch (Exception ex) { Debug.Log((object)"First Catch"); Debug.LogException(ex); } try { counter = Mathf.Clamp(counter, -0.1f / timeToFill, 1f); if (counter >= 1f && data.view.IsMine) { remainingDuration = duration; ((Component)this).GetComponentInParent<ChildRPC>().CallFunction("DeathAura"); } } catch (Exception ex2) { Debug.Log((object)"Second Catch"); Debug.LogException(ex2); } try { if (counter <= 0f) { ((Component)rotator).gameObject.SetActive(false); ((Component)still).gameObject.SetActive(false); } else { ((Component)rotator).gameObject.SetActive(true); ((Component)still).gameObject.SetActive(true); } } catch (Exception ex3) { Debug.Log((object)"Last Catch"); Debug.LogException(ex3); } } public void Destroy() { ResetStuff(); Object.Destroy((Object)(object)this); } } public class DeathMark : ReversibleEffect { private readonly Color color = Color.black; private ReversibleColorEffect colorEffect = null; public override void OnOnEnable() { if ((Object)(object)colorEffect != (Object)null) { ((ColorEffect)colorEffect).Destroy(); } } public override void OnStart() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) colorEffect = ((Component)base.player).gameObject.AddComponent<ReversibleColorEffect>(); ((ColorEffect)colorEffect).SetColor(color); colorEffect.SetLivesToEffect(1); } public override void OnOnDisable() { if ((Object)(object)colorEffect != (Object)null) { ((ColorEffect)colorEffect).Destroy(); } } public override void OnOnDestroy() { if ((Object)(object)colorEffect != (Object)null) { ((ColorEffect)colorEffect).Destroy(); } } } } namespace EGC.Extensions { [Serializable] public class CharacterDataAdditionalData { public OutOfBoundsHandler outOfBoundsHandler; public CharacterDataAdditionalData() { outOfBoundsHandler = null; } } public static class CharacterDataExtension { public static readonly ConditionalWeakTable<CharacterData, CharacterDataAdditionalData> data = new ConditionalWeakTable<CharacterData, CharacterDataAdditionalData>(); public static CharacterDataAdditionalData GetAdditionalData(this CharacterData characterData) { return data.GetOrCreateValue(characterData); } public static void AddData(this CharacterData characterData, CharacterDataAdditionalData value) { try { data.Add(characterData, value); } catch (Exception) { } } } [HarmonyPatch(typeof(OutOfBoundsHandler), "Start")] internal class OutOfBoundsHandlerPatchStart { private static void Postfix(OutOfBoundsHandler __instance) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Expected O, but got Unknown if (!((Object)(object)CharacterDataExtension.GetAdditionalData((CharacterData)Traverse.Create((object)__instance).Field("data").GetValue()).outOfBoundsHandler == (Object)null)) { return; } OutOfBoundsHandler[] array = Object.FindObjectsOfType<OutOfBoundsHandler>(); OutOfBoundsHandler[] array2 = array; foreach (OutOfBoundsHandler val in array2) { if (((CharacterData)Traverse.Create((object)val).Field("data").GetValue()).player.playerID == ((CharacterData)Traverse.Create((object)__instance).Field("data").GetValue()).player.playerID) { CharacterDataExtension.GetAdditionalData((CharacterData)Traverse.Create((object)__instance).Field("data").GetValue()).outOfBoundsHandler = val; break; } } } } [Serializable] public class CharacterStatModifiersAdditionalData { public int markovChoice; public int egocentrismPower; public int numberOfGaster; public bool hasBooMush; public bool hasOneUpMush; public bool hasPoisonMush; public bool hasMiniMush; public CharacterStatModifiersAdditionalData() { markovChoice = 0; egocentrismPower = 0; numberOfGaster = 0; hasOneUpMush = false; hasPoisonMush = false; hasBooMush = false; hasMiniMush = false; } } public static class CharacterStatModifiersExtension { public static readonly ConditionalWeakTable<CharacterStatModifiers, CharacterStatModifiersAdditionalData> data = new ConditionalWeakTable<CharacterStatModifiers, CharacterStatModifiersAdditionalData>(); public static CharacterStatModifiersAdditionalData GetAdditionalData(this CharacterStatModifiers characterstats) { return data.GetOrCreateValue(characterstats); } public static void AddData(this CharacterStatModifiers characterstats, CharacterStatModifiersAdditionalData value) { try { data.Add(characterstats, value); } catch (Exception) { } } } [HarmonyPatch(typeof(CharacterStatModifiers), "ResetStats")] internal class CharacterStatModifiersPatchResetStats { private static void Prefix(CharacterStatModifiers __instance) { __instance.GetAdditionalData().markovChoice = 0; } } [Serializable] public class GunAdditionalData { public int fragmentationProjectiles; public int fireworkProjectiles; public int wraps; public bool allowStop; public bool canBeLaser; public bool isLaser; public GameObject laserGun; public GunAdditionalData() { fragmentationProjectiles = 0; fireworkProjectiles = 0; wraps = 0; allowStop = false; canBeLaser = false; isLaser = false; laserGun = null; } } public static class GunExtension { public static readonly ConditionalWeakTable<Gun, GunAdditionalData> data = new ConditionalWeakTable<Gun, GunAdditionalData>(); public static GunAdditionalData GetAdditionalData(this Gun gun) { return data.GetOrCreateValue(gun); } public static void AddData(this Gun gun, GunAdditionalData value) { try { data.Add(gun, value); } catch (Exception) { } } } [HarmonyPatch(typeof(Gun), "ApplyProjectileStats")] internal class GunPatchApplyProjectileStats { private static void Prefix(Gun __instance, GameObject obj, int numOfProj = 1, float damageM = 1f, float randomSeed = 0f) { MoveTransform component = obj.GetComponent<MoveTransform>(); component.allowStop = __instance.GetAdditionalData().allowStop; } } [HarmonyPatch(typeof(Gun), "ResetStats")] internal class GunPatchResetStats { private static void Prefix(Gun __instance) { __instance.GetAdditionalData().fragmentationProjectiles = 0; __instance.GetAdditionalData().fireworkProjectiles = 0; __instance.GetAdditionalData().wraps = 0; __instance.GetAdditionalData().allowStop = false; __instance.GetAdditionalData().canBeLaser = false; __instance.GetAdditionalData().isLaser = false; __instance.GetAdditionalData().laserGun = null; } } public class SpawnBulletsEffect : MonoBehaviour { private float initialDelay = 1f; private int numBullets = 1; private int numShot = 0; private Gun gunToShootFrom = null; private List<Vector3> directionsToShoot = new List<Vector3>(); private List<Vector3> positionsToShootFrom = new List<Vector3>(); private float timeBetweenShots = 0f; private float timeSinceLastShot; private GameObject newWeaponsBase; private Player player; private void Awake() { player = ((Component)this).gameObject.GetComponent<Player>(); } private void Start() { ResetTimer(); timeSinceLastShot += initialDelay; } private void Update() { if (numShot >= numBullets || (Object)(object)gunToShootFrom == (Object)null) { Object.Destroy((Object)(object)this); } else if (Time.time >= timeSinceLastShot + timeBetweenShots) { Shoot(); } } private void OnDisable() { Object.Destroy((Object)(object)this); } private void OnDestroy() { Object.Destroy((Object)(object)newWeaponsBase); } private void Shoot() { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) int num = (gunToShootFrom.lockGunToDefault ? 1 : (gunToShootFrom.numberOfProjectiles + Mathf.RoundToInt(gunToShootFrom.chargeNumberOfProjectilesTo * 0f))); for (int i = 0; i < gunToShootFrom.projectiles.Length; i++) { for (int j = 0; j < num; j++) { Vector3 val = ((directionsToShoot.Count != 0) ? directionsToShoot[numShot % directionsToShoot.Count] : Vector3.down); if (gunToShootFrom.spread != 0f) { float multiplySpread = gunToShootFrom.multiplySpread; float num2 = Random.Range(0f - gunToShootFrom.spread, gunToShootFrom.spread); num2 /= (1f + gunToShootFrom.projectileSpeed * 0.5f) * 0.5f; val += Vector3.Cross(val, Vector3.forward) * num2 * multiplySpread; } if ((bool)typeof(Gun).InvokeMember("CheckIsMine", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, gunToShootFrom, new object[0])) { Vector3 val2 = ((positionsToShootFrom.Count != 0) ? positionsToShootFrom[numShot % positionsToShootFrom.Count] : Vector3.zero); GameObject val3 = PhotonNetwork.Instantiate(((Object)gunToShootFrom.projectiles[i].objectToSpawn.gameObject).name, val2, Quaternion.LookRotation(val), (byte)0, (object[])null); if (PhotonNetwork.OfflineMode) { RPCA_Shoot(val3.GetComponent<PhotonView>().ViewID, num, 1f, Random.Range(0f, 1f)); continue; } ((Component)this).gameObject.GetComponent<PhotonView>().RPC("RPCA_Shoot", (RpcTarget)0, new object[4] { val3.GetComponent<PhotonView>().ViewID, num, 1f, Random.Range(0f, 1f) }); } } } ResetTimer(); } [PunRPC] private void RPCA_Shoot(int bulletViewID, int numProj, float dmgM, float seed) { GameObject gameObject = ((Component)PhotonView.Find(bulletViewID)).gameObject; gunToShootFrom.BulletInit(gameObject, numProj, dmgM, seed, true); numShot++; } public void SetGun(Gun gun) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown newWeaponsBase = Object.Instantiate<GameObject>(((Component)((Component)((Component)player).GetComponent<Holding>().holdable).GetComponent<Gun>()).gameObject, new Vector3(500f, 500f, -100f), Quaternion.identity); Object.DontDestroyOnLoad((Object)(object)newWeaponsBase); foreach (Transform item in newWeaponsBase.transform) { Transform val = item; if ((Object)(object)((Component)val).GetComponentInChildren<Renderer>() != (Object)null) { Renderer[] componentsInChildren = ((Component)val).GetComponentsInChildren<Renderer>(); foreach (Renderer val2 in componentsInChildren) { val2.enabled = false; } } } gunToShootFrom = newWeaponsBase.GetComponent<Gun>(); CopyGunStats(gun, gunToShootFrom); } public void SetNumBullets(int num) { numBullets = num; } public void SetPosition(Vector3 pos) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) positionsToShootFrom = new List<Vector3> { pos }; } public void SetDirection(Vector3 dir) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) directionsToShoot = new List<Vector3> { dir }; } public void SetPositions(List<Vector3> pos) { positionsToShootFrom = pos; } public void SetDirections(List<Vector3> dir) { directionsToShoot = dir; } public void SetTimeBetweenShots(float delay) { timeBetweenShots = delay; } public void SetInitialDelay(float delay) { initialDelay = delay; } private void ResetTimer() { timeSinceLastShot = Time.time; } public static void CopyGunStats(Gun copyFromGun, Gun copyToGun) { //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0412: Unknown result type (might be due to invalid IL or missing references) copyToGun.ammo = copyFromGun.ammo; copyToGun.ammoReg = copyFromGun.ammoReg; copyToGun.attackID = copyFromGun.attackID; copyToGun.attackSpeed = copyFromGun.attackSpeed; copyToGun.attackSpeedMultiplier = copyFromGun.attackSpeedMultiplier; copyToGun.bodyRecoil = copyFromGun.bodyRecoil; copyToGun.bulletDamageMultiplier = copyFromGun.bulletDamageMultiplier; copyToGun.bulletPortal = copyFromGun.bulletPortal; copyToGun.bursts = copyFromGun.bursts; copyToGun.chargeDamageMultiplier = copyFromGun.chargeDamageMultiplier; copyToGun.chargeEvenSpreadTo = copyFromGun.chargeEvenSpreadTo; copyToGun.chargeNumberOfProjectilesTo = copyFromGun.chargeNumberOfProjectilesTo; copyToGun.chargeRecoilTo = copyFromGun.chargeRecoilTo; copyToGun.chargeSpeedTo = copyFromGun.chargeSpeedTo; copyToGun.chargeSpreadTo = copyFromGun.chargeSpreadTo; copyToGun.cos = copyFromGun.cos; copyToGun.currentCharge = copyFromGun.currentCharge; copyToGun.damage = copyFromGun.damage; copyToGun.damageAfterDistanceMultiplier = copyFromGun.damageAfterDistanceMultiplier; copyToGun.defaultCooldown = copyFromGun.defaultCooldown; copyToGun.dmgMOnBounce = copyFromGun.dmgMOnBounce; copyToGun.dontAllowAutoFire = copyFromGun.dontAllowAutoFire; copyToGun.drag = copyFromGun.drag; copyToGun.dragMinSpeed = copyFromGun.dragMinSpeed; copyToGun.evenSpread = copyFromGun.evenSpread; copyToGun.explodeNearEnemyDamage = copyFromGun.explodeNearEnemyDamage; copyToGun.explodeNearEnemyRange = copyFromGun.explodeNearEnemyRange; copyToGun.forceSpecificAttackSpeed = copyFromGun.forceSpecificAttackSpeed; copyToGun.forceSpecificShake = copyFromGun.forceSpecificShake; copyToGun.gravity = copyFromGun.gravity; copyToGun.hitMovementMultiplier = copyFromGun.hitMovementMultiplier; copyToGun.ignoreWalls = copyFromGun.ignoreWalls; copyToGun.isProjectileGun = copyFromGun.isProjectileGun; copyToGun.isReloading = copyFromGun.isReloading; copyToGun.knockback = copyFromGun.knockback; copyToGun.lockGunToDefault = copyFromGun.lockGunToDefault; copyToGun.multiplySpread = copyFromGun.multiplySpread; copyToGun.numberOfProjectiles = copyFromGun.numberOfProjectiles; copyToGun.objectsToSpawn = copyFromGun.objectsToSpawn; copyToGun.overheatMultiplier = copyFromGun.overheatMultiplier; copyToGun.percentageDamage = copyFromGun.percentageDamage; copyToGun.player = copyFromGun.player; copyToGun.projectielSimulatonSpeed = copyFromGun.projectielSimulatonSpeed; copyToGun.projectileColor = copyFromGun.projectileColor; copyToGun.projectiles = copyFromGun.projectiles; copyToGun.projectileSize = copyFromGun.projectileSize; copyToGun.projectileSpeed = copyFromGun.projectileSpeed; copyToGun.randomBounces = copyFromGun.randomBounces; copyToGun.recoil = copyFromGun.recoil; copyToGun.recoilMuiltiplier = copyFromGun.recoilMuiltiplier; copyToGun.reflects = copyFromGun.reflects; copyToGun.reloadTime = copyFromGun.reloadTime; copyToGun.reloadTimeAdd = copyFromGun.reloadTimeAdd; copyToGun.shake = copyFromGun.shake; copyToGun.shakeM = copyFromGun.shakeM; copyToGun.ShootPojectileAction = copyFromGun.ShootPojectileAction; ((Weapon)copyToGun).sinceAttack = ((Weapon)copyFromGun).sinceAttack; copyToGun.size = copyFromGun.size; copyToGun.slow = copyFromGun.slow; copyToGun.smartBounce = copyFromGun.smartBounce; copyToGun.spawnSkelletonSquare = copyFromGun.spawnSkelletonSquare; copyToGun.speedMOnBounce = copyFromGun.speedMOnBounce; copyToGun.spread = copyFromGun.spread; copyToGun.teleport = copyFromGun.teleport; copyToGun.timeBetweenBullets = copyFromGun.timeBetweenBullets; copyToGun.timeToReachFullMovementMultiplier = copyFromGun.timeToReachFullMovementMultiplier; copyToGun.unblockable = copyFromGun.unblockable; copyToGun.useCharge = copyFromGun.useCharge; copyToGun.waveMovement = copyFromGun.waveMovement; copyToGun.GetAdditionalData().allowStop = copyFromGun.GetAdditionalData().allowStop; Traverse.Create((object)copyToGun).Field("attackAction").SetValue((object)(Action)Traverse.Create((object)copyFromGun).Field("attackAction").GetValue()); Traverse.Create((object)copyToGun).Field("gunID").SetValue((object)(int)Traverse.Create((object)copyFromGun).Field("gunID").GetValue()); Traverse.Create((object)copyToGun).Field("spreadOfLastBullet").SetValue((object)(float)Traverse.Create((object)copyFromGun).Field("spreadOfLastBullet").GetValue()); Traverse.Create((object)copyToGun).Field("forceShootDir").SetValue((object)(Vector3)Traverse.Create((object)copyFromGun).Field("forceShootDir").GetValue()); } public void Destroy() { Object.Destroy((Object)(object)this); } } } namespace EGC.Cards { internal class BeadsOfFealty : CustomCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { cardInfo.allowMultiple = false; statModifiers.regen = 5f; statModifiers.health = 1.1f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { Player player2 = player; ExtensionMethods.ExecuteAfterFrames((MonoBehaviour)(object)Unbound.Instance, 25, (Action)delegate { CharacterStatModifiersExtension.GetAdditionalData(player2.data.stats).blacklistedCategories.Remove(ExtraGameCards.Lunar); }); } public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { Player player2 = player; ExtensionMethods.ExecuteAfterFrames((MonoBehaviour)(object)Unbound.Instance, 25, (Action)delegate { CharacterStatModifiersExtension.GetAdditionalData(player2.data.stats).blacklistedCategories.Add(ExtraGameCards.Lunar); }); } protected override string GetTitle() { return "Beads of Fealty"; } protected override string GetDescription() { return "Seems to do nothing... <color=#c61a09>but...</color>"; } protected override GameObject GetCardArt() { return Assets.BeadsArt; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = true, stat = "Health", amount = "+10%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Regen", amount = "+3", simepleAmount = (SimpleAmount)0 } }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)7; } public override string GetModName() { return "EGC"; } } public class BoneLord : CustomCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { cardInfo.allowMultiple = false; statModifiers.health = 1.4f; gun.damage = 1.4f; gun.knockback = 1.6f; gun.projectileSpeed = 1.4f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { ((MonoBehaviour)ExtraGameCards.Instance).StartCoroutine(RemoveRandomCardOfPlayer(player)); } public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override string GetTitle() { return "Boon Of The Bone Lord"; } protected override string GetDescription() { return "<color=#DC0027>It requires a sacrifice.</color>"; } protected override GameObject GetCardArt() { return null; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)2; } protected override CardInfoStat[] GetStats() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = true, stat = "Health", amount = "+40%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Knockback", amount = "+60%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Damage", amount = "+40%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Bullet Speed", amount = "+40%", simepleAmount = (SimpleAmount)0 } }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)4; } public override string GetModName() { return "EGC"; } private IEnumerator RemoveRandomCardOfPlayer(Player player, int numberOfCardToRemove = 1) { yield return (object)new WaitForSeconds(0.5f); Random random = new Random(); for (int i = 0; i < numberOfCardToRemove; i++) { List<CardInfo> playerCards = player.data.currentCards; Debug.Log((object)("there is " + playerCards.Count + " cards on this player")); if (player.data.currentCards.Count - 1 <= 0) { yield return null; } int tries = 0; while (tries <= 50) { tries++; int randomCardIdx = random.Next(0, playerCards.Count - 1); CardInfo card = playerCards[randomCardIdx]; if (!Cards.instance.CardIsNotBlacklisted(card, (CardCategory[])(object)new CardCategory[2] { CustomCardCategories.instance.CardCategory("CardManipulation"), CustomCardCategories.instance.CardCategory("NoRemove") }) || !Cards.instance.PlayerIsAllowedCard(player, card)) { continue; } Debug.Log((object)("Trying to remove : " + card.cardName)); yield return Cards.instance.RemoveCardFromPlayer(player, playerCards[randomCardIdx], (SelectionType)1); Debug.Log((object)"Success!"); break; } } } } internal class BulletThatSootGuns : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Expected O, but got Unknown //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Bullet Gun"; val.Description = "The bullet that shoot guns!"; val.ModName = "EGC"; val.Art = null; val.Rarity = (Rarity)1; val.Theme = (CardThemeColorType)1; val.Stats = (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = false, stat = "Attack Speed", amount = "-30%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Damage", amount = "-30%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Bullet Speed", amount = "-30%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Reload Speed", amount = "-30%", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { cardInfo.allowMultiple = false; gun.reloadTime = 1.3f; gun.projectileSpeed = 0.7f; gun.attackSpeed = 1.3f; gun.damage = 0.7f; } } internal class GasterBlaster : CustomEffectCard<BlastEffect> { public override CardDetails<BlastEffect> Details { get { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Expected O, but got Unknown //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Expected O, but got Unknown //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown CardDetails<BlastEffect> val = new CardDetails<BlastEffect>(); val.Title = "Gaster Blaster"; val.Description = "your opponents are gonna have a bad time"; val.ModName = "EGC"; val.Art = Assets.GasterBlasterArt; val.Rarity = RarityUtils.GetRarity("Legendary"); val.Theme = (CardThemeColorType)3; val.OwnerOnly = true; val.Stats = (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = true, stat = "Attack Speed", amount = "+20%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Ammo", amount = "+2", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Damage", amount = "-20%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Health", amount = "-30%", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { cardInfo.allowMultiple = false; statModifiers.health = 0.7f; gun.attackSpeed = 0.8f; gun.damage = 0.8f; gun.ammo = 2; } } public class BlastEffect : CardEffect { public override void OnShoot(GameObject projectile) { ProjectileHit component = projectile.GetComponent<ProjectileHit>(); Gun component2 = ((Component)((Component)((CardEffect)this).player).GetComponent<Holding>().holdable).GetComponent<Gun>(); if (!((Object)(object)component.ownWeapon != (Object)(object)((Component)component2).gameObject)) { SpawnedAttack component3 = projectile.GetComponent<SpawnedAttack>(); if (Object.op_Implicit((Object)(object)component3)) { Debug.Log((object)"Was shoot by player"); GasterBlasterSpawner gasterBlasterSpawner = projectile.AddComponent<GasterBlasterSpawner>(); gasterBlasterSpawner.playerID = ((CardEffect)this).player.playerID; } } } } public class GasterBlasterSpawner : RayHitEffect { private bool done; private Quaternion rotation; private Vector2 originPosition; public int playerID; public override HasToReturn DoHitEffect(HitInfo hit) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) if (done || GasterBlasterBehaviour.maxGasterCount <= GasterBlasterBehaviour.gasterCount || (!PhotonNetwork.IsMasterClient && !PhotonNetwork.OfflineMode)) { return (HasToReturn)1; } Vector3 position = ((Component)this).transform.position; Transform transform = ((Component)PlayerManager.instance.GetClosestPlayer(Vector2.op_Implicit(position), false)).transform; if ((Object)(object)transform == (Object)null) { return (HasToReturn)1; } if ((Object)(object)((Component)transform).GetComponent<Player>() == (Object)(object)ExtensionMethods.GetPlayerWithID(PlayerManager.instance, playerID)) { return (HasToReturn)1; } if (Vector2.Distance(Vector2.op_Implicit(transform.position), Vector2.op_Implicit(position)) >= 6f) { return (HasToReturn)1; } Vector2 val = CalculatePosition(Vector2.op_Implicit(transform.position)); Quaternion val2 = CalculateRotation(Vector2.op_Implicit(transform.position), val); Vector2 val3 = Vector2.op_Implicit(transform.position) - val; Debug.Log((object)"Good range + good number !"); NetworkingManager.RPC(typeof(GasterBlasterSpawner), "RPC_SpawnGaster", new object[4] { val, val2, val3, playerID }); done = true; return (HasToReturn)1; } [UnboundRPC] public static void RPC_SpawnGaster(Vector2 position, Quaternion rotation, Vector2 direction, int playerID) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"Spawning GasterBlaster"); if (PhotonNetwork.IsMasterClient || PhotonNetwork.OfflineMode) { GasterBlasterBehaviour gasterBlasterBehaviour = PhotonNetwork.Instantiate(((Object)Assets.GasterBlasterSprite).name, Vector2.op_Implicit(position), rotation, (byte)0, new object[2] { position, rotation }).AddComponent<GasterBlasterBehaviour>(); gasterBlasterBehaviour.playerID = playerID; gasterBlasterBehaviour.direction = direction; } } private Quaternion CalculateRotation(Vector2 target, Vector2 position) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) Vector2 val = target - position; float num = Mathf.Atan2(val.y, val.x) * 57.29578f + 90f; rotation = Quaternion.AngleAxis(num, Vector3.forward); return rotation; } private Vector2 CalculatePosition(Vector2 target) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) Vector2 val = Vector2.zero; Camera component = GameObject.Find("MainCamera").GetComponent<Camera>(); for (int i = 0; i <= 50; i++) { val = target + Random.insideUnitCircle * 15f; Vector3 val2 = component.WorldToViewportPoint(Vector2.op_Implicit(val)); if (Is01(val2.x) && Is01(val2.y)) { break; } } return val; } private bool Is01(float a) { return a > 0f && a < 1f; } } public class GasterBlasterBehaviour : MonoBehaviour { public class Blast : Gun { } internal static int gasterCount = 0; internal static readonly int maxGasterCount = 5; public int playerID; public Vector2 direction; private Player player; private Gun gun; private PhotonView view; private Animator animator; private Renderer renderer; private RemoveAfterSeconds removeAfterSeconds; private void Awake() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) animator = ((Component)this).GetComponent<Animator>(); view = ((Component)this).GetComponent<PhotonView>(); renderer = ((Component)this).gameObject.GetComponent<Renderer>(); removeAfterSeconds = ((Component)this).gameObject.AddComponent<RemoveAfterSeconds>(); removeAfterSeconds.seconds = 5f; renderer.material.color = new Color(renderer.material.color.r, renderer.material.color.g, renderer.material.color.b, 0f); renderer.sortingLayerName = "MostFront"; renderer.sortingOrder = 1048575; gasterCount++; } private void Start() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"Starting GasterBlaster"); ((Component)this).gameObject.transform.localScale = new Vector3(1.8f, 1.8f, ((Component)this).transform.localScale.z); player = ExtensionMethods.GetPlayerWithID(PlayerManager.instance, playerID); gun = ((Component)((Component)player).GetComponent<Holding>().holdable).GetComponent<Gun>(); ExtensionMethods.ExecuteAfterSeconds((MonoBehaviour)(object)this, 0.1f, (Action)delegate { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) view.RPC("RPC_ShootLaser", (RpcTarget)0, new object[2] { ((Component)this).transform.position, direction }); }); } [PunRPC] private void RPC_ShootLaser(Vector3 position, Vector2 direction) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"Starting RPC shoot laser"); ((MonoBehaviour)this).StartCoroutine(ShootLaser(position, direction)); } private IEnumerator ShootLaser(Vector3 position, Vector2 direction) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) yield return FadeIn(); animator.SetTrigger("isBlasting"); AudioController.Play(Assets.GasterBlasterNoise, ((Component)this).transform); yield return BlastEffect(player, gun, position, direction); yield return (object)new WaitForSeconds(1.2f); animator.SetTrigger("isBlasting"); yield return (object)new WaitForSeconds(0.5f); yield return FadeOut(); if (PhotonNetwork.IsMasterClient || PhotonNetwork.OfflineMode) { ExtensionMethods.ExecuteAfterFrames((MonoBehaviour)(object)Unbound.Instance, 1, (Action)delegate { PhotonNetwork.Destroy(((Component)this).gameObject); }); } } private IEnumerator FadeOut() { while (((Component)this).GetComponent<Renderer>().material.color.a > 0f) { Color objectColor2 = ((Component)this).GetComponent<Renderer>().material.color; float fadeAmount = objectColor2.a - 5f * TimeHandler.deltaTime; objectColor2 = new Color(objectColor2.r, objectColor2.g, objectColor2.b, fadeAmount); ((Component)this).GetComponent<Renderer>().material.color = objectColor2; yield return null; } } private IEnumerator FadeIn() { while (((Component)this).GetComponent<Renderer>().material.color.a < 1f) { Color objectColor2 = ((Component)this).GetComponent<Renderer>().material.color; float fadeAmount = objectColor2.a + 5f * TimeHandler.deltaTime; objectColor2 = new Color(objectColor2.r, objectColor2.g, objectColor2.b, fadeAmount); ((Component)this).GetComponent<Renderer>().material.color = objectColor2; yield return null; } } public List<MonoBehaviour> BlastEffect(Player player, Gun gun, Vector3 position, Vector2 direction) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"Starting BlastEffect"); Gun val = (Gun)(object)((Component)player).gameObject.AddComponent<Blast>(); SpawnBulletsEffect spawnBulletsEffect = ((Component)player).gameObject.AddComponent<SpawnBulletsEffect>(); float num = player.data.weaponHandler.gun.damage / 4f; float projectileSize = 1f / num; spawnBulletsEffect.SetDirection(Vector2.op_Implicit(direction)); spawnBulletsEffect.SetPosition(position); spawnBulletsEffect.SetNumBullets(25); spawnBulletsEffect.SetTimeBetweenShots(0.004f); SpawnBulletsEffect.CopyGunStats(gun, val); val.damage = num; val.damageAfterDistanceMultiplier = 1f; val.reflects = 0; val.bulletDamageMultiplier = 1f; val.projectileSpeed = 2f; val.projectielSimulatonSpeed = 1.1f; val.projectileSize = projectileSize; val.projectileColor = Color.white; val.spread = 0f; val.gravity = 0f; val.destroyBulletAfter = 5f; val.numberOfProjectiles = 1; val.ignoreWalls = true; val.damageAfterDistanceMultiplier = 1f; val.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { PreventRecursion.stopRecursionObjectToSpawn }; Traverse.Create((object)val).Field("spreadOfLastBullet").SetValue((object)0f); spawnBulletsEffect.SetGun(val); return new List<MonoBehaviour> { (MonoBehaviour)(object)spawnBulletsEffect }; } private void OnDestroy() { gasterCount--; } } internal class Jar : CustomCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { cardInfo.allowMultiple = false; statModifiers.movementSpeed = 2f; statModifiers.health = 0.3f; statModifiers.numberOfJumps = 1; block.cooldown = 0.75f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override string GetTitle() { return "The Jar"; } protected override string GetDescription() { return "Why have health points if you don't plan on getting hit?"; } protected override GameObject GetCardArt() { return null; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = true, stat = "Speed", amount = "+100%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Jump", amount = "+1", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Block cooldown", amount = "-25%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Health", amount = "-70%", simepleAmount = (SimpleAmount)0 } }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)2; } public override string GetModName() { return "EGC"; } } internal class MarioBlock : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "? Block"; val.Description = "Power-Ups Await"; val.ModName = "EGC"; val.Art = Assets.MarioArt; val.Rarity = (Rarity)1; val.Theme = (CardThemeColorType)1; val.Stats = (CardInfoStat[])(object)new CardInfoStat[1] { new CardInfoStat { positive = true, stat = "Random Power-Up", amount = "+1", simepleAmount = (SimpleAmount)0 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { CardInfoExtension.GetAdditionalData(cardInfo).canBeReassigned = false; } protected override void Added(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { AddPowerUp(player, characterStats); } private static void AddPowerUp(Player player, CharacterStatModifiers characterStat) { CardInfo randomPowerUp = GetRandomPowerUp(characterStat); Cards.instance.AddCardToPlayer(player, randomPowerUp, false, "", 0f, 0f, true); CardBarUtils.instance.ShowAtEndOfPhase(player, randomPowerUp); } private static CardInfo GetRandomPowerUp(CharacterStatModifiers characterStats) { CharacterStatModifiersAdditionalData additionalData = characterStats.GetAdditionalData(); string[] array = new string[8] { ((Object)SuperMushroom.SuperMushroomCard).name, ((Object)SuperMushroom.SuperMushroomCard).name, ((Object)MiniMushroom.MiniMushroomCard).name, ((Object)MiniMushroom.MiniMushroomCard).name, ((Object)BooMushroom.BooMushroomCard).name, ((Object)BooMushroom.BooMushroomCard).name, ((Object)OneUpMushroom.OneUpMushroomCard).name, ((Object)PoisonousMushroom.PoisonousMushroomCard).name }; bool[] array2 = new bool[8] { true, true, additionalData.hasMiniMush, additionalData.hasMiniMush, additionalData.hasBooMush, additionalData.hasBooMush, additionalData.hasOneUpMush, additionalData.hasPoisonMush }; int num = Random.Range(0, array.Length); if (array2[num]) { return GetCard(((Object)SuperMushroom.SuperMushroomCard).name); } switch (num) { case 2: case 3: additionalData.hasMiniMush = true; break; case 4: case 5: additionalData.hasBooMush = true; break; case 6: additionalData.hasOneUpMush = true; break; case 7: additionalData.hasPoisonMush = true; break; } return GetCard(array[num]); static CardInfo GetCard(string name) { return Cards.instance.GetCardWithObjectName(name); } } } internal class PortraitOfMarkov : CustomCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { cardInfo.allowMultiple = false; gun.projectileSpeed = 1.4f; gun.reloadTimeAdd = -0.25f; gun.gravity = 0.6f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { gun.spread *= 0.7f; characterStats.lifeSteal = ((characterStats.lifeSteal != 0f) ? (characterStats.lifeSteal * 2f) : (characterStats.lifeSteal + 1f)); characterStats.GetAdditionalData().markovChoice++; } public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override string GetTitle() { return "Portrait of Markov"; } protected override string GetDescription() { return "Basically, it's about this <b>[REDACTED]</b>..."; } protected override GameObject GetCardArt() { return Assets.PortraitOfMarkovArt; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)2; } protected override CardInfoStat[] GetStats() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = true, stat = "Life Steal", amount = "+100%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Spread", amount = "-30%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Bullet Speed", amount = "+40%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Reload Speed", amount = "-0.25s", simepleAmount = (SimpleAmount)0 } }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)4; } public override string GetModName() { return "EGC"; } internal static IEnumerator MarkovPick() { Player[] array = PlayerManager.instance.players.ToArray(); foreach (Player player in array) { while (player.data.stats.GetAdditionalData().markovChoice > 0) { player.data.stats.GetAdditionalData().markovChoice--; yield return GameModeManager.TriggerHook("PlayerPickStart"); CharacterStatModifiersExtension.GetAdditionalData(player.data.stats).blacklistedCategories.Add(ExtraGameCards.Normal); CharacterStatModifiersExtension.GetAdditionalData(player.data.stats).blacklistedCategories.Add(ExtraGameCards.Lunar); CharacterStatModifiersExtension.GetAdditionalData(player.data.stats).blacklistedCategories.Remove(ExtraGameCards.Markov); CardChoiceVisuals.instance.Show((from i in Enumerable.Range(0, PlayerManager.instance.players.Count) where PlayerManager.instance.players[i].playerID == player.playerID select i).First(), true); yield return CardChoice.instance.DoPick(1, player.playerID, (PickerType)1); yield return (object)new WaitForSecondsRealtime(0.1f); yield return GameModeManager.TriggerHook("PlayerPickEnd"); CharacterStatModifiersExtension.GetAdditionalData(player.data.stats).blacklistedCategories.Add(ExtraGameCards.Markov); CharacterStatModifiersExtension.GetAdditionalData(player.data.stats).blacklistedCategories.Remove(ExtraGameCards.Normal); CharacterStatModifiersExtension.GetAdditionalData(player.data.stats).blacklistedCategories.Remove(ExtraGameCards.Lunar); yield return (object)new WaitForSecondsRealtime(0.1f); } } } } internal class PurpleGuy : CustomCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { statModifiers.movementSpeed = 0.6f; statModifiers.health = 1.5f; statModifiers.sizeMultiplier = 0.9f; statModifiers.gravity = 1.3f; statModifiers.respawns = 1; gun.damage = 0.6f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override string GetTitle() { return "Purple Soul"; } protected override string GetDescription() { return "<b><color=#8444D4>I always come back</b></color>"; } protected override GameObject GetCardArt() { return null; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)2; } protected override CardInfoStat[] GetStats() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = true, stat = "Life", amount = "+1", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Health", amount = "+150%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Damage", amount = "-40%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Speed", amount = "-40%", simepleAmount = (SimpleAmount)0 } }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)4; } public override string GetModName() { return "EGC"; } } public class Something : CustomCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { cardInfo.allowMultiple = false; statModifiers.movementSpeed = 1.2f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { //IL_00e3: Unknown result type (might be due to invalid IL or missing references) Player[] array = PlayerManager.instance.players.ToArray(); foreach (Player player2 in PlayerManager.instance.players) { if ((Object)(object)player2 == (Object)(object)player) { continue; } CardInfo val = CardManager.cards.Values.Select((Card card) => card.cardInfo).First((CardInfo c) => ((Object)c).name.Equals("AbyssalCountdown")); CharacterStatModifiers compon