Decompiled source of VilesCards v2.0.0

VilesCards.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Jotunn.Utils;
using ModdingUtils.Utils;
using UnboundLib.Cards;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyVersion("0.0.0.0")]
public class CardHolder : MonoBehaviour
{
	public List<GameObject> Cards;

	public List<GameObject> HiddenCards;

	internal void RegisterCards()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		Enumerator<GameObject> enumerator = Cards.GetEnumerator();
		try
		{
			while (enumerator.MoveNext())
			{
				GameObject current = enumerator.Current;
				CustomCard.RegisterUnityCard(current, Plugin.modInitials, current.GetComponent<CardInfo>().cardName, true, (Action<CardInfo>)null);
			}
		}
		finally
		{
			((IDisposable)enumerator).Dispose();
		}
		Enumerator<GameObject> enumerator2 = HiddenCards.GetEnumerator();
		try
		{
			while (enumerator2.MoveNext())
			{
				GameObject current2 = enumerator2.Current;
				CustomCard.RegisterUnityCard(current2, Plugin.modInitials, current2.GetComponent<CardInfo>().cardName, false, (Action<CardInfo>)null);
				Cards.instance.AddHiddenCard(current2.GetComponent<CardInfo>());
			}
		}
		finally
		{
			((IDisposable)enumerator2).Dispose();
		}
	}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.vilescards.mod", "VilesCards", "2.0.0")]
[BepInProcess("Rounds.exe")]
public class Plugin : BaseUnityPlugin
{
	internal static string modInitials = "VD";

	internal static AssetBundle asset;

	private void Awake()
	{
		asset = AssetUtils.LoadAssetBundleFromResources("vileasset", typeof(Plugin).Assembly);
	}

	private void Start()
	{
		asset.LoadAsset<GameObject>("ModCards").GetComponent<CardHolder>().RegisterCards();
	}
}