The_Duccs-Pens_Maps icon

Pens Maps

Maps made to make running around shooting people a little more interesting, without getting too absurd. Currently 14 maps. Descriptions of maps in changelog as they are added/updated

Last updated 2 years ago
Total downloads 26316
Total rating 0 
Categories Custom Maps
Dependency string The_Duccs-Pens_Maps-1.2.1
Dependants 10 other packages depend on this package

This mod requires the following mods to function

olavim-MapsExtended-0.9.5 icon
olavim-MapsExtended

Custom map core functionality

Preferred version: 0.9.5
BossSloth-ExtraMapObjects-1.0.0 icon
BossSloth-ExtraMapObjects

Adds a variety of extra things to the MapsExtended

Preferred version: 1.0.0
willuwontu-WillsWackyMapObjects-1.1.5 icon
willuwontu-WillsWackyMapObjects

Adds some map objects to the map editor.

Preferred version: 1.1.5

README

Just me making some maps to play with friends!

Currently 14 maps are included, information on specific maps in changelog

Discord is penquiney#0780 if you have any feedback on maps, find parts that need fixing, etc.

Changelog:

1.0.0: Basic testing, making sure mod works at all. Only 1 map included

1.1.0: Improved mobility on "Colosseum" map, added sawmill, apple tree.

  • Sawmill is a map with a focus on being able to drop heavy objects on your friends, so watch your head!

  • Apple Tree is potentially the most foul map possible. It's a large, unstable tree, which you can make even harder to stand on by destryoing blocks holding the whole thing together

  • Colosseum doesn't have much of a vision to be honest. Mostly just a pit to fight in. Might revisit the idea later.

1.1.1: Added Castle Siege, Curious Terrain, Fungal Jungle

  • Castle siege is a map with a castle, and a cannon you can use to blow it up!

  • Curious terrain is a static map, with a mix of open and closed areas, for people to snipe and hide in.

  • Fungal Jungle features an acid pit, and many swinging platforms. What more could a jungle need? Oh also mushrooms.

1.1.2: Updated Apple Tree, Castle Siege, and added Great Caldera, Alchemist Cell, Chemistry Set

  • Playtesting found the apple tree to be much more durable than thought, or intended. Apple tree should be much easier to break now. Needs some testing to ensure it's not TOO fragile now.

  • Fixed issue on Castle Siege, where cannon would jam after firing a single shot, with the remaining three not falling into the breech.

  • Great Caldera features a large central volcano, and four lava pools on the side. May need to be reworked later for better movement, needs more testing.

  • Alchemist Cell is made up of long diagonal and horizontal corridors, with three small basins of liquid.

  • Chemistry Set is a level made of many small areas, connected by water and acid pipes.

1.1.3: Fixed 1.1.2 Changelog, Fixed missing mod dependency. Updated Alchemist Cell, Great Caldera, Chemistry Set. Added Sword of Damocles, Ballet of Blades

  • Fixed issue on Alchemist Cell where players could be hurt by acid and lava through the floor, added platform above lava to make getting over it easier.

  • Improved mobility on Great Caldera

  • Lowered level of water in pipes on Chemistry set, added waterfalls.

  • Sword of damocles is map with a deadly sword swinging overhead, which can be dropped onto the ground by breaking the rope it hangs from, or shot open to release 10 deadly saws onto the ground.

  • Ballet of Blades features 4 launchers constantly tossing 3 saws through the battlefield, try not to get hit!

1.1.4: Added missing dependency

1.1.5: Fixed 1.1.4 dependency it was broken

1.2.0: Made changes to Ballet of Blades, added Crystal Cave-in, Swings, Dendrite Fractures

  • Ballet of blades spawns changed, added 2 new saws that can be dropped into play

  • Crystal Cave-in takes place in a large cave, which occasionaly drops boxes out of two chutes in the ceiling and the left edge. Stay clear!

  • Swings has 4 platforms which move around the map

  • Dendrite fractures is a series of tunnels splitting down from the top of the screen.

1.2.1: Made changes to Crystal Cave-in, Swings, Sword of Damocles

  • Crystal Cave-in no longer has boxes enter from left side, overall number of boxes lowered to reduce lag.

  • Swings now don't start moving for a short time, and spawns slightly moved. This should help prevent spawning off of a platform. Swing speed also reduced, and changed the edges of map, should lead to a more gentle ride overall.

  • The sword in Sword of Damocles now has more breakable parts